Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Oh look, the word "Dangerous" gets thrown about to defend mindless pew pew.
Pew pew has nothing to do with the name of the game, I've played War Thunder - and the weather was fine, not a cloud in the sky and all I could hear was the sound of my aircraft (and it did not sound like "Thunder", it sounded like, an aircraft).

Also, as we are now rehashing old points, what about explorers? Pew Pew does not apply 50k+ Ly away - how does your pew pew version "dangerous" example apply then?
(Hint: All career paths have their own dangers, some include pew pew, some don't. So "dangerous" has nothing to do with your guns and there are plenty of ways to get destroyed without being shot at)

Its not mindless pew pew, there are way better games where you can grab your guns and shoot 24/7 at anything that moves.
Explorers and traders far away from the populated areas dont risk anything and can still fly without shields in open. Pirates are really rare, psychos dont fly 200ly deep into space when they want some shooting. So what is left? NPCs, they became stronger but they are still stupid, they dont know how to manage the power distribution in the ship, how to masslock you properly or shoot at your drives when your shield is gone. So even the worst pilot in a heavy T9 can escape if he is using shields, mostly without any damage.

@Robert Maynard
Cargo insurance would help, but this will cut down the profit > people move to solo/private. Good idea but only if this will be balanced around all modes to keep trading profits the same or even make the open profit a bit higher when flying in populated systems (just a simple CMDR counter in the system for the last 24 hours, triggering the bonus in open mode would work). We already have a ship counter, so this is not that hard.

About unwanted PvP - anyone can avoid it. But giving people a way to fight eachother without faming the whole evening for 2-5 fights, depends on how lucky do you get when going for soft target.
Same works for deaths in PvP (weapon damage or ramming). Drop the insurance, increase it with every player kill (like you start every week with 1% in case of death by other cmdr, for each kill your insurance goes up, 1% steps back to normal. Death would reset the counter). Sounds complicated, but is actually pretty simple. Insurance in RL work the same way - if you are a stunt driver etc, you will never get the same conditions like an office worker.
 
Its not mindless pew pew, there are way better games where you can grab your guns and shoot 24/7 at anything that moves.
Explorers and traders far away from the populated areas dont risk anything and can still fly without shields in open. Pirates are really rare, psychos dont fly 200ly deep into space when they want some shooting. So what is left? NPCs, they became stronger but they are still stupid, they dont know how to manage the power distribution in the ship, how to masslock you properly or shoot at your drives when your shield is gone. So even the worst pilot in a heavy T9 can escape if he is using shields, mostly without any damage.

WOW, you are so ...... just, wow!

Please go and tell all the explorers how they don't face any dangers... in fact, I'm going to do it for you and quote you in all the exploration threads I find - I'm sure you'll get plenty of nice PMs in response.
And don't forget the mindless pew pew folks who went and sat at Sag A recently, killing all explorers/travelers who came by. Weeks worth of scanning data and time lost.

And yes, "pirates" are rare, idiots and griefers are plentiful.

Plus, as was said before - some of us have other things to do than play a game 24/7, not everyone is an OMGWTFR0XX0RL33TUB3R pilot. The NPCs for most of the player base are more than enough for a nice relaxing game after a long day at work or looking after family.

Perhaps you should be more like Jordan, he finds loads of targets he said.
So to look at this thread, Jordan has people to shoot at, you don't - in the same mode - think about it.

Sorry to say, but you and folks like you are the reason Open is turning into this so called empty wasteland.
 
@Robert Maynard
Cargo insurance would help, but this will cut down the profit > people move to solo/private. Good idea but only if this will be balanced around all modes to keep trading profits the same or even make the open profit a bit higher when flying in populated systems (just a simple CMDR counter in the system for the last 24 hours, triggering the bonus in open mode would work). We already have a ship counter, so this is not that hard.

And now we reach solo nerf ...gotcha....
 
Explorers and traders far away from the populated areas dont risk anything

.......really brah?

Do you know how long it takes to travel even just 6000 Ltyrs out? Do you know how much money I have sitting in my Asp's nav computer as I sit less than 2 days out from Sagitarious A? Do you know what could happen to my ship if I don't pay attention in jump, or the computer stutters, or I just get unlucky and jump into a system between two white dwarfs? Do you know how much game time I would lose if I get my canopy blown from an emergency drop out of supercruise?

Of all the ignorant I've heard spouted...... Get over yourself, explorers, especially the deep space guys like myself, risk quite a freakin' bit. Especially on the return trip when our ship's integrity has been torn by all our time out Hell, the longer we're out, the more we risk.

