Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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not bad is something that will have pvp ppl occupied ;)

You never know, in PP you get nothing for killing a player, now, a "PVP arena" to attract the pew pew crowd away from open mode and in to an arena, away from the rest of us.

Maybe FD are trying to make open a place where PVP will be "rare & meaningful", maybe they are on the right track, who knows.
 
This is my most-encountered problem with Open. Players/Pirates brush this away in every single argument they make for piracy, but it is for the majority of players. "Pirates" who are really PKers would seem to be the natural enemies of the "real" Pirates in the game. They are giving many people reason to not play Open, thereby cutting down on your "action."

Another example: There are huge swaths of "pirates" camping out in the Leesti-Lave cluster and shooting anything that comes into the system, regardless of Power affiliation. This cluster is one of a few well-known rares trading circuits and is one that many, many new players used to get themselves out of a Sidewinder, into a Hauler & thereby earn credits for some of the combat ships.

The same problem is evidenced in the "blockading" (shooting every ship that enters the cluster (ex:Eravate) of systems where many noobs spawn for the first time. There's no "PP reason" for this; indeed, it's been going on long before PP/1.3 was released. There's no piracy to this; it is strictly PKing. There's no defense for that except to slip into Solo.

To argue otherwise is to be either completely naive about the metagame or dissembling. You know exactly what I mean. Please address this image problem you have if you really want a dialogue. Otherwise, it's just more rationalization.
I think that's everyone's problem with open. There's not much you can really do to stop this other than learn some tips and tricks to escaping, and fly decent ships. Any popular system is going to attract a lot of killers and pirates.
 
You keep calling him an instigator...

https://www.youtube.com/watch?v=G2y8Sx4B2Sk

If you're going to be really technical about the definition of the word, Instigator, the word is usually used in a negative light. At least try to be witty and contribute to this thread. Words words words, blah blah blah. Come on man.

In any case, Power Play should reward players for their unique and diverse playstyles, it should also reward players for shooting down threats within allied territory and shooting down opposing Players. It should also scale depending on ship and status. (I.e. Elite, dangerous, deadly, etc.)
 
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It isn't anything bad, instigator, I am pretty content with this. ;) Of course, we could all have our time occupied with a dictionary here and there. Learning is Knowledge, Knowledge is Power, Power is Play.

And, strange as it might sound for some, I quite like this idea. It's not done in the way I would prefer — I tend to like better PvP that is just for fun and bragging rights, without rewards or progression — but seems close enough for me to enjoy it. Well, as long as the matchmaking is able to provide balanced fights at least.

Not sure if I will spend much time in it, I already have a set of PvP games I rotate (and picked a couple more in the current Steam sale), but it's certainly on my radar.
 
Hope you sleep well Mr Haggis McMoose,

If participating in OPEN was the only way to do PP though there would still those that were invisible and that they would never see.. so while they are 'barricading" in open there are others that matchmaker did not set them up with that are still going into the system and doing what they will. They never see them but both are in open, they may or may not meet other people in open but also could meet no one we keep stressing this.

IF.. big word there.. if they didn't come back.. do you have proof they didn't go elsewhere, or to bed, are you certain they flipped to solo? and again.. even if they did ^this^

The "example" I gave of switching your battle to a real life one used the current game mechanic as best as I could describe them. As in real battle there are more elements then just the battle you see. Plus I was trying to have fun with it.

As to the switching again do you have proof they are doing it or is it an assumption. I'm not saying it couldn't happen, but I have a feeling it is suspected to happen a lot more than it actually does. ANd even if it does for open there is still all the open players that can't be seen that are effectively solo

For some reason people who play open have this prevailing thought that Solo is some easy cake land where NPC Anaconda's shoot rainbows from their thrusters or something. Some that jumped into Solo and had no issue dispatching NPC's seem to think it is the same for everyone else. I do apologize as you caught my frustration.


Mouse

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It worked for Cheney :D


laughed so hard at this ^,^
 
If you're going to be really technical about the definition of the word, Instigator, the word is usually used in a negative light. At least try to be witty and contribute to this thread. Words words words, blah blah blah. Come on man.

In any case, Power Play should reward players for their unique and diverse playstyles, it should also reward players for shooting down threats within allied territory and shooting down opposing Players. It should also scale depending on ship and status. (I.e. Elite, dangerous, deadly, etc.)


Wow someone's got a diaper rash or something.. it's called humor, try it sometimes, and apparently I was so witty you didn't get it. If you think I haven't contributed to the thread then please actually read the thread. Hey I know it may be a radical idea but it helps in understanding what is going on.

As for Powerplay.. right now it is Equal between all modes, if Frontier wants to change that it will be up to them.

And you may be surprised to know I do think it should scale, but of course there will be other who will start up the cry again that "Solo is too easy" when it isn't .
 
