#87[/URL]]
I feel that there should only be one or two modes - since offline isn't an option anymore:
Option 1: PvP only [unlikely, since not everyone likes competitive games].
Option 2: PvE w/ PvP flags [Yes, just like WoW]
I know this isn't flagged as an MMO anymore, but Wings will make 'Group' mode moot - Apart from Möbius; which would also become moot if we had a PvE server.
The PvP flag could be switched on/off as easily as your Landing Gear being deployed...
I am quoting this very old post from the 1st original thread because option 2 describes exactly my opinion.
If we only had one option i.e open play then there would be no problem with people hiding in private group or solo working towards/against community goals, powers, factions, allegiances, groups, exploration targets, you name it, etc, etc because you could see them and they could see you. Every conflict between powers, every shift of state, everything in-game would have a meaning, even exploration because you would be able to see where everyone is exploring so you could choose an unexplored area of the galaxy. One universe should mean one universe. Period.
Only additional option would be the Pve/PvP flag. If you choose for eg PvE you would be able to see both PvE and PvP players in the universe but you would only be able to attack and be attacked by NPCs. Similarly if you are a PvP player you could only attack and be attacked by all NPCs (obviously) but you could also attack and be attacked by other PvP-flagged Commanders.
If you are in normal space and there are both PvEs and PvPs in the instance and you try to ram or fire at a PvE (or vice versa) then you would simply hit void i.e your ship and the oposite flags commander ship would be none-interactable. Visible: Yes but just that.
In supercruise your FSD interdictor would simply not be able to lock on the PvE player.
In main menu after clicking start, there would only be another sub-menu: PvE or PvP and then the loading screen would pop immedietly after.
End of Story.