Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
IN MY OPINION the offline game mode should be COMPLETELY SEPARATE from online mode. That from my eyes is a built in working as intended exploit as is.

That was a promised feature during the Kickstarter but it proved too difficult to update the universe with offline mode players so the idea was canned.
 
Yes solo mode, risk free for me it has been for nearly a year. I can trade and watch movies just fly around with no worries i have not once been blown up or died in solo mode unless through my own stupidity.

"risk free for me....risk free for me ....risk free for me "



because it is risk free for you.. lets change the game just for you. Everyone is not you. Don't worry about solo go play other modes if you want. Make a private group and recruit people to attack you and give you the "risk" you desire.
 
My post got kiled by the language I used. I hope this one is satisfactory.

I don't know if i have words to express my dissatisfaction with pve/solo players. Why? For forcing Fd creating those modes. It is not 80's any more. 80's are over.
All the thousands of absolutely respected commanders working their way in powerplay and undermining factions taking less or NO risk in their efforts and still I hear compalints.
Nerf this,nerf that. If a respected commander is unable to beat an npc vulture - NERF THE VULTURE!
We could have it all...but NO.
We could have a populated galaxy, convoys, pirates, murderers and good commanders working together.
Transport ships attacked and pirates killed by the defenders. We could have total immersion, danger, risk... BUT NO!
We could have people guarding themselves, whole bunch of people keeping a trade routes safe from gankers or pirates... experience the living galaxy - BUT NO!
NO because the respected commanders are unable to accept the risk.

Yes - you should stay in solo but open players should be rewarded by better trading prices, less rebuy or at least bigger bounty. I absolutely disagree with rewarding people who risk all with the same ammounts as the respected commanders who risk nothing.
There has been an implementation of player owned factions. Why do it if respected solo commanders can totally shred it's influence by working without risk and opposition in solo?
 
My post got kiled by the language I used. I hope this one is satisfactory.

I don't know if i have words to express my dissatisfaction with pve/solo players. Why? For forcing Fd creating those modes. It is not 80's any more. 80's are over.

It ultimately come down to this. The features you hate so were key to the game hitting its kser goals. They were promised from day 1. They were not put in becasue we demanded them they were put in becasue DB eta al felt that was how they wanted it.

When a product goes on the market you weigh it up and see if you like it. If not then walk away but please do not buy it then wail and stamp your feet trying to ruin it for those of us who do their homework and bought on the basis of said features.

Mode switching is here and (hopefully) here to stay and it has nothing to do with wanting easy mode. Reasons stated many many times

ED is a primarily PvE game regardless of the mode you are in but with the potential for PvP as a possibility IF u want it.
This is how it has always been advertised
 
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My post got kiled by the language I used. I hope this one is satisfactory.

I don't know if i have words to express my dissatisfaction with pve/solo players. Why? For forcing Fd creating those modes. It is not 80's any more. 80's are over.
All the thousands of absolutely respected commanders working their way in powerplay and undermining factions taking less or NO risk in their efforts and still I hear compalints.
Nerf this,nerf that. If a respected commander is unable to beat an npc vulture - NERF THE VULTURE!
We could have it all...but NO.
We could have a populated galaxy, convoys, pirates, murderers and good commanders working together.
Transport ships attacked and pirates killed by the defenders. We could have total immersion, danger, risk... BUT NO!
We could have people guarding themselves, whole bunch of people keeping a trade routes safe from gankers or pirates... experience the living galaxy - BUT NO!
NO because the respected commanders are unable to accept the risk.

Yes - you should stay in solo but open players should be rewarded by better trading prices, less rebuy or at least bigger bounty. I absolutely disagree with rewarding people who risk all with the same ammounts as the respected commanders who risk nothing.
There has been an implementation of player owned factions. Why do it if respected solo commanders can totally shred it's influence by working without risk and opposition in solo?

Well I can't say I'm unhappy that I dissatisfy you, actually I'm kind of glad. I am puzzled by your assertion that PVE is an 80's thing. Apparently you've failed to keep up with games and how so many of them coming out today are PVE.

Sounds like the game you want is not the game that FD advertised, not forced... advertised.. maybe you should go look at the Kickstarter. May I suggest you also look for the game that forces everyone into one universe and to PVP even when they don't want to that sounds like what you want. Many of us came from that game to get away from the type of PVP forced game play you desired.


