Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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i bet if the situation was reversed they would be the ones moaning.

but at least i would consider the situation from their perspective...

why cant they do the same?


no not at all. IF ED had been kickstarted as a competative PvP game then I would have accepted it (I MAY have considered backing it too....... to a lesser level)

take warthunder. I have ploughed a lot of time into it, I even chucked some cash their way. PErsonally I would love way more time spent on the PVE side of things. I would be so so happy if they did a full on solo campaign following your progress through the war, with the planes unlocking in chronological order and us getting a finite amount of money which we choose to invest in plane mods..... but I would never demand that gaijin dedicated months of dev time into it becasue that is not the game they made - even if I wish it was!.

I would actually counter your comments, with at the moment 1.1, 1.2 and 1.3, have offered MORE content to the multiplayer focused gamer than to the solo player..... you say you think it is about time FD gave you a full blown PvPcentric update, I actually think it is more about time got an SOLO update (given no matter what mode you play, for most people there is more PvE action than PvP, therefore a full on PvP updates only caters to, what seems to be even by the PvP players view the minority of players. Any content aimed at the lone wolf PvEer however, benefits ALL platers

chances are we will get neither, and we will get something which offeres something to both camps, but with a probable bias towards MP gaming as a whole.

To say EDs updates have favoured the solo player over the PvPer however is nuts!. how do wings benefit the solo player? the solo player cant get AI wingmen to play with. all wings do is offer nothing to the solo player, and offer a hell of an imbalance to the "open" lone wolf.
 
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no not at all. IF ED had been kickstarted as a competative PvP game then I would have accepted it (I MAY have considered backing it too....... to a lesser level)

take warthunder. I have ploughed a lot of time into it, I even chucked some cash their way. PErsonally I would love way more time spent on the PVE side of things. I would be so so happy if they did a full on solo campaign following your progress through the war, with the planes unlocking in chronological order and us getting a finite amount of money which we choose to invest in plane mods..... but I would never demand that gaijin dedicated months of dev time into it becasue that is not the game they made - even if I wish it was!.

I would actually counter your comments, with at the moment 1.1, 1.2 and 1.3, have offered MORE content to the multiplayer focused gamer than to the solo player..... you say you think it is about time FD gave you a full blown PvPcentric update, I actually think it is more about time we got a SOLO update.

chances are we will get neither, and we will get something which offeres something to both camps, but with a probable bias towards MP gaming (which is kind of the audience ED was pitched at)

well it wouldnt be beyong the realms of possibilty to add a few story based chronicles as DLC.
where is gets labour intensive is when you have to create cutscenes and get voice actors in to do the scripts,
i dont see the need to go that far though. mission directives could be relayed via text
and the missions could be objective based through formation spawns in a private instance.

i dont cling onto the original decriptions and pledges made at the time of the kickstarter.

it doesnt allow any room to develope an idea.

i make music. i dont think ive ever made the tune i set out to make!!
new idea's and inspiration happen along the way.

i also dont think that anyone is capable of completely planning a huge venture
and factoring every single variable beforehand.

and for the record,

ive never been an either/or person.
given the life span of the game, it should be more than possible to develope content
which satisfies both PVE and PVP players.

PS i never said that the updates had favoured the PVE players over the PVP.
all i'm saying is, that PVP players have not been properly catered for.
and to add.....
the game was billed as an MMO. if it is left 'lacking', players will move onto other games
and they may not be so inclined to spend their money with FD in future.
bad rep lasts for years.
 
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i make music. i dont think ive ever made the tune i set out to make!!
new idea's and inspiration happen along the way.

s.

I see your point and even agree to some degree - I am sure there will be lots of good stuff coming for PvPers at some point.

but you say you make music.... if you do it off your own backing that is great, it does not matter what you come up with...

BUT if you set a kickstarter up to make a hard rock album.... I could well back you to do it.

if you changed your mind however and ended up releasing a boy band love songs album.... I would be pretty cheesed off ;)
 
I see your point and even agree to some degree - I am sure there will be lots of good stuff coming for PvPers at some point.

but you say you make music.... if you do it off your own backing that is great, it does not matter what you come up with...

