Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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It is too easy for you! TOO SIMPLE IN SOLO! If you are my Enemy ( if imperial or Federal ) I WANT TO FIGHT YOU! Understood? And when you are in my Territory ... I want to fight you... You kill noob-npc and change my Territory with that... Is IT fair? No...

Solo may be simple for you, your not everyone.

That is the equivalent of I have cable internet, my neighbor I hate, Steve also has cable internet. He gets on it on purpose to slows my internet speeds down, so I want to be able to shoot Steve so that my internet is not slowed by him getting on it.
 
It is too easy for you! TOO SIMPLE IN SOLO! If you are my Enemy ( if imperial or Federal ) I WANT TO FIGHT YOU! Understood? And when you are in my Territory ... I want to fight you... You kill noob-npc and change my Territory with that... Is IT fair? No...
you don't own any territory, no player owns any territory in Elite other then the inside of your Ship.
 
It is too easy for you! TOO SIMPLE IN SOLO! If you are my Enemy ( if imperial or Federal ) I WANT TO FIGHT YOU! Understood? And when you are in my Territory ... I want to fight you... You kill noob-npc and change my Territory with that... Is IT fair? No...
I have no interest whatsoever in fighting you or in spending any time at all in the company of people who think like you, who want the same things you want. I don't care that you think I have it too easy playing in a PvE private group. I don't consider you an enemy; I don't know or care what faction you fight for or what territory you call 'home'. You and I are entirely incompatible. We may be playing the same space game, but you didn't pay for mine and you don't get a say in what I do or how I play it. I am under no compunction to care about you at all. I can play exactly as I like with people who share my playstyle, and so can you; you just can't do it with anyone who chooses otherwise.

And I give thanks to Cthulhu that, in this one game at least, the devs aren't caving to the howling of PvPers who want to make it alllllll about the PvP.
 
It is too easy for you! TOO SIMPLE IN SOLO! If you are my Enemy ( if imperial or Federal ) I WANT TO FIGHT YOU! Understood? And when you are in my Territory ... I want to fight you... You kill noob-npc and change my Territory with that... Is IT fair? No...

I don't care. I purchased the game because I was guaranteed to never need to see, or fight, people like you; it ruins the game for me, specially with the kind of attitude you are demonstrating here.

And, if you bothered to look at how this game's multiplayer worked before purchasing it, you would have seen that meeting other players only happens if both players want to meet. It's a choice, with players always having the option to not meet anyone else. Has been like this since the first prototype was coded, before the game's Kickstart even started two and half years ago, and never changed. If you didn't notice this before purchasing, not my fault; if you did notice, but chose to purchase it anyway to then complain on the forums about how those nasty Solo players are ruining your game and how you have to break the game for them in order for it to be enjoyable, you have no sympathy from me.

So, you aren't going to be able to directly fight me in Power Play, ever. Perhaps you will be able to face me in the recently announced CQC mode, if it's arena combat without death penalties, but otherwise forget about ever facing against me in direct PvP.




This is what I am curious about. Is there such a thing as a successful all-instance blockade, technically?

Likely not. If you get enough players into an instance to guarantee that the opposition can't just bring a wing and overpower you, chances are that the matchmaking won't add more players to that instance anyway and will create new ones for performance reasons. Perhaps something could be done with wings patrolling solo, each player in a different instance, all ready to regroup the moment one of them finds a blockade runner, but it would require very good coordination and would still not be watertight.

And even if that limit wasn't in place, different timezones, plus the game using mutual latency to determine if players can be in the same instance together, means that the only way to effectively blockade a place is to cover it 24/7 with players from around the world. To put it in perspective, imagine if you had country-based servers and the final result depended on the activity of all servers, with players from different servers never being able to directly oppose each other; that would be more or less the end result if only Open was available.

In short, the game uses a peer to peer networking model that all but guarantees that a blockade isn't feasible, since for all intents and purposes there's an infinite number of possible instances, so no way to block them all.
 
Ill just post this here as well, someone has run an external poll, advertised both here and on reddit. The results are interesting so far in the context of the open vs solo debate. With 500 responses so far, from very mixed communities, i think its safe to assume is a decent reflection of the real state of players.

By the way, the poll revolves around powerplay and whether powerplay has changed people's playing patterns.

https://docs.google.com/forms/d/1l2...-J895P1rHidA20/viewanalytics?usp=form_confirm

Here is my summary of the stats so far, although you might be more interested in looking for yourselves.

A vast majority of players either never to sometimes get into PvP. This probably covers everyone from solo players to those who play in open but don't make PvP their goal.

Roughly 50% of players are either pure PvE or mainly PvE, with another 30ish % being balanced.

Over 70% - yes seven zero percent - prefer to play in open. This directly contradicts those who worry about the hordes of players hiding away in solo affecting the game.

Amazingly enough, a large majority of players say they are at least slightly interested in powerplay, over 40% at least strongly interested. Funnily enough, reading the forums you would guess that 99% of players had zero interest in powerplay. Makes you wonder about vocal minorities doesn't it?

Bounty hunting is by far the most popular trade, followed by Mercenary (which i presume is grab money any way you can, but probably heavily combat focused). Those hordes of alleged people trading away in solo? Well, in total traders are 12% of the population, and while it would be fairly safe to assume a minority are in Open, it kind of makes you wonder what all the fuss is about when it comes to people trading in solo.

