Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Let's restrain from labeling each other. It's the only way to keep this discussion civil. You're claiming you're advocating for the PVP targets in Open. You also claim they want the separate mode. From what I hear it's people who already play Solo want the separate Open PVE mode and I tend to assume that Open players are completely aware of the risk they're facing and are content with it.
Huh? You're the one that said you want fireworks and in your own words, salt and tears. I didn't label you, you did. You can't boast that like you like punching kids and taking their lunch money and cry "labels" when someone calls you a bully and thief. You are the one who clearly, clearly said that you enjoyed salty tears. Own up to your own words at least.
 
Yeah, yeah, and if FD doesn't cater to the pvp crowd the game will wither and die. Heard that a year ago, FD left solo and groups as they are and the game is still going on. Same would happen with open Pve. Those who want open pvp would still choose it, and those who don't, still wouldn't. No change, but it would be that much easier for new players and the unforumed to find community pve than it is now.

You just cant accept the idea that they know about PVE community, but do not want to join. Hence the surprise why Open is so full of traders when according to your theory it is supposed to be drained from players.
 
I didn't mean to transfer the real laws into the game, but the paradigm that what's not prohibited is encouraged.

Oh, so the Black or White fallacy. "They didn't say no, so they must want me to".

See, "encouragement" would require rewards specific to that action - to give "encouragement" for players to do it.

Killing a Player connected to Power Play, no reward and a waste of time (penalty?) if you're grinding merits.
Killing a Player who has committed no crimes and is flying in Open, no reward (penalty (bounty for others to collect, harder to dock locally) placed on you).

So the only reward ("encouragement") given for PvP in game is when you PvP with someone who is "Wanted" - you get the value listed on them.
So you are "encouraged" to kill criminals. But not "encouraged" to touch anyone else.
Even stolen cargo is worth less than its actual value - it is more time effective to just buy / haul it yourself for better profits over time.

Wait until you see what Horizons is going to do on this front!

Wait until someone who wants to be a space pirate only, so didn't bother with Horizons and tries to pull someone over who did - next to planet.
They will get the "Too close" warning and drop out, while the victims just effortlessly drops in to orbital cruise, skims the planet and come back up the other side to carry on.

The forums will light up with rage :D
 
Huh? You're the one that said you want fireworks and in your own words, salt and tears. I didn't label you, you did. You can't boast that like you like punching kids and taking their lunch money and cry "labels" when someone calls you a bully and thief. You are the one who clearly, clearly said that you enjoyed salty tears. Own up to your own words at least.

I'm enjoying punching mammoths, not kids. They engage only in grinding and complaining about the end game while opposing with all force to the player's created content. I'm on the mission here. You can grind safely in your Solo dimension, but if you want to experience the entire universe with all it's dwellers please be prepared to defend yourself. :)
 
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You just cant accept the idea that they know about PVE community, but do not want to join. Hence the surprise why Open is so full of traders when according to your theory it is supposed to be drained from players.
Then what are you worried about? If you are correct, then an open pve would change nothing. The players would remain where they have already chosen and pve would be empty. If you truly believe the above, I can't fathom why it's worth arguing over to you.
 
Oh, so the Black or White fallacy. "They didn't say no, so they must want me to".

See, "encouragement" would require rewards specific to that action - to give "encouragement" for players to do it.

Killing a Player connected to Power Play, no reward and a waste of time (penalty?) if you're grinding merits.
Killing a Player who has committed no crimes and is flying in Open, no reward (penalty (bounty for others to collect, harder to dock locally) placed on you).

So the only reward ("encouragement") given for PvP in game is when you PvP with someone who is "Wanted" - you get the value listed on them.
So you are "encouraged" to kill criminals. But not "encouraged" to touch anyone else.
Even stolen cargo is worth less than its actual value - it is more time effective to just buy / haul it yourself for better profits over time.



Wait until someone who wants to be a space pirate only, so didn't bother with Horizons and tries to pull someone over who did - next to planet.
They will get the "Too close" warning and drop out, while the victims just effortlessly drops in to orbital cruise, skims the planet and come back up the other side to carry on.

The forums will light up with rage :D

I agree the reward system for killing players is far from what's desired. Hopefully FD will adjust that.
 
I'm enjoying punching mammoths, not kids. They're worthless carebears who engage only in grinding and complaining about the end game while opposing with all force to the player's created content. I'm on the mission here. You can grind safely in your Solo dimension, but if you want to experience the entire universe with all it's dwellers please be prepared to defend yourself. :)
Something I've always wondered. Where does this hatred for carebears come from? I never actually saw the term before Elite, as I'm not an MMO players, hence never played Eve. What I have noticed though is that the ganker crew really, really, really seems to h ate gentler players. Is there a history or reason for this?
 
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Then what are you worried about? If you are correct, then an open pve would change nothing. The players would remain where they have already chosen and pve would be empty. If you truly believe the above, I can't fathom why it's worth arguing over to you.

I'm not worrying about anything except the attempts to remove Open as it is now. Have your Open PVE mode. It will just shuffle Solo and Mobius players around and won't change much.
 
You just cant accept the idea that they know about PVE community, but do not want to join. Hence the surprise why Open is so full of traders when according to your theory it is supposed to be drained from players.

You do not accept that the forums have 97,085 members (according to the front page) - so chances are, most of the player base have no idea about Mobius, so they cannot join what they do not know about.

Perhaps some of those in game billboards or a message on the main menu is needed - to be fair and informative to the 80%+ players who do not come here.

(oh that 97,085 is split between all of Frontiers games, so not all of them used the Elite: Dangerous section)
 
Something I've always wondered. Where does this hatred for carebears come from? I never actually saw the term before Elite, as I'm not an MMO players, hence never played Eve. What I have noticed though is that the ganker crew really, really, really seems to h ate gentler players. Is there a history or reason for this?

