Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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It worked for you. A good design works for the overwhelming majority of players, and that is not the case (as is going to become apparent in the coming months) for Powerplay.

And your proof of this?
Server stats?
Login data?
Dev quotes?

No? , Nothing?
You have no idea if PP is a success or failure, claiming you know when you cannot back up that claim is a joke so bad it's laughable.
Oh and to point out something from your own post, "player driven feature" is not "multiplayer driven". So it is Solo friendly, ergo, not a "problem".

I love how that now makes 3 of you just making stuff up on the spot, no proof, no evidence, no qualifications on being able to say with any authority what human behaviour is.
It goes to show that this "debate" is going to wind down for a while, when people have run out of actual points to make and resort to fantasies and made up facts as a reason to keep posting.
 
And your proof of this?
Server stats?
Login data?
Dev quotes?

No? , Nothing?
You have no idea if PP is a success or failure, claiming you know when you cannot back up that claim is a joke so bad it's laughable.
Oh and to point out something from your own post, "player driven feature" is not "multiplayer driven". So it is Solo friendly, ergo, not a "problem".

I love how that now makes 3 of you just making stuff up on the spot, no proof, no evidence, no qualifications on being able to say with any authority what human behaviour is.
It goes to show that this "debate" is going to wind down for a while, when people have run out of actual points to make and resort to fantasies and made up facts as a reason to keep posting.

some of them must go to be hired for movie writers....will be very good at drama :)
 

Robert Maynard

Volunteer Moderator
It worked for you. A good design works for the overwhelming majority of players, and that is not the case (as is going to become apparent in the coming months) for Powerplay. As for naming one problem in Powerplay, by design it makes Solo gameplay far more efficient than Open gameplay.

As I said before, you have a completely player driven feature which encourages avoiding other players. That's a bit of an obvious problem.

I too would be interested to know where you procured the statistics that prove that the design does not work for the overwhelming majority of players - a copy would be nice to allow independent analysis....

Players make playing in Open less efficient (if players are directly affected by other players that is - the galaxy is a big place, after all, so there's no guarantee of actually meeting other players) than playing in the other modes. Playing in Open is a choice that players make, presumably because they want to affect or be affected by other players. To then complain about players affecting other players in Open is a bit odd, in my opinion.
 
From what I've seen this first week on powerplay, "SOLO" mode reduces the chances of an effective and real PvP, whether or not a design decision, from my point of view makes players perform more grinding and get their selfish objectives.

If the powerplay is designed for players to work together, the solo way breaks completely this possibility, it is impossible to block systems, or warn other players of your faction that their PP are being misused on a system with negative CC production.

People have been seeking ranking five for his own profit and use trade routes with control systems and other systems that can be prepared but are not optimal, in "SOLO" no one can say that their work is selfish and hurt his power, using a strategy game as a new way to profit and that is thanks to the way "SOLO" again breaking the gameplay for which it is prepared.

This is my opinion based on what I've seen and talking with other players, but it is a reality too.
 
From what I've seen this first week on powerplay, "SOLO" mode reduces the chances of an effective and real PvP, whether or not a design decision, from my point of view makes players perform more grinding and get their selfish objectives.

If the powerplay is designed for players to work together, the solo way breaks completely this possibility, it is impossible to block systems, or warn other players of your faction that their PP are being misused on a system with negative CC production.

People have been seeking ranking five for his own profit and use trade routes with control systems and other systems that can be prepared but are not optimal, in "SOLO" no one can say that their work is selfish and hurt his power, using a strategy game as a new way to profit and that is thanks to the way "SOLO" again breaking the gameplay for which it is prepared.

This is my opinion based on what I've seen and talking with other players, but it is a reality too.

thats easy to find from anyone looking the preparation stats ;)
 
Indeed Jordan, I completely agree with you there, on all points. The problem, as I see it, is that as people play more in the game, they get more obsessed with the "perfect loadout" of Ship X, so you'll ultimately end up with heaps of people in Ship X because it is fundamentally better. I'd like to see more variety, and opportunities for real skill to beat superior ships, and for players to find ways to play their own way - instead of following the mantra of "Oh if you have a Cobra you need loadout Y otherwise you are a liability".
I do agree that the meta game hurts elite. Luckily the meta gamers aren't common in the game, at least i dont encounter that many in open. Really the only meta there is, is double chaffs and as many shield cells as you can fit, which is another can of worms there.
 
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From what I've seen this first week on powerplay, "SOLO" mode reduces the chances of an effective and real PvP

The many videos and Reddit posts on small and large scale PvP battles would suggest otherwise. You also cannot effectively blockade in any game mode, even Open. As I've said before there is a system nearby that is "owned" and "blockaded" by a large and well organised group, guess how that has affected me?
 
From what I've seen this first week on powerplay, "SOLO" mode reduces the chances of an effective and real PvP

Solo mode removes ALL chances of unwanted PvP for a player ;)

whether or not a design decision

It was, as proven in post 1 and post 3 of this thread - it is part of the reason why the game was funded to start with.
Without any option to avoid unwanted PvP there is a good chance the game would not be here now (shown by how many people wanted Solo/Offline)

If the powerplay is designed for players to work together, the solo way breaks completely this possibility

Why?

I can work for the Blue haired princess in Solo while someone else works for her at the same time also in Solo.
We may not be working together physically in a group - but we are working together for the same goals.

People keep spouting Power Play is for PvP and "interaction" but if you read the AMA with David Braben (both threads), Power Play was designed to be done in any mode by any player.
 
The many videos and Reddit posts on small and large scale PvP battles would suggest otherwise. You also cannot effectively blockade in any game mode, even Open. As I've said before there is a system nearby that is "owned" and "blockaded" by a large and well organised group, guess how that has affected me?

Quite. I live a few thousand miles away from the closest EU- or US-based player/guild; I doubt the game would allow them to meet (and blockade) me even if I played in Open, since it seems to take mutual latency into account.

So, for all intents and purposes, I would be "invisible" to those players even if playing on Open.
 
Quite. I live a few thousand miles away from the closest EU- or US-based player/guild; I doubt the game would allow them to meet (and blockade) me even if I played in Open, since it seems to take mutual latency into account.

So, for all intents and purposes, I would be "invisible" to those players even if playing on Open.
I live in the us and I regularly get grouped up people from Europe despite it being over 3,000 away.
 
You would be upset if someone forced you to play in Solo, why do you think you have the right then to try force me to play in Open?

In what way does that statement "force" someone to play in Open? And no, I would not complain if I had to play in Solo, I just wouldn't play nearly as much.

I understand that my personal being is not nearly important enough to voice my complaints and annoyances on such a grand scale. Frankly I could care less about all of your complaints, but I do appreciate your opinions for what they are, a drop in the bucket.

So my suggestion to all remains: Play in Open.
 
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In what way does that statement "force" someone to play in Open? And no, I would not complain if I had to play in Solo, I just wouldn't play nearly as much.

I understand that my personal being is not nearly important enough to voice my complaints and annoyances on such a grand scale. Frankly I could care less about all of your complaints, but I do appreciate your opinions for what they are, a drop in the bucket.

So my suggestion to all remains: Play in Open.

ofc master when u going to sent us the 40$ monthly paycheck for that to happen? :)
 
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