I agree. But I didn't say it was going to be easy.. or that bounty hunting in itself should be easy. I'm sure those who engage more in bounty hunting would have some great suggestions. I think improved visibility of high-value targets would be helpful. By 'visibility' I mean 'knowing that they're there'.
We can all see a pilot's name in SC. Presumably, the NPCs can too. Use your imagination a little and think about how this would (or could) play out. I'm thinking you would have things like:
Joe Trader - "Whoa! Isn't that Cmdr ReallyNasty we saw on the news last night?!"
Authority - "We've had sightings of Cmdr ReallyNasty near Last Resort Outpost. Calling all available vessels to that location."
Maybe you could purchase a police scanner style device?
Unfortunately, the bit I made bold is the problem. It doesn't matter if you know someone is there (logged in), as they could either be in a different mode, and even if they are in Open, they could be in a different instance. I'm simply pointing out that with the current game mechanics, you can never be sure you will be matched up, put in the same instance as another real player. I just feel this kills bounty hunting as a PvP occupation.
Bounties are one thing. But I'd actually like to see a ramped up AI response. Following on from above, the worse a person gets, the more they are likely to be 'noticed'. Get really bad and certain factions might even start sending their own hunting parties to track you down. NPCs manage to track me down all the time when I'm flying missions. Surely they wouldn't have any problems finding a murderer.
A reputation system would be handy.
Yes. There is the argument that this would 'kill the game for the target'. My thoughts on this:
- If you're going to take on a violent profession, it should require skill and effort. It shouldn't be easy.
- There should be (and are) regions of the galaxy that are considered lawless and dangerous. These areas would be somewhat of a safety zone for troublemakers.
- In my opinion, wanton murder - while apparently fun for some - is overall a detriment to the game.
I don't disagree at all with a ramped up NPC response, nor do I disagree with safe areas and places where pirates could flourish. I'm also not concerned with ruining the game for PK'ers, I'm concerned that unless they get it spot on, FD could catch 'innocent' players in this harsh punishment. So far, the things that they have tried to change to combat this issue have generally not done anything to prevent it, and have simply created annoyances or irrelevant game play for others, for example, the speed limit in no fire zones, and persistent bounties.
On the NPC thing, I don't see that as a problem. In a perfect world, wouldn't it be almost impossible to tell the PCs from the NPCs? On the other... do the crime, do the time? But yes, piracy needs to pay somehow or it wouldn't make sense.
Not sure why it would have to be different than the current ship insurance. But there are lots of things that would need to be worked out with all of this stuff.
I'm honestly not trying to say that what you are proposing is wrong, or rubbish, please don't think that, I'm simply suggesting that since this is a game and therefore players aren't persistent, the idea of players being able to 'police' the game is not likely to work, and while a really strong NPC response to PK'ing might help stamp that out, it might also kill PvP in the main game for good.