Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Quite a few people would indeed like an 'Open PvE' mode to take the onus off of the Mobius group, but I think you underestimate the number of players who don't really like it when they are hailed over comms uninvited.

Leaving aside how sad this is for human society, wouldn't the simple solution to this be a comms toggle switch?
 
Leaving aside how sad this is for human society, wouldn't the simple solution to this be a comms toggle switch?

While I don't think for a minute that it's 'sad for human society' - there are places you go to be with others, and there are places you go when you don't want to engage with others, then yes, in a pure PvE mode a comms toggle might indeed do the trick.

Of course, then you'd have a load of people complaining that they keep seeing other CMDRs, but no-one wants to talk to them... ;)
 
Leaving aside how sad this is for human society, wouldn't the simple solution to this be a comms toggle switch?

Unfortunately, that's an "all or nothing" solution- no stringent permissions exist currently in implemented mechanics.

Simplified- you can't turn it off only for certain people- only for everyone at once.
 
Simplified- you can't turn it off only for certain people- only for everyone at once.

That's not quite strictly true. If someone really doesn't want someone else in their game - it's absolutely possible to ensure that never happens.

Of course, it can break things for other people, and cause stress on servers, but it is entirely possible to do. I don't recommend it at all though.
 
While I don't think for a minute that it's 'sad for human society' - there are places you go to be with others, and there are places you go when you don't want to engage with others

Yes, I agree. I completely understand the need to be alone. It's just that the world has really become a world of individuals. It's kind of funny that with the internet, instant communication is possible with people from all around the world. Yet put a bunch of people using the internet on their phones in close proximity (a bus or a train, for example) and you have a bunch of individuals siloed off from everyone else - and don't you dare interrupt their little bubble.

I have struggled with the same problem myself in Open. Do I say hello to someone over comms? Sometimes I do, sometimes I don't. More often than not, I'm not really interested in conversations either. But that doesn't mean you can't respond with a simple 'Hello' or 'Fly safe, commander.'

It just seems a little sad if people insist on a particular mode so as to avoid all possible risk of human engagement.

Yes. These are just my personal opinions.

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Unfortunately, that's an "all or nothing" solution- no stringent permissions exist currently in implemented mechanics.

Simplified- you can't turn it off only for certain people- only for everyone at once.

I thought the "all or nothing" is what was desired. Playing Solo to avoid contact with others is an all or nothing approach. On the other, can't you block players from the game menu? I was under the impression that comms blocking was the only thing that did.
 
Flawed poll is flawed.

Keep it as is. If I want to fly around with friends and not get ganked by jumbucks like CODE, then I want to be able to fly around and not get ganked. If their anti-social behaviour makes them cry because no one wants to play with them, then, boo-hoo, I don't care.
 
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On the other, can't you block players from the game menu? I was under the impression that comms blocking was the only thing that did.

Without trying to sound unpleasant or anything - do you know what routers do? A router is a bit like Gandalf. Unwanted things SHALL NOT PASS!

you-shall-not-pass1.jpg
 
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Yes, I agree. I completely understand the need to be alone. It's just that the world has really become a world of individuals. It's kind of funny that with the internet, instant communication is possible with people from all around the world. Yet put a bunch of people using the internet on their phones in close proximity (a bus or a train, for example) and you have a bunch of individuals siloed off from everyone else - and don't you dare interrupt their little bubble.

:) This is very true. Of course, I've never believed that "everyone" is a social creature, either. I think it's highly dependent on the individual. Unfortunately, we've also become so judgmental socially that we've also labeled those who are individuals as "antisocial" etc. instead of seeing some are just more independent than others. We don't embrace independence, yet everyone strives for it and also freedom. Food for thought.

I thought the "all or nothing" is what was desired. Playing Solo to avoid contact with others is an all or nothing approach. On the other, can't you block players from the game menu? I was under the impression that comms blocking was the only thing that did.

I've never said such a thing myself- I'm a fan of choice, rather than removing it, personally. This is why I believe adding Open PvE is better than removing Open. I'm not an extremist- I believe in balance in all things. (IRL too)
 
Leaving aside how sad this is for human society, wouldn't the simple solution to this be a comms toggle switch?


