.... and after an Open-PvE mode for those who like meeting up with random people but want to avoid PKers, surely?
There clearly is a want for such a mode, but if you can do that already in groups, is a mode necessary?
.... and after an Open-PvE mode for those who like meeting up with random people but want to avoid PKers, surely?
There clearly is a want for such a mode, but if you can do that already in groups, is a mode necessary?
Private Groups are not advertised from the start menu - they have to be identified using out-of-game means and joined (and maintained - a not insignificant task).
The fact that we have a single "anything goes" open access mode is used as a justification, to an extent, for some of the behaviour that occurs in it - if one wants to play among strangers, one has to play in Open.
If there was another open access mode, available from the start menu, with a restriction on PvP then there'd be no reason for Mobius' to spend so much time maintaining the group he created - and everyone would have the option of playing PvP&E or just PvE.
(by PvP in this case, I refer to direct PvP, i.e. player vs player combat / piracy / etc., rather than indirect PvP, i.e. trading, PowerPlay, etc.)
Strawman, please try again.If my concerns about Open are such a niche view
If my concerns about Open are such a niche view why do threads like this get to the front page of the reddit community again and again?
If my concerns about Open are such a niche view why do threads like this get to the front page of the reddit community again and again?
https://www.reddit.com/r/EliteDange...frontier_youve_dun_goofed_fix_your_base_game/
No, we don't.
Another strawman, you're on a roll.So you only accept player input from mediums that share your point of view... Lol
So you only accept player input from mediums that share your point of view... Lol
The mode interaction means there is only one way to play against others, you have to out-grind them. CG's and Power Play are perfect examples of this. <shrug> Acceptance of this makes playing a lot easier. FDev won't change the way they design the game, so there's really only one way to compete against others.
I've gone and played in all three modes again this week.
Mostly because a shoulder injury is preventing me from using a joystick. PvP is too painful at the moment!
Find I'm playing predominantly in open now as, for me, player interaction is what makes the game.
Players who choose to place themselves in direct competition with others will choose to play in Open regardless - however, it takes both sides of the contest to choose to do so for it to work. That it would seem that many players eschew Open and move to Solo or Private Groups for CGs and/or Powerplay would seem to say as much about their approach to the game as it does about the game modes and switching feature.
I agree that it is very unlikely that Frontier will change the game design this late in the day - the three game modes and mode switching give players the promised freedom to select who they play with / among when they want to and the shared galaxy state is a core feature of the game that allows all players, regardless of game mode or platform, to experience the player-affected galaxy.
No! Playing in a contested area, where player density is high, means those that are playing to 'win'/collect more PvE trophies go to Private.
So if I've understood this right, the new crack of the whip is;
Leave the game as it is, then add one more mode on top of the current set up - that once joined you are locked in to.
You can only see / interact with others who have joined the locked open (?) so this way, you know everyone around you played and earnt things under
the same conditions as yourself (?)
Apart from FD clearly stating they are only having having one BGS, and they are not willing to budge on that - that whole idea would be built on the same BGS as the other modes.
That's what I meant when I referred to "direct" competition (as opposed to indirect from another game mode)....
The request for another Open-Only mode is usually joined with a requirement that the new mode has a totally separate galaxy state so that those players who choose to inhabit Open-Only only compete with players that they can directly interact with.
A new locked-in mode would, I expect, be relatively cheap and simple to implement - it would be a one-time flag setting on a commander's records and another group setting for the matchmaking system.
A new separate galaxy state (and all the server requirements and curation / maintenance that that would entail) would neither, I expect, be cheap or simple to implement.
Just a follow up...or reiteration (?!) The mode switching design is the reason for the grind....and lack of face to face PvP. It is the only way all 3 modes can maintain equal footing. The choice of allowing face to face PvP (pew pew) could be argued as a poor decision, since the two worst (least profitable) professions, currently, appear to directly rely on it (pirates and bounty hunters), but really are expected to be PvE based, like all the other professions.
Again, this is designed this way and there is nothing that will be done to change it...but everyone (20-30 different gamers, with thousands of hours in hundreds of games) that I know that I explain this to, says the same thing...'bad design'. All I can do is <shrug> and say...'yeah but once you get past this, the game isn't bad...it's just real grindy'.