Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
A small question, how do people defend or argue that Solo mode should NOT be seprate from Open? Where is the logic or reasoning? An example, the bounty board? Like, its hard enough to actually find the player you are looking for in open... and he might actually be in solo!? Why have his name on the list on the first place!? But there is no way of you knowing? Is he in solo or open? Am i right? So basically this bounty board is pointless? I mean, how do you defend this? Having lots of people occupy the same space... but not in the same dimension!? I can understand this whole thing from a technical viewpoint. Calculations and power etc....
And yes "WE ALL KNEW" this was going in the game. Well im sorry, i didnt. I didnt read EVERY single word about this game.
Its just so so silly. 3 different dimensions working in the same universe!? So with powerplay, there is fair to real chance you are fighting a ghost army. You wont see em, you wont touch em and you wont talk to em. But they can take over your "turf" without you ever seeing them. Just... cant wrap my head around this. Frowning with confusion.


There are tons of posts that explain it all. Do a little reading in the 3 megathreads and you'll see all of the arguments.
 
A small question, how do people defend or argue that Solo mode should NOT be seprate from Open? Where is the logic or reasoning? An example, the bounty board?.

because that was the game we bought and many would not have backed it to help get it made without that.. No other reasoning needed.

From day 1 this is what we were promised, and it is what we got, Please do not punish the many many players who love this feature because you may have purchased in ignorance. The info was there for you to see, and then make a value decision to decide whether you wanted to purchase or not. Note the CHANGE GROUPS AT WILL part of the sentence.

We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will, though it will be possible to be banned from groups due to antisocial behaviour, and you will only meet others in that group.


Now the 1 concession I will make where you may have a point , way back when it was suggested that if you pick up a bounty in ALL (now called OPEN) - possibly only against a Pilots Federation member, you would be locked into that mode until that bounty was resolved 1 way or an other. Presumably this was to give bounty hunters a chance to get revenge, but I am making assumptions a little now.
 
Last edited:
I jsut can't figure out why some think that their way of play is the only "proper" way to do anything and the rest of us are just putzs.

Bacon Cats don't think that way.

1000 +reps for you, sir! We should be able to make this a decal for our ships :D

Solo/Group modes: we have cats and bacon. We win.
 
And yes "WE ALL KNEW" this was going in the game. Well im sorry, i didnt. I didnt read EVERY single word about this game.

<snip>

You didn't have to read EVERY single word - the mode choices were one of the most prominent features of ED. You could hardly have read an article that failed to mention this mechanic.


Its just so so silly. 3 different dimensions working in the same universe!? So with powerplay, there is fair to real chance you are fighting a ghost army. You wont see em, you wont touch em and you wont talk to em. But they can take over your "turf" without you ever seeing them. Just... cant wrap my head around this. Frowning with confusion.

We are an ARMY now? Let's try to keep this off the paranoid train, ok? Do you really think everyone (or mostly everyone) in solo or groups is united behind a specific Power? That we are all working in concert to take over the galaxy for The One Great Power?

Horseradish. These arguments churn constantly in the 3 megathreads, and are repeatedly answered, particularly by quotes from the devs. PowerPlay is not war; it is politics. Just like in real life, you don't know exactly who is working towards what. You have the tools to counter every action with an opposing action.

You don't seem to accept that due to the network mechanics of ED, there's a "fair to real chance" you won't see the bulk of other players even if they are playing open. And what if you did? What if every player was dumped into a single instance - how would you stop them?

I can guess that answer.
 
Last edited:
Secondly i Think FD is letting Darwinian selection happen: the lack of players in open pretty much says that most people don't really find it that much better and many of them leave to avoid the Funboy crowd, who infest open.

The metagame is playing itself out. FD doesn't need to fix anything about the modes.
The reason the meta is what it is, is because of a number of design choices, lack of content, poorly made content, and lack of balance of the game.

-Trade ships need every once of jump range it can get so properly equipping them is out. Even once properly equipped, they are still made of paper.

-Npcs pose no challenge, they are teaching new players to not worry if they are properly equipped or not, and gives them a false sense of security in open.

-Lack of ways to find willing or unwilling but justified pvp. More than a fair few players turn griefer when they can't find any fair fights.

-Pve piracy being worse than the pvp kind. Noone in their right mind bothers with npcs, when players are cash piñatas.