BUT if you set a kickstarter up to make a hard rock album.... I could well back you to do it.

if you changed your mind however and ended up releasing a boy band love songs album.... I would be pretty cheesed off ;)

frankly if i ever did that
i would set up another kickstarter in order to buy the gun i would ask you to shoot me with.

dark souls is a good example (not that i played it)

that was a true single player game. later on though, they released an update which enabled PVP.
that left PVE and PVP players happy.

you dont have to change the game.
its just a case of adding another component or two.
 
and a MMO is but with seperate modes...and that makes it different from the classic mmo we know so far ....and what pvp content would be? maybe if they do that would be bad they need to do it carefully...

they could add a system. fly to it, and you're taken to the PVP section of the game.

there you can choose to play a few different game modes (dogfighting, cap the flag, objective games etc)
and basic matchmaking based on current ship and PVP rank and wing size. job done.

added to the game, without changing the game.
 
they could add a system. fly to it, and you're taken to the PVP section of the game.

there you can choose to play a few different game modes (dogfighting, cap the flag, objective games etc)
and basic matchmaking based on current ship and PVP rank and wing size. job done.

added to the game, without changing the game.

like an arena it have mentioned here but pvp ppl dont wanted that so much ...
 
they could add a system. fly to it, and you're taken to the PVP section of the game.

there you can choose to play a few different game modes (dogfighting, cap the flag, objective games etc)
and basic matchmaking based on current ship and PVP rank and wing size. job done.

added to the game, without changing the game.

This idea I like, somewhere the other side of Sag A ;)
 

Robert Maynard

Volunteer Moderator
Well, I don't think they're focusing on the classical definition of a Video game guild per say, more like an association of people for mutual aid or for a common goal. (The definition of a guild, which pretty much sums up what you and I said. But its missing some tools to communicate and well, voice our concerns to one another.)

And you lost me on this one here, do you mean like how every single Power is going to unite or as in how the power itself (Alone) is going to fight? Because what I meant by "I rather see us united, regardless of mode, than divided, separated and harming ourselves" I meant in respects to the unique and individual Power. Like I said, Communication is key for this whole play for power. Don't want us to implode you know!

We're being offered the choice to affiliate with an NPC Power, not a Guild. As I agreed earlier Power comms would be good - spanning all modes (subject to individual opt out, of course) as you suggest.

You could have been referring to a much wider consensus than within a single Power - it is clear now that you weren't. Understood - but it will be the case that affiliates can do what they want, regardless of what other affiliates want.

frankly if i ever did that
i would set up another kickstarter in order to buy the gun i would ask you to shoot me with.

dark souls is a good example (not that i played it)

that was a true single player game. later on though, they released an update which enabled PVP.
that left PVE and PVP players happy.

you dont have to change the game.
its just a case of adding another component or two.

.... adding to the game is good. What is often asked for is removal of features, i.e. mode switching; every player sharing a single galactic background simulation; even Solo and Private Group modes themselves on occasion.

they could add a system. fly to it, and you're taken to the PVP section of the game.

there you can choose to play a few different game modes (dogfighting, cap the flag, objective games etc)
and basic matchmaking based on current ship and PVP rank and wing size. job done.

added to the game, without changing the game.

"Just" adding an arena style PvP mode would detract from the development of other aspects of the game and would still suffer from the limitations imposed by the networking model adopted by Frontier for the game at the outset (i.e. 32 player maximum instance population; soft limit much less than that dependent on QoS of P2P connections).
 
You can get an idea in some PvP games that do a serious job of ranking players. In a game with a high skill ceiling (and, thus, where skill actually matters) a player in the top 5% can often easily defeat two or more players that are merely average. As in, wipe the floor with them. Kinda like any professional athlete can run circles around an amateur, sometimes even literally.

I see the same thing in many of the kinds of games I play. I remember many players in Guild Wars 2 complaining about the "impossible" jumping puzzles, jumping puzzles that for me were easy even without training (as they should be, as I've beaten almost every Mario game in existence with 100% completion). Kinda why Mario Kart is still my favorite group activity, it evens things out in a fun way by "punishing" the players in the lead with a veritable barrage of items to dodge and otherwise avoid while giving the players behind better items and allowing them to concentrate just on driving.

(It's also why in a game rewarding more the players that display better skill, when the rewards can be used to improve one's performance, is bonkers. This means the game rewards are making the game easier for the players that already find the game easy and making it harder for the players that already find it hard, which is kinda the opposite of what should be done if the intent is to keep the players engaged for the longest possible time.)


Seeing that data has a nasty side-effect, though: for the most part the players that care about the result don't really want to fight, but to win. Give them clear data on how many players are supporting each side and many players in the "losing" side will instantly change allegiance.

It's one of the reasons why most MMOs with factional warfare refuse to tell what is the factional balance in the servers.

Also, like in politics (and Poker), the fight for influencing factions and powers might be intended as an incomplete information game. A game where everyone knows what the opposition is up to has a completely different dynamic than a game where figuring things out is part of the game.

