Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.
We have Wings Update, Powerplay and Horizons too... but all of this has been implemented like I dont expected for. So how will ED interpret the feature "Crafting"?





I dont want to learn how to lose so much potential. I am sorry. But maybe u are right and I have to accept it. Wrong game.

This Game developer, who is able to make my dreams come true shall get more than 100 million USD from the players.


I didn't realize you were that rich and could pay developers to make a game just for you...


You wanted Eve in a cockpit.. maybe throw your wealth at CCP Games or even RSI and they will design a game.
 
"Seen how well that played out in EVE.... they can keep it."

Worked pretty well. They've been online for a decade and have a gazillion subscriptions paying monthly. Not to say it doesn't have it's flaws, but implying it didn't work is, well...incorrect.
 
"Seen how well that played out in EVE.... they can keep it."

Worked pretty well. They've been online for a decade and have a gazillion subscriptions paying monthly. Not to say it doesn't have it's flaws, but implying it didn't work is, well...incorrect.

Funny thing is Frontier have been around for something like 20 years too, but if you read some of the doom and gloom threads on here, they are doomed because Horizons didn't sell 100 million copies on steam in the first week, and the only way to save it is to add 'my' feature. Otherwise I won't recommend it to my 10 Twitter followers.

Never played Eve personally, but like the look of Eve Valkyri.
 
Well, there is YOUR first MISTAKE.
Wrong game to compare.
.....

Seen how well that played out in EVE.... they can keep it.
.....

Not your type of EVE rip off it doesn't.
I didn't pay for an EVE rip off, and neither did the KS backers.

Weeeeeeellll.....

I gotta say, as an EVE refugee, you are going to see a lot of wishes that would bring the best aspects of both games into one place.

The economy and market of EVE is nothing short of a genius idea. It works as intended, and elite should be so lucky to have something like it, in the coming years. Imagine being able to manufacture (hell, even HAUL) weapon mods around to sell to those places where its impossible to find.

I didnt pay for an EVE rip off, either. But there are aspects of the sandbox that would help Elite realize its full potential. No, not in a 20000 player battle (vomit TIDI), but being able to fly 2000LY with a few friends and BUILD your own outpost... would be amazing. Establish a base for exploration on the rim... you know, like what would really be required.

And I am also a KS backer. I dont want a rip off. I also backed the game with the hopes that it would grow... evolve... not be just a carbon copy of "hurr durr devs said this and want that". Its a great design, a great start... but improvements wouldnt hurt. Some are content with the game in its state, and some, like myself (and others, from what I see), are not... and simply hope for something "deeper".
 
"Seen how well that played out in EVE.... they can keep it."

Worked pretty well. They've been online for a decade and have a gazillion subscriptions paying monthly. Not to say it doesn't have it's flaws, but implying it didn't work is, well...incorrect.

Talk about exaggerate or rose tinted glasses.

Also, I never said it didn't work. I said, as you quoted, "how well it played out" - Player driven markets are full of scams and nonsense.
Star Trek Online suffers the same problem. Those who have all day every day make sure the market is a mess for anyone but their close nit group.
People who do not have 80 hours a week to play games then suffer for it.

Also, anyone can look up the "gazillion" subscriptions to see how much you're fooling yourself.
EVE is a niche game, it works for the few who play it and that's fine.
The people who backed this, don't want that here - they want something different. And so does FD by the look of it.
 
...
And I am also a KS backer. I dont want a rip off. I also backed the game with the hopes that it would grow... evolve... not be just a carbon copy of "hurr durr devs said this and want that". Its a great design, a great start... but improvements wouldnt hurt. Some are content with the game in its state, and some, like myself (and others, from what I see), are not... and simply hope for something "deeper".

Glad you're not looking for EVE in cockpits :)

Improvements are always welcome, but this was never a player run game - it's FDs game according to their vision.
So people asking for EVE features is a tad silly. As most if not all of the ideas over there, won't work here.
 
The economy and market of EVE is nothing short of a genius idea. It works as intended, and elite should be so lucky to have something like it, in the coming years. Imagine being able to manufacture (hell, even HAUL) weapon mods around to sell to those places where its impossible to find.