One of the big ones: While powerplay hasn't affected a majority of players' choice of game mode, 22% said they are now more interested in playing in open vs 13% who said they are less interesting in playing in open. A very interesting statistic.

And the last one, whether participation in powerplay has increase or decreased players' involvement in PvP. With 33% saying that it had increased for them vs 13% saying decreased.


My take on these stats:

The whole issue with open vs solo is massively being overstated by those who are in favour of doing something to either segregate or otherwise change how modes work. Same goes for how game modes affect powerplay.

Too much worrying, too much forum combat, and not enough just enjoying the game as it is.

YMMV.

EDIT: Here is the actual questionairre if you have missed this and would like to take part: https://docs.google.com/forms/d/1l2LPv1hzeEXn25uFwTXVih93HRtxM-J895P1rHidA20/viewform?c=0&w=1

Great info! Have some rep.
 
It is too easy for you!

I'm not bothered if you think it is too easy for me. I play this game to entertain me. Right now, in Solo/Group, it's at the right difficulty level for me.

TOO SIMPLE IN SOLO! If you are my Enemy ( if imperial or Federal ) I WANT TO FIGHT YOU! Understood?

But I don't want to fight you.

And when you are in my Territory ... I want to fight you...

But I don't want to fight you. As I never play in Open, you will never be able to fight me.

You kill noob-npc and change my Territory with that...

You don't have any territory, except the inside of your ship, which I promise not to change, though you may want to reconsider your internal furnishings. Tartan cushions and tiger pattern wallpaper on a spaceship?

Is IT fair? No...

I am not interested in being fair. I am interested in entertaining myself. I am not interested in entertaining you.

Cheers, Phos.
 
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I have no interest whatsoever in fighting you or in spending any time at all in the company of people who think like you, who want the same things you want. I don't care that you think I have it too easy playing in a PvE private group. I don't consider you an enemy; I don't know or care what faction you fight for or what territory you call 'home'. You and I are entirely incompatible. We may be playing the same space game, but you didn't pay for mine and you don't get a say in what I do or how I play it. I am under no compunction to care about you at all. I can play exactly as I like with people who share my playstyle, and so can you; you just can't do it with anyone who chooses otherwise.

And I give thanks to Cthulhu that, in this one game at least, the devs aren't caving to the howling of PvPers who want to make it alllllll about the PvP.

<snip>

I don't care. I purchased the game because I was guaranteed to never need to see, or fight, people like you; it ruins the game for me, specially with the kind of attitude you are demonstrating here.

And, if you bothered to look at how this game's multiplayer worked before purchasing it, you would have seen that meeting other players only happens if both players want to meet. It's a choice, with players always having the option to not meet anyone else. Has been like this since the first prototype was coded, before the game's Kickstart even started two and half years ago, and never changed. If you didn't notice this before purchasing, not my fault; if you did notice, but chose to purchase it anyway to then complain on the forums about how those nasty Solo players are ruining your game and how you have to break the game for them in order for it to be enjoyable, you have no sympathy from me.

So, you aren't going to be able to directly fight me in Power Play, ever. Perhaps you will be able to face me in the recently announced CQC mode, if it's arena combat without death penalties, but otherwise forget about ever facing against me in direct PvP.

+1 Rep to both of you, and there was I dabbling in open again occasionally, reminded yet again why it is still "occasionally", IIRC I paid for the game, the PC it runs on, the electric, internet, the lot. I will play how I please, selfish as it may seem I spent my money to play a game for my enjoyment.
 
Whoa there buddy, I'm not having "invisible" posters affect my forum postings.
If someone is going to be "cowardly" and "hide" in their "private group" and not take part in the "Open" game forums then why should that have any impact on MY posting.
No, I'm sorry but those who abuse social "interaction" by "cheating" and sneaking off to reddit should be "locked" over there and not let back onto the "Open" forums.

;)

(For those who don't get it - satire :p )


OMG IT ALL MAKES SENSE NAO
 
elite racers has a really nice zing to it, and I'm hella down for that if its a Open Play, Frontier Developments hosted live streamed event and general PVP.

I'm more or less concerned as to how their matchmaking and live streaming stuff is going to work, also MOBAs in space.
 
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It is too easy for you! TOO SIMPLE IN SOLO! If you are my Enemy ( if imperial or Federal ) I WANT TO FIGHT YOU! Understood? And when you are in my Territory ... I want to fight you... You kill noob-npc and change my Territory with that... Is IT fair? No...


Hmmm, should I...

naw. Fish in a barrel...
 
you don't own any territory, no player owns any territory in Elite other then the inside of your Ship.

Although true, there is a sense of ownership for those that have influenced systems and brought factions into power and held them there. This sense of ownership does play into the game.
 
Although true, there is a sense of ownership for those that have influenced systems and brought factions into power and held them there. This sense of ownership does play into the game.

Helping and influencing something does not equate ownership.
 
This is The Thread That Never Ends
It just goes on and on, my friends
Somebody
started arguing, not knowing what it was;
and they'll continue arguing if only just because
This is The Thread That Never Ends....
 
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