Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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You fly in Open as your preference. That is your choice of play style. That's what you get that as an extra reward. What makes you think you deserve more? With every player in Solo, it can't be too hard on you in open.

Hm, let's say I am willing to contribute 50 millions to raise system preparations for my faction. I take my T9 to the system in OPEN... Now I'm a free4all high value target for any opposing commander, even a suicide run near the target station could be regarded as efficient for the enemy... if I make it, my faction's preparation rises by 500 points per run. If I do the exact same thing in SOLO, it's a milk run for every commander with a little bit of experience... and I get: 500 points per run, tadaaa.

This time I really, sincerely, honestly think I deserve more for playing in OPEN. Full risk, full reward, little risk, little reward... the mechanics right now make me feel a bit stupid for risking my bony yet beautiful butt in OPEN while people opposing me can do it with the same efficiency and zero risk. This is clearly no motivation for playing in OPEN, right?

Haggis McMoose,
Torpedo target
 
It's all in your imagination. Open has so many holes and dodges that there is no arguable claim to greater difficulty. I fly in all 3 modes and see no opposition. The whole Open is more risky than the other modes insistence is false. I have searched for it, and it's just not there.
 
It's all in your imagination. Open has so many holes and dodges that there is no arguable claim to greater difficulty. I fly in all 3 modes and see no opposition. The whole Open is more risky than the other modes insistence is false. I have searched for it, and it's just not there.

Really? I had to escape more than once with a broken canopy or a single digit hull integrity from trigger happy commanders... of course, your experience might be different, but if you jump into hotspot systems in OPEN, chances are things get ...hot?
The most obvious example: Trading rares in a type-6 or similar "combat capable" vessel in the old worlds in OPEN has been an "interesting" experience for quite some time. I can't see how this translates into anything remotely comparable to SOLO in terms of risk...

Haggis McMoose,
SOLOly shocked
 
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Well, when I'm looking for a fight, that's what I do. When I'm running in a CG, or doing PP chores..... nothing. That's pretty much what I'm saying. In order for Open to pose any risk you have to fly down 'crack alley' with your wallet out. The games goals don't require you to do that. You build the idea up, for some reason, that Open is so risky..... The facts, as I find them, just does not prove it out.
 
Hm, we seem to have different impressions here... but let's just wait for PP to gain a bit of tension during the next cycles... maybe the whole thing will become more apparent (one way or the other) when space to expand becomes scarce and faction competition for a single system gets more common.

Anyway, been nice discussing with you :)

Haggis McMoose,
patient powerplayer
 
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It's all in your imagination. Open has so many holes and dodges that there is no arguable claim to greater difficulty. I fly in all 3 modes and see no opposition. The whole Open is more risky than the other modes insistence is false. I have searched for it, and it's just not there.

This may be due to where you play (or what time) than the actual reality of what happens. I have faced both NPC's and CMDR's and the difference is still massive. I get pulled out by a wing of NPC's I think "cool bounties" if I see a CMDR do the same think I think "oh "...
 
This may be due to where you play (or what time) than the actual reality of what happens. I have faced both NPC's and CMDR's and the difference is still massive. I get pulled out by a wing of NPC's I think "cool bounties" if I see a CMDR do the same think I think "oh "...

That is my whole point. Open 'can', when the planets align, pose more risk, but the truth is; it is all a crap shoot. So don't get all worked up over the Modes. Just do your thing. Enjoy your thing. And, let others do the same.
 
Although true, there is a sense of ownership for those that have influenced systems and brought factions into power and held them there. This sense of ownership does play into the game.

That of sense of ownership is false and is causing many of the issues felt. If that sense of ownership can be properly managed and put in context then a lot of the outrage towards Solo would be mitigated.
 
This time I really, sincerely, honestly think I deserve more for playing in OPEN. Full risk, full reward, little risk, little reward... the mechanics right now make me feel a bit stupid for risking my bony yet beautiful butt in OPEN while people opposing me can do it with the same efficiency and zero risk. This is clearly no motivation for playing in OPEN, right?

If you have no motivation for playing in Open, then don't play in Open. Tadaaa!
 
I have no interest whatsoever in fighting you or in spending any time at all in the company of people who think like you, who want the same things you want. I don't care that you think I have it too easy playing in a PvE private group. I don't consider you an enemy; I don't know or care what faction you fight for or what territory you call 'home'. You and I are entirely incompatible. We may be playing the same space game, but you didn't pay for mine and you don't get a say in what I do or how I play it. I am under no compunction to care about you at all. I can play exactly as I like with people who share my playstyle, and so can you; you just can't do it with anyone who chooses otherwise.