+1 rep for that, and for making a statement based on historical facts, testing, and being a veteran gamer, and as it seems that you know how MMO gamers break a game or make it great. Base a game on Pure PVP such as guild wars, or even KotR (Star Wars) where in the later game PVP was so unbalanced due to the perks you got and which were making you so insanely powerful that it was always a one sided game.

That killed KotR and I may say Guild Wars, and looking back onto EVE, the PVP community killed the game, it was a game based on Pure PVP, and time invested of cause.
 
Once i get the MASSIVE part of the MMO expirience in this game, i will be happy.
This also means - removing the pesky p2p system behind it and increasing the limit, also removing the separation between supercruise and normal space, we should see both.
It doesn't take a crystal ball to see a lot of disappointment in your future. Good luck with this wish list.
 
"Just" adding an arena style PvP mode would detract from the development of other aspects of the game and would still suffer from the limitations imposed by the networking model adopted by Frontier for the game at the outset (i.e. 32 player maximum instance population; soft limit much less than that dependent on QoS of P2P connections).

to be honest i didnt have 32-player games in mind!

8v8, 4v4v4v4, 16 player lone wolf.
i'd have thought the game could breeze through a 16 player instance.

also maybe something to choose the best host as well.

but can i ask which other aspects of game development a pvp arena would detract from?

i also see a dedicated PVP section as being something which would significantly reduce player murders.
which 'might' breath a bit of life back into other area's of the game

cheers
 
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After a quick glimpse of this Thread and posts, I would like to put through my thoughts, some ideas worth considering (in my opinion)

How about adding a "Danger Pay Bonus" to missions done in Open play (From pick up of mission to final hand in) where the player gets some bonus in pay (say a percentage of the original pay rate, or reputation if thats the reward) as a reward for completing the mission in a more risky fashion. Other ideas might be that certain missions are only available in open play and another is to make more PvP based ships and equipment available to only Open play (as solo play wont need it).

Surely a reward based solution would seem more a legit and "balancer" otion in these cases, as it doesnt stop people from playing the various modes, and doesnt really disadvantage one over the other, only rewarding those doing the missions in a more risky mode.

I know this may have been mentioned before, so consider this my approval of such an idea, but regardless of the result, I still enjoy the game, and hope to see you guys keep up the great work

Not possible, its exploitable.. You go online, pick the mission, log off and go SOLO, finish the mission, fly back to the star port while in SOLO, log off again, and log back in this time ONLINE. Cash in the mission with BONUS, but you did the mission in offline when it comes down to it.

So your idea is great if it were not for the Human player and Human mentality to cheat when he / she thinks not being caught. Its just Human Nature, and so is fight when you know you have a big chance to win, and run or walk away if you see you will be bullied. Again Human nature.
 
I believe this game is balanced just fine. FD have said repeatedly they are working on the combat logging issue, how bout a little patients.

But I think the game is balanced beautifully, for all types of players. Why don't you just go in your chosen mode, then simply ignore the other two modes? It really is this simple, your trying to make big issues for ulterior motives. I feel like you're trying your best to just make FD feel like the game is simply broken, even though more and more people are purchasing it every single day. This is a fact! Even with the horrible imbalances in the modes??? I suppose they're just not reading the details eh? Do you think there may be a few people buying it with the intention of getting to play a really cool space game, isolated from players like yourself You know that's exactly why I purchased it. Or do you just think that every single player that happens to think differently than you are just simply stupid, and have no idea what were talking about? I opt for "Stupid". I guess because I don't hyper analyze this game. moan and complain, and just keep going on & on about every little detail, that I'm simply stupid.

You know I really like this game, and I do know the difference in what I like and what I dislike. I don't need you to explain this to me, or continue to lecture me on how I need to understand this and that. I know what I like, I like this game. I know it's balance beautifully, and I know your types of players have a really hard time with this. I think they should give you the CG's, and a 150% pay increase across the board for open. Basically to shut you up, but ya know that's really not gonna do it is it? Because once you get what you want, and most players still don't want to go there, you'll be right back here groping for new straws.

Let me share one of my theorys.:D I fully believe this game is going to attract a whole lot of PVE oriented players because of these modes, and mode switching. Why? Because they can play with family and friends, and virtually guarantee some one like you won't come swooping in and bury your foot in there ars, when there just trying to figure out how to mine. Say a guy, his wife and maybe his 10 year old daughter, no interest in PVP, or even player interaction other than just there family unit. Why do you think ED's doing so well? Because of players like yourself? I hate to break it too you, but there doing well largely because of the PVE players, not the PVP players that want the same old decade old crap, "Drama in Space". They support modes that attract PVE players in mass, and there doing so.