@Mouse
Let's postpone the sleeping for a little longer, I think my body can handle it :)

Yeah, that is really a big IF... I have to admit, maybe I am myself an indication for your point of view there... after all, I DID NOT switch into SOLO but admitted defeat and retreated. So, not much ammunition for my stance there, right? It's just so frustrating when I perfectly know I CAN switch, circumvent their whole deployment willingly (and this "willingly" is a real difference from the uncertainties of matchmaking) and gather good points without even giving them a chance...

Ah, as long as they have the motivation to go on with their great gameplay I guess there's not all that much to complain about... still I feel they deserve a bit better!

Nice discussing with you, even if the subject at hand feels as old as sin :)

Haggis McMoose,
sleepy spacefarer
 
Wow someone's got a diaper rash or something.. it's called humor, try it sometimes, and apparently I was so witty you didn't get it. If you think I haven't contributed to the thread then please actually read the thread. Hey I know it may be a radical idea but it helps in understanding what is going on.

As for Powerplay.. right now it is Equal between all modes, if Frontier wants to change that it will be up to them.

And you may be surprised to know I do think it should scale, but of course there will be other who will start up the cry again that "Solo is too easy" when it isn't .

Whoa now, someone's gonna need a nap after that post! If your humor is like that, well, it's dry like a saltine cracker~~

I know you've been contributing, and I enjoy your posting. Don't stop. (I really mean it) Sometimes our wit has to be so witty it is perceived as not being witty to the un-witty trying to be witty within the wit.

Power Play is not equal on between all three modes, like Community Goals, it has as the problem of convenience and lack of diversity. Why have the risk of other players attempting to take you down actively, when you can run off into Solo/Private and ignore those players? Also, the mode is unbelievably competitive that it almost warrants it to be exclusive to Open Play. Scaling the merit gains is one of many things, that need to be implemented into the mode.
 
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Power Play is not equal on between all three modes, like Community Goals, it has as the problem of convenience and lack of diversity. Why have the risk of other players attempting to take you down actively, when you can run off into Solo/Private and ignore those players? Also, the mode is unbelievably competitive that it almost warrants it to be exclusive to Open Play. Scaling the merit gains is one of many things, that need to be implemented into the mode.

Its equal but u fail to understand that fact like u fail to discuss like a civil man and useing insults ...
 
@Mouse
Let's postpone the sleeping for a little longer, I think my body can handle it :)

Yeah, that is really a big IF... I have to admit, maybe I am myself an indication for your point of view there... after all, I DID NOT switch into SOLO but admitted defeat and retreated. So, not much ammunition for my stance there, right? It's just so frustrating when I perfectly know I CAN switch, circumvent their whole deployment willingly (and this "willingly" is a real difference from the uncertainties of matchmaking) and gather good points without even giving them a chance...

Ah, as long as they have the motivation to go on with their great gameplay I guess there's not all that much to complain about... still I feel they deserve a bit better!

Nice discussing with you, even if the subject at hand feels as old as sin :)

Haggis McMoose,
sleepy spacefarer

I always like discussing, but I have to apologize, When I was in Great Britain I could not try the haggis.

There are many things that we all can do but we don't, for many different reasons, and as you said you didn't so it is kinda unfair to automatically assume they did.

But you also have to look at it from the point that even if someone did go into solo, there are other solo's that are countering their actions. Like in Open, in Solo people are doing both sides.

Having fun is the point!
 
An AI, try as it might, is not the same as a person. At least, for now, until we get really smart AIs. They are not as flexible or as creative as many players.

I am more concerned about a Player, than I am of the AIs in this game, sorry SJA!
 
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Whoa now, someone's gonna need a nap after that post! If your humor is like that, well, it's dry like a saltine cracker~~

I know you've been contributing, and I enjoy your posting. Don't stop. (I really mean it) Sometimes our wit has to be so witty it is perceived as not being witty to the un-witty trying to be witty within the wit.

Power Play is not equal on between all three modes, like Community Goals, it has as the problem of convenience and lack of diversity. Why have the risk of other players attempting to take you down actively, when you can run off into Solo/Private and ignore those players? Also, the mode is unbelievably competitive that it almost warrants it to be exclusive to Open Play. Scaling the merit gains is one of many things, that need to be implemented into the mode.


I sleep when I need to ^,^ and dry humor is good.

I love everyone to contribute, especially if we disagree. I wasn't planing on stopping and hope you don't either. witty is always good and fun.


Scaling I can go with, but solo/private are countered by other solo/private players, and as Haggis McMoose and I have been discussing, just because People beating in open can go to solo doesn't mean they do, and if they do there is a good chance they are countered by others. Plus just because you and someone else is in open still doesn't mean you can see them to stop them.

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An AI, try as it might, is not the same as a person. At least, for now, until we get really smart AIs. They are not as flexible or as creative as many players.

I am more concerned about a Player, than I am of the AIs in this game, sorry SJA!


yet for others like myself AI's are dangerous as they are. Everyone is different.
 
