Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
You really struggle to comprehend don't you.

I do not alter anything, I stated (so have others) that if FD try forced open (or giving open bonuses), it can be bypassed and how.
No one is actually doing it and no one has said they currently do it (as there is no need). We are explaining it can be and will be done if FD go back on the promise of us playing with who we want.

And you don't make the cut, because I don't know you - I play with people I know.
If that upsets you, well that is you tough luck to be frank.
I play this game with my friends, you are not one of them - you are a random person on the internet.

If I wanted to be surrounded by random people I'm going to ignore, I'd go in to town for the day, not play on my PC.

Remember, this game is sold as a "Single / Co-op" game as well as an "MMO"
I want to play it co-op with folks I know, not with random people on the internet.

And I can only assume you're in full "troll" mode as you insist on throwing the word "cheat" about despite having it explained over and over to pack it in.
So just reporting it now, as you've chosen to be constantly offensive.

Lol, report away dude. I asked a bunch of questions in the previous post, because yes obviously I don't get it. I'm not trolling anyone and I'm fairly certain the mods have already edited my posts ad nauseum. Seeing as how this is such a heavily moderated topic, and players such as yourself are so quick to label a troll because of a confusing IP blocking cheat, I'll end my part here.

IP blocking would be cheating.
I don't think anyone should be forced to play anything.
o7
 
Balancing the risks between open and solo by making open less dangerous seems very back to front. Far better to just have open as a more hardcore experience, and nerf all monetary gains in solo/private by 10% to encourage players to come to open and risk themselves in open play. You could also buff open I guess, but I feel compressing the game's money grind isn't on Frontier's agenda.

Interacting with other players is a good thing, but atm people aren't rewarded for it.

Except for the reward of interacting with them..which is what the game rewards.

It is nice that you are offering an idea that has been offered before...seriously check the other two threads! Just to help you out...your opinion on this does not matter. Oh, not because I say so...or I am trying to belittle your opinion. I am not. I think the opinion has merit. Unfortunately, the devs do not. I doubt they even read this thread, or care about the eloquence of thought and veracity of opinions and suggestions that have been put out by all of these posts.

They have unequivocally stated, they are happy with the modes, they are not changing the modes, they are aware that there are those that disagree with them, and they are fine with those disagreements....they are not changing the game. Now, those that want to, are happy to try and explain why the devs are not going to change this EVER...me, I just understand that the game is nothing more than a never ending fight between groups of people that are trying to outcollect PVE trophies between them and merrily go on my way!

BTW, wait until you see Horizons! It is awesome...and still has modes and PVE trophy collection!
 
I like the idea of high risk, high reward.
But as it is now, it feels like; same reward for different risks.

"You can play poker on table A, where the you only play against
robot players who always do the same and follow the same pattern
or play on table B against other humans."

"What is the difference in win rates on them?"

"Difference? No no, you have the same payouts on both tables"
Not quite. Even considering, for the sake of argument, that players are harder to beat than NPCs, the game was designed as one where meeting other players would be rare and fighting against them even rarer. So, even if players were harder than NPCs — which, for the average player, might very well not be true — the game's difficulty still wouldn't become appreciably lower by completely removing the supposedly rare hostile player contact.

To use your argument, you could have a first table where all opponents were of a standard skill; and a second one where nine times out of ten the opponent was taken straight from the first table, and in the remaining time the opponent could be either harder or easier than those of the other table. The gains would be very close.

Sincerely, if you got this game thinking it was mainly about interacting with other players, I fear you got the wrong game. Even without getting into the Open/Group/Solo discussion there are simply too many ways for players to avoid each other, too much space in which for players to disappear.




Edit: to clarify, I don't care about bonus points in open or playing solo. It irks me to see people talking about making their own modification to how the game works and call that anything else but a cheat. You are removing obstacles from your game. Cheating. You win because you block ebil piwate IPs. Cheating. Altering the game environment using outside tools. Cheating.
By this definition using Voice Attack would also be cheating.

And I really don't care. I was sold a game under the promise that I would be able to choose who I play with, on a session by session basis, and without any penalty for doing so. So I will choose who I play with by any needed ways, regardless of what other players might desire or whether the devs want to restrict it.

2nd edit: I hope I run into you so that I can VPN my way past your idea, and laugh while you spend all day playing with your router instead of learning how to fly your space ship.
A VPN will make you lag, and cause lag for everyone playing with you too. It will also make you less likely to meet other players in the first place because the added latency reduces the pool of other players with acceptable latency for the matchmaking to put you together with. Finally, anyone blocking the IP address of hostile players will be able to block your new address in short order, and changing your address will, at the very least, disconnect you. So, I really don't recommend it.