-Terrible non lethal piracy, limpets are crap, hatching someone is pointless. That just leads to the cargo or die approach, instead of the cargo? No, I'll just take it, approach.

-Lack of punishment for murder. There is nothing stopping players from killing everyone.

-Lack of ways for the bounty hunter protectors to find the killers and pirates.

The meta is only playing itself out this way, because it has no other choice. The sheer number of imbalance issue and missing content it what's skewing the meta.
 
Last edited:
I would like to see that. I will rep you for effort :)

https://www.youtube.com/watch?feature=player_detailpage&v=rOYhoFYIWmw#t=379 (around 20 minutes in)

https://www.youtube.com/watch?v=P5JYRyhxYhI&list=PL7glm5rbPHKyBblUEjmm2PFkwJ4ykuz6s&index=18

In both videos he refers to "vigilantism" regarding griefing and talks about the bounty system as a way of keeping player killers under control (he uses the "balance" in relation as well).
Those are FDs fixes for griefing - giving the players the tools needed to deal with it themselves ;)

Or mode swap :p
 
Last edited:
The reason the meta is what it is, is because of a number of design choices, lack of content, poorly made content, and lack of balance of the game.

-Trade ships need every once of jump range it can get so properly equipping them is out. Even once properly equipped, they are still made of paper.

-Npcs pose no challenge, they are teaching new players to not worry if they are properly equipped or not, and gives them a false sense of security in open.

-Lack of ways to find willing or unwilling but justified pvp. More than a fair few players turn griefer when they can't find any fair fights.

-Pve piracy being worse than the pvp kind. Noone in their right mind bothers with npcs, when players are cash piñatas.

-Terrible non lethal piracy, limpets are crap, hatching someone is pointless. That just leads to the cargo or die approach, instead of the cargo? No, I'll just take it, approach.

-Lack of punishment for murder. There is nothing stopping players from killing everyone.

-Lack of ways for the bounty hunter protectors to find the killers and pirates.

The meta is only playing itself out this way, because it has no other choice. The sheer number of imbalance issue and missing content it what's skewing the meta.

None of that has anything to do with the modes or mode switching however.
So as Relayer says, FD does not need to fix anything.

It would be nice if they address your list, we have talked about some of it before in prior threads a while ago and to see none of the issues have been dealt with is heartbreaking.

You want to scream and shout at FD over those flaws, fine - save me a spot on the picket line, I'm bringing a megaphone ;)
But they are not an excuse to launch an attack on a main game feature that was advertised, sold and it working as intended.
 
None of that has anything to do with the modes or mode switching however.
So as Relayer says, FD does not need to fix anything.

It would be nice if they address your list, we have talked about some of it before in prior threads a while ago and to see none of the issues have been dealt with is heartbreaking.

You want to scream and shout at FD over those flaws, fine - save me a spot on the picket line, I'm bringing a megaphone ;)
But they are not an excuse to launch an attack on a main game feature that was advertised, sold and it working as intended.
I wasnt talking about mode switching, it was about the lack of players in open and the meta behind it. I'm not "launching an attack" on anything.
 
Last edited:
I wasnt talking about mode switching, it was about the lack of players in open and the meta behind it. I'm not "launching an attack" on anything.

Oh, you're not attacking the modes with any and every excuse you can find?

455 posts between 3 threads would suggest otherwise.
(post counters, my sig, for the 3 megas)

[edit] Don't get me wrong, it's nice to see and honest list of your grievances with ED and I agree with it, but you should deal with those not take it out on people who are playing the game the way FD allow [/edit]
 
Last edited:
Oh, you're not attacking the modes with any and every excuse you can find?

455 posts between 3 threads would suggest otherwise.
(post counters, my sig, for the 3 megas)

[edit] Don't get me wrong, it's nice to see and honest list of your grievances with ED and I agree with it, but you should deal with those not take it out on people who are playing the game the way FD allow [/edit]

No I'm not, and never have attacked the modes. Like always I only care about the balance issues with them.

You've been defending the modes from "attackers" for so long everyone looks like an enemy to you. Like a soldier in Vietnam 20 years after the war ended. We need your old commander to relieve you of duty.
 
