Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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So long as i can kill a capital ship or some sort of cruiser every so often via moba game in space, I will be happy. Also loads of pvp and gambling.
 
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It is too easy for you! TOO SIMPLE IN SOLO! If you are my Enemy ( if imperial or Federal ) I WANT TO FIGHT YOU! Understood? And when you are in my Territory ... I want to fight you... You kill noob-npc and change my Territory with that... Is IT fair? No...

Somebodies power not doing too well?

(Again time to alight the horse for another ride). Problem is that FD trying to be a everyone game means many different players have different expectations.

You look at this player and his expectation and to those who replied to him are totally opposite. Who is right? Well both sides have good points and this is why FD's idea is flawed and if (IF) enough players in either camp just decide to pull up stumps the game will fail.

What FD need to do is find a way to make both camps happy..

This is The Thread That Never Ends
It just goes on and on, my friends
Somebody
started arguing, not knowing what it was;
and they'll continue arguing if only just because
This is The Thread That Never Ends....

2nd verse, same as the first, little bot louder, little bit worse!!!!
 
Rather than trawl back though a hundred pages or so, can anyone tell me what (if any) concesus emerged about being able to undermine a system using solo/private? That issue is the only one that has ever made me consider that "open" should be forced on someone.

NB other ideas for coutnering posted https://forums.frontier.co.uk/showthread.php?t=157059

So far the score is in favour of the Status Quo.
However, some folks are trying to rock all over our world.

And we don't like it, don't like it, don't like it.....


[video=youtube;1A_iLG_LHu0]https://www.youtube.com/watch?v=1A_iLG_LHu0[/video]
 
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So... what's the point of Power Play in Open?

Flew to Zach's HQ. Killed some of his ships. Got merits. Killed some of his CMDRs. No merits. So other than discouraging them from flying in Open what did I achieve?

Sorry Cmdrs Varyr and Quantumbