Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
How I would love for the mega thread to be a thing of the past.

But, then what would we talk about?

Guilds don't bother me personally, I was against to start with but after 2 days reading the thread and thinking it over - I don't mind now.
I've put my thoughts on SCBs in the right thread, nothing to add to it now.
I'm looking forward to CQC, and despite not being happy over XB1 getting it first - I understand why it happened, so nothing to say about that.
I'm "meh" with Power Play - I see what FD are trying to do with it, I've done a bit, but not fussed.
The new addon needs more info before I'll comment on it - thinking of the £130, we will see after some more news on it.

I'm not going back to the STO forums - that place is weird. I dropped by last week, I've still got the headache.
 
But, then what would we talk about?

Guilds don't bother me personally, I was against to start with but after 2 days reading the thread and thinking it over - I don't mind now.
I've put my thoughts on SCBs in the right thread, nothing to add to it now.
I'm looking forward to CQC, and despite not being happy over XB1 getting it first - I understand why it happened, so nothing to say about that.
I'm "meh" with Power Play - I see what FD are trying to do with it, I've done a bit, but not fussed.
The new addon needs more info before I'll comment on it - thinking of the £130, we will see after some more news on it.

I'm not going back to the STO forums - that place is weird. I dropped by last week, I've still got the headache.


We can talk about Bacon.. it brings the universe together ^,^.

I hope CQC does make people happy. And for me it is a $202.50 investment.. and I want to but am hesitant
 
I don't know if/where you've been playing solo (for your knowledge) but "pirate NPCs" ask for cargo but still open up on you in 5 seconds or less. I have tried jettisoning cargo; they ignore it. If interdic'd by an NPC pirate, you're going to get shot at either way.
Thanks for the info. AI definitely need more work on it.
 
Before we start another urban myth about how ED is inferior to its predecessors: no, it didn't. Pirates always attacked until you (or they) are dead, there was no communication, and you couldn't jettison cargo.
Okay, thanks for clearing this up.

Oolite at least gets it right.
 
I had no idea I can outrun several missiles while recovering from interdiction and waiting to get the heck out in a long range hauler....

Yea, some people don't realise, not everyone cheats - some of us don't have super speed to outrun the speed of light in a hauler or have instant jump out.
 
Yea, some people don't realise, not everyone cheats - some of us don't have super speed to outrun the speed of light in a hauler or have instant jump out.
You might as well be cheating. The npcs can't chase worth a damn. I've outran cobras and clippers in eagles, couriers and asps. Something that would be impossible against a human player.
 
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You might as well be cheating. The npcs can't chase worth a damn. I've outran cobras and clippers in eagles, couriers and asps. Something that would be impossible against a human player.

its not cheating tho, it is playing the game differently but in a manner which was advertised from the get go. For many of us a PvP game is not why we backed, and indeed it is despite this that I personally backed it. I would MUCH rather ED was a purely solo or co-op game in small groups like payday2 or L4D 2 (both very hard games on full difficulty btw) and to heck with the entire BGS and just have FD continually dumping more content into a universe where supply and demand was purely controlled by the AI which was calculated when running from my own pc and what little impact I, and anyone else joining me may make but that was not the way FD chose to go and I am not suggesting they drop the possibility of open conflict at this late stage.

It would have freed up a lot more dev time I suspect however for more content in other areas!. (just look at the amount of content payday 2 keeps getting and what L4D2 got and those games costs peanuts, even its DLC is cheap)

IF FD choose to make the NPCs harder to evade that is a separate discussion and one I would happily engage in on the correct thread, however to suggest players playing solo or in a group with friends are as bad as cheaters is unfair!.
 
You might as well be cheating. The npcs can't chase worth a damn. I've outran cobras and clippers in eagles, couriers and asps. Something that would be impossible against a human player.

Did you follow the conversation? We were talking about out running missiles - not NPCs.

The only time I cannot out run an NPC is in my T9, but then again - in that I don't need to.
Only get mass locked by Anacondas, and they play chase with heat sinks anyway, so you can get them to off while you jump.

It would be nice to see NPC ships with different configs though - NPC Cobras are slow, way way too slow.
 
Did you follow the conversation? We were talking about out running missiles - not NPCs.

The only time I cannot out run an NPC is in my T9, but then again - in that I don't need to.
Only get mass locked by Anacondas, and they play chase with heat sinks anyway, so you can get them to off while you jump.

