Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Hrm? Don't explorers explore because they find it fun?
From what I read, some do it purely to grind cash! It's a cash-cow, in some ways!

There is no right way to play ED - except for the way FD want you to play!
 
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From what I read, some do it purely to grind cash! It's a cash-cow, in some ways!

There is no right way to play ED - except for the way FD want you to play!

Exploring,

Cash Cow !?!?!?

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Hmm... I reckon the most common complaint about modes is the ability to switch between them at will.
I must admit, the original proposal's suggestion of only switching at stations seemed preferable to me.

Was "only switching at stations" in the original design? I joined at PB1, read a lot of DDF but I don't recall seeing it, but TBH my memory is not the best.

Personally I would have no problem only being able to switch in a station, if I am in open I am trading in my type6 right now & I made that choice knowing I could lose my ship & cargo.

I see one problem, Explorers, I go out into the dark in solo to avoid agro, when I get near Sag A I decide I want to go into open to see if I meet another soul, no station to switch.
 
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Exploring, Cash Cow !?!?!?
Some explore, some simply honk, scoop, and jump! From what I've read, anyway - I ain't an explorer by any means.
I crossed explorer off my list when it became apparent that one could reach gal-centre within a dozen hours or so!
 
Some explore, some simply honk, scoop, and jump! From what I've read, anyway - I ain't an explorer by any means.
I crossed explorer off my list when it became apparent that one could reach gal-centre within a dozen hours or so!

I tried both, the actually "explore" and the "jump, honk, jump, honk etc.."
Both bored me to tears.

And I've made 2 million doing it (very poor for the time / effort put in)
But I suppose if you've been out for months on end like Kaizo said it won't be too bad
 
And Frontier won't comment on it. As they know exactly how that will go.

If they add a true Open PvE mode, it will out shine the Mobius group within a week - which will cause a certain sub set of players to scream and shout even harder than they all ready are.
By leaving the community to create an open PvE mode via a member of the community (Mobius), it is not FDs "fault" that players choose not to PvP.

<snip>

You hit that nail square on.

If there was a PVE option in the menu, Open would likely lose more players than when CQC releases on the PC.

My lord, I can't wait until the "everyone should be in Open" gang start fighting with the "CQC" gang, I will reserve a front row seat for that discussion, if anyone spots that argument starting please PM me, I need to stock up on popcorn.

Question? is CQC not like switching to a sidey to give a mate your bounty, e.g. getting a kill with no risk? I hope they prevent credit farming as I believe they have stated you can transfer credits from CQC into the game.

/s I really hope people can't play in CQC easy mode until they get a Conda and come into Open to gank & troll people who "earned their ships the right way!" .... /s

Because... I would know that's how they earned their ship due to ?!.?!/. the colour? Oh no I will never know if CMDR x earned 32% of his Conda in Open or 96%, to me it doesn't matter, guess I am to busy having fun.
 
I can't find a link - which is odd, as I only re-read it the other day (I think).
At times, the damn forum search does my head in! <howls>

No worries, I am sure someone will remember on way or the other, and possibly link it.

Forum search ..... <whimpers>
 
You hit that nail square on.

If there was a PVE option in the menu, Open would likely lose more players than when CQC releases on the PC.

My lord, I can't wait until the "everyone should be in Open" gang start fighting with the "CQC" gang, I will reserve a front row seat for that discussion, if anyone spots that argument starting please PM me, I need to stock up on popcorn.

Question? is CQC not like switching to a sidey to give a mate your bounty, e.g. getting a kill with no risk? I hope they prevent credit farming as I believe they have stated you can transfer credits from CQC into the game.

/s I really hope people can't play in CQC easy mode until they get a Conda and come into Open to gank & troll people who "earned their ships the right way!" .... /s

Because... I would know that's how they earned their ship due to ?!.?!/. the colour? Oh no I will never know if CMDR x earned 32% of his Conda in Open or 96%, to me it doesn't matter, guess I am to busy having fun.

LOL

It would be so cool to see stats on peoples ships;

Anaconda: 30% Solo / 20% Group / 2% Open / 48% CQC

Imagine a wing of those hanging around Lave :D
 

Nonya

Banned
That is why we have Mobius 10000 strong and growing.
I'm getting tired of seeing this repeated over and over.
I've gone into the Mobius player list many, many times and find half of them are playing in <gasp> OPEN!
A quarter are in SOLO, the rest in Mobius or another PRIVATE GROUP.
I spent an entire day in Mobius going from Harma to Leesti and back several times taking different routes each time and only encountered a single player.
Mobius is just SOLO with a slight chance of PRIVATE GROUP.