Last edited:
The reason the meta is what it is, is because of a number of design choices, lack of content, poorly made content, and lack of balance of the game.

-Trade ships need every once of jump range it can get so properly equipping them is out. Even once properly equipped, they are still made of paper.

-Npcs pose no challenge, they are teaching new players to not worry if they are properly equipped or not, and gives them a false sense of security in open.

-Lack of ways to find willing or unwilling but justified pvp. More than a fair few players turn griefer when they can't find any fair fights.

-Pve piracy being worse than the pvp kind. Noone in their right mind bothers with npcs, when players are cash piñatas.

-Terrible non lethal piracy, limpets are crap, hatching someone is pointless. That just leads to the cargo or die approach, instead of the cargo? No, I'll just take it, approach.

-Lack of punishment for murder. There is nothing stopping players from killing everyone.

-Lack of ways for the bounty hunter protectors to find the killers and pirates.

The meta is only playing itself out this way, because it has no other choice. The sheer number of imbalance issue and missing content it what's skewing the meta.

These are all issues that need addressing (real in game pirates are great) and I wish you good luck in getting them implemented. ED Jordan Cobalt style would definitely tempt me towards becoming a pirate/actively seeking to interact with them.

Fixing the lack of punishment for murder in particular would improve in game piracy/BH and simultaneously make open more inviting. Everyone would be a winner if clean PK'ing carried the risk of more than a minor inconvenience.
 
No I'm not, and never have attacked the modes. Like always I only care about the balance issues with them.

You've been defending the modes from "attackers" for so long everyone looks like an enemy to you. Like a soldier in Vietnam, we need your old commander to relieve you of duty.

FYI, those links in my sig can be used to filter just 1 person's posts in any of the megas - just click the number of posts they have made and it will show just their posts.
Anyone can see what you've posted, what I've posted, what anyone has posted - in a big list, in date order.

A quick 10 minute scan of the first mega shows posts where you say;

"That is why I'm fighting to remove the cr disparity from open." -https://forums.frontier.co.uk/showthread.php?t=90583&page=637&p=2231833#post2231833
"Here here, plenty of good threads, with merit get thrown into here, only to get drown out by the solo defense force." -https://forums.frontier.co.uk/showthread.php?t=90583&page=586&p=2210565#post2210565


You spouted rubbish about the Mobius group and got snippy with me for correcting what you said;

"First of all, lose the 'tude dude, nowhere in my post did I claim to be an expert at group play. You got me, I've never even played mobius." -https://forums.frontier.co.uk/showthread.php?t=90583&page=554&p=2172989#post2172989
(So, as you never play in it, what gave you the right to say false information about it? - I wasn't the only one who responded, if you read on)


"I feel like mode switching is a weight tied to open and the game, holding it back." -https://forums.frontier.co.uk/showthread.php?t=90583&page=544&p=2160752#post2160752
"I'd be perfectly fine with pvp being "rare and meaningful", if npcs were intelligent and challenging. Right now pvp is the only thing this game has going for it." -https://forums.frontier.co.uk/showthread.php?t=90583&page=413&p=2005634#post2005634

(Really? As I and so many others rather enjoy PvE)

Like I said, this is just a quick look at the first mega. You've jumped on the bandwagon for open is a wasteland, you've said open should get paid more due to risk (wastelands that dangerous are they?).
You have used any and every excuse you can to blame the modes / mode switching for issues not actually related to them and asked for open to be buffed over solo for non existent problems or self imposed limitations.

I'm currently trying to find my post, where I side by side your quotes where you contradict yourself only a few pages apart (a post you ignored by the way - I did wait for an answer), I did keep a copy in Notepad but figured it might be mean to keep it on standby. Guess I was wrong there, 20-20 hindsight and all. Will edit it in when I find it... filtering my own posts shows, I post a lot of the same information showing the modes are fine, it's the players who are borked :p

As I said, you do have legitimate complaints, that I fully support - but you've been fighting the wrong fight. You keep coming to the modes topic and complaining about stuff that is nothing to do with modes.
Combat Zone spawn rates was something I mentioned a while ago, NPC traders cargo was another - all problems that need fixing, but the fix is not forcing open / buffing open / moving open to another server - none of that helps fix the problems.
 
The reason the meta is what it is, is because of a number of design choices, lack of content, poorly made content, and lack of balance of the game.

