Very well said. This certainly well addresses one of the Solo/Open/Group complaints and I couldn't agree more.
Ok. Now we have a problem. It may not be a huge problem, but it's still a problem. And I really don't see why it is so hard for people to understand.
There are elements in ED that are competitive. PP is competitive. CGs can be competitive. Some players look at general gameplay as competitive.
The different modes allow differences in gameplay. Open can generally be considered more dangerous. I'm not saying that Solo/Group aren't. It's just that you are never going to face as much threat from NPCs as you would from concerted efforts of humans. Solo/Group allows competitive goals to be accomplished without interference from human players (your opposition... or just pewpewers).
So we have different styles of gameplay (one arguably easier than the other) that affect the same overall goals. This is actually what this thread is supposedly about... that there is a problem with having different modes (with the ability to switch between them) that have the same effect on the background simulation.
The responses I generally see fall into these categories:
What difference? - Some people don't seem to see the issue with the whole different-rules/same-simulation thing.
Working as intended - This one and its variants really bug me. FD has built it that way so it must be right. No. There is a case for saying "That is the way it is so we'll just have to live with it." But just because something is some way, does not necessarily make it "right" or "fair".
You can do the same thing - This is the argument that if Solo is easier to achieve certain goals, then that option is open to the Open players as well, so all good. The problem here is that it's almost the reverse of the "I don't like PvP so I want to play in Solo" thing. Open players shouldn't expect that everyone should enjoy and want to participate in that gamestyle (at least all the time) - see askavir's comment. Solo players should not have to be Open player's content. However, isn't it just as unfair to allow the actions of Solo players to affect the content of Open?
You can't say that things like PP are not a PvP thing. PvP may not be the intent. But PvP can certainly have an influence. As I understand it, if you have a group of PvPers who want to make a concerted effort to resist the PP efforts of an opposing faction, the opposition is left with three options:
1) Persist with their efforts despite the resistance. This presumably will make their efforts riskier and will potentially slow things down.
2) Decide that the risk isn't worth it and decide to go exploring or something instead.
3) Avoid the resistance altogether by switching to Solo.
Options 1 and 2 will surely have the desired effect on the outcome of the goal. But having option 3 available (while still pursuing the same goals) completely nullifies the efforts of those in Open. I don't see how that is fair.
This specific comment isn't about solutions. I don't know what the solution is or even if there can be one. I'm more inclined to think that it is something the Open players will just have to learn to live with.
But please stop suggesting that there isn't a problem, because to some there clearly is.
I will continue to say there is no problem mainly because there isn't one. You say this thread was started because of problems, but that is not the case.. the thread was started because some felt their game in open was more important then others in Solo/Group. That is literally the gist of the entire symphony of mega-threads.... some in open thinking their mode is "different" and "better" than all other modes and they think other modes are unfair and demand people either play in their area, or that they get more rewards or recognition.
ED is a mountain.. you are told you can climb it but no matter how you do it the reward is the same for reaching the top. Some co-op, some go up by themselves, others get overly competitive and fight other climbers as well as the mountain. Yet once everyone reaches the top and gets their reward.. it is those who CHOSE to fight everyone on their side of the mountain that clamor that they should get more than the people who ascended the mountain in other ways because they had a harder struggle to get there. They blatantly ignore the fact that everything that happened was through THEIR OWN CHOICE and their extra "reward" was fighting other climbers to get to the top.
If there is a problem it is the ego of those who feel that they need rewards for choices they made to purposely play a certain way.