I think that's everyone's problem with open. There's not much you can really do to stop this other than learn some tips and tricks to escaping, and fly decent ships. Any popular system is going to attract a lot of killers and pirates.

I guess either you are being totally opaque or did not really understand my post. "Everyone's problem with open" is exactly why FD offers us 2 other modes to play.

"fly decent ships" - and how is a new player going to be able to get those ships when every time he tries to leave a station he is swarmed by PKers? And PKers are sitting on one of the first sectors that new players learn about rares trading and can start getting together enough credits for those decent ships?

If you're so concerned about everyone going solo because they don't want to deal with this kind of thing, do something about it. Protect the "good name of Piracy" or whatever. It's not a problem for solo players. It IS an image problem for open "piracy" advocates. No one is going to take the time to listen or engage a "purely profiteering" pirate when most of their initial contacts have been with the self-identified as "pirates" PK bunch.

This is what I meant in my previous post about side-stepping relevant issues or arguments.
 
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I guess either you are being totally opaque or did not really understand my post. "Everyone's problem with open" is exactly why FD offers us 2 other modes to enable us to avoid the crap.

"fly decent ships" - and how is a new player going to be able to get those ships when everytime he tries to leave a station he is swarmed by PKers? And PKers are sitting on one of the first sectors that new players learn about rares and can start getting together enough credits for those decent ships?

If you're so concerned about everyone going solo because they don't want to deal with this kind of thing, do something about it. Protect the "good name of Piracy" or whatever. It's not a problem for solo players. It IS an image problem for open "piracy" advocates. No one is going to take the time to listen or engage a "purely profiteering" pirate when most of their initial contacts have been with the self-identified as "pirates" PK bunch.

This is what I meant in my previous post about side-stepping relevant issues or arguments.
First let me say, you are grossly overestimating the amount of pkers in open. Even in the newby sector its not as bad as you're making it out to be. There's not a line of players waiting to kill anyone who enters a system. Some do it sure, but it's hardly the epidemic you are making it out to be.

Ah yes, a pirate should become a bounty hunter, in order to keep being a pirate, that makes sense. Why are pirates always the ones compared to the killers? why is it always our duty to protect traders from the killers? Hell, it's the bounty hunters job, should he not be the first person called? Traders make the most money, and it's their brethren being killed, could they not help out?

And I did not sidestep your argument, I did not know what you were getting at. All I said was that everyone has the same problem in open, and there's not much you can do about it.
 
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If you're going to be really technical about the definition of the word, Instigator, the word is usually used in a negative light. At least try to be witty and contribute to this thread. Words words words, blah blah blah. Come on man.

In any case, Power Play should reward players for their unique and diverse playstyles, it should also reward players for shooting down threats within allied territory and shooting down opposing Players. It should also scale depending on ship and status. (I.e. Elite, dangerous, deadly, etc.)

Ya know your pretty interesting. I don't for one second think you have a lack of understanding of what everybody wants here. You're just trying to shove what you want, right down other players throats. In fact FD is always going to make their game better and better, but I honestly think they will do there very best to make it better for everyone, not just you, or players like you.

You apparently never read my posts, as I think FD has a pretty astonishing business model, nearly 600K players and growing. I have an honest question. How many of them are 100% supporters of the changes you want made in the game? I think you and people like you comprise a pretty damn small percentage of the 600K. The X-Box update will probably add another 2 or 300K.

Do you actually think it would make sense for ED to make some of these changes, and basically tell there largest part of the player base to go jump off a cliff? Are you really the know all, be all of game design? I think not, you are pretty bright though, I'll give you that. I really do think your missing the big picture here. I don't think your missing your version of the big picture, but there are other versions, my version perhaps, I think you completely understand other peoples versions, you just choose to disregard it.

So with that said, you provide a pretty interesting read, I actually like your posts, full of spirit, and lively. +1 for you for being tenacious. However as interesting as I find your posts, I always consider the source, and take it with a grain of salt. I can almost guarantee you FD does the same.;)

Please post onward and upward, I need the amusement.

But I personally think it takes a much bigger person to acknowledge that there are other players here too, and many many that do not see it your way, and most importantly, "Take that into account". Yea I know ya love to argue, but you might try playing the game from time to time.
 
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First let me say, you are grossly overestimating the amount of pkers in open. Even in the newby sector its not as bad as you're making it out to be. There's not a line of players waiting to kill anyone who enters a system. Some do it sure, but it's hardly the epidemic you are making it out to be.

Ah yes, a pirate should become a bounty hunter, in order to keep being a pirate, that makes sense. Why are pirates always the ones compared to the killers? why is it always our duty to protect traders from the killers? Hell, it's the bounty hunters job, should he not be the first person called? Traders make the most money, and it's their brethren being killed, could they not help out?

And I did not sidestep your argument, I did not know what you were getting at. All I said was that everyone has the same problem in open, and there's not much you can do about it.

AS FOR YOU! You sidestep everyone, and you full well know it!

Good to see ya mate, hope your doing well.
 
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