And I give thanks to Cthulhu that, in this one game at least, the devs aren't caving to the howling of PvPers who want to make it alllllll about the PvP.


All about PVP? No... Not really... It would be just another Part of a huge homogen Galaxy. If you dont like to fight, np.
Just relax and Trade. I started in Open and STAY there, Until the whole gameservers has been shut down.
i spent so much Time Trading and saving my Money for THE next Bigger Ship, Like you. I searched for traderoutes like you, and YES There were pirates robbed me out, and bullies who Killed me, BUT IT MADE ME STRONGER.
NOW I KICK BULLIES ASSEN ( and yes federal-Asses too 😋 )

dont hide in open... Become Part of THE game 😐
 
Good evening,

I see your point and totally agree. While participating in PP is (at least for me and for the time present) quite a bit of fun, there is no benefit for playing it in open (I do it nevertheless, but that's a matter of principle). I could point at core system elements like instancing or rulesets like interdiction mechanics...

...but I really think the elephant in the room is and sadly will remain the unhindered interaction between OPEN and SOLO/PRIVATE GROUP. If we boil down the present mechanics, PowerPlay in OPEN puts you at a greater risk without rewarding you for it in any way...

Want to put 50 million bucks worth of preparation (5000 points) into a disputed system? Go SOLO, take your T9, do 10 trips with zero risk, done... try it in OPEN, toss a coin if you'll get blown to pieces!

Haggis McMoose,
Punched by PowerPlay

And so this thread turned into a open vs solo discussion wile that isn't the case at all.

I play open, for the unpredictebillity and the risk.
Now i don't want a reward for doeing so, but i don't want to be punnished for it either.
If in a surtan situation we get merrits for killing a opposing faction npc, we should get the same ammount of merrits for killing a player who does the same action as sed npc.

Why the same action? Becouse you don' t get merrits for simply gunning down anny opposing faction npc's either.
 
Mr Ryan your quite correct.

The overall takeaway message with PP and the community goals in general is there is no benefit taking on the risk or making harder work for yourself in open mode. It's a real contradiction having these community orientated features but then finding that it's actually better to be in solo mode.

Shame that. :(
 
Hmmm, feel like I walked into the middle of a prime minister's questions shouting match and casually asked, 'So, what the concensus on raising the miniumum wage?' :)

BTW my personal opinion is settling on players being able to undermine in private, but such being available to be countered by further fortification
 
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All about PVP? No... Not really... It would be just another Part of a huge homogen Galaxy. If you dont like to fight, np.
Just relax and Trade. I started in Open and STAY there, Until the whole gameservers has been shut down.
i spent so much Time Trading and saving my Money for THE next Bigger Ship, Like you. I searched for traderoutes like you, and YES There were pirates robbed me out, and bullies who Killed me, BUT IT MADE ME STRONGER.
NOW I KICK BULLIES ASSEN ( and yes federal-Asses too  )

dont hide in open... Become Part of THE game 


I always love it when someone says, "I did this you can do it to" sorry not true, we are not clones of each other. Each of us is different, play the game differently, had different experiences. No star is exactly the same nor are any of us. yYes we are all part of the same galaxy, but your part is in open and others are in Solo. Lets everyone just play and enjoy the way they play.

I am MOUSE, and I play in Mobius.
 
Question to the gamemodes (Open/Group/Solo)

So I am now actively browsing the forums to get a better overview on the game before posting .

I have a question regarding the gamemodes. With community goals and PP now influencing the actual gameplay of ED, I wanted to ask wheather it is possible to do stuff in solo (for example killing wanted units for community goals or enemies for a faction in PP) but affects the open mode as well?

I doubt this is the case since it would be totally senseless and dumb but who knows o:

Though, I can't explain how Hudson can lose a system when his units are clearly dominating a military strike. I was camping in a system to look for the origin of the loss (opposition was slightly ahead of Hudson's faction). But I didn't find anything that could seriously stand a chance against these 20+ players of Hudson's military. Still the opposition was or is ahead of Hudson now for days.

Can someone explain me how this is possible and what can be done to help a faction in another way? In addition, do NPCs influence PP as well?

General question: Are solo/group/open modes devided up or combined?


Greetings.
 
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