"Gaming Routers" are for absolute noob scrubs :D Disgusting things that should be completely wiped out!
Depends. Some are salvageable by flashing a proper custom firmware :p
 
Balancing the risks between open and solo by making open less dangerous seems very back to front. Far better to just have open as a more hardcore experience, and nerf all monetary gains in solo/private by 10% to encourage players to come to open and risk themselves in open play. You could also buff open I guess, but I feel compressing the game's money grind isn't on Frontier's agenda.
1. This would be against much of what was promised by the devs since the start. Implementing this would kill much of the trust many players have in the devs.

2. Buffs don't really work. UO has all gains in the PvP world doubled, and exclusive loot only gotten there to boot, and still the PvP world has a much lower population. They mostly serve to irritate those that don't want to take part in the PvP without any measurable upside.

3. Given the networking model of the game, it would be useless anyway. Players can tweak their network settings to never see anyone else even when playing in Open. Right now this knowledge isn't widespread because there isn't any incentive for doing it, but if Open had any bonus (or Solo/Group had any penalty), you can bet many players would start playing in "fake Solo".

Interacting with other players is a good thing,

Not for everyone. And, even among those that do enjoy playing with other, not always.

Given the choice of either interacting with players that are entitled enough to think everyone should be forced to play with them, or else leaving the game, I would rather leave the game.
 
Balancing the risks between open and solo by making open less dangerous seems very back to front. Far better to just have open as a more hardcore experience, and nerf all monetary gains in solo/private by 10% to encourage players to come to open and risk themselves in open play. You could also buff open I guess, but I feel compressing the game's money grind isn't on Frontier's agenda.

Interacting with other players is a good thing, but atm people aren't rewarded for it.


So you want to reward and buff Open were the risk is less and make it the "go to" mode and you feel that is fair and balanced?

Interacting with players is a great thing, depending on the type of interaction..

If I go out into the neighborhood, do things cooperative, talk with people, yes it is a good day and great interaction.

If I go out into the neighborhood and am immediately, punched in the face, or get jumped by a group and beat, shot, or stabbed.. it is bad...

While the second scenario doesn't happen as often as some feel it does, it happens enough that people are moving out of the 2nd neighborhood to either live out in a rural area alone or into a nicer neighborhood.
 
While the second scenario doesn't happen as often as some feel it does, it happens enough that people are moving out of the 2nd neighborhood to either live out in a rural area alone or into a nicer neighborhood.

And the irony is that the people in the second neighborhood keep wanting to offer others 'rewards' to get them to come back and visit...with the expectation that it will be ok to shoot, stab, punch them in the face again! Fool me once shame on me...
 
Seeing as the Mobius group is so huge now, there is a strong case for "Open PVE". Maybe they could make the NPCs harder in it, like with solo mode.
 
Seeing as the Mobius group is so huge now, there is a strong case for "Open PVE". Maybe they could make the NPCs harder in it, like with solo mode.


You mean like the pirate that accosted me as I limped back into the bubble demanding the cargo I had when I had empty holds and who I managed to get away from with only a little bit of my hull left and on emergency oxygen desperate to get to a port?
 
Lol, report away dude. I asked a bunch of questions in the previous post, because yes obviously I don't get it. I'm not trolling anyone and I'm fairly certain the mods have already edited my posts ad nauseum. Seeing as how this is such a heavily moderated topic, and players such as yourself are so quick to label a troll because of a confusing IP blocking cheat, I'll end my part here.

IP blocking would be cheating.
I don't think anyone should be forced to play anything.
o7

I suspect that no one is currently tweaking their router to ensure they don't meet anyone. That's because people can play in solo, where the game ensures you're on your own.

People will bring up the router argument when others state that the game should be open only, or that open should be buffed. The router argument means that making the game open only or buffing open would be pointless, as people would just tweak their router. Unless you can come up with a way to stop router tweaking, Frontier are not going to make the game open only, or buff open. It doesn't really matter whether router tweaking is cheating or not.

Cheers, Phos.

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Balancing the risks between open and solo by making open less dangerous seems very back to front. Far better to just have open as a more hardcore experience, and nerf all monetary gains in solo/private by 10% to encourage players to come to open and risk themselves in open play. You could also buff open I guess, but I feel compressing the game's money grind isn't on Frontier's agenda.

Interacting with other players is a good thing, but atm people aren't rewarded for it.

You may enjoy interacting with others. Other people may loathe it.

I have a stressful job, so I like to come home, switch on Elite, and calmly plod away, earning credits, either by trading or exploring. I don't like having other players trying to make me part of their fun.

Think about the Introvert/Extrovert scale. Not everyone will be on the same place as you. What works for you may be dull and boring to others. Frontier have done a good job in embracing this diversity.

Cheers, Phos.
 

