Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
But what if that trader didn't know that they don't have to be your content and does not give consent to you forcing yourself in to their game time ?

Then it is a learning experience for them.. I don't pirate newbies though. I tend to go for CGs or well-documented routes - its safe to assume that most traders in those areas understand the game they are playing to a reasonable level.
 
If a person decides they no longer want to play by your rules, but you decide to force yourself and your ideology on them because you are the more powerful player, what is that called?

Isn't the whole point of piracy exactly this though? Or do we need to be saying things like "Excuse me good sir, do you mind if I rob you?"; I'm sure most traders would tell us where to go.

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Trying to escape? How rude!

I know, very inconsiderate ;)
 
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http://www.bbc.co.uk/news/technology-26921743

Interesting piece of research about gaming:

"We focused on the motives of people who play electronic games and found players have a psychological need to come out on top when playing," said Dr Przybylski.

"If players feel thwarted by the controls or the design of the game, they can wind up feeling aggressive.

"This need to master the game was far more significant than whether the game contained violent material..."

tl;dr If the game does not make you feel like you've achieved something, you become aggressive.

Is this what is happening in your gameplay, Lateralus? There is no "Win" in Elite, no Escalatingly powerful NPCs for you to beat, and so you feel frustrated and take it out on other players?
 
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Isn't the whole point of piracy exactly this though? …

That's the problem with the way piracy is implemented in this game. It's a game, but piracy in this game almost completely relies on on player forcing an other player to do something because of out of game reasons. Simply because FD didn't come up with a better piracy gameplay that doesn't involve forcing players to do things against their will.
 
http://www.bbc.co.uk/news/technology-26921743

Interesting piece of research about gaming:



tl;dr If the game does not make you feel like you've achieved something, you become aggressive.

Is this what is happening in your gameplay, Lateralus? There is no "Win" in Elite, no Escalatingly powerful NPCs for you to beat, and so you feel frustrated and take it out on other players?

I don't become aggressive when playing games including Elite - even when I lose my ship to another player. Piracy is a fun way to break the grind - you should give it a try :)

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That's the problem with the way piracy is implemented in this game. It's a game, but piracy in this game almost completely relies on on player forcing an other player to do something because of out of game reasons. Simply because FD didn't come up with a better piracy gameplay that doesn't involve forcing players to do things against their will.

What are these "out of game reasons"?

Not sure how piracy could work without the threat of damage or destruction.. would it still be piracy? or sharing?
 
I don't become aggressive when playing games including Elite - even when I lose my ship to another player. Piracy is a fun way to break the grind - you should give it a try :)

Forcing other players to do something they do not want to do, when they clearly do not want to do it, is aggression. You don't have to shout or even go "Arrrgh" to express aggression.
 

Legend..

Forcing other players to do something they do not want to do, when they clearly do not want to do it, is aggression. You don't have to shout or even go "Arrrgh" to express aggression.

There's a difference between a legitimate hostile action performed in a game, and the act of becoming physically aggressive. When firing on another player I do not automatically become angry.
 
If a trader chooses to escape, call you rude names or ignore you - it's not unreasonable to expect some kind of consequences :)

As long as you've made those consequences clear from the outset, it's not unreasonable at all.
Good communication is the responsibility of both parties!

http://www.bbc.co.uk/news/technology-26921743

tl;dr If the game does not make you feel like you've achieved something, you become aggressive.

Is this what is happening in your gameplay, Lateralus? There is no "Win" in Elite, no Escalatingly powerful NPCs for you to beat, and so you feel frustrated and take it out on other players?

Isn't that skewing what the article's about?
It's about how aggression comes from frustration with the controls and mechanics, not the content.
 
As long as you've made those consequences clear from the outset, it's not unreasonable at all.
Good communication is the responsibility of both parties!



Isn't that skewing what the article's about?
It's about how aggression comes from frustration with the controls and mechanics, not the content.

Which is why I asked - not insinuated - if he felt frustrated with the game and therefore took out that frustration as aggression on other players.

To which he responded that he did not get angry. That's called evasion.
 
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....
It's about how aggression comes from frustration with the controls and mechanics, not the content.

But when the mechanics make you someone elses unwilling content.....
All loss and set backs due to other players is frustrating / aggravating. Especially if you are short on relaxation time and end up finishing worse off.

The insult to injury is finding out after the fact, that it could have been avoided from the start if they had joined a private group dedicated to PvE (for example).
 
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Which is why I asked - not insinuated - if he felt frustrated with the game and therefore took out that frustration as aggression on other players.

To which he responded that he did not get angry. That's called evasion.

Ok then, to clarify I am neither frustrated or angry when I engage in player piracy.
 

What are these "out of game reasons"?

All the threats of a pirate aim at the player and not the avatar/CMDR. The player doesn't have to give the pirate any cargo. The only reason why a player gives cargo to a pirate player is because that player fears (that word is probably to strong) loosing play-time or a bad feeling for losing the ship.

The moment a player doesn't care about ship destruction or credits or playtime a pirate can't pirate that player.

At the same time the pirate player doesn't get an in-game advantage by pirating. The pirate player earns less money compared to a much easier accessible occupation (trading). There is no in-game reason to become a pirate, it's just fun to do for the player.


Not sure how piracy could work without the threat of damage or destruction.. would it still be piracy? or sharing?

Taking the cargo by force - hatch breaker limpets for example. From what I've read they work horribly bad. Piracy in it's current state is begging (and hoping that the trader doesn't know it).
 
Ok then, to clarify I am neither frustrated or angry when I engage in player piracy.

Okay - cool.

It's just that I've read other people saying that they attack players because there's no point in farm NPCs... it's too easy/they carry no loot. That would seem to match what the researcher is saying. The game mechanics (rather than content) frustrate players and that breeds aggression.

The content of Elite is not particularly violent in it's depiction. Pretty explosions and all that, but not particularly graphic. So are the mechanics bad? Is this why we see players playing psychos and pirates? Could it be that a better mechanic would solve the "Open is PvP kiss consent goodbye" issue?
 
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The insult to injury is finding out after the fact, that it could have been avoided from the start if they had joined a private group dedicated to PvE (for example).

I'm pretty sure it's been suggested before, but on the Game Mode menu there should be a tool-tip thingy that tells you a bit about each mode, including the fact that in Open you're going to be exposed to interactions from other players which may be friendly or hostile to you and in Groups you should be expected to go along with the rules (if any) of the group's owner.

I do agree that some of the frustrations could easily be fixed by making the options a bit clearer.
 
I'm pretty sure it's been suggested before,....


Yup, by me, in SOG2 :p

But "some" PvP'ers resisted the suggestion.
I think it was before I got fed up with all the ideas from the PvE crowd got dismissed, so I started asking for Open to be removed then. So everyone had to play in Group Mode.
 
I'm pretty sure it's been suggested before, but on the Game Mode menu there should be a tool-tip thingy that tells you a bit about each mode, including the fact that in Open you're going to be exposed to interactions from other players which may be friendly or hostile to you and in Groups you should be expected to go along with the rules (if any) of the group's owner.

I do agree that some of the frustrations could easily be fixed by making the options a bit clearer.

Not... enough... rep...

I like your posts very much. Very well crafted. Would love to be posting like you.
 
Yup, by me, in SOG2 :p

But "some" PvP'ers resisted the suggestion.
I think it was before I got fed up with all the ideas from the PvE crowd got dismissed, so I started asking for Open to be removed then. So everyone had to play in Group Mode.

I'm surprised all that frustration hasn't turned you into a pirate :p
 
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