I cant really say I blame the solo players for fighting so hard in regards to keeping the modes integrated, they are sitting on the golden goose.
I'm guessing you didn't read the FD posts in the OP?
I cant really say I blame the solo players for fighting so hard in regards to keeping the modes integrated, they are sitting on the golden goose.
I seriously cannot fathom how FD thinks doing PP in solo is even allowed. That is a straight up MMO activity, which is being exploited when being played solo. In solo mode you have the ability to build risk free fortunes, which then can be used to purchase nomination. You can do preparations or expansions with no risk of interference by other factions, or destabilize another faction with no risk.
I am assuming FD doesnt have previous MMO experience, otherwise they would see the damage they are doing to Power Play be keeping the status quo..
I cant really say I blame the solo players for fighting so hard in regards to keeping the modes integrated, they are sitting on the golden goose.
I'm guessing you didn't read the FD posts in the OP?
at the moment that we point out that your false statement about solo being risk free is just a lie, the rest of what you have to say means nothing.
Seriously what risk is there in solo besides NPCs which are no risk at all compared to getting jumped by a player. Now if I am mistaken about solo players being able to affect PP, then say so, and I will stand corrected. But if they can, then that is exploiting an MMO mini game where others have more risk in open.
Seriously what risk is there in solo besides NPCs which are no risk at all compared to getting jumped by a player. Now if I am mistaken about solo players being able to affect PP, then say so, and I will stand corrected. But if they can, then that is exploiting an MMO mini game where others have more risk in open.
Seriously what risk is there in solo besides NPCs which are no risk at all compared to getting jumped by a player. Now if I am mistaken about solo players being able to affect PP, then say so, and I will stand corrected. But if they can, then that is exploiting an MMO mini game where others have more risk in open.
Well, you are wrong sice elite dangerous isnt an MMO. Its a single player with multiplayer characteristics.
It's happening everywhere but here. I wonder why?
It is advertised and sold as an MMO on their website and on the Steam Store.
It fits under a technical definition, but not by common worldly standards of what we expect an MMO to be.
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Howdy, long time no see.
Hope you've been keeping well?
Welcome to MkIII
It is advertised and sold as an MMO on their website and on the Steam Store.
It fits under a technical definition, but not by common worldly standards of what we expect an MMO to be.
I'm keeping great. Been active in other threads and communities that arn't an echo chamber. Going to accuse me of being an alt or a mindless Pew Pew?
You are right but the game is sold as a single player also. How can be considered playing in solo as an exploit, if it is the core game design?
You are completely correct. If you ignore the few players that continuously try and dominate this thread (easily identifiable by the amount they post) and the 2 threads before it you will see posts where people actually contribute ideas and have a discussion on the matter.
You are completely correct. If you ignore the few players that continuously try and dominate this thread (easily identifiable by the amount they post) and the 2 threads before it you will see posts where people actually contribute ideas and have a discussion on the matter.
What's the common worldly standards of MMOs? Did I miss the memo?
You can drop the "nice" act. I only had to read the past couple of pages in this thread. The hyperbole has been at an all time high when the solo advocates believe they have no opposition.
Originally Posted by Michael Brookes![]()
No.
Michael
Originally Posted by Michael Brookes![]()
None are planned at the moment.
Michael
Originally Posted by David Braben AMA Thread, post 319![]()
It can be more profitable, and it will apply to both players and NPCs.
Originally Posted by David Braben AMA Thread, post #367![]()
Unlike community goals, Powerplay is a swinging balance - ie solo players are also balancing solo players.
Originally Posted by David Braben![]()
Originally Posted by FuzzySpider![]()
The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.
Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?
Thank's very much to you and the FDev team for all of your efforts. One or two subjective niggles of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.
We are supporting multiplayer and the solo experience. Community Goals are carrying on too.
On that last point, Producer Ben Dowie reiterated that Xbox One and PC players won’t be playing head-to-head—although they’ll be playing in the same simulated universe, they’ll never encounter each other in space, likely because Microsoft’s Xbox patch cycle adds complexity to Frontier’s game update procedure. This means that PC players and Xbox players will often wind up on different clients, which means no head-to-head play. To that end, anticipated PC-centric features will likely land on PC first.
I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”
Originally Posted by Zac Antonaci![]()
Hey Fred,
I wanted to reply to this honestly if I may.
I'm not going to be talking about active player numbers explicitally but I can tell you without question that the game has a very healthy and thriving community who enjoys hours upon hours of Elite. You really don't need to worry on that point.
<snip>
Zac
Originally Posted by Zac Antonaci![]()
According to some members of the community, Solo players should have a limited or no effect on Powerplay - or, alternatively, playing in Open should offer Powerplay bonuses. Is this something you are considering?
No. For us Solo, Groups and Open are all valid and equal ways to play the game.
We continually point out in this thread the status quo invalidates playstyles that would be great for the game. We know FD's stance. We campaign for FD to reconsider.
You are certainly part of the problem. All your ideas only help you have a safer time in Open. You also contribute daily with the unreasonable hyperbole.
And what then is the fundamental problem? Quite a few posters in here have said that it's due to gankers, bullies and psychos infesting open. But you won't hear that.They do nothing to help with the fundamental problem.
Every activity between modes is indirect. It all requires the dull grinding of filling meters. That is the reason the modes should not affect each other.
I do not care what you do in solo or group or even open if FD are unwilling to change that.
I only care that players like myself get a mode where direct opposition works against each other so we are not grinding a meter threshold.
I do not pirate or gank. I purely want a mode where each faction can oppose each other directly without other modes interfering indirectly.
People tend to expect certain features once they see "MMO" (excluding arena type MMOs).
Chat features including, whisper/ local/ general/ group/ guild.
Ability to group up with other players (normally in multiples of 5 depending on difficulty of content).
Guild and related features.
End game content (raids etc).
Overarching stories (quest chains)
Out of that list, when ED was released, we had whisper as our only chat, no grouping, still no player guilds (though it can be argued PP is like an NPC guild system we can join), still no raid style content or end game (again, it can be argued PP fills the end game gap).
Not sure if anyone would classify what you find on the BB as overarching stories, as I do not have much to do with it.