Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Who cares about bravery? You do, I see. But I don't.
People play the game for different reasons. How is their enjoyment hurting your enjoyment?
 
Silly

Everyone knows from day one Solo - Open should be seprate universes that have no effect on each other.

Play one or both - just don't let one benefit the other.
 
Around and around

... even occupied space is big enough for a player to find his own spot to play in and not be bothered by others when debating solo vs oen, there really doesnt need to be a solo mode just take a few jumps off the beaten path and you wont see anyone.
<snip>

Why dont you simply offer a "social Bonus" or "hazzard bonus" or something like that to open play, the problem is that open play simply poses all risk and no additional reward.


spullara

Have separate saves & universes for open and solo/group and finish this discussion once and for all. I'm sure this comment is against whatever rules there are but i am tired of these ridiculous "solutions". I'd say that Solo/Group is even more damaging for those that mostly play in Open.




Two representative quotes from this entire thread, repeated over and over like a mantra through 600+ pages.


If "occupied space is big enough etc" then tell me why all the camping in central hubs like (Leesti) (Lave)(etc)? Because those are critical systems on a long-established rares trading run. Most new players get themselves into something other than a Sidewinder through these routes. Why don't pi-rats establish themselves at remote stations near the edge of occupied space?

If you're talking "realism," it is stupid to think that such hub systems of the Sol and Antares sectors would have weak enough police (and a navy) to let you just cruise in and start blasting. Even Freelancer had better mechanisms to deal with that. The fact is that those are both desireable systems for trade and historical systems in the game, and are one of the new player's goals of things-to-see.

There's only 1 reason for camping those systems and that's to blow away noobs or screw traders. Convince me otherwise.


Almost every third page in this forum this other "line of reasoning" ["open is harder!"] pops up. I thought guys like you wanted the danger; the thrills, the kills, the deaths, all of that. But over and over, open-only players complain that open is harder. That's what you said you wanted. That's exactly the "danger" you say you crave. So there's your game reward; action.

But somehow this line of "reasons" to ditch solo are repeated ad nauseum. For some reason, "open-only" zealots cannot get their head around these simple things. They crave "action and danger" and then complain that open is... "dangerous!"

Yeah.
 
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Another thing I notice far too often in this thread is "open-only" supporters do, in fact, "slip into solo play" to do X. If you searched for that string in this thread you'd find a whole lotta posts with that in them.

AFAIK, most solo players stay in solo. They aren't the ones slipping back and forth to "benefit" from the "mechanics" of the game. They don't wish to run into other human players. They are just fine with playing solo.

It is only in the "kill solo cuz they r cheetings us!" posts that this flipping-back-and-forth seems to occur. It's quite hypocritical.
 
Why a tax, for what reason ? NPCs can be quite pesty too.
You only want ppl in open so that you can grief em. Open is not more dangerous as solo. There are only more chances to meet stupid ppl in open that want ruin my game experence, for there entertainment.
 
its a tad more dangerous in open, theres the same reward for less risk in solo and its bad for piracy and imersion etc, risk works out expencive in the long run so why not outright tax a player for grinding this shouldnt effect the economy and reduces the amout of fully kitted out anacondas populating open mode
Guessing you don't play solo. This reminds me of hotel taxes that get voted in easily by local voters who don't stay in those hotels, but obviously don't consider voters in other areas are doing the same thing which eventually will cost them money when they travel.
 
Decided to quote it all afterall, just for fun



Is indeed more offensive than saying people lack reading comprehension, I didn't say anyone was stupid you can infer that all you like.

For example If i say, "That cat is black", and you reply, "Derath said that cat is a white elephant with pink ribbons", you lack reading comprehension. You and others frequently put words in my mouth about things I wasn't even talking about, then shouted at me as a group repeatedly about the things i didn't say, you lack reading comprehension is my way of saying you didn't read what I actually wrote, or you read it and didn't understand (that's the comprehension part).

I did indeed say a group of posters earlier were physically incapable of understanding my argument, because they were, I never said they had to agree with me, agreement doesn't = understanding, eventually the forum mod who was posting gave a reply that showed he did indeed understand, but disagreed, so I dropped it.

Mobius is indeed the exact sort of thing that can easily be used as a representative argument for open only, it allows the curating of members based on a fixed principle, that principle has to have some method of control which is why mobius works, whereas say an Ironman group would not.

Finally I don't view comments made towards open only to be directed at me, I view comments quoting me as being directed at me, the rest it depends if i've got anything to add to the discussion or not.


You have insulted through veiled comments more than once and every time been called on it and your response is "Quit putting words in my mouth". No one is putting the words in your mouth but you. It is their "Reading Comprehension" that allows them to call you out for insults you apparently felt people were too stupid to catch. Apparently you keep thinking some of us have elementary school educations and not Bachelor Degrees and can't see what your trying to slide in. You want people to quit saying your insulting others, then don't do it. It is rather simple. Yes I called them whiny, when the argument is pretty much a temper tantrum because they can't force people to play their way.. I called it out. Was I to harsh, possibly, but at no point did I attack them personally or try to insult them.. unlike you.

