and has yet to respond to this.
https://forums.frontier.co.uk/images.elite/misc/quote_icon.png Originally Posted by Mouse [url]https://forums.frontier.co.uk/images.elite/buttons/viewpost-right.png[/URL]
I would love for you to explain this comment.. maybe you misread, or are trying to do a veiled insult or something.. how does my feeling that PVP is mindless and PVE is vibrant to me (not to everyone).. equate to your comment? I'm assuming that you misread and thought I said the mindlessness of PVE (which is not true) or are you trying to insinuate something about me since I find PVE vibrant and the AI isn't sentient or unscripted.. please clarify..[/B][/B][/B][/B]
"like 2 days" doesn't mean 48 hours
Secondly,
My point was AI is scripted and is nothing compared to the emergent gameplay
possibilites of a real human. It cant learn new tricks.
Objectively, humans aren't scripted and therefore better at emergent gameplay. There is no two ways about it. You might like PVE better, doesn't make it more emergent.
That was just my simple point, I never said I
hated PVE - I said it was mindless after a while because it's very easy and a bad type of grind. Grind is not bad in games - it's how they get their longevity, but there is good grind and bad grind.
=
These are not PVPers they are jerks who abuse PVP to get their rocks off by going after those they can Dominate. It is a power trip nothing else. And one where they really need to get their cords jerked hard and unplugged.
Online gives anonymity and a sense of power.. people don't know who you are.. you can get away with anything. And by observing the actions of those people you can see how they truly are..
That's why iI keep suggesting make a better crime system.
People only hate on open because it is possible to be killed over and over with no recourse and the attacker has no penalty. So it comes across as "griefing"
You make a decent system, there will still be pirates and serial killers - but most will go bye bye because they don't want to commit to that lifestyle in the game.
Example: No normal player EVER wanted to go RED in Ultima Online, because it meant being cut off from so many NPCs and areas - also, anyone who was BLUE and not a criminal would chase you down.
It would also put good use to Anarchy Systems.
The pirate / trader dynamic is one where they will never (I believe) achieve a PvP balance. It may be a lot of fun for the pirate, but after a while it probably stops being fun for the trader, just another nuisance interaction, no matter how cordial and fun the pirate is they'll have heard all the lines before, and downright not fun when they meet a 'pirate' who shoots first and demands cargo later.
I just don't see how they can ever incentivise real people to become someone else content in this way, that's why they have NPCs... Forcing them to choose between Solo and anything goes Open isn't exactly an incentive.
Just want to add that from my perspective it wouldn't make the game worse, I'd choose Solo without a second thought.
The incentive is not there for traders in open because they can do the exactly the same thing, but better in Solo.
Incentive is possible - in fact very easy to make for FD... More profit and have escorts = kill pirates ...... The pirate is now becoming YOUR content , not just you becoming HIS. He's not just chasing you down, you are fighting back with a good friend or wing man. That's interesting gameplay
I mean that's what trade fleets use to do - maybe even "EAST INDIA COMPANY" in real life, they had escorts - made big $$$$ with their wares. It's not rocket science to create this idea, it just requires removal of a comfort zone to try to make it work.
Why do you think they gave the 5-15% bonus or whatever it was to anyone in your wing? It was to incentive having other players like an escort. Except, instead you can just run 4 traders in Solo and the 5-15% was not enough to warrant any "escort" gameplay because it was to trivial
So yes, it is completely possible for Frontier to balance the Open gameplay to work. However, if they increase the 5-15% trade bonus in wings to say, 50% to try and get people to wing up in Open - All it is doing is making the 4 man wing in Solo get more money. Still nobody will sign up to be an "escort" because it's not needed in the current gameplay environment.