The only solution is to have 2 separate background sims - one dedicated to SOLO & PRIVATE GROUP and another one dedicated to OPEN.
Period. End of list.
 
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I'm getting tired of seeing this repeated over and over.
I've gone into the Mobius player list many, many times and find half of them are playing in <gasp> OPEN!
A quarter are in SOLO, the rest in Mobius or another PRIVATE GROUP.
I spent an entire day in Mobius going from Harma to Leesti and back several times taking different routes each time and only encountered a single player.
Mobius is just SOLO with a slight chance of PRIVATE GROUP.

The only solution is to have 2 separate background sims - one dedicated to SOLO & PRIVATE GROUP and another one dedicated to OPEN.
Period. End of list.


Careful what you wish for. Those 5,000 Mobius players in Open might not choose to lock themselves into your Open only world...
 
I'm getting tired of seeing this repeated over and over.
I've gone into the Mobius player list many, many times and find half of them are playing in <gasp> OPEN!
A quarter are in SOLO, the rest in Mobius or another PRIVATE GROUP.
I spent an entire day in Mobius going from Harma to Leesti and back several times taking different routes each time and only encountered a single player.
Mobius is just SOLO with a slight chance of PRIVATE GROUP.

The only solution is to have 2 separate background sims - one dedicated to SOLO & PRIVATE GROUP and another one dedicated to OPEN.
Period. End of list.
Yea, but that's never going to happen.
 
I'm getting tired of seeing this repeated over and over.
I've gone into the Mobius player list many, many times and find half of them are playing in <gasp> OPEN!
A quarter are in SOLO, the rest in Mobius or another PRIVATE GROUP.
I spent an entire day in Mobius going from Harma to Leesti and back several times taking different routes each time and only encountered a single player.
Mobius is just SOLO with a slight chance of PRIVATE GROUP.

The only solution is to have 2 separate background sims - one dedicated to SOLO & PRIVATE GROUP and another one dedicated to OPEN.
Period. End of list.

I think you'll find the "end of list" is Frontiers final words on the matter;
(enjoy the read)

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*

Some Dev comments from the Kickstarter;

View attachment 44183

https://www.kickstarter.com/project...erous/comments?cursor=1681442#comment-1681441
https://www.kickstarter.com/project...erous/comments?cursor=1705398#comment-1705397
https://www.kickstarter.com/project...erous/comments?cursor=1705552#comment-1705551

From the forum archives;

https://forums.frontier.co.uk/showthread.php?t=6300

All Players Group– Players in this group will be matched with each other as much as possible to ensure as many human players can meet and play together
Private Group – Players in this group will only be matched with other players in the same private group
Solo Group – Players in this group won’t be matched with anyone else ever (effectively a private group with no one else invited)
(All by a Lead Designer)

Also DB on Multiplayer and Grouping and Single (01:00 - 02:01) Plus how the Galaxy will evolve over time.
https://www.youtube.com/watch?v=P5JY...kuz6s&index=18
"DB explicitly said that solo players would be able to do community goals, though back then they weren't called that. Dev Diary Video #2, at the 4:10 mark."

DB on "Griefing" and "Griefers"
(Listen out for the part where FD can move them in to a private group of just each other)
https://www.youtube.com/watch?v=Kb5hqjxmf4M

Rededit Topic on "unusual event for players to come against players" (With Twitch Video)
http://www.reddit.com/r/EliteDangero...ayers_to_come/

Direct Twitch Link; (Note DB use "Occasonial" and "unusual" regarding players interacting)
http://www.twitch.tv/egx/b/571962295?t=69m00s

Also, MMO does not mean "social" (It means lots of people connected)

Wikipedia;
A massively multiplayer online game (also called MMO and MMOG) is a multiplayer video game which is capable of supporting large numbers of players simultaneously. By necessity, they are played on the Internet. MMOs usually have at least one persistent world, however some games differ.

Oxford English Dictionary (Online);
An online video game which can be played by a very large number of people simultaneously .


Dev comments;

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Originally Posted by Michael Brookes

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Originally Posted by Numi
Will at any time solo and private group play be separated into a different universe/database from open play? It's kind of cheap that you can be safe from many things in solo, like player blockades and so on, and still affect the same universe.


No.

Michael
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Originally Posted by Michael Brookes

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Originally Posted by Robert Maynard
Thanks for that clarity Michael.

Are you in a position to confirm that group switching between the three game modes will remain as a feature of the game?


