Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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.... So I'm giving an inch or two here,

What was that saying...

Give them an inch......

That does apply even more so to online games. I've seen games ruined because people gave an inch, and the other side thought to themselves, they got one inch, so ask for another, then another, then another.
It's quite simple, right now every activity pays the same no matter who you are or where you are - if other people get in the way of earnings.... don't play with other people.
 
What was that saying...

Give them an inch......

That does apply even more so to online games. I've seen games ruined because people gave an inch, and the other side thought to themselves, they got one inch, so ask for another, then another, then another.
It's quite simple, right now every activity pays the same no matter who you are or where you are - if other people get in the way of earnings.... don't play with other people.

Fair enough amigo. Seems logical to me.
 
What was that saying...

Give them an inch......

That does apply even more so to online games. I've seen games ruined because people gave an inch, and the other side thought to themselves, they got one inch, so ask for another, then another, then another.
It's quite simple, right now every activity pays the same no matter who you are or where you are - if other people get in the way of earnings.... don't play with other people.

you broke my rep button again :eek:
 
Now I'm jealous.

Well, you only had 137 posts in the last thread. Still a young'un yet - not like this old grandad of the debate ;)
Though, there are I think 2 other posters who have been involved longer than I have... but naming and shaming is not allowed lol :p
 
Well, you only had 137 posts in the last thread. Still a young'un yet - not like this old grandad of the debate ;)
Though, there are I think 2 other posters who have been involved longer than I have... but naming and shaming is not allowed lol :p

haha show off :p
 
That would be cheating and to some extent a different issue. If however the authentication/instancing server could detect that you are not allowing other players through your firewall then you would effectively be in Solo and the same rule as above could apply.

a lot of people are double nated and they don't even know it...
they just wonder why there aren't any people around.

seriously, some providers do this kind of things when they install the hardware at peoples homes.
 
a lot of people are double nated and they don't even know it...
they just wonder why there aren't any people around.

seriously, some providers do this kind of things when they install the hardware at peoples homes.

Some ISP's do it on purpose ;) Some people inadvertently make it happen by adding a new shiny box, without replacing or MAC transposing their old boring box. Sometimes it happens whem someone uses free Wifi, sometimes it's because their employer has provided their connection and the proxy server says no. Sometimes it's just because it's the way the internet works. And sometimes, it's because some lulzjockey has done one on your router :D
 
a lot of people are double nated and they don't even know it...
they just wonder why there aren't any people around.

seriously, some providers do this kind of things when they install the hardware at peoples homes.

Yes some people choose their isps unwisely, although someome who is isolated by their isp/hardware settings is unlikely to be able to get into Open and commit murder in the first place.

I know little about about what FD can do but I would have thought it would be feasible to detect a pattern where a player enters open, gets a wanted flag and then suddenly becomes unavailable to p2p networking?
 
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What i would do is just change the amounts each Mode accounts for CG's in secret. Nobody will know. Everybody will get the same results but Open might reward let's say 15% more towards the completion of the CG. You won't know that, but at least it would balance it out. That way people who basically are BOTs staying up all night just to farm in solo will bring less harm, and people who want to join in for a quick smacky PvP in Open would get rewarded for the challenge of facing another experienced pilot.
The problem with it being kept secret, is that it won't stop the 24/7 whining about solo and groups. Hell, I'm not even sure the whining would stop if it wasn't a secret. The mantra would probably just shift to, "It is not enough!"

Nope the best policy is to just keep the equal contribution policy in place. We're going to have to deal with the complaints anyway.
 
The problem with it being kept secret, is that it won't stop the 24/7 whining about solo and groups. Hell, I'm not even sure the whining would stop if it wasn't a secret. The mantra would probably just shift to, "It is not enough!"

Nope the best policy is to just keep the equal contribution policy in place. We're going to have to deal with the complaints anyway.

One thing I have learn't with "the internet" is there will be plenty of whining no matter what.. I don't necessary think they need to try to encourage more players into open for CG's but they need to ensure that mode swapping in order to force a result.

I have no idea why solo players are against this idea (I'm looking at you Steve) as it wouldn't affect you game at all.. All it is going to affect is the player who has decided to do the CG in open but realised they are losing so they switch to solo.
 
Change? Sure, it's possible. And Frontier has promised a series of expansions, so some kind of change is coming.

Renege on promises that, for many people, were exceedingly important in their decision to even purchase the game in the first place? Well, I guess it's possible if Frontier wants to destroy their credibility as a publisher. I mean, why should I ever purchase a game from a dev that openly removes bullet-point features due to them conflicting with some mysterious "vision" of how game should be played?

Thank you and +1 rep Sir, I see it the same way.

Change, of course I agree, I would pretty stupid buying the DLC up front if I expected the game not to change from what it was when I bought it, it would be funny to see the response if I posted a new thread "I think FD have it perfect right now, please stop development today!" lol (the Mods might not think so, I promise I won't, well at least not tonight ;).