You have all these Open people saying just go out a ways and you will never run into anyone, yet others like you demand better prices, rewards, everything, an argument that has been proven a fallacy time and time again, yet people keep trying. Your "reward" is being able to play against others.. it is what you wanted and it is what you get.
 
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Well I can't say I'm unhappy that I dissatisfy you, actually I'm kind of glad. I am puzzled by your assertion that PVE is an 80's thing. Apparently you've failed to keep up with games and how so many of them coming out today are PVE.

Sounds like the game you want is not the game that FD advertised, not forced... advertised.. maybe you should go look at the Kickstarter. May I suggest you also look for the game that forces everyone into one universe and to PVP even when they don't want to that sounds like what you want. Many of us came from that game to get away from the type of PVP forced game play you desired.


You have all these Open people saying just go out a ways and you will never run into anyone, yet others like you demand better prices, rewards, everything, an argument that has been proven a fallacy time and time again, yet people keep trying. Your "reward" is being able to play against others.. it is what you wanted and it is what you get.

Not to mention that "that game" is still open and they're able to play it anytime they wish- but no, they want to turn ED into the same environment instead.

Waaaaaaaah it's the PvEer's fault my fish all disappeared from the barrel!.... (the argument really is rather tiresome)

Out of rep so I'll owe you one instead :) (I'm not too much into bacon personally)
 
'This isnt the 80s this isnt the 80s this isnt the 80s...'

Having lived in the 80s, I am so very glad that it isnt the 80s anymore... awful, awful clothes.

You know, I began with a Commodre Vic 20 and a 16kb memory upgrade cartridge, then a Commodre 64 and naturally on to an Amiga. All the cool kids were hanging around outside the Spar sharing s, sniffing glue and fighting over football teams (open). I was exploring new worlds and living out fantasies of a million different kinds...(Solo) oooooohhh the nostalgia.

And that was that. I teared up for a nano second remembering the good old days of terrible graphics and horrible sounds. Trying to get games to load up from a c90 tdk tape and never getting the same game twice. Yes thats how we pirated in the old days.

Back then we all played solo, and yet we also played in groups. Having friends over, real, live people of flesh and blood. Sharing gaming moments, having fun, no matter how bad the game was we'd just make of it what we could and move on when we got bored (group).

Never once did anyone call my mum a cheap person of street walking intent or say that theyd 'had fun' with her. Nor threaten to kill my girlfriend(s) and poo on them or torture my cat. Or that my Dad was mentally challenged and had defective sperm. And we didnt even know who made all these awesome but bad cheesey games, but we respected them and honoured them by just playing their games or not. And the developers would be successful.. or not. Everyone would move on and keep making games and playing games.

The good developers are still around today.
The bad developers are managing fast food outlets or writing code for fridges.

Fast forward to today.

Oh the vitriol, oh the spitefullness, oh the hatred, the loathing, the selfishness and the language! Goodness me! The language! The things people say and do in a public space! And this is supposed to be fun? Multiplayer fun?

And along comes FD. With a vision. To do something a little bit different. To cater for a huge player base left wanting by multiplayer arenas full of ... less than desirable players.

It works as intended. There are bugs and exploits that need ironing out. There does need to be more content. There is room for improvement.

Open + Group + Solo = choice and freedom.
One Galaxy to play in. Everything balanced so that everyone has an impact and can effect the game environment in the way that they choose.
Open + Group + Solo is NOT an exploit.

If you cant embrace it... MOVE ON.
If the game bores you... MOVE ON.
If you think everyone is exploiting ... MOVE ON.

And you know something... I didnt even play Elite in the 80s. Played it once in the early 90s for about ten minutes... meh.

How times have changed.

Sunday morning rant over.
 
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.... Why? For forcing Fd creating those modes.....

Frontier Developments advertised on Kickstarter and promised (in order to get money from people) the mode system - long before anyone gave any money over.
No one "forced" Frontier to make the game this way.

Just to be clear.....

It was THEIR idea.

As for "populated galaxy" - there is a max cap of 32 players visible to each other at any one time, that is YOU + 31 others, MAXIMUM before a new instance is forced.
The current record, unless things have changed since I was last told is sitting at 16 players in 1 instance..... so, TO DATE, players have only manage to reach half way to the instance hard cap.
Chances are without tweaking or using tricks, the match making service will do 8 - 10 players to help keep ping times low.

