edit: you sad swampy people.
*forwards to Cody for The List*
edit: you sad swampy people.
...
I don't even entirely disagree with you; I don't like the current Diamond Frogs ops going on in private / solo
What no-one is fessing up to is what they define as fair.
Can someone stop and say what they mean when they say fair? Please... PWWUUULEEEEAAASEEE?
I'll probably play both, to be honest. But Elite is the one I backed![]()
Ah! Yes, KakerMix, I believe you have the right of it. The entire discussion is rendered quite fully irrelevant given the same issues are inherent with instancing. Just one level deeper, I would say. Quite a disappointing aspect, actually.
The thing is, Solo players are not the ones in here complaining their mode is broken.
Yet they have people they never see having an impact on their game.
I play in a private group, the system I work out of just changed hands, which has completely messed up what I was doing.
I'm not screaming blue murder or demanding changes, the Solo crowd are not either. We understand it is how the game works and how it was designed.
So as Open is so "clearly" broken right now - as people from open keep saying. Then remove it. One quick and easy fix right there.
This is the crux of the whole issue. Instancing means that even if everything was open mode only and you tried to blockade a station you'd get a player that would slide right on past in open because of instancing. What is the difference between a player in solo mode and a player in open mode but in a different instance from you? I'd argue there isn't one because in both cases there is a player that is free from your influence.
Solo players for the most part don't seem that invested in the meta
This, to me, breaks my definition of "fair" slightly.
My point was that PP seems player driven and I find it counterintuitive to have it available outside of Open (but to reiterate; it's not a deal breaker for me).
I disagree. Yes, there would obviously need to be development effort put into it. But the ability to exclude players from influencing the BGS has already been developed (shadowban). Multiple BGS is also already a developed "thing" (beta testing). I also find it almost impossible to believe that FD developers and QA are using the production BGS for their testing.
- The single BGS impacted by all players, whether they choose to allow others to be instanced with them or not, is such a fundamental feature of the ED architecture that changing it would require almost as much effort as reworking the game from scratch.
- The mechanics of instancing in ED mean that even if there were multiple different BGSs selected between on the basis of play mode, none of the perceived "issues" would go away.
- Even if open was the only mode, it is trivial to tweak firewall rules such that you restrict who you can be instanced with, exactly as is currently achieved by selecting a mode other than open.
See to me, what breaks my definition of "fair" is 25,000+ people backing a game due to the features it boasts and some feeling entitled to demand the core features be changed / removed after the fact.
That behaviour and attitude is very unfair, it's unfair on the game developer who went to the trouble to ask people before making the game, and it is unfair on those who backed the game for that feature.
To me, in this context, fair means that everyone who would affect a common outcome plays by a common set of rules.
The common outcome is affect on the same BGS, consistency of "stats" across modes. The rules of play are generally the same for everyone... except... mode selection allows a player to choose (or influence) which players they may interact with. The player is making a choice as to how a (minor) component of the overall rules apply to them. Yet they still affect the common outcome. This, to me, breaks my definition of "fair" slightly.
I'm not all that worried about it and to be honest, I don't find your arguments particularly relevant. What has gotten me to understand why it isn't done the way that I suggested has to do with gameplay and fairness to those players who have different access, style and goals to my own. That's something I can get behind and am more than happy with the give and take. As to the vastness of the game universe and my small contribution within it... That would not be altered by anything you mentioned, nor am I ignorant of it. Whoever those issues are with, that you seem to find worthy of "explaining", it isn't me.Let's try to take this from the given metaphor - you are a small, fairly-insignificant presence in a vast universe that doesn't really care about you. [this was the premise of Elite '84] You are not, as in many other videogames, The Hero.
Politics are happening all around you; factions & stations are being reinforced, undermined, forced into civil war states by many factors... why do you think you should be able to influence these things directly? My guess "directly" means blockades and pew-pew.
I have said before, PowerPlay is not war. None of the major Powers are at war with each other openly at this time. PowerPlay is politics - which means you're going to have dirty deeds done cheap by saboteurs, someone's cousin being placed in an influential position because family, largeish bribes being distributed around like candy, economic warfare, entrenched spies, people with magnetic (or ballistic) presences swaying the public's votes...
Now imagine the real world. Is China at open warfare with the US or Britain? Nope. However, the US & Brits are definitely under the influence of subterranian dealings, bribes, economic slowburn attacks and outright theft of intellectual property. Can we waltz into China and start shooting people? Nope. Do you know much about the situation? Nope. So there are in fact many political actions and underground warfare being carried on by all the major powers on our planet. You can hardly even know who they are, yet their actions affect you daily. Can we outright blockade China? Nope. Can we find and shoot all political operatives for the Chinese? Nope.
The players you are (i assume) worried about are just so much grist for the RNG. There will always be people who will slip past them (instancing) so why are you so worried about who is doing what in Solo/Groups? There could be just as many players fortifying your factions as undermining them and you'd never see them all either.
I disagree. Yes, there would obviously need to be development effort put into it. But the ability to exclude players from influencing the BGS has already been developed (shadowban). Multiple BGS is also already a developed "thing" (beta testing). I also find it almost impossible to believe that FD developers and QA are using the production BGS for their testing.
Shadow ban does not need a BGS as far as I am aware, you are in a locked version of the game where your actions are completely meaningless.
As for testing (Beta / QA) - they also do not have to be living BGS to do their jobs, just a recent copy of the live server to test on for a week or two to see how new toys are used / broken etc.
I know when PP was in testing, some folks talked about their character progress vs the live server.
I think I was still in a type 6 on the PP beta while on live I was in either an Asp or Type 7.
So at a guess, it is not so much a BGS but more a BGC (Back Ground Copy).
Though that is a complete guess by me.
I'd imagine 2 living BGS are a whole new beast. With their own pros and cons.
<my assumptions about ED architecture>
I know it's never going to happen. Commercial secrets and all that. But I would love to get some more official detail about the game architecture. Purely out of curiosity.![]()
They did the Amazon stream, that gave some details.
Scripts... scripts everywhere!
Maybe they will lease you a copy of The Cobra Engine.I know it's never going to happen. Commercial secrets and all that. But I would love to get some more official detail about the game architecture. Purely out of curiosity.![]()
I know that this ask was make many times maybe.... but i want to understand....
If i play SOLO or PRIVATE GROUP it's not normal that my actions reflect on systems expansions (price ok could have a logic)...
It's more correct that any thing that have influences to this things are possibles only on OPEN PLAY...
If we have an Indipendent Faction (example a community recognized from Frontier) we could not defend from expansion from players that use the game only in SOLO or PRIVATE GROUP.. It's more realistic if we could see this players.. intimate to go away or engage battle...
Is my thinking wrong??
Thanks Frontiers..