Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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if we do that maybe things go bad cause some would think that we dont have problem for core mechanics change....:)

Granted, but one would think that after... how many pages? - FD is well aware that some people disagree with the status quo. Again, just saying - if peeps want to continue, its your time. Was only suprised that this thread is still alive and well.
 
I accept that development of the game is probably so far along now that any serious change to the underlying systems is unlikely. However I do think it is important for the players of online that their concerns are acknowledged and that if there is any disadvantage for those playing in open versus solo/group that too is acknowledged. Perhaps something as simple as increasing online rewards by a few percent might be enough to ease some players concerns and perhaps encourage other to risk playing in open.
erm we all r online anyway ;)
 
The point, as you correctly said, is that solo players can accomplish CG and PP without the danger of PVP.

Without direct PvP, yeah. And many players prefer to play that way, with full control over when and how they can be engaged in PvP.

Which was a part of the sales pitch, mind; that we would be able to choose who we play with, everyone, just a select group, or even solo, with the ability to freely switch between those options.

So, what you see as an issue is, in truth, a feature intentionally added by Frontier. For many a really important feature, in some cases absolutely essential for the player to even enjoy the game in the first place. If Frontier wants to remove that feature, they better be prepared for many complaints, and likely even lawsuits for false advertisement; AFAIK they did get a few letters before action when they removed the offline mode, and that was actually done before launch (though they folded in all such cases, so it didn't get to the courts).
 
I would need statistics to establish whether solo or open play affects CG and PP more or less, which I do not. The point, as you correctly said, is that solo players can accomplish CG and PP without the danger of PVP. Unfortunately, your point about me not being able to attack all people at all times is specious. The point is that there is the possibility of others, not necessarily me, being able to intervene in your work and the fact that both CG and PP are consigned to particular regions of space increases that possiblity to the extent that it is likely.


How is it suspicious? Even a Moderator said that in Open depending on how your matched up, and other factors dictate on two people in the same sector seeing each other, and that it is why even if the game was only Open that you could not commit a effective "blockade" of a system because you would not be seeing everyone in the system and that in that effect those people are "solo" players to you in that they are not showing up to you.


And in Open people NOT participating in CG/PP stuff have the danger of PVP... CG/PP does not equate PVP people like you want it to because you believe that everyone who participates in CG/PP should share the same risks as you CHOSE to accept.
 
so ur view is the right and dev-DB's view is wrong ....:eek:
There's always that possibility, yes.
Not really, because no side is wrong.

Its just diffrent ways of doing it, no way is better then the other just diffrent. You have every right to not like it how FD does it, but that does not mean they are doing it wrong. It just means they designed the Game for a diffrent target Audience and you somehow got here. God knows how.
 
In regards to instances preventing effective blockades in online. Perhaps being able to see what instances exist and the ability to chose to have a presence on a particular one would allow for blockades to be achievable.
 
In regards to instances preventing effective blockades in online. Perhaps being able to see what instances exist and the ability to chose to have a presence on a particular one would allow for blockades to be achievable.

Or have both sides in the same private group so everyone should meet everyone else? You can jump in and out as you want.
 
How is it suspicious? Even a Moderator said that in Open depending on how your matched up, and other factors dictate on two people in the same sector seeing each other, and that it is why even if the game was only Open that you could not commit a effective "blockade" of a system because you would not be seeing everyone in the system and that in that effect those people are "solo" players to you in that they are not showing up to you.


And in Open people NOT participating in CG/PP stuff have the danger of PVP... CG/PP does not equate PVP people like you want it to because you believe that everyone who participates in CG/PP should share the same risks as you CHOSE to accept.
I didn't say anything about it being 'suspicious'. Again, and at the risk of repeating myself, it's not about 'me' alone seeing you, but the possibility of someone else.

On your second point, people engaging in a CG such as supply mission to one particular system are far more likely to encounter pvp than people travelling areas where other players are not congregating. The same could be said, but slightly less so, of persons working in power play areas whilst pledged to a power. The fact we choose to play in open is not an argument for us deserving disdvantage in CG and PP to solo players. I'm merely arguing that open ought not be the poor relation to solo.
 
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Robert Maynard

Volunteer Moderator
The fact we choose to play in open is not an argument for us deserving disdvantage in CG and PP to solo players. I'm merely arguing that open ought not be the poor relation to solo.

Presumably players play in Open to affect other players and be affected by them in turn. It is passing strange, to me at least, that there are complaints about players being affected by other players in Open.
 
In regards to instances preventing effective blockades in online. Perhaps being able to see what instances exist and the ability to chose to have a presence on a particular one would allow for blockades to be achievable.

Oh, it would be fun, in a dark comedy kind of way. While I have a lot of bandwidth, my latency to the US and EU tends to be atrocious. Being interdicted by players from the US or EU would likely have them seeing my ship bouncing around like a tennis ball in a dryer.

The game uses peer to peer in order to be able to offer low latency multiplayer without having to add server to all continents. Allowing players to pick and choose any instance, regardless of whether they have someone from their friend list in that instance, would nullify that advantage and bring huge latency issues as players attempted to "patrol" instances created for players halfway around the globe.
 
Presumably players play in Open to affect other players and be affected by them in turn. It is passing strange, to me at least, that there are complaints about players being affected by other players in Open.
My complaint is not about my fellow players in open, it's about being in competition with players who aren't.
 

Robert Maynard

Volunteer Moderator
My complaint is not about my fellow players in open, it's about being in competition with players who aren't.

We can all choose which game mode to play in. We also know that players on other platforms will affect the same galactic background simulation - players that we won't be able to encpunter in-game (in all likelihood). In the Powerplay announcement and AMA it was made clear that all modes affect PP.
 
u thiink that u compete with solo/group we dont so u have the problem not the game

Nope, if the game is to increase or decrease a Powers hold on a system, and there are players in Solo grinding away at these goals, then how can players counter them? This is Solo players who "don't want to be affected by other players" affecting other players themselves.
 
I didn't say anything about it being 'suspicious'. Again, and at the risk of repeating myself, it's not about 'me' alone seeing you, but the possibility of someone else.

On your second point, people engaging in a CG such as supply mission to one particular system are far more likely to encounter pvp than people travelling areas where other players are not congregating. The same could be said, but slightly less so, of persons working in power play areas whilst pledged to a power. The fact we choose to play in open is not an argument for us deserving disdvantage in CG and PP to solo players. I'm merely arguing that open ought not be the poor relation to solo.

I read specious as you misspelling suspicious, sorry my bad, but my answer works for both, because my comment wasn't specious because it was not false. You fail to realize that if you can see all the other players there is a good chance they can't see the same person you can't see because of the factors described by the moderator.



And where is this mythical disadvantage you have in CG and PP? What both sides do AFFECTS both sides. I also notice that there is no complaint about the solo players who's actions help you, just against those who actions are different than yours. All solo players are not on the same side.
 
u thiink that u compete with solo/group we dont so u have the problem not the game
What I or you think doesn't enter into it, CG rewards are based on your achievements in relation to other players.

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I read specious as you misspelling suspicious, sorry my bad, but my answer works for both, because my comment wasn't specious because it was not false. You fail to realize that if you can see all the other players there is a good chance they can't see the same person you can't see because of the factors described by the moderator.



And where is this mythical disadvantage you have in CG and PP? What both sides do AFFECTS both sides. I also notice that there is no complaint about the solo players who's actions help you, just against those who actions are different than yours. All solo players are not on the same side.
The fact that I will not be instanced with everyone does not change the fact that they may be instanced with someone else.
 
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