Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I would imagine Frontier has seen enough of the Solo/Group/Open argument to be pretty well fed up with it. I would succumb to great bouts of laughter if they just said "Stuff it.. Open mode only." and canned group/solo. Then again, it doesn't effect me either way as I spend most of my time away from player occupied space as it is. Wherever you go there are going to be griefers who abuse the system in any way they can to cause pain and discontent within the general population. Frontier presented Solo mode in order to avoid this. If you're a griefer and don't like solo, or the ability of other players to jump back and forth at will between any of the play modes, suck it up and quit your crying. If you're a regular joe and don't like how griefers can disappear into solo, get used to it. Frontier isn't going to rewrite a massive section of the game to cater to the less than 5% of the player population that posts on the forums while the game gets good reviews across the board from everyone else who doesn't come here to whine.
 
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I would imagine Frontier has seen enough of the Solo/Group/Open argument to be pretty well fed up with it. I would succumb to great bouts of laughter if they just said "Stuff it.. Open mode only." and canned group/solo. Then again, it doesn't effect me either way as I spend most of my time away from player occupied space as it is. Wherever you go there are going to be griefers who abuse the system in any way they can to cause pain and discontent within the general population. Frontier presented Solo mode in order to avoid this. If you're a griefer and don't like solo, or the ability of other players to jump back and forth at will between any of the play modes, suck it up and quit your crying. If you're a regular joe and don't like how griefers can disappear into solo, get used to it. Frontier isn't going to rewrite a massive section of the game to cater to the less than 5% of the player population that posts on the forums while the game gets good reviews across the board from everyone else who doesn't come here to whine.

I would rather they canned open and left solo and group ;)
 
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I'm sure a lot of people would rather have the game work that way but the unfortunate thing is that's not conducive to bringing in new players and allowing them to experience the open design of the game. It goes against it, actually.
 
But I like playing in open mode and I like playing in solo mode. And I like other players interacting in any possible way in open mode, but if I play Solo mode I don't want even the slightest chance of an other player showing up.
If I play solo mode after playing open mode I choose solo mode because I don't want to play with other players. Otherwise I would stay in open mode. Not playing with others is the whole reason of solo mode.

Such limpets could affect me. They could ruin the game for me as I suddenly wouldn't have the option play alone whenever I want. The only option I would have is not to play the game at all.
You could also be wary of getting tagged with a limpet before you suddenly decide to switch modes. Failing that, be wary of them coming back for more.


We already had one poster who wanted to use those limpets as a way to pirate players in Solo (by following them into solo). Guess what's next.
How exactly is it fair to not allow "bad guys" to use the same tools as the " good guys" in an open world game that let's you "play your way".
 
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If the person who started a fight left themselves open to having said limpet attached to them, I think that would be fair.

and that would be then available to "good" and "bad" guys.

so you are a pirate and me a bounty hunter and i attack you, I am technically the good guy in that exchange, but as I am taking the fight to you, throwing the 1st punch as it were, then I think it would be fair game for you to get a chance to retaliate against me.

but using said limpet to chase down players who have no interest in PvP I totally think should be a no no and I cant think of any excuse a person could come up with to change my mind on that (but I am open to at least reading suggestions ;) )
 
You could also be wary of getting tagged with a limpet before you suddenly decide to switch modes. If you're unable to do that be wary of them coming back for more.

If the tracker would only notify the player that the "target" is again in Open Mode I would be OK with that. But if I want to play solo I don't want any other player around.

Don't get me wrong, if I play open mode and I get attacked or somebody tries to pirate me or somebody starts a conversation I will play as long as needed to finish that situation even if I would like to stop. I don't log out or switch modes while in combat and thing twice after getting away about logging out.
But that's just me and the way I play and I don't expect others to play the same way and I don't demand that they play the same way.

How exactly is it fair to not allow "bad guys" to use the same tools as the " good guys" in an open world game that let's you "play your way".

I'm against tracking limpets for the "good" and the "bad" CMDRs.
 
If the person who started a fight left themselves open to having said limpet attached to them, I think that would be fair.

and that would be then available to "good" and "bad" guys.

so you are a pirate and me a bounty hunter and i attack you, I am technically the good guy in that exchange, but as I am taking the fight to you, throwing the 1st punch as it were, then I think it would be fair game for you to get a chance to retaliate against me.

but using said limpet to chase down players who have no interest in PvP I totally think should be a no no and I cant think of any excuse a person could come up with to change my mind on that (but I am open to at least reading suggestions ;) )
Ignoring that that makes them completely useless to pirates, it also forces you to allow the opossing player to get the first hit in. If a bounty hunter pulls me over and starts scanning, I have to wait for him to finsh and start shooting before I can make use of the limpets.

It also punishes traders who actually choose to defend themselves instead of just running straight away. The number of traders who start attacking me mid cargo scan are not common but, they do exist.
 
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<snip>
Hardly anyone does PowerPlay normally because you can undermine in solo. <snip>

Oh, when did FD publish the server logs?
Care to share where you go that bit if hard evidence from?

A link?
A picture?
Did DBOBE come round yours for a cup of tea and explain that?

<snip> Frontier isn't going to rewrite a massive section of the game to cater to the less than 5% of the player population that posts on the forums while the game gets good reviews across the board from everyone else who doesn't come here to whine.

Very much this right here ^^

I'm sure a lot of people would rather have the game work that way but the unfortunate thing is that's not conducive to bringing in new players and allowing them to experience the open design of the game. It goes against it, actually.

open design,
group design,
solo design.

people can experience THE design, alone, with friends or with the general public.
 