Robert Maynard

Volunteer Moderator
Seeing as the Mobius group is so huge now, there is a strong case for "Open PVE". Maybe they could make the NPCs harder in it, like with solo mode.

It would be ironic if the vast bulk of the remaining Open-PvP mode became less challenging (than the other modes) due to NPCs being easier in it....
 
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sheesh.. I guess somebody had to light this one up again... after all, it had been off the front page for nearly a week.

To paraphrase "Jockey's wall of text", There are three matchmaking modes. They are equal in their ability to impact the BGS, the progress potential for an individual commander and every other aspect of gameplay. A player can switch between them freely without penalty just by choosing which mode a particular play session is to be run with. FD have stated repeatedly that this is by design and that it isn't going to change.

To the folks griping about it: Is it a total dealbreaker for you? If it is, we'll be sorry to see you leave. If it isn't then shut up, we're tired of hearing it. We know you don't like it and that's your privilege but it is what it is and it's pretty much set in stone so please stop stinking up the forums.

To the rest of us: What are we doing wasting time that we could be actually out there in the black playing the game we enjoy instead of wasting time on some forum? That's SO 21st century!
 
Depends. Some [gaming routers] are salvageable by flashing a proper custom firmware :p

Well, yes; I wasn't talking about the Dark Arts there :D

*cough*dd-wrt*cough*openwrt*cough*tomato*coughcough*

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To the rest of us: What are we doing wasting time that we could be actually out there in the black playing the game we enjoy instead of wasting time on some forum? That's SO 21st century!

I am guilty of this. I go to "just scan the forums" while E: D is booting up and the next thing I know, I've spent 2 hours here :(
 
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Oh, no. Are we back here again with people flashing their open skill round again, think you all is so buff in your skills to cause an inflict pain on peoples. Think ya all is a player?

Open is full of gankers who hide in the starting system ganking newbs, while the rest of people is out there in the dark having normal relations with other players, but you're so full of yourself that you think you make Open more risky or dangerous. Ha!

No buff in the world is going to draw the guy on Satellite internet in Canada out of Solo, because he doesn't have the bandwidth to spare, not because he thinks your Skillz is going to kick his butt. Wake up bros.
 
Oh, no. Are we back here again with people flashing their open skill round again, think you all is so buff in your skills to cause an inflict pain on peoples. Think ya all is a player?

Open is full of gankers who hide in the starting system ganking newbs, while the rest of people is out there in the dark having normal relations with other players, but you're so full of yourself that you think you make Open more risky or dangerous. Ha!

No buff in the world is going to draw the guy on Satellite internet in Canada out of Solo, because he doesn't have the bandwidth to spare, not because he thinks your Skillz is going to kick his butt. Wake up bros.

Seems that you are really a solo player since you have NO IDEA about open play:]
 
Open has good open has bad.. it is a crapshoot on which you meet. My only issue with open is those that do pick on others and those who want to force others to PVP. That is why I don't play in Open, but I also acknowledge that not everyone in Open is that way. Many people do like Open and I am glad they have fun.

Anyone to say this mode is better than that mode is someone who is mistaken.. it may be the best for you but not for someone else.

And for someone to want one mode to have benefits (rewards, exp, buff, etc) over others, to be the only mode that has any effect on the BGS, or to force everyone to play in that mode.. that is the main merry go round in the whole Mega SOG threads mainly because it is selfish, egotistical, and goes against the spirit of the game Frontier developed.

I never want Group or Solo to hold more sway than Open. Yet some claim right now that they do, the issue is why and the answer and reason why is usually the same person who claims Solo and group hold more sway than open. They have no one to blame but themselves.

If people are finding open barren and hard to find targets, solo and group are not to blame. You could say that "overfishing" is to blame. The urge to kill human targets is the heart of the matter. Strangely enough many who tout PVP and want it, really don't. They are not interested in PVP at all, if they were their targets would not be those that cannot fight back. And to call a wing against a lone ship PVP is frankly asinine and a good example of a mob mentality, stroking egos while jumping those who they know they can't lose against. Oh yeah.. and these are the same people who claim open has so much more "risk" than Solo or group... risk they they themselves have never experienced since they always stack the deck in their favor before attacking.

What they want is domination and as it has been seen in other games once they start doing it the population on that server/shard/mode drops and the population on PVE style server/shard/mode increases.

At which point they complain.. when their own actions are at fault.

Giving Open more exp, buffs, or rewards and claiming it is for character interaction is incredibly false.. you don't want character interaction, you want targets. If you truly wanted character interaction you'd be supportive of a PVE mode, yet those that tout character interaction are usually against it and claim it will "splinter" the community and such. To me that shows their hypocrisy, because their interaction again is violence. They don't give a hoot about the "community" all they are interested in is their body count.
 