And Open players do get more rewards, the get "Social Interaction" - that is the reward for playing Open Mode, as Solo Mode players do not get "Social Interaction"
 
My post got kiled by the language I used. I hope this one is satisfactory.

I don't know if i have words to express my dissatisfaction with pve/solo players. Why? For forcing Fd creating those modes. It is not 80's any more. 80's are over.
All the thousands of absolutely respected commanders working their way in powerplay and undermining factions taking less or NO risk in their efforts and still I hear compalints.
Nerf this,nerf that. If a respected commander is unable to beat an npc vulture - NERF THE VULTURE!
We could have it all...but NO.
We could have a populated galaxy, convoys, pirates, murderers and good commanders working together.
Transport ships attacked and pirates killed by the defenders. We could have total immersion, danger, risk... BUT NO!
We could have people guarding themselves, whole bunch of people keeping a trade routes safe from gankers or pirates... experience the living galaxy - BUT NO!
NO because the respected commanders are unable to accept the risk.

Yes - you should stay in solo but open players should be rewarded by better trading prices, less rebuy or at least bigger bounty. I absolutely disagree with rewarding people who risk all with the same ammounts as the respected commanders who risk nothing.
There has been an implementation of player owned factions. Why do it if respected solo commanders can totally shred it's influence by working without risk and opposition in solo?

Ooohhhhh kayyy.

Yeah some of them are damn right evil, damn it, I resisted for 36 hours, I almost locked the keyboard in the safe. But the force is strong in you!

https://forums.frontier.co.uk/showthread.php?t=182525

https://forums.frontier.co.uk/showthread.php?t=183877

If you want to understand why the game is what it is, I would suggest you look back a few pages in this thread, Jockey has a lot of info in his footer.

Anyway, please don't take my other threads off topic, this is the place to discuss solo vs open (and on the rare occasion groups too)

PS

How many kittens did you have?

Fly safe CMDR

Now I really have to go, I have some cowardly actions to perform in solo in the Beta, I am role-playing a dastardly spy right now who is very angry, I am trying to find out who killed my sister.

I didn't actually like her much, she forgot to feed my gerbil when I was busy saving Eranin, it died, I am actually angry because I lost my watch last week in a poker game, but due to my RP psychotic tendency's, I am just angry in general.

Geez, RP can be fun, I never realised :D
 
[snip]
Yes - you should stay in solo but open players should be rewarded by better trading prices, less rebuy or at least bigger bounty. I absolutely disagree with rewarding people who risk all with the same ammounts as the respected commanders who risk nothing.
There has been an implementation of player owned factions. Why do it if respected solo commanders can totally shred it's influence by working without risk and opposition in solo?

If the risk for you is too great in Open that you feel you need greater rewards or less rebuy, perhaps you should try one of the less risky modes...

Sincerely
A respected commander
 
If the risk for you is too great in Open that you feel you need greater rewards or less rebuy, perhaps you should try one of the less risky modes...

Sincerely
A respected commander

I am waiting for a CQC match right now, I just had a great game, it does seem a little buggy tonight though, we won, I am sure I have another great game soon where I get spanked.

Haha I just did get spanked, but won again, new team, (I want a gold star).

When I get trashed by a much better team, which I guess will be the next match on the balance of probability, and I lose badly, I will still say I won, even if I get blown to bits 50 times, because I will still be grinning like a fool. So yeah that's a win for me :D

ETA, I do wish the match making would hurry up a bit though ;o)
 
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Yes solo mode, risk free for me it has been for nearly a year. I can trade and watch movies just fly around with no worries i have not once been blown up or died in solo mode unless through my own stupidity.
This is really an odd statement, because I mean I can trade without a worry in open as well, only real place where piracy is a treat is near the most well known rare trade routes hubs, once you are trading non rare bulk then it isn't really an issue.
 
Cross-post from another forum I did a post at.


As an Avid PVP player I will admit the current crime system is a load of bad that allows mass-murder with no penalties, driving people away from Open.

The two biggest things that killed Open was the crime system and save-swapping, one of these made sure Open was a nightmare to play in and the other made it so open is almost useless.

