They should have made PowerPlay an "open only" campaign.
Players in Private Groups or Solo would not see anything related to PP, no menus, no special PP GUIs, nothing at all - it would look just like 1.2 with CGs and such.
The only thing they would "see" is when a system flips from Independent to one of the 3 main factions or vice-versa.
Eventually it will fall apart or go stagnant or otherwise "break" with 3 different modes of play instead of a single open mode.
IMHO Powerplay falls short in a number of ways as regards the community online play:-
1) It does not actively pit players against each other (or make them work togethor). ie: It does not give missions to one Power's CMDRs to go and protect something, and missions to another Power's CMDRs to go an attack something. Or for one Power's CMDRs to try and sneak into a RES area (
using Silent/Cold running <-- remember that feature), while the defending Power's CMDRs are given missions to locate and destroy them. Instead we have no new missions for Powerplay, and everything has been left a generic mix of the existing "grind mechanics" so Solo and Open can work in tandem.
2) Worst of all, Powerplay (& indeed most of the game) rewards players for ducking out of OPEN and instead playing in SOLO (or GROUP). By making it little more than a grind mechanic, many players will undoubtly simply choose the most efficient (safest) method to grind their "points", which is almost certainly SOLO. See the video(s) in my link below for a somewhat comical example of this.
Now, I'm in no way suggesting Powerplay should have been for OPEN only, but in trying to offer a generic approach based on rewarding grind instead of player experience, it fails to offer anything new to OPEN, and infact actually damages it by rewarding players for instead playing (grinding) in SOLO.
IMHO, Powerplay should have been less about grinding for points (for a board game), and more about introducing far more variation and depth of missions and activities for both PvE and PvP. Imagine a set of orchestrated battles which CMDRs could takeup via the Bulletin Boards (announced on Galnet) which would pit competing CMDRs against each other (or in SOLO agsint AI):-
- Straight out battles: Turn up at location X for a battle lasting a couple of hours. Results based on most enemy destroyed.
- An attack/defense: One Power is defending convoys passing by for a couple of hours while another Power is attacking them. Results based on number of convoy ships destroyed.
etc... etc... And then the results of these meetings/conflicts are used to decide some outcome. And most importantly, the results are not simply based on the fact one Power has twice the number of players (grinding), but as much as possible
which Power actually played better. ie: Even in Solo, if one Power's CMDRs were more effectinve (per head), then they get merit for that. ie: A Power is not simply rewarded (wins) for having twice the number of players, or players who simply have more hours to grind.
Anyway, if you want to read more, and see my example video on Powerplay failing to promote OPEN -
https://forums.frontier.co.uk/showthread.php?t=153492 (Specifically the section on "OPEN Mode Issues")