Now as too your Mobius comment.

Secondly I notice you have a Mobius banner, which is basically an admission that you don't play by the same rules that everyone else does, you made/joined a group so you could make your own. Is it so hard to understand that while you want to exclude pvp'ers, the pvp'ers might also want to exclude? Yes I realise you could make a pvp group btw however it would be a major pain in the bum to operate without a core ruleset supporting it.

I would love to know what "rules" that those in Mobius don't play by that everyone else does, are those in Mobius now some clan of cheaters?. Are there rules in Solo that Mobius somehow have negated? If anything they follow more rules than others. And PVPers already exclude PVEers in open. Otherwise they would complain about seeing other CMDR's in open and not being able to shoot them.

And if you want something, Flipping WORK FOR IT. Make a rule set, strive for it. If it is too much work for you and not worth the effort then how can you or anyone else feel that it is justifiable for FD to do all the work for you plus more and make a Open only server with all the hassle and cost it would be?
 
Worst idea I've ever heard. Make the trade dividends from the station equal to trader profit so that escorting traders around is actually worth it for players in fighting ships, and suddenly it might seem more reasonable.
 
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Worst idea I've ever heard. Make the trade dividends from the station equal to trader profit so that escorting traders around is actually worth it for players in fighting ships, and suddenly it might seem more reasonable.

I agree with this. Or at least let the trader set a percentage of there profit to go to the escort
 
I only ever play in Open.

I doubt very much, however, if I would join an "Only Open, Like Everr" game mode unless it was that Iron Man concept.
So why would I not join an "Only Open" mode, given that I only ever play in open?

+1 rep for being cool enough to make this post. If I could be assured of meeting mostly players like you in Open, I might go for it. Sad that your eminently-sane post "from the other side" will probably be lost in all the bombast on this thread.
 
Worst idea I've ever heard. Make the trade dividends from the station equal to trader profit so that escorting traders around is actually worth it for players in fighting ships, and suddenly it might seem more reasonable.

Hang on - are you suggesting that you, as a hired gun in a combat ship protecting a fat, juicy trader ship want the exact same amount of profit by simply making sure fat trader doesn't get shot up?

That is completely senseless - you don't have the operating costs of the trader, you don't have the cargo outlay of the trader, and you don't have the vulnerabilities of the trader. If things go horribly wrong and trader gets blown up - (and you have failed in your protection duty) you have a far higher chance of making it out alive in your combat ship.

If you want income parity with the trader, then either get really good at shooting ships with high bounties, or become a trader, or start pirating traders you wing up with :D

It's a bit like those McDonalds peeps demanding double their earnings whilst providing no extra skills or value to their employer. It's the same as it's always been - if you want more money, find a way to earn it, or at least rob it in style :D
 
Hang on - are you suggesting that you, as a hired gun in a combat ship protecting a fat, juicy trader ship want the exact same amount of profit by simply making sure fat trader doesn't get shot up?

That is completely senseless - you don't have the operating costs of the trader, you don't have the cargo outlay of the trader, and you don't have the vulnerabilities of the trader. If things go horribly wrong and trader gets blown up - (and you have failed in your protection duty) you have a far higher chance of making it out alive in your combat ship.

If you want income parity with the trader, then either get really good at shooting ships with high bounties, or become a trader, or start pirating traders you wing up with :D

It's a bit like those McDonalds peeps demanding double their earnings whilst providing no extra skills or value to their employer. It's the same as it's always been - if you want more money, find a way to earn it, or at least rob it in style :D



Allow me to explain. I AM a trader, and I trade in an Anaconda. An unarmed anaconda, to maximize my jump range.


Here's the problem. What is realistic in a video game does not necessarily equal what is attractive and creates a sufficient incentive for traders to play in open - Or fighters to escort those traders. If I make a profit of over a million in a run, know what my wingman gets? 50,000. The run takes ten minutes, and he knows he can easily make ten times that amount in the same amount of time in a high-intensity RES. My wingman leaves, and I have to switch to Solo play, because Elite is not designed in a way that lets traders do business with wing escorts unless it's out of the goodness of their hearts. I don't think that's realistic, and so I switch to Solo play because I have no intention of giving some puke in a python an easy shot in a ship he knows can't defend itself against him.

It's terrible game design, and that's why most traders use Solo. It'd be nothing short of stupid not to.
 
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I agree with this. Or at least let the trader set a percentage of there profit to go to the escort

There should be a slider from between 0-50% of the profits as well as some time based lockout that lets the escort know that there is no possibility of changing the slider to 0 right before the trade is finished. This would allow players themselves to negotiate the terms involved in the value of the escort.
 
Why would any trader in their right mind fly with an escort when they have to share their own hard-earned profits? If the game was designed better with less grinding, that wouldn't be a problem at all, but it just isn't. In the end, that constitutes a tax for operating in Open play. I'll just trade in Solo, thanks, and make my money without having to share it.
 
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