Imagine if the crime-system was actually legit(good) and you couldn't undermine in Solo. You'd have proper escort wings of traders/privateers/bounty hunters, proper power-play PvP events and faction wars where you would fight other wings and factions, not gank traders/noobs. People wouldn't feel griefed or annoyed because they aren't being targeted 24/7.

CZ's and RES would be filled with players, teaming up and dogfighting cooperatively or against each other (Faction v Faction). But instead, you've got PVP bads ganking people left-right and center because of the crime system being too lenient and everyone else undermining in Solo.


Then people wonder why people combat log or never play Open.

Players are tier 3 npc's, the whole opportunity is being squandered.
 
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This is really an odd statement, ....

I'm guessing you're new to this thread.
Well, let me welcome to the depths of ED. After being in here, everything else seems bright and nice ;)

Also, around here - that is quite the normal statement to read.
Odd is when an advocate for Open suddenly understands the game design and tells us where they went wrong but now get it.
I've seen that once in 9 months
 
Cross-post from another forum I did a post at.


As an Avid PVP player I will admit the current crime system is a load of bad that allows mass-murder with no penalties, driving people away from Open.

The two biggest things that killed Open was the crime system and save-swapping, one of these made sure Open was a nightmare to play in and the other made it so open is almost useless.

Imagine if the crime-system was actually legit(good) and you couldn't undermine in Solo. You'd have proper escort wings of traders/privateers/bounty hunters, proper power-play PvP events and faction wars where you would fight other wings and factions, not gank traders/noobs. People wouldn't feel griefed or annoyed because they aren't being targeted 24/7.

CZ's and RES would be filled with players, teaming up and dogfighting cooperatively or against each other (Faction v Faction). But instead, you've got PVP bads ganking people left-right and center because of the crime system being too lenient and everyone else undermining in Solo.


Then people wonder why people combat log or never play Open.

Players are tier 3 npc's, the whole opportunity is being squandered.


Part of the issue is that the people ganking traders/noobs.. do not want to fight other wings, they would not have the upper hand at that point. They are not looking for PVP they are looking for dominance. I've made suggestions on fixing the crime penalties issue in this thread, but nothing has come of it.

Solo isn't a problem.. you make comments about undermining but you forget that others are fortifying too, and you have no clue if those doing it are in open but another instance, in a private group, or in solo.
 
Part of the issue is that the people ganking traders/noobs.. do not want to fight other wings, they would not have the upper hand at that point. They are not looking for PVP they are looking for dominance. I've made suggestions on fixing the crime penalties issue in this thread, but nothing has come of it.

Solo isn't a problem.. you make comments about undermining but you forget that others are fortifying too, and you have no clue if those doing it are in open but another instance, in a private group, or in solo.

That's why i said fix the crime system... If there is penalty to your actions, half the noobs that gank people will stop because it's too much commitment. In Ultima Online if you killed too many people you went red and could never enter a town for ages, it was a real commitment to go red and a penalty. Half the people that kill traders now are cowards who log off to solo and run away as soon as a real threat emerges.

Furthermore, solo is a problem to open. Oh wow they are fortifying in solo - still cant see them. Private group is the EXACT same problem as solo, so i have no idea why you made that example.

Another instance is a fair problem, but having a chance of seeing someone is better than NEVER SEEING AT ALL.

Lastly, Solo is a problem for another entirely different reason as well - It can be used as a weapon. You see a threat? log off to solo and run. The timer is only 15s and it's ezpez no risk. The instancing again, is a problem - but nothing to the degree that these other systems don't already provide. lots of people used solo to get right on top of hutton and avoid the bounty hunters in SC and then gank people on the station.
 
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I don't know if i have words to express my dissatisfaction with pve/solo players. Why? For forcing Fd creating those modes. It is not 80's any more. 80's are over.
?

The three modes as of now was enterly FDs Idea and already part of the Design when they first introduced it to the world through Kickstarter. People who want to change the current design are the ones who try to force FD to do something FD does not want to (which I doubt will work)

And what in the world has that to do with the 80s?
 
And what in the world has that to do with the 80s?

I'm guessing he's referring to games in the 80s being solo/PvE. Today we have multiplayer games with the ability to play with (and against) people from all over the world and everyone seems to be clamoring for... solo/PvE.

NOTE: Not my sentiment. Just taking a shot at understanding his comment.
 
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