While I don't feel it was a "genius" idea, I do admit that the ability for larger ships to carry smaller ship chassis and components would be nice. Possibly make it so that by hauling a certain # of something it becomes offerable in the shipyard or outfitting.. Someone finding a A class item and knows others are wanting it can stock up and move those items to another location near those who are looking for it? Everyone benefits.

There is an assumption that those of us who argue against the changes some PVPers want are blindly following Fdev and wanting no change. That is false, changes that help everyone are welcome, changes that are wanted to just benefit one small group are not.


A better economy would be welcome.. something such as ...


Miners turning in raw resources improve the # of items available, certain mined materials effect classes and variety of items available.. as with the SRV depending on what you bring in depends on what can be made.

Add Crafting Elite class maybe or Just crafting? Either by mining things themselves or buying resources brought in by miners (players n npcs) the items and chassis can be crafted and sold

Traders trading with the outposts that miners are supplying and or crafters are working at can spread those items into systems that usually have a smaller availability of ships and modules.

Combat pilots get a wider variety available instead of just going to certain systems to find things. And possibly new weapons and modules not currently ingame.

RES wars and new CZ's for factions control of resources.

NPC can carry these items as well and carry a much larger and better selection of cargo for those who want to pirate and players who wish and choose to play in a PVP environment can be subject to it as well.

More robust black market and penalties for smuggling ( never understood how a landing pad violation can cause lethal force but smuggling is just a fine.

Give the game a more breathing economy not purely npc or player run. But more for those who PVE and PVP to enjoy.

Edit: Forgot the idea of Explorers finding new resources and planets and the one who discovers them first getting royalty for any new stations built, planets colonized or resources mined.
 
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As such, you will know that Frontier have their vision for the game and are working on delivering it.

Very much so. However, when backing the title, I, for one... didnt back just because I wanted to be a fanboi and herald the coming of the dev's vision. I saw potential for what could (and is already, sometimes) be an amazing universe with literally unlimited potential. Nothing wrong with realizing their vision, im just hoping they expand it.
 
While I don't feel it was a "genius" idea, I do admit that the ability for larger ships to carry smaller ship chassis and components would be nice. Possibly make it so that by hauling a certain # of something it becomes offerable in the shipyard or outfitting.. Someone finding a A class item and knows others are wanting it can stock up and move those items to another location near those who are looking for it? Everyone benefits.

There is an assumption that those of us who argue against the changes some PVPers want are blindly following Fdev and wanting no change. That is false, changes that help everyone are welcome, changes that are wanted to just benefit one small group are not.


A better economy would be welcome.. something such as ...


Miners turning in raw resources improve the # of items available, certain mined materials effect classes and variety of items available.. as with the SRV depending on what you bring in depends on what can be made.

Add Crafting Elite class maybe or Just crafting? Either by mining things themselves or buying resources brought in by miners (players n npcs) the items and chassis can be crafted and sold

Traders trading with the outposts that miners are supplying and or crafters are working at can spread those items into systems that usually have a smaller availability of ships and modules.

Combat pilots get a wider variety available instead of just going to certain systems to find things. And possibly new weapons and modules not currently ingame.

RES wars and new CZ's for factions control of resources.

NPC can carry these items as well and carry a much larger and better selection of cargo for those who want to pirate and players who wish and choose to play in a PVP environment can be subject to it as well.

More robust black market and penalties for smuggling ( never understood how a landing pad violation can cause lethal force but smuggling is just a fine.

Give the game a more breathing economy not purely npc or player run. But more for those who PVE and PVP to enjoy.

Agreed. However, I am not really looking at it from the PVP vs PVE standpoint, rather a "better content for all" type thing.
 
For this:
I saw potential for what could (and is already, sometimes) be an amazing universe with literally unlimited potential. Nothing wrong with realizing their vision, im just hoping they expand it.
I was going to give you +rep, well said, BUT this:
Very much so. However, when backing the title, I, for one... didnt back just because I wanted to be a fanboi and herald the coming of the dev's vision.
makes me reach for the nonexistent -10 rep button.
 