Risk nothing my behind....
 
This game is called Elite: Dangerous and should be damn well dangerous~ I wouldn't say Dark Souls dangerous, but at least challenging.

No one role should have it easy. Also PVP encounters in the Power Play is really unimaginably intense. I love it. It forces you to become a new role, and potentially a killer for your power.
 
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This game is called Elite: Dangerous and should be damn well dangerous~ I wouldn't say Dark Souls dangerous, but at least challenging.

No one role should have it easy. Also PVP encounters in the Power Play is really unimaginably intense. I love it. It forces you to become a new role, and potentially a killer for your power.

i take the liberty to steal jocker response:

Oh look, the word "Dangerous" gets thrown about to defend mindless pew pew.
Pew pew has nothing to do with the name of the game, I've played War Thunder - and the weather was fine, not a cloud in the sky and all I could hear was the sound of my aircraft (and it did not sound like "Thunder", it sounded like, an aircraft).
 

Robert Maynard

Volunteer Moderator
This game is called Elite: Dangerous and should be damn well dangerous~ I wouldn't say Dark Souls dangerous, but at least challenging.

No one role should have it easy. Also PVP encounters in the Power Play is really unimaginably intense. I love it. It forces you to become a new role, and potentially a killer for your power.

The "Dangerous" in Elite: Dangerous relates to the lowest pilot ranking that would be considered for membership of the Elite Federation of Pilots.

I'd rather not be forced to adopt any role in the game.
 
i take the liberty to steal jocker response:

Oh look, the word "Dangerous" gets thrown about to defend mindless pew pew.
Pew pew has nothing to do with the name of the game, I've played War Thunder - and the weather was fine, not a cloud in the sky and all I could hear was the sound of my aircraft (and it did not sound like "Thunder", it sounded like, an aircraft).

Yes I agree.

I do find it odd that Anacondas don't kill other ships by wrapping themselves around the enemy then crushing them to death, I've looked all over the Cobra for neurotoxic venom but I can't seem to find any, and Vultures don't seem to feed almost exclusively on dead ships.

A different take on it might be to significantly reduce / remove the rebuy costs for the player who did not initiate combat in a PvP encounter - this would mean that players who are attacked would be less worried about losing their ship and might be more likely to play in Open.

I'm a Solo/Open player more or less equally. I fly Open in small ships (Cobra, Diamondback) and stick to Solo in big ships. The reason isn't really insurance, the reason is "mindless" PvP for the sake of PvP. It's deeply unimmersive when I am attacked for being a player. If that stopped I'd play in Open constantly.

I've linked this a few times now, you should have a look Robert.

http://www.escapistmagazine.com/art...tra-punctuation/9967-Hating-Multiplayer-Creep

There is a huge number of gamers who will never touch open and don't want to encounter other players, no matter what carrots or sticks are produced. I think how things are now are the best they're going to be.
 
This game is called Elite: Dangerous and should be damn well dangerous~ I wouldn't say Dark Souls dangerous, but at least challenging.

No one role should have it easy. Also PVP encounters in the Power Play is really unimaginably intense. I love it. It forces you to become a new role, and potentially a killer for your power.

You say it should be challenging - but challenging for who?

For the unemployed person who plays 18 hours a day, or for the husband / father of 3 who gets to play one hour a night for 3 nights a week?
Just because you may not find something challenging, does not mean everyone else doesn't either.
The NPCs are fine for me, they entertain me when I'm playing - which is why I play, to be entertained. If I want a challenge, I'll train for the next Olympics or enter competitions.

If PvP players want high octane action with score boards and adrenaline rushes, I can suggest a ton of games ;)
 
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Robert Maynard

Volunteer Moderator
I'm a Solo/Open player more or less equally. I fly Open in small ships (Cobra, Diamondback) and stick to Solo in big ships. The reason isn't really insurance, the reason is "mindless" PvP for the sake of PvP. It's deeply unimmersive when I am attacked for being a player. If that stopped I'd play in Open constantly.

I've linked this a few times now, you should have a look Robert.

http://www.escapistmagazine.com/art...tra-punctuation/9967-Hating-Multiplayer-Creep

There is a huge number of gamers who will never touch open and don't want to encounter other players, no matter what carrots or sticks are produced. I think how things are now are the best they're going to be.

I do understand where you are coming from. Being attacked just because the marker is hollow is a bit gamey. The alternative of having all ships show as solid would work to an extent unless players started looking at connections that E: D was using to determine whether there were any players in their instance.
 