Open has good open has bad.. it is a crapshoot on which you meet. My only issue with open is those that do pick on others and those who want to force others to PVP. That is why I don't play in Open, but I also acknowledge that not everyone in Open is that way. Many people do like Open and I am glad they have fun.

Anyone to say this mode is better than that mode is someone who is mistaken.. it may be the best for you but not for someone else.

And for someone to want one mode to have benefits (rewards, exp, buff, etc) over others, to be the only mode that has any effect on the BGS, or to force everyone to play in that mode.. that is the main merry go round in the whole Mega SOG threads mainly because it is selfish, egotistical, and goes against the spirit of the game Frontier developed.

I never want Group or Solo to hold more sway than Open. Yet some claim right now that they do, the issue is why and the answer and reason why is usually the same person who claims Solo and group hold more sway than open. They have no one to blame but themselves.

If people are finding open barren and hard to find targets, solo and group are not to blame. You could say that "overfishing" is to blame. The urge to kill human targets is the heart of the matter. Strangely enough many who tout PVP and want it, really don't. They are not interested in PVP at all, if they were their targets would not be those that cannot fight back. And to call a wing against a lone ship PVP is frankly asinine and a good example of a mob mentality, stroking egos while jumping those who they know they can't lose against. Oh yeah.. and these are the same people who claim open has so much more "risk" than Solo or group... risk they they themselves have never experienced since they always stack the deck in their favor before attacking.

What they want is domination and as it has been seen in other games once they start doing it the population on that server/shard/mode drops and the population on PVE style server/shard/mode increases.

At which point they complain.. when their own actions are at fault.

Giving Open more exp, buffs, or rewards and claiming it is for character interaction is incredibly false.. you don't want character interaction, you want targets. If you truly wanted character interaction you'd be supportive of a PVE mode, yet those that tout character interaction are usually against it and claim it will "splinter" the community and such. To me that shows their hypocrisy, because their interaction again is violence. They don't give a hoot about the "community" all they are interested in is their body count.

This. Pretty much EXACTLY this.

All modes are equal in their influence and opportunities. Some folks find one mode more appealing to their play style than the other two. Others such as myself find fun in all three. Which means that there's a chance I'll see ALL of you out there in the galaxy someday. I won't be telling you you're playing it wrong unless you try to tell me the same thing. If your pleasure is ganking newbies in Eravate, you're welcome to. Just don't be surprised if I or another like-minded cmdr pitches in on the new pilots side in a slightly tougher ship to crack than their stock sidey. That's OUR play style. Or maybe we'll invite the new guy to a small private group and help them out another way. Show them the way to Mobius, drop them a few canisters of platinum to make up for all the north ends of southbound horses they've met. Or just pass by in the black and say "Hi" rather than shooting up their ship.

I've only been back to the starter systems once in the last month.. maybe it's time to change that. Maybe it's time to do it in Mobius or Solo and then point and laugh at all the frothing on this thread :)
 
So you want to reward and buff Open were the risk is less and make it the "go to" mode and you feel that is fair and balanced?

Interacting with players is a great thing, depending on the type of interaction..

If I go out into the neighborhood, do things cooperative, talk with people, yes it is a good day and great interaction.

If I go out into the neighborhood and am immediately, punched in the face, or get jumped by a group and beat, shot, or stabbed.. it is bad...

While the second scenario doesn't happen as often as some feel it does, it happens enough that people are moving out of the 2nd neighborhood to either live out in a rural area alone or into a nicer neighborhood.

Positive interaction can be amazing in this game.

The Hutton Crew mention many times PwP (play with players), they came up with a crazy idea (CG), got people on board, sorted a radio feed etc.

<looks over shoulder for wife location> I did 23 runs to Hutton, that is 34.5 hours just getting there in system, that's 50/60 hours total in one week, whilst doing a full time job, I got collared by the wife at 3 am once (I slowed down after that). All that to deliver scrap and make no profit to help out a bunch of ED madmen get a Mug!

I was on auto pilot at work for a week, the funny thing is I was in the top tier and I did 99% in solo, I read all the good stuff about open with some CMDR's working as docking controllers, people forming an orderly queue to dock etc and I wanted to be a part of it, both open and Mobius were too laggy for me and I was not seeing anyone anyway, I did try open and Mobius a few times but no luck with the instancing.

That said I did more than my fair share, and felt part of the team even though I only ever saw a few CMDR's in SC.

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Seeing as the Mobius group is so huge now, there is a strong case for "Open PVE". Maybe they could make the NPCs harder in it, like with solo mode.

"Seeing as the Mobius group is so huge now, there is a strong case for" a PVE mode in the main menu, so the >90% of the people that own this game but do not use this forum realise they also have this option.
 
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