It would be nice to see NPC ships with different configs though - NPC Cobras are slow, way way too slow.
Fair enough, I think missiles are the fastest thing in the game. I think they travel close to 500m/s. I can't seem to outrun them even in my clipper. If only limpets could take notes.
 
Fair enough, I think missiles are the fastest thing in the game. I think they travel close to 500m/s. I can't seem to outrun them even in my clipper. If only limpets could take notes.

I've never outran missiles, though I have out manouvered them with a well timed (ok, every time I've done it, it was a fluke) boost at a steep angle to them.
 
I thought missles got nerfed and were pretty useless now? Is that wrong?

From my very limited testing a while back - missiles work ok against NPC's once you get the shields down, and if they have no PDT. Shields up meant they were wasted. I've not had a chance to try them against players for a very long time.
 
From my very limited testing a while back - missiles work ok against NPC's once you get the shields down, and if they have no PDT. Shields up meant they were wasted. I've not had a chance to try them against players for a very long time.


If I have shields up I ignore em but if my shields are weak or down.. I run and hope.. sometimes I make it sometimes nope
 
If I have shields up I ignore em but if my shields are weak or down.. I run and hope.. sometimes I make it sometimes nope

I've been on the receiving end of a few AI volleys - like you I completely ignore them if I have shields. Have used them very effectively against AI too - but only when the shields are down. They definitely got nerfed.
 
Well last night I died to an NPC for the 1st sime since gamma. The reason I enjoy solo/group is I can ignore shield cells, personally - and I am only speaking for myself here - I do not like em, so i try not to use em - ship depending! (something which I would not chance in open)...... however I took on a kill mission in my python which turned out to be an elite anaconda.I had him down to 30% hull when my shields dropped, and decided to hell with it I could take him.... wrong!. He disabled my entire system whilst I was still at 60% and by the time I rebooted I was in single figures with no chance.

under a hail of lasers and missiles I blew up losing 270 (Imperial) slaves along the way.

great fun and not a human in sight. Sure I could Sheild cell up the wazoo and these missions would be easy but by choosing not to do that the game is still fully playable, whilst offering some risk (SSSs are really tough with no help from wing men either). Maybe I just do not have the l33t skills to be able to take out elite anacondas with wingmen on my own whilst choosing not to use SCBs but it really is irrelavant to me. but my point is, for me the game is still great fun without the risk of running into people I find obnxious or in battles where I have zero chance of winning and zero chance of escape.

fantastic stuff!.

(I did however rearm and went back.... 2nd time lucky however even then it was with a canopy breach..... still at over 60% hull too... the elite AIs do seem to target subsystems now, either that or he got v lucky.

thank goodness I had spent a bit on life support ;) )

imo the game is as hard or as easy as you want to make it and there is nothing wrong with that.
 
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Well last night I died to an NPC for the 1st sime since gamma. The reason I enjoy solo/group is I can ignore shield cells, personally - and I am only speaking for myself here - I do not like em, so i try not to use em - ship depending! (something which I would not chance in open)...... however I took on a kill mission in my python which turned out to be an elite anaconda.I had him down to 30% hull when my shields dropped, and decided to hell with it I could take him.... wrong!. He disabled my entire system whilst I was still at 60% and by the time I rebooted I was in single figures with no chance.

under a hail of lasers and missiles I blew up losing 270 (Imperial) slaves along the way.

great fun and not a human in sight. Sure I could Sheild cell up the wazoo and these missions would be easy but by choosing not to do that the game is still fully playable, whilst offering some risk (SSSs are really tough with no help from wing men either). Maybe I just do not have the l33t skills to be able to take out elite anacondas with wingmen on my own whilst choosing not to use SCBs but it really is irrelavant to me. but my point is, for me the game is still great fun without the risk of running into people I find obnxious or in battles where I have zero chance of winning and zero chance of escape.

fantastic stuff!.

(I did however rearm and went back.... 2nd time lucky however even then it was with a canopy breach..... still at over 60% hull too... the elite AIs do seem to target subsystems now, either that or he got v lucky.

thank goodness I had spent a bit on life support ;) )

imo the game is as hard or as easy as you want to make it and there is nothing wrong with that.


Never used the shield cells and won't.. I try to manage shields and hull. I keep hearing people say that NPC's are "easy" and such.. and I wonder is it because Shield cells are a FOTM type thing that people stack as many as they can so they can't die then claim everything is easy?
 
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