-Trade ships need every once of jump range it can get so properly equipping them is out. Even once properly equipped, they are still made of paper.

-Npcs pose no challenge, they are teaching new players to not worry if they are properly equipped or not, and gives them a false sense of security in open.

-Lack of ways to find willing or unwilling but justified pvp. More than a fair few players turn griefer when they can't find any fair fights.

-Pve piracy being worse than the pvp kind. Noone in their right mind bothers with npcs, when players are cash piñatas.

-Terrible non lethal piracy, limpets are crap, hatching someone is pointless. That just leads to the cargo or die approach, instead of the cargo? No, I'll just take it, approach.

-Lack of punishment for murder. There is nothing stopping players from killing everyone.

-Lack of ways for the bounty hunter protectors to find the killers and pirates.

The meta is only playing itself out this way, because it has no other choice. The sheer number of imbalance issue and missing content it what's skewing the meta.

Trade ships - Doesn't matter what you do to trade ships they will always be inferior to combat ships unless you make them combat ships as well - but then they aren't trade ships. This is never going to be "tweaked" to work. Either ships have identical combat capabilities - which would clearly be ridiculous - or most traders will always be better off running from most combat rigged attackers.

NPCs - well it looked like they were making good progress but we all know what happened there. Even so - many poorly equipped or less combat experienced players will still struggle with some of them.

PVP - guess this will have to wait for CQC. PVP in the main game will always remain optional take it as you find it. If people really are venting their frustrations regarding PVP by griefing then the game probably doesn't need them.

PVE piracy - this does need a lot of attention - as you say even giving the AI traders decent cargo would be a simple and good start.

Non lethal piracy - I have no experience of this but from what I've seen on the forums there are a lot of issues so file under piracy needs a lot of attention.

Murder punishment - I think most of us agree on that is ineffective.

Bounty hunter stuff - agreed

Of course none of the above has anything to do with the modes..
 
The reason the meta is what it is, is because of a number of design choices, lack of content, poorly made content, and lack of balance of the game.

-Trade ships need every once of jump range it can get so properly equipping them is out. Even once properly equipped, they are still made of paper.

-Npcs pose no challenge, they are teaching new players to not worry if they are properly equipped or not, and gives them a false sense of security in open.

-Lack of ways to find willing or unwilling but justified pvp. More than a fair few players turn griefer when they can't find any fair fights.

-Pve piracy being worse than the pvp kind. Noone in their right mind bothers with npcs, when players are cash piñatas.

-Terrible non lethal piracy, limpets are crap, hatching someone is pointless. That just leads to the cargo or die approach, instead of the cargo? No, I'll just take it, approach.

-Lack of punishment for murder. There is nothing stopping players from killing everyone.

-Lack of ways for the bounty hunter protectors to find the killers and pirates.

The meta is only playing itself out this way, because it has no other choice. The sheer number of imbalance issue and missing content it what's skewing the meta.

First, I have to disagree that NPCs "pose no challenge". Maybe they don't for you, but you aren't the only one playing the game.

Second, as for the rest of your post, if it has nothing to do with the different modes, why are you posting it in this thread? Those who post here can't do anything about these perceived issues.
 
FYI, those links in my sig can be used to filter just 1 person's posts in any of the megas - just click the number of posts they have made and it will show just their posts.
Anyone can see what you've posted, what I've posted, what anyone has posted - in a big list, in date order.

A quick 10 minute scan of the first mega shows posts where you say;
None of those posts are me attacking the modes. If anything it's me attacking the people defending it. That was before I learned not to snap at everyone.

The closest one is the "weight tied to the ankle" one. Even that one is not attacking the modes per say. More lamenting at what could have been with the missions. With an open only mode pvp missions could be a thing.
 
First, I have to disagree that NPCs "pose no challenge". Maybe they don't for you, but you aren't the only one playing the game.

Second, as for the rest of your post, if it has nothing to do with the different modes, why are you posting it in this thread? Those who post here can't do anything about these perceived issues.
No threat was hyperbole. They pose little threat would be more accurate. I realize I could be an outlyer, someone who isn't going to be challenged in the game skillwise. However most of the evading is knowledge based instead of skill based.

Second, yes how dare I post something off topic in this thread, it's usually so good at staying on point :p
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom