Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I saw someone post that it is not ethical to pirate someone as it's targeting someone who is an unwilling participant.

If you made pirating a choice for both parties, pirating wouldn't exist. And if pirating doesn't exist, neither does escorts ,bounty hunters or that spectrum of the sandbox.

People are very interested in PowerPlay PVP and involvement - but it doesn't exist as its based around solo grinding. CQC would be more popular if people liked the opposite - shallow meaningless PvP, but it isn't, they want real meaning. PowerPlay could have a lot of meaning if it wasn't such soulless solo grinding.

--- tbh

It kinds of reminds me of Runescape. It has the most boring skill system ever developed, but it has 30k OSRS and 50k+ RS3 online just grinding out clicking on trees and rocks, because it has meaning in terms of achievement among other players/peers and social gameplay.

Or the old Elite vs EVE debate. EVE has tons of emergent sandbox gameplay and things to do that were anti-grind & multiplayer and it was fun, but it just didn't have the visceral gameplay. Elite has that visceral reaction & gameplay but nothing worth logging on for in the first place, it's like killing bots in a random FPS.


---
it all boils down to an Open dream really,

Where you are actually invested in your PowerPlay faction beyond NPC's and bars. You actively check the status of your faction all the time each day, you log in and actually care to work for your faction beyond merits, there is an enemy wing or attack in a system you actually care about, so you fly out there and defend against NPCs and player alike. Or you wing up against others and fight real people who have the same meaning. Even if the factions are NPC run there is real meaning behind it. Takes the best of EVE but still retain the NPC's for people who don't want to wing up but still achieve something in Open.
 
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I saw someone post that it is not ethical to pirate someone as it's targeting someone who is an unwilling participant.

If you made pirating a choice for both parties, pirating wouldn't exist. And if pirating doesn't exist, neither does escorts ,bounty hunters or that spectrum of the sandbox.

People are very interested in PowerPlay PVP and involvement - but it doesn't exist as its based around solo grinding. CQC would be more popular if people liked the opposite - shallow meaningless PvP, but it isn't, they want real meaning. PowerPlay could have a lot of meaning if it wasn't such soulless solo grinding.

+1 rep added
 
If you made pirating a choice for both parties, pirating wouldn't exist.

Really?

NPCs carry cargo, you can steal that.

Also, show me where it says you are going to spend 100% of your game play time in player versus player game play.
I'll wait...........
 

Robert Maynard

Volunteer Moderator
If you made pirating a choice for both parties, pirating wouldn't exist. And if pirating doesn't exist, neither does escorts ,bounty hunters or that spectrum of the sandbox.

It is a choice already - those who do not want to be pirated by players can choose not to play among players - piracy still exists however....
 
I saw someone post that it is not ethical to pirate someone as it's targeting someone who is an unwilling participant.


If you made pirating a choice for both parties, pirating wouldn't exist. And if pirating doesn't exist, neither does escorts ,bounty hunters or that spectrum of the sandbox.


People are very interested in PowerPlay PVP and involvement - but it doesn't exist as its based around solo grinding. CQC would be more popular if people liked the opposite - shallow meaningless PvP, but it isn't, they want real meaning. PowerPlay could have a lot of meaning if it wasn't such soulless solo grinding.


--- tbh


It kinds of reminds me of Runescape. It has the most boring skill system ever developed, but it has 30k OSRS and 50k+ RS3 online just grinding out clicking on trees and rocks, because it has meaning in terms of achievement among other players/peers and social gameplay.


Or the old Elite vs EVE debate. EVE has tons of emergent sandbox gameplay and things to do that were anti-grind & multiplayer and it was fun, but it just didn't have the visceral gameplay. Elite has that visceral reaction & gameplay but nothing worth logging on for in the first place, it's like killing bots in a random FPS.




---
it all boils down to an Open dream really,


Where you are actually invested in your PowerPlay faction beyond NPC's and bars. You actively check the status of your faction all the time each day, you log in and actually care to work for your faction beyond merits, there is an enemy wing or attack in a system you actually care about, so you fly out there and defend against NPCs and player alike. Or you wing up against others and fight real people who have the same meaning. Even if the factions are NPC run there is real meaning behind it. Takes the best of EVE but still retain the NPC's for people who don't want to wing up but still achieve something in Open.

Open is for PVP.. PVP people who CHOSE to play in open and who want to PVP no matter what role that is.. but don't say that giving people a choice kills things. What kills things is forcing people to play your way because you need others to be your content and expect them to have the same fun as you do. I find it interesting that you call CQC shallow and meaningless PVP because that is what PVP in open has been.... what meaning is there to PVP when you have no real chance of dying vs your opponent? It hasn't been predator vs predator with skill, luck, and determination winning the battle (which is what CQC is) it is preying on those that are unarmed or compared to you weaker... I think you have which PVP is shallow and meaningless confused.

If ED is so bad that there is nothing worth logging on for in the first place than go play EVE.. I really don't care. Your entire argument is that PVP should be forced and that without pvp the game is lifeless.. well in all honesty that is utter claptrap... for YOU it may be that way but for most players they enjoy the things you do not.

And I do have a dream for Open.. one where there is an Open where people who PVP can enjoy PVP and another Open where people who PVE can enjoy it as well.

I love for a PVP aspect to be included in PP, but the actions of those advocating for PVP are not conductive to a meaningful PP.. Some PVPers whine already that solo/group can participate in PP.. can you image the caterwauling that would erupt if PVP was added to PP? It would cause an even bigger push by some to make PP a PVP only mechanic, demands for owning systems, blockading and all the crap from Eve you seem to love so much that people do not want in ED..
 

If you made pirating a choice for both parties, pirating wouldn't exist. …

It is a choice for both parties.

PvP piracy is simply based on the hope that the other player doesn't know that a choice exists or that the other player wants to role-play.
If the player knows that a choice exists and that the pirate player is completely dependent on the good will of the trader player, then piracy doesn't exist. In that case it's begging and role-play.

And the "without player pirates there wouldn't be …" argument: that's just a way to say that the game lacks content and in-game reasons for PvP combat.
 
I saw someone post that it is not ethical to pirate someone as it's targeting someone who is an unwilling participant.

If you made pirating a choice for both parties, pirating wouldn't exist. And if pirating doesn't exist, neither does escorts ,bounty hunters or that spectrum of the sandbox.

People are very interested in PowerPlay PVP and involvement - but it doesn't exist as its based around solo grinding. CQC would be more popular if people liked the opposite - shallow meaningless PvP, but it isn't, they want real meaning. PowerPlay could have a lot of meaning if it wasn't such soulless solo grinding.

What's exciting to you may be boring to other people. There's an introvert/extrovert scale and people will find their own place on it. Frontier have done a good job of letting people find their place in this game. They've accepted the real diversity that lies out there.

Personally I would enjoy a solo grind much more than having to interact with other people. I've no problem at all with people who want to PvP, but it can't be made compulsory.

Cheers, Phos.
 
What's exciting to you may be boring to other people. There's an introvert/extrovert scale and people will find their own place on it. Frontier have done a good job of letting people find their place in this game. They've accepted the real diversity that lies out there.

Personally I would enjoy a solo grind much more than having to interact with other people. I've no problem at all with people who want to PvP, but it can't be made compulsory.

Cheers, Phos.

Yep. Different people, different preferences. The exact same things that would make an EVE with joysticks desirable for some would make it frustrating, or even unplayable, for others.

Which, in turn, is why changing certain aspects of any game after launch, or even after pre-orders have started, is a very bad idea. Forcing players to engage in certain experiences, such as PvP, when that wasn't part of the game as initially sold is certain to cause backlash.

(On the other hand, adding it in an optional way tends to be just fine. Which is why you don't see much complaint against the introduction of CQC.)
 
Yep. Different people, different preferences. The exact same things that would make an EVE with joysticks desirable for some would make it frustrating, or even unplayable, for others.

Which, in turn, is why changing certain aspects of any game after launch, or even after pre-orders have started, is a very bad idea. Forcing players to engage in certain experiences, such as PvP, when that wasn't part of the game as initially sold is certain to cause backlash.

(On the other hand, adding it in an optional way tends to be just fine. Which is why you don't see much complaint against the introduction of CQC.)


Apparently CQC is meaningless though because they can fight back.
 
It was exactly the same as it's usually been down in Manite, if that means anything. I haven't been outside the region much since launch - only a couple of fairly long-range collection missions wihtin 100LY.
 
It was exactly the same as it's usually been down in Manite, if that means anything.

That's cool.

I thought you play Open Mode?

I do, just not recently as been busy in private groups.
And as there were predictions of doom and gloom when Horizons hit, thought I'd ask :)

I've spent more time in Open than I have in the Mobius Group now I think about it, lol. Solo the least amount of time over all.
90% of my time (if not more) is spent in private groups, some with real life friends and some with folks from the forums and some with folks from Facebook in their own groups.
 
If someone joined mobius and decided to pirate people before getting kicked.. I would log before they could do anything. I'm not here to play their game.. and they will get nothing from me.

It I CHOOSE, very important word there, to play in open and subject myself to the chance of piracy.. I would give some of my cargo.. Meeting Jordan, Marra, or Leto and the way they pirate.. wouldn't be an issue. Meeting those who like to blast then take cargo from remains.. are to be avoided at all cost and a reason I don't play in open.
So much this.

The fallout irony from this would be someone coming on the forums and yelling about the Cmdr who "combat logged". :rolleyes:

And BRAVO for making the point about playing open without combat logging.

I don't recall where I heard this (and I am para phrasing) but it applies to your post:

A knowledgeable person knows the rules.
A wise man understands the exceptions to them.

The system says I can't rep you so consider this virtual rep for an outstanding post.
 
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So much this.

The fallout irony from this would be someone coming on the forums and yelling about the Cmdr who "combat logged". :rolleyes:

And BRAVO for making the point about playing open without combat logging.

I don't recall where I heard this (and I am para phrasing) but it applies to your post:

A knowledgeable person knows the rules.
A wise man understands the exceptions to them.

The system says I can't rep you so consider this virtual rep for an outstanding post.


Always accept Bacon ^,^ and thank you.


Sadly the gist of the so called PVPers arguments is against a Open PVE world because they don't want players to know they have a choice.. they want them feeling forced into Open PVP to socialize so that they have prey... it is sad really. They keep harping on gameplay while denying others their valid gameplay. Piracy has a place but not on unwilling players. I still cannot believe someone even uttered:

I saw someone post that it is not ethical to pirate someone as it's targeting someone who is an unwilling participant.

If you made pirating a choice for both parties, pirating wouldn't exist.

They want their choice and for you to be forced to play their game. I reject their selfishness and advocate for everyone to be able to play the game their way.
 
They want their choice and for you to be forced to play their game. I reject their selfishness and advocate for everyone to be able to play the game their way.

My particular belief is that any part of the game that wouldn't exist if players were given a choice should never have been implemented in the first place.

And "path of least resistance" isn't an excuse. If that argument was valid in any way, no game would have difficulty settings, as everyone would simply play on the easiest setting. Besides, the easiest way to "beat" a game is to simply watch someone good playing on Twitch or Youtube.
 
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