I go to the library for the silence .. how would that be "How sad this is for human society". You do realize that people are ALLOWED to do things alone, How do you not know that the person hating to get hailed by strangers has a Customer service job and just needs ME time.. how do you know they may suffer anxiety issues and feel comfortable not being contacted.


Sad for human society... you want my opinion.. the only thing "Sad for human society" are those lack the empathy to realize others have reasons and consider their actions as "sad this is for human society"
 
Yes, I agree. I completely understand the need to be alone. It's just that the world has really become a world of individuals. It's kind of funny that with the internet, instant communication is possible with people from all around the world. Yet put a bunch of people using the internet on their phones in close proximity (a bus or a train, for example) and you have a bunch of individuals siloed off from everyone else - and don't you dare interrupt their little bubble.

I have struggled with the same problem myself in Open. Do I say hello to someone over comms? Sometimes I do, sometimes I don't. More often than not, I'm not really interested in conversations either. But that doesn't mean you can't respond with a simple 'Hello' or 'Fly safe, commander.'

It just seems a little sad if people insist on a particular mode so as to avoid all possible risk of human engagement.

Yes. These are just my personal opinions.

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I thought the "all or nothing" is what was desired. Playing Solo to avoid contact with others is an all or nothing approach. On the other, can't you block players from the game menu? I was under the impression that comms blocking was the only thing that did.


You ever hear of an overload.. that always being in contact with others makes some people need to find solitude and space..
 
You actually have to reveal your secret trade route to the "escort." How do you know they are not going to turn traders another day and run your trade routes dry? Or tell his brother, who in turns tells his college buddies, who turned out to be a bunch of psychco gankers? Or worse, posts it on the forum or redit and let the world run you dry.

I was thinking about this very thing just last night.
 
Without trying to sound unpleasant or anything - do you know what routers do? A router is a bit like Gandalf. Unwanted things SHALL NOT PASS!

http://indebtfatshortbadteeth.files.wordpress.com/2012/04/you-shall-not-pass1.jpg?w=500

Actually, I am fairly familiar with what routers do. In simple terms, they facilitate network communication across network segments. If you want things to not pass, you need to either screw up your configuration or incorporate technologies such as firewalls or packet inspection.

Aside from that, I think I missed your point.
 
But that for me is the crux of the problem.

Some people want to fantasise playing a psychopathic rsole that blows stuff up for fun whilst giggling maniacally. That's fine if you're in an amateur dramatic society or a big budget Hollywood blockbuster where you know the victim is also an "Ak-tor".

But in this game - as we know - lots of people want to play in open to meet other people without being someone else's content whenever that person feels like it.

And that's where it falls down for me. Many of the non consensual PVPers refuse to acknowledge the fact that what they want requires a non-consensual victim - because "rules" and that's absolutely okay as far as they are concerned.

And that's where I think it does become black and white and where I believe you either need to have separate PVE login at the main menu or have a PVP flag.


Or FD could just be more honest about it

Although this all is true, as far as you see the needs of the game...I can only point you to two facts.

1. The devs never promised anyone a group PVE 'safe mode' mode.

2. They provided two different modes...that allow for this to occur.

You can certainly voice your opinion that a PVE only mode is a requirement for the game you want to play, the way you want to play it. Just like Open players can voice their opinions that there should be bonuses to playing in Open, to aid them in their desire to play the way they want to play...neither, in the expression of the opinion is wrong. Having any hope that the devs will change it...that is where the opinions do not matter.

The devs do not want a PVE only mode...or they would have created one...the fact that they support Mobius' group, rather than create a 'real' PVE area, should be more than enough proof this is the way the devs want the game to be played...and is not an oversight...or poor choice. It is the game, as it is designed.

And the response to this request should receive the same as the Open players. This is the game...and it's not going to change in the manner you desire because the devs do not want it to.

Added edit:

This also means that the justice system will never be black and white...and, yes, due to Open being a 'free for all' mode...this means that not everyone will be happy playing there...again..this isn't an issue the devs see as needing to be fixed. They designed it this way on purpose. It is not everyone's cup of tea (coffee)..and that is fine. There are ways to play and not have to worry about it.
 
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Jusy say no to armed wing escort!