[snip]
It wont kill off PvP

Nobody actually like ganking new players in Eravate or traders long term. If they do they are noob pvpers doing it for teh lulz

proper pvp is power play pvp, cz pvp, nav/res pvp. Not spawn camping someone in Eravate. There wouldn't be penalties for killing people of other factions, it's logical. PowerPlay pvp is consensual, your joining an army..

Well, I'll give you the PP thing for PvP, but apparently that doesn't work, as nobody wants to play PP in Open. I'm sure somebody said that. ;)

Yes, toughening the penalty for PK'ing might reign in some of the 'griefers', although who knows, maybe they'd come up with an exploit, but I imagine it would also do PvP piracy in, which I thought was considered to be an important aspect of the Open game. Unless the pirate is willing to kill a clean trader and take the punishment, they'd not have any leverage to demand cargo. The trader could just sit there and laugh at the pirate.

Anyhow, I'm not a pirate, and am not interested in PvP, so to quote others, it wouldn't bother me. I reckon this thread will still be going after any such change though... :)
 
There is a PVP group, its called OPEN PLAY.

PVP is a totally misused term as I keep saying. ONLINE is better.

CQC is actual PVP. OPEN PLAY is just ONLINE PLAY.
 
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They shouldn't be catered to in any case. Murdering and Ganking freely created the exact scenario we have now with people like most traders and the average player not playing open.



Hardly anyone does PowerPlay normally because you can undermine in solo. There are heaps of examples like this that i can mention, where the path of least resistance detracts from other parts of the game.

No I don't think they would, because most don't even log into open because the crime system is a disaster for long-term survability, just like Felucca was in the long-term. Except ED is even more PVP heavy than Felucca was with its rule sets. (Which makes it hilarious that ED even came out with this pvp murder ruleset it currently has.)

Exactly, CQC is a good addition because it's good for arena style fighting - Why would you want to make a scripted arena in Open in a private group.


And again we see how you think, undermining in Solo IS doing PowerPlay normally. PP is a PVE mechanic.. how many times do we have to tell you this? There is NO PVP in PowerPlay what so ever.. no mission to kill this player or that.. no merits for killing a CMDR of another power, everything is PVE.
 
So they have removed the online requirement for Solo and Group play then, have they? If someone is playing in Solo, and their cat eats their router - they won't get a message "unable to connect to server" and get kicked out to the main menu?
 
I would imagine Frontier has seen enough of the Solo/Group/Open argument to be pretty well fed up with it. I would succumb to great bouts of laughter if they just said "Stuff it.. Open mode only." and canned group/solo. Then again, it doesn't effect me either way as I spend most of my time away from player occupied space as it is. Wherever you go there are going to be griefers who abuse the system in any way they can to cause pain and discontent within the general population. Frontier presented Solo mode in order to avoid this. If you're a griefer and don't like solo, or the ability of other players to jump back and forth at will between any of the play modes, suck it up and quit your crying. If you're a regular joe and don't like how griefers can disappear into solo, get used to it. Frontier isn't going to rewrite a massive section of the game to cater to the less than 5% of the player population that posts on the forums while the game gets good reviews across the board from everyone else who doesn't come here to whine.


Since the backlash they faced when they canned offline.. I think your wildly optimistic to think that open would be the mode to stay if they ended up removing a mode.. and it is rather funny that you feel the whining is coming from solo/group players.
 
I'm sure a lot of people would rather have the game work that way but the unfortunate thing is that's not conducive to bringing in new players and allowing them to experience the open design of the game. It goes against it, actually.



Since when is Open the design of the game? it STARTED with 3 modes.. not just open.
 
When I had the original ELITE release back in the 80's, the goal for me at least was to Elite status and earn as much cash as you could along the way!
My brother and I shared the same CMDR and took it in turns to try to advance him.

Of course you were stuck in a cobra then but 4 mining lasers and 4 missiles seemed to be best way to kill.
We were basically trading and killing anybody that tried to stop us, eventually we found that narcotics were most profitable and also made those runs into anarchy systems more interesting.
I remember often we would exit space station, turn around and face the slot and shoot at everything that came out including the police.
You could cntrl H to get into thargoid space. occaisionally you'd manage to get take down a thargoid ship before they all razzed you.
It was something to do on a rainy day when your mates were busy or after school.

We never got to Elite, we only got as far as Deadly.
It should be almost unachievable IMO but due to the general dumbing down of stuff these days, people have no patience and want instant gratification.
I see all these Elite guys in the game and kind of saddens me a bit. I'm Dangerous myself after just a couple months of not really trying.

Back then there wasn't online fornication just 2 mouse clicks away either.
 
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There is a PVP group, its called OPEN PLAY.

PVP is a totally misused term as I keep saying. ONLINE is better.

CQC is actual PVP. OPEN PLAY is just ONLINE PLAY.

I love how people try to "rename" things in order to mask what is going on... PVP is not a misused term as you try to make people think, If people are fighting others there is Verses .. hence Player vs Player aka PVP.

You are right that there is an PVP group and that it is the Open Mode, that is why myself and others are pressing for a 2nd Open Mode that is not Open PVP but Open PVE so that those who desire to play with others but don't want PVP for what ever reason can do so without having to go through leaps and bounds to find said group.

And Robert is correct in that all three modes are Online Play.. your redefining does not really work.
 
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