Removing a core feature of the game that was advertised at kickstarter, still present at launch, still here 6 months later, a core feature of the game that many would not have bought it without. Now change that I would be really annoyed.

My previous PC was > 10 years old, not a hope it would run ED, possibly that additional cost ensured I did some proper research before deciding that I really wanted to play ED & possibly SC too, still undecided on that, but ED sealed the deal.

I don't remember this being a big issue through the Beta's, more so post launch, and more recently a mega thread was needed to stop the "whack a mole" of "great new ideas" (that are neither great or new). Possibly the lower price post launch entices "impulse buys", IDK.

I will throw the question out there again to those that want to lock people into one "mode" or split the saves etc, "why do you think FD should change the game in the way you would like?, do you really think they should change what we have because you did not research it before buying, or possibly did but just don't like it?"

Now if you didn't research a little then I have little sympathy (I used most of it up in the parent of this thread, sorry its in low supply right now, I am trying to restock but its a rare these days ;)), if you did research but don't like it, fair play I am sorry, but I have bought things I thought I would like but didn't, I call it a mistake and move on, I try to learn from it.

Now buying something then trying to change it for everyone else, because you don't like it, well best leave that right there, I am going on holiday on Sunday so if anyone wants a full and frank answer ask me Saturday, my forum ban should be over by the time I get back :D
 
What was that saying...

Give them an inch......

And they will take a light year? galaxy? (I think they only took a yard back in the 21st century, but life has changed since back then) :)

ETA I think the answer is lave or leesti, so do I get a prize I am sure I picked the correct answer in the end :)
 
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I have no idea why solo players are against this idea (I'm looking at you Steve) as it wouldn't affect you game at all.. All it is going to affect is the player who has decided to do the CG in open but realised they are losing so they switch to solo.

Because it is a core feature, advertised BEFORE they even started coding the game - again, read the information I keep posting.

From the Kickstarter;
*And the best part - you can do all this online with your friends, or other "Elite" pilots like yourself, or even alone. The choice is yours...*
*you will be able to control who else you might encounter in your game – perhaps limit it to just your friends? Cooperate on adventures or chase your friends down to get that booty. The game will work in a seamless, lobby-less way, with the ability to rendezvous with friends
*Play it your way*
Your reputation is affected by your personal choices. Play the game your way: dangerous pirate, famous explorer or notorious assassin - the choice is yours to make. Take on missions and affect the world around you, alone or with your friends.*
*You simply play the game, and depending on your configuration (your choice) *
*We have the concept of “groups”. They can be private groups just of your friends or open groups (that form part of the game) based on the play styles people prefer, and the rules in each can be different. Players will begin in the group “All” but can change groups at will,*
 
Thank you and +1 rep Sir, I see it the same way.

Change, of course I agree, I would pretty stupid buying the DLC up front if I expected the game not to change from what it was when I bought it, it would be funny to see the response if I posted a new thread "I think FD have it perfect right now, please stop development today!" lol (the Mods might not think so, I promise I won't, well at least not tonight ;).

Removing a core feature of the game that was advertised at kickstarter, still present at launch, still here 6 months later, a core feature of the game that many would not have bought it without. Now change that I would be really annoyed.

My previous PC was > 10 years old, not a hope it would run ED, possibly that additional cost ensured I did some proper research before deciding that I really wanted to play ED & possibly SC too, still undecided on that, but ED sealed the deal.

I don't remember this being a big issue through the Beta's, more so post launch, and more recently a mega thread was needed to stop the "whack a mole" of "great new ideas" (that are neither great or new). Possibly the lower price post launch entices "impulse buys", IDK.

I will throw the question out there again to those that want to lock people into one "mode" or split the saves etc, "why do you think FD should change the game in the way you would like?, do you really think they should change what we have because you did not research it before buying, or possibly did but just don't like it?"

Now if you didn't research a little then I have little sympathy (I used most of it up in the parent of this thread, sorry its in low supply right now, I am trying to restock but its a rare these days ;)), if you did research but don't like it, fair play I am sorry, but I have bought things I thought I would like but didn't, I call it a mistake and move on, I try to learn from it.

Now buying something then trying to change it for everyone else, because you don't like it, well best leave that right there, I am going on holiday on Sunday so if anyone wants a full and frank answer ask me Saturday, my forum ban should be over by the time I get back :D

what ban? lol
 
Okay, folks. I went over responses to my last post, and read other people's comments, and refined my notes and possible solutions.


So, first here's my notes as I read through this topic:

- Solo players see Open bonuses as unfair and impractical.

- Some see Open bonuses as a punishment, just as much as lowering Solo payout.

- Some believe Solo players are, by default, not coordinating with Groups. I disagree strongly.

- Some think that Open players are the ones who abuse Solo to meet their goals. True to a degree.

- Blockades seem to be an unpopular solution. Some believe this is Mafioso or forcing Solo players to deal with the actions or intentions of those in Open. I disagree.

- Some believe CGs aren’t a competition, despite the fact that two opposing sides can have CGs to counter the actions of the other.