I personally despise people that think they have to hyper analyze every single thing, including games, that every intention was made to strive for excellence in there produce. You notice I said excellent, not perfection, as this game is like all the others in the sense that. "IT WILL NEVER BE PERFECT FOR YOU OR ANY BODY ELSE"!

So you just go right ahead and proceed with your kind of Meta Game here. Then FD will figure out the same lesson CCP learned with your type of emergent game play or emergent game development. LOL

Brilliant +1 Rep... you nailed it, that is what PVP folks are in MMOs.... brilliant.
 
Not possible, its exploitable.. You go online, pick the mission, log off and go SOLO, finish the mission, fly back to the star port while in SOLO, log off again, and log back in this time ONLINE. Cash in the mission with BONUS, but you did the mission in offline when it comes down to it.

So your idea is great if it were not for the Human player and Human mentality to cheat when he / she thinks not being caught. Its just Human Nature, and so is fight when you know you have a big chance to win, and run or walk away if you see you will be bullied. Again Human nature.
and why they need more pay outs when they choose to have the interactions with other players? that their reward anyway chooseing open....
 
I believe this game is balanced just fine. FD have said repeatedly they are working on the combat logging issue, how bout a little patients.

But I think the game is balanced beautifully, for all types of players. Why don't you just go in your chosen mode, then simply ignore the other two modes? It really is this simple, your trying to make big issues for ulterior motives. I feel like you're trying your best to just make FD feel like the game is simply broken, even though more and more people are purchasing it every single day. This is a fact! Even with the horrible imbalances in the modes??? I suppose they're just not reading the details eh? Do you think there may be a few people buying it with the intention of getting to play a really cool space game, isolated from players like yourself You know that's exactly why I purchased it. Or do you just think that every single player that happens to think differently than you are just simply stupid, and have no idea what were talking about? I opt for "Stupid". I guess because I don't hyper analyze this game. moan and complain, and just keep going on & on about every little detail, that I'm simply stupid.

You know I really like this game, and I do know the difference in what I like and what I dislike. I don't need you to explain this to me, or continue to lecture me on how I need to understand this and that. I know what I like, I like this game. I know it's balance beautifully, and I know your types of players have a really hard time with this. I think they should give you the CG's, and a 150% pay increase across the board for open. Basically to shut you up, but ya know that's really not gonna do it is it? Because once you get what you want, and most players still don't want to go there, you'll be right back here groping for new straws.

Let me share one of my theorys.:D I fully believe this game is going to attract a whole lot of PVE oriented players because of these modes, and mode switching. Why? Because they can play with family and friends, and virtually guarantee some one like you won't come swooping in and bury your foot in there ars, when there just trying to figure out how to mine. Say a guy, his wife and maybe his 10 year old daughter, no interest in PVP, or even player interaction other than just there family unit. Why do you think ED's doing so well? Because of players like yourself? I hate to break it too you, but there doing well largely because of the PVE players, not the PVP players that want the same old decade old crap, "Drama in Space". They support modes that attract PVE players in mass, and there doing so.

I personally despise people that think they have to hyper analyze every single thing, including games, that every intention was made to strive for excellence in there produce. You notice I said excellent, not perfection, as this game is like all the others in the sense that. "IT WILL NEVER BE PERFECT FOR YOU OR ANY BODY ELSE"!

So you just go right ahead and proceed with your kind of Meta Game here. Then FD will figure out the same lesson CCP learned with your type of emergent game play or emergent game development. LOL

Spot on +1 Rep
 
But it would be great if we would have this functionality in RL, wouldn't it? Someone comes trying to rob you and you can go Solo and save your ass and Money, that would be so wonderful!

We unfortunatly cannot implement function like this to real Life, but that does not mean we should not implement functions like that into a Videogame. JUst like the FSD, impossible to add to real Life but its great to have it in the Game, or not?

You call that a Cellphone, and a common sense not to go into strange neighborhoods. The Cell phone here in this game is the forum, and the common sense of not going into strange systems.... so if I be accident go into a PVP system where you have the Pew Pew peeps, I can save log off and like in other game switch character or if not watch a movie, until the bully is gone to have a beer with his friends.

- - - Updated - - -

Not to mention that IRL, death is permanent. I wonder how many of the 'brave open-only PvP warriors' would be so bold if that were the case in this game. ;)

I bet most would not even sign up for the Navy or Army and do a tour in Iraq or Afghanistan.... but behind a Computer screen "We are so Brave"
 
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