We're not planning on changing that.

Michael
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Originally Posted by Michael Brookes

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Originally Posted by mosh_er
Hi Micheal

I know you said that solo/group and open will always use the same universe, can you also say that there will be no specific perks in playing in one mode over another? i.e bigger profit from trading in open or bigger bounties?

None are planned at the moment.

Michael

David Braben AMA Thread said:
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Originally Posted by Alexander the Grape
In the newsletter, it was mentioned that an intersection between a trading power and a military power will result in piracy missions.

Will this make NPC piracy more profitable or will we continue to need to focus on players?

It can be more profitable, and it will apply to both players and NPCs.

David Braben AMA Thread said:
quote_icon.png
Originally Posted by Adept
For fun :)

That said, it could be worth thinking about reducing the impact that solo & group players have on the political simulation.


Unlike community goals, Powerplay is a swinging balance - ie solo players are also balancing solo players.

FuzzySpider said:
The mechanics of powerplay, particularly the interface between player and power being an almost direct copy of the community goal model, gives the entire experience an MMO-guild type feel to the gameplay.


Is this MMO-style a new direction for Elite: Dangerous? Or will you be still focussing on the single player immersive experience, even if that single player is playing in a universe filled with other players?


Thank's very much to you and the FDev team for all of your efforts. One or two subjective niggles of mine aside the game is the one I've been waiting for for years and I'm totally enamoured with it.


We are supporting multiplayer and the solo experience. Community Goals are carrying on too.

E3 2015 Interview (17th June 2015);

http://arstechnica.com/gaming/2015/...-e3-xbox-exclusives-and-qa-with-david-braben/


The overall thread topic (+ How XB1 fits);


On that last point, Producer Ben Dowie reiterated that Xbox One and PC players won’t be playing head-to-head—although they’ll be playing in the same simulated universe, they’ll never encounter each other in space, likely because Microsoft’s Xbox patch cycle adds complexity to Frontier’s game update procedure. This means that PC players and Xbox players will often wind up on different clients, which means no head-to-head play. To that end, anticipated PC-centric features will likely land on PC first.


And regarding the game design;


I pointed out that there’s frequent contention online about the “right” way to play, be it casual or hard-core, and Braben agreed. “But there shouldn’t be a ‘right’ way,” he said. “You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play. And people have come up with lots of suggestions, some of them very constructive and sensible, and we do listen, and people hopefully have seen that we’ve changed things and adjusted things, but not in a way—we hope!—to upset people. We’re doing it to make the game better!”


To highlight something from that above quote;


“You should do what makes you excited. I don’t want there to be a ‘right’ way, because then you’re not necessarily playing the way you want to play."


Here is a quote from Zac Antonaci for the "game is dying" pro-claimers.
Dated 10th July 2015;

They need to be.


Look at the current posts on the subreddit and the forum. Your core player base is simply stopping playing. You might be selling copies but if your core community is splitting or stopping playing then you have a problem.

Hey Fred,


I wanted to reply to this honestly if I may.


I'm not going to be talking about active player numbers explicitally but I can tell you without question that the game has a very healthy and thriving community who enjoys hours upon hours of Elite. You really don't need to worry on that point.


<snip>


Zac

According to some members of the community, Solo players should have a limited or no effect on Powerplay - or, alternatively, playing in Open should offer Powerplay bonuses. Is this something you are considering?

No. For us Solo, Groups and Open are all valid and equal ways to play the game.

And a nice, clear, concise comment from Michael Brookes regarding the modes;

From the initial inception of the game we have considered all play modes are equally valid choices. While we are aware that some players disagree, this hasn't changed for us.

Michael
 
The only solution...

...to what problem exactly?

The only solution to weight loss? The only solution to ants in my <bleep> lawn AGAIN? The only solution to why my new boots don't zip up over my calves when last week they did and I totally didn't over eat last weekend?


We can't even agree on there being a problem, let alone on what the problem actually is. I think that's probably more important to resolve before we swing solutions around.
(But if anyone can answer my points I would be SO grateful).
 
...to what problem exactly?

The only solution to weight loss? The only solution to ants in my <bleep> lawn AGAIN? The only solution to why my new boots don't zip up over my calves when last week they did and I totally didn't over eat last weekend?


We can't even agree on there being a problem, let alone on what the problem actually is. I think that's probably more important to resolve before we swing solutions around.
(But if anyone can answer my points I would be SO grateful).

I stretched out your boots. It turns out *I* need the solution to weight loss.
 
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