<snip>

You actually have to reveal your secret trade route to the "escort."

<snip>

The idea that armed wing escorts you can hire in Open as a counter argument to the ganker problem is a bit naive or willful ignorance ot flat out didn't think it through, as it ignores the glaring problem of the "trust" issue.

<snippity snip>

I am all for making the galaxy more dangerous, but armed escort you can hire is not a particular effective mechanism for balancing it.

I think it simply doesn't make sense.

So I have this awesome, but dangerous route in which I earn 4,500 cr/t (round trip).

Then I hire an escort for 40% of my profits and suddenly my route isn't that awesome anymore, as I'm now making only 2,700 cr/t.

I could easily find a route that pays better than that in some secluded corner of the galaxy where I wouldn't need an escort, so...

It just seems kind of pointless to me.
 
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Yes, I agree. I completely understand the need to be alone. It's just that the world has really become a world of individuals. It's kind of funny that with the internet, instant communication is possible with people from all around the world. Yet put a bunch of people using the internet on their phones in close proximity (a bus or a train, for example) and you have a bunch of individuals siloed off from everyone else - and don't you dare interrupt their little bubble.

I have struggled with the same problem myself in Open. Do I say hello to someone over comms? Sometimes I do, sometimes I don't. More often than not, I'm not really interested in conversations either. But that doesn't mean you can't respond with a simple 'Hello' or 'Fly safe, commander.'

It just seems a little sad if people insist on a particular mode so as to avoid all possible risk of human engagement.

Yes. These are just my personal opinions.

It's really not a matter of needing to be alone. Sometimes people want company, sometimes they don't. Yes, you are quite right, technology that allows us to be permanently connected has in some ways made us more introverted. (We can all blame Apple, even though personally I like their products. :) )

But the point is, I think, that we don't necessarily want communications with strangers. It's not that they are not nice people, it's just that we are not seeking their company, just as you don't necessarily seek the company of the person sitting next to you on a train or a plane.

As far as the game goes (I'm no psychologist), some people want to make friends in the game, some just want to play, nothing wrong with either of these perspectives, but it shouldn't be forced, either way. And to get back to the point of the thread, any non consensual engagement is likely to be considered negative. Why should a person be obliged to say hello or fly safe CMDR back to you? Of course, they are not, and sometimes they may not respond because they are busy docking, or fighting, or doing whatever it is in the game that made them log in in the first place. It may not be personal or a slight.

Why is it sad if people want to play this game, or indeed any game, on their own? I don't see that it has anything to do with risk, simply preference. And it's the suggestion from some people that an aversion to risk is the reason why people choose not engage with them that is (at least in my personal opinion), somewhat condescending and perhaps offending. You give your time, and of yourself, to others because you feel they are worth it, not because they demand it.
 
I was thinking about this very thing just last night.

I have been saying that since March, https://forums.frontier.co.uk/showthread.php?t=130429&p=1999965&viewfull=1#post1999965 as soon as wings expansion came out.



I think it simply doesn't make sense.

So I have this awesome, but dangerous route in which I earn 4,500 cr/t (round trip).

Then I hire an escort for 40% of my profits and suddenly my route isn't that awesome anymore, as I'm now making only 2,700 cr/t.

I could easily find a route that pays better than that in some secluded corner of the galaxy where I wouldn't need an escort, so...

It just seems kind of pointless to me.

And the next day.... A bunch of CoD Extension kiddiots show up on your trade route, in addition to a hundred traders. And you can never accuse the armed escort letting slip, as you ain't got no proof whatsoever, nor is there a galactic lawyer when you need one. You want drama in your game? That'd be one way of doing it. Awesome trad... ah... ganking route.
 
Actually, I am fairly familiar with what routers do. In simple terms, they facilitate network communication across network segments. If you want things to not pass, you need to either screw up your configuration or incorporate technologies such as firewalls or packet inspection.

Aside from that, I think I missed your point.

His point was that you can do things at a network level that you cannot accomplish at a game level. This very old news though as the Competitive Teabagging crowd have long known. You can even buy off-the-shelf "gaming" routers that allow the addition or removal of players based on geolocation, IP address, latency, ISP or whatever. This is not specific to ED by any means.
 
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