- Some see doing nothing to balance the modes is a compromise.

- Some think that those who bought the game to play Open but have turned to Solo or quit playing due to “unfair” rules or bugs will only return if nonconsensual PVP is ruled as wrong by FD and they begin taking action.

- It is believed the actions of non-coordinating players will balance out overall and therefore CGs are fair as is. I disagree with this belief.

- Someone suggested different accounts for Solo and Open, but this didn’t take Groups into account, which is a mode itself. There could be ways to make such a system work, but Frontier probably won’t even consider this. The modes must be maintained.


So, I feel like I'm starting to actually get to the roots of our Solo vs Open vs Groups debate. While I still consider higher payouts for Open and NPC blockades as fair and making sense, many are resistant or opposed to such ideas. In order to move forward, I simply have to understand that higher Open payouts and blockades will not be accepted under any conditions (at least within this topic). Therefore, I put together some more possible solutions to improve the Open and Solo experience and the imbalances between them.



Refined Potential Solutions

- Once a CG is accepted under a certain mode, that CG must be finished in that mode. If you pick to do a CG in Open, your contributions toward that CG only counts if you contribute in Open. However, you can still play any mode you like.

- Always give counter CGs for any CG that involves a conflict or competition between two opposing sides (like what was done in Lugh). This way players can work against opposition without being forced to play any certain mode.

- Solo players who would otherwise play Open complain about piracy being such an awkward situation and feeling left out as a career decision. Frontier must fine tune piracy by giving pirates better tools for their trade. Some have said piracy tools are not effective and/or practical enough for pirating human players, and NPCs can’t be negotiated with. Also, it may be appropriate to give pirates CGs.

- Solo players who would otherwise play Open complain about ramming, ineffective or inefficient laws, and players killing for no obvious purpose. These issues could be addressed with 1.3, but to what extent still isn’t certain. To be continued….

- As for people concerned about greifing, we could allow players to make their intentions clear at the beginning, during, or after the interdiction, where the interdicting player sends one of three general reasons to the interdictee at the press of a button- interdiction for piracy, interdiction for legal search (scan) in the cases of player blockades and patrols, and interdiction for other reason(s). The interdicting player would not have to choose, as such a tool is for the benefit of the interdicting player to let the interdicted player know what’s expected. If you get interdicted and you receive the pirating message, then you know the conditions of not getting attacked or killed. Same with an interdiction for blockade/patrol purposes. If the interdicting player sends “Other reasons” as a reason, or chooses nothing, then you can expect that the player isn’t role playing or wanting anything for your survival. And, of course, such messages could be used deceptively.

- Perceived high levels of griefing can be lessened by starting new players in random systems. In other words, there’s not one or two starting systems. Nearly any or all systems can serve as starting systems. But, the player does get to choose to start in a random Federation, Empire, Alliance, or Independent system that doesn’t require a system permit. This stands to improve all modes by spreading players out better. Griefers and honest PVPers would still be attracted to popular systems, but wouldn’t be in such a concentration in the other random starter systems. I think this would improve Open for those who want to play Open in a fairer environment. This also gives Open players more of an opportunity to meet a player that isn’t hunting strictly for PVP or to ruin another player’s experience. And, of course, Solo players will be able to choose a galactic nation to start at.

- Solo needs some attention- so introducing NPCs with some sensible interaction system would show Frontier is still committed to improving the Solo experience in step with all other Modes.

- Increase the value of human commanders in their worth as a bounty or combat bond. Such payments should scale according to ship type, overall value of the enemy ship, and the combat ranking of the pilot. To me, this initially seems reasonable.

- I saw somewhere someone suggested a creation of a fourth mode, one that is like Open but is for PVE players. In other words, players can’t kill each other unless they’re on opposite sides in a CZ or have an active bounty on their head. But in all other cases, no PVP. Not sure about this idea, though.

- Adding a new role, System Authority, could improve both Solo and Open. A commander could sign up as a system authority, and patrol the system. A player could do this in Solo (patrolling only for NPCs) and a player in Open could this (patrolling for NPCs and Commanders). Perhaps a player should only be allowed to sign up as System Authority if they have a certain level of rep with the controlling faction (Allied or Friendly, for instance). And if the player who is acting as a system authority violates the law of the system (abusing power, killing for no legal reason) then that person gets the appropriate fine or bounty, but perhaps twice as much in this instance, and is prevented from serving as system authority for a certain time span, or permanently (I favor a finite time span). Also, more players signed up as system authority should make black market values increase, creating potential cat-and-mouse games for smugglers and authorities.


This is all I got for now. As always, feel free to comment and critique. Thanks for reading :)
 
a lot of people are double nated and they don't even know it...
they just wonder why there aren't any people around.

seriously, some providers do this kind of things when they install the hardware at peoples homes.

Really? can you recommend one?, "ahem" I meant "what supplier would do such a thing, you should name and shame them for such shoddy work"

lol joke, well for now anyway, ;)
 
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