No PVP player wants to impose its gameplay to a PVE player.

Really, you should read this thread - plenty of "open is PVP" players brag about their ability to force PVP on other players.


But still we lack clan features, free money and goods between players, money transfers between players, Auctions, Housing (Capturing and owning stations and capital ships), so anything that might make a sandbox dynamically, if story and content is missing.

Many people are glad that these features, especially "owning space," have been rejected by the developers; they open a door to really, really bad game mechanics. If you want these features, play EvE - it has them all.

As far as "shallow content"... you're playing a game that is being built. Some people have no patience with a slow, steady buildup of anything and need to get something right now. If you don't like the game, just quit or play something else; it's your choice.

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you again said PVPers don't want to force themselves onto PVERs, yet your entire argument is arguing for that exact thing.

Pretty much this, yeah.
 
"Seen how well that played out in EVE.... they can keep it."

Worked pretty well. They've been online for a decade and have a gazillion subscriptions paying monthly. Not to say it doesn't have it's flaws, but implying it didn't work is, well...incorrect.

It works — as a niche title. And, for those that do enjoy its niche, EVE is a truly great game. EVE is as large and successful in its niche as WoW is in the MMO genre as a whole.




The economy and market of EVE is nothing short of a genius idea.
The best in the genre, for those that do enjoy a truly player-driven economy. Which isn't all players. Personally, I went from wanting a full player economy to preferring player influence be kept in check — though what drove me to that wasn't EVE per see, but seeing the miserable failures some other MMOs faced when they tried to add EVE-like economy.

IMHO a game can only have a so prevalent player economy working that well if, like EVE, the game itself is built around the economy, and not the other way around. Trying to add an EVE-like economy to a game that has already released, or even to a game that is already past its conceptual stages, would be risky and almost certainly have an inferior result. Which is why I nowadays prefer the economy to have, at most, little player interference; while I would love to see an economy as robust as EVE's, I'm not really interested in playing a game designed around the economic aspects EVE furthers.
 
Agreed. However, I am not really looking at it from the PVP vs PVE standpoint, rather a "better content for all" type thing.

What I posted was a "Better content for all", I know it may be hard to believe but I support PVP and want things in the game that PVPers would enjoy. That is why I always laugh at the accusations that I want to remove PVP from the game.. I don't my issue is choice and lack of it for those who do not want to participate in it.
 
For this: I was going to give you +rep, well said, BUT this:makes me reach for the nonexistent -10 rep button.

Oh, I am aware how that comes across. But seriously, you cannot read these forums and say that kind of player does not exist. Im not saying that anyone who thinks FD is a great developer is a fanboi, I do as well.

But -- It shouldnt mean that anything a dev may or may not have said, once, 3 years ago should be taken as a way to defend or oppose a design. The moment ED launched it ceased to be "their" came, and became, collectively, OUR game. They made it for all of us. So yeah, it just irks me when you can pick four random pages out of the entire forums and have a 95% chance of finding one of those guys. Like the people who get that stupid little Apple tattoo. They can blindly support ALL decisions made by the developers BECAUSE they are the developers. Thats just not me, and if something stinks, I have no problem in pointing it out.

https://www.youtube.com/watch?v=9BnLbv6QYcA

See above link for true definition of "fanboi".

"Ill buy almost anything as long as its shiny and made by Apple." Funny vid. No offense to mac users, its just funny. So deal.
 
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IMHO a game can only have a so prevalent player economy working that well if, like EVE, the game itself is built around the economy, and not the other way around. Trying to add an EVE-like economy to a game that has already released, or even to a game that is already past its conceptual stages, would be risky and almost certainly have an inferior result.

Very true sir. It would likely be extremely hard to implement at the current stage of the game. +1
 
Oh, I am aware how that comes across. But seriously, you cannot read these forums and say that kind of player does not exist. Im not saying that anyone who thinks FD is a great developer is a fanboi, I do as well.
Fair enough, apologies for assuming the worst.

I blame the internet. :eek:
 
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