Hey you called me a Bully:) You get what you asked for!

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You do not accept that the forums have 97,085 members (according to the front page) - so chances are, most of the player base have no idea about Mobius, so they cannot join what they do not know about.

Perhaps some of those in game billboards or a message on the main menu is needed - to be fair and informative to the 80%+ players who do not come here.

(oh that 97,085 is split between all of Frontiers games, so not all of them used the Elite: Dangerous section)

I think forum's demography can be projected on the entire player's base.
 
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I agree the reward system for killing players is far from what's desired. Hopefully FD will adjust that.

The only "reward" for killing players is knowing that you went toe-to-toe with another living entity with an unknown level of ability at ship combat and a semi-known level of in-game ship capabilities, that did not depend on NPC AI routines to generate content. That is all you get, that is all that is needed, and any change - for example "50% MOAR cash for killing players" would simply lead down the slimy meta tunnel, increased combat logging, lulzbannings, and all sorts of unpleasantness.
 
I think forum's demography can be projected on the entire player's base.

Really, so the 100 - 150 PvPers versus 15,200 Mobius members (most if not all are registered here)

I mean, not all of the Mobius members can post in 1 thread - if they all just did 1 post asking for an Open PvE mode (or the removal of Open to make the game fair as there is not Open PvE).
It would be over one and a half mega threads of unique person posts.

All the PvP'ers could muster??? 3, 4 pages??? (default layout).

So if that translates in to game at the same ratios...... Elite: Dangerous would do just fine turning off PvP altogether.
Would still have over 500,000 players. Nice MMO in my mind :)

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Gentlemen, I'm off. Thanks for all the fish.

Night buddy.

Get some rest, gotta push for the thread lock by tomorrow night and start the weekend with Mega 4 :D
 

Deleted member 102790

D
Lol, I was actually asking because I thought you might know. I just find it so strange and counter-intuitive that the gentler players are the ones that exact the most hatred. It's just downright weird.

Like that bit in Hitchhiker's Guide to the galaxy with the scene of the girl sitting in a small cafe in Islington two thousand years after a man had been nailed to a tree for saying how nice it would be if people were nice to each other for a change :)

Rather than weird it is what the answer "42" is pointing at.
 
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I think forum's demography can be projected on the entire player's base.

PvPers tend to be more active in the forums of MMOs than their true numbers would indicate. Numbers are hard to come by, but Turbine did the math for LotRO, and in that game, while PvPers (plus raiders) are less than 10% of the player base, they make up about half the forum population.

If the same proportion holds true here, 50% of PvPers in a forum pool would translate to 10% of PvPers in the player base :p
 
The only "reward" for killing players is knowing that you went toe-to-toe with another living entity with an unknown level of ability at ship combat and a semi-known level of in-game ship capabilities, that did not depend on NPC AI routines to generate content.

Most of the PvP 'fights' I've seen on youtube (I can't say I've seen lots, but still...) have looked pretty similar to the fights I have with NPCs. I reckon the whole "NPCs are predictable, real players aren't" is somewhat overstated. Quite a lot of players seem pretty predictable when it comes to flying spaceships and firing lasers... ;)
 
Erm, this is an "MMO" remember - so I should be ale to paly with random strangers.
You don't get to dictate that I cannot play with others if I don't play your way.

If that is the case, I'll go back to advocating full removal of Open mode, as PvP'ers can use private groups like PvE'ers have been forced to.

Fair is fair, if I cannot play open mode my way, why should you get it your way ?

Because there is already a means to totally avoid PVP by playing solo or in a group. Its not really "my" way, its the way that is currently working, that works for all parties. No, maybe its not exactly what pve guys want, but its a good compromise between everything!

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The only "reward" for killing players is knowing that you went toe-to-toe with another living entity with an unknown level of ability at ship combat and a semi-known level of in-game ship capabilities, that did not depend on NPC AI routines to generate content. That is all you get, that is all that is needed, and any change - for example "50% MOAR cash for killing players" would simply lead down the slimy meta tunnel, increased combat logging, lulzbannings, and all sorts of unpleasantness.


Agreed. +1
 
Because there is already a means to totally avoid PVP by playing solo or in a group. Its not really "my" way, its the way that is currently working, that works for all parties. No, maybe its not exactly what pve guys want, but its a good compromise between everything!

Is it working though? You have yourself made clear that many of the individuals you have interacted with were unaware that unprovoked threats/attacks were a feature of Open play. A 'compromise' which only works because participants aren't aware of what is going on isn't exactly conducive to the long-term development of the game - or at least, to the multiplayer part of it. Presenting newcomers with clear alternatives, and letting them decide for themselves how they wish to play would seem to me to be an elementary principle in game design.
 
Is it working though? You have yourself made clear that many of the individuals you have interacted with were unaware that unprovoked threats/attacks were a feature of Open play. A 'compromise' which only works because participants aren't aware of what is going on isn't exactly conducive to the long-term development of the game - or at least, to the multiplayer part of it. Presenting newcomers with clear alternatives, and letting them decide for themselves how they wish to play would seem to me to be an elementary principle in game design.

And I agree that a group search tool, combined with an explanation of the risks of open play would help out. But I do not agree that a totally new more where magical shields protect all pilots should have to be designed. We don't even know if that's possible! I'm not a programmer, but I remember what happened to EVE when they tried to delete billboards. The entire game crashed... The point being the tweaks may require an entire reworking of the base engine, time I'd rather see spent on REAL improvements to the game. Not catering to people who already have the option to avoid the problems they perceive with the click of a button.
 
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