This game is called Elite: Dangerous and should be damn well dangerous~ I wouldn't say Dark Souls dangerous, but at least challenging.

No one role should have it easy. Also PVP encounters in the Power Play is really unimaginably intense. I love it. It forces you to become a new role, and potentially a killer for your power.
The "It has Dangerous in the Titel!" argument is normaly brought up when you don't have any arguments anymore. And that last argument sure ain't a good one.

You know, being a trader and explorer in Solo I don't have it easy. Sooooo... are we done?
 
Most of the roles in the game are easy soooo, yeah, you're done.

What I do want to comment on (And I can't just yet) is something that the Power Plays do to players in the now. How they affect the modes is still unknown exactly. When I do some more research on the matter, I and many others will throw that info here and elsewhere! But for now, it's left in the clouds.

So yeah, the game's really fun right now, except power play's strange blob system.

You say it should be challenging - but challenging for who?

For the unemployed person who plays 18 hours a day, or for the husband / father of 3 who gets to play one hour a night for 3 nights a week?
Just because you may not find something challenging, does not mean everyone else doesn't either.
The NPCs are fine for me, they entertain me when I'm playing - which is why I play, to be entertained. If I want a challenge, I'll train for the next Olympics or enter competitions.

If PvP players want high octane action with score boards and adrenaline rushes, I can suggest a ton of games ;)

You know what i mean you :p Regarding Player Versus Player interactions in Power Play, I've encountered more players now than I have in the past, its great. New faces, new people shooting at me and me shooting back.

The game should be challenging, but fun for everyone. Not only the people who have too many hours to spend, but those who have too little to spend as well.

The NPCs are great right now. I'm not sure as to how great, but they are significantly better and as they stand, are great for both new and old players. This is what I wanted.

Edit: Time is all we need right now and then we can truly discuss if there's something 'wrong' with the system regarding the three modes. So far so good. I think you guys misunderstood what I was trying to get across here. Game's fun yo, but the grind is still not. Especially across the three modes. Its not fun.
 
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But as a young kid I was bitten by a radioactive librarian which granted me the power of reading comprehension.

<snip>

Ziggy!, please!, I have asked before, I implore you, I beg on bended knees, hide these things in spoiler tags, preceded with "clear all drinks from around the PC area"!!!!

I came very close to coating my screen with red wine, again!, why does it always prefer to exit via the nostrils?

Now where are all those radioactive billionaires when you are wandering looking to get bitten?
 
WOW, you are so ...... just, wow!

I agree

Please go and tell all the explorers how they don't face any dangers... in fact, I'm going to do it for you and quote you in all the exploration threads I find - I'm sure you'll get plenty of nice PMs in response.
And don't forget the mindless pew pew folks who went and sat at Sag A recently, killing all explorers/travelers who came by. Weeks worth of scanning data and time lost.

Please do Jockey, I am sure a few explorers might have an opinion on that post, from where I am sitting those explorers have a lot more skill and a better understanding than me right now, I am still planning my first trip 10k LY in a random direction to put my name on some systems, I will do it but its dangerous if you don't know what you are doing, something I will learn a bit more about first, he says no dangers, I guess he never tried, I have a hauler ready for my first trip, I got interdicted a few times on the way out with no shields, I came back quick!, will try again soon.

And yes, "pirates" are rare, idiots and griefers are plentiful.

Plus, as was said before - some of us have other things to do than play a game 24/7, not everyone is an OMGWTFR0XX0RL33TUB3R pilot. The NPCs for most of the player base are more than enough for a nice relaxing game after a long day at work or looking after family.

Perhaps you should be more like Jordan, he finds loads of targets he said.
So to look at this thread, Jordan has people to shoot at, you don't - in the same mode - think about it.

Sorry to say, but you and folks like you are the reason Open is turning into this so called empty wasteland.

Ain't that the truth!
 
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<snip>

Edit: Time is all we need right now and then we can truly discuss if there's something 'wrong' with the system regarding the three modes. So far so good. I think you guys misunderstood what I was trying to get across here. Game's fun yo, but the grind is still not. Especially across the three modes. Its not fun.

And here we go again. Those "three modes" were decided before the first line of code was written, part of the KS that people backed to ensure the game was made, (thanks all), and still here 6 months after release, I would guess they are not going to change it.
 
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And here we go again. Those "three modes" were decided before the first line of code was written, part of the KS that people backed to ensure the game was made, (thanks all), and still here 6 months after release, I would guess they are not going to change it.

Even if they did, a simple netsh is all it takes to nuke people out of your instances :)
 
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