I think PowerPlay mechanics should only be available in Open Play....
So simply reduce merits gained while playing in Solo. (But this breaks FD's "play it your way" mantra, so I'm hoping others might be able to make better suggestions.)
As was told/written 100 times or more. The counter measure to undermining is fortyfiing, not direct PvP. Not only because Solo/Group but also because there are platforms like XBox and PS4. XBox players are playing in the same Galaxy, the same PP and you will never meet them, because PC and XBox does not mix in Open.I guess you guys have a point. It's just frustrating that you can't do something as simple as patrolling a control system to protect it because the guys undermining it is in a Pvt Group or solo.
As was told/written 100 times or more. The counter measure to undermining is fortyfiing, not direct PvP. Not only because Solo/Group but also because there are platforms like XBox and PS4. XBox players are playing in the same Galaxy, the same PP and you will never meet them, because PC and XBox does not mix in Open.
No. I backed for singleplayer/offline. I expect all features available for everyone without exception.
I think PowerPlay mechanics should only be available in Open Play, so that cmdrs of a Faction can actually have the opportunity to successfully defend themselves against aggressors. Merit farming in Private or Solo should not be allowed.
Private Groups and Solo is fine for learning and trading if you wish, rare route running etc. but Powerplay I think is specifically designed towards team play and you can't have team play if you can't see the enemy team.
Just my two cents.
I think you can use a USB cable to extend it, I have a 2 meter cable on my ED tracker and it works fine.
The instancing system means that people may be able to work against you in Open, and you'll never get to see them.
And as has been said countless time, the method to counter undermining is fortifying and not mindless shooting.
I wanna throw something in.
From what I have heard (could be wrong), Star Citizen will have just one big universe. How would you do stuff in SC compared to ED? Now I am obviously comparing a wheel with a box ... a salad with meat! But it is still food (or a transport item).
Whatever, imagine ED being just one big universe with no oppotunity to 'hide'. What gamepaly elemts would change in ED from groups-modes to one big instance. I ask everyone here regardless of the mode(s) they play.
Thing is: you are wrong. Star Citizen has (will have) a very similar mechanism as ED has now: you can choose if you want to meet any other players, while playing in and influencing the persistent universe.I wanna throw something in.
From what I have heard (could be wrong), Star Citizen will have just one big universe. How would you do stuff in SC compared to ED? Now I am obviously comparing a wheel with a box ... a salad with meat! But it is still food (or a transport item).
Whatever, imagine ED being just one big universe with no oppotunity to 'hide'. What gamepaly elemts would change in ED from groups-modes to one big instance. I ask everyone here regardless of the mode(s) they play.
There would be nothing wrong with a game like this but I would not buy a game like this, its not my thing. I get why some people want that kind of game but this is not it and I will of course always be against a change that turns the game into something I don't like after I paid money for it.I wanna throw something in.
From what I have heard (could be wrong), Star Citizen will have just one big universe. How would you do stuff in SC compared to ED? Now I am obviously comparing a wheel with a box ... a salad with meat! But it is still food (or a transport item).
Whatever, imagine ED being just one big universe with no oppotunity to 'hide'. What gamepaly elemts would change in ED from groups-modes to one big instance. I ask everyone here regardless of the mode(s) they play.
I think PowerPlay mechanics should only be available in Open Play, so that cmdrs of a Faction can actually have the opportunity to successfully defend themselves against aggressors. Merit farming in Private or Solo should not be allowed.
Private Groups and Solo is fine for learning and trading if you wish, rare route running etc. but Powerplay I think is specifically designed towards team play and you can't have team play if you can't see the enemy team.
Just my two cents.
I wish I had read this book twenty years ago.
Up to about 4.5m / 5yd you can extend USB cables with common, unpowered extensions; just make sure the rating of the extension is equal or higher than the rating of the device (i.e., don't use an USB1 extension on an USB2 device). Unpowered extensions might work for longer lengths, but the standard doesn't guarantee it.
Above that (and in 4.5m/5yd intervals for really long cables) you need something capable of strengthening the signal, like an USB hub or repeater. At work I once had to plug an USB keyboard+mouse to a computer some 20m away using repeaters, and it worked fine.
I wanna throw something in.
From what I have heard (could be wrong), Star Citizen will have just one big universe. How would you do stuff in SC compared to ED? Now I am obviously comparing a wheel with a box ... a salad with meat! But it is still food (or a transport item).
Whatever, imagine ED being just one big universe with no oppotunity to 'hide'. What gamepaly elemts would change in ED from groups-modes to one big instance. I ask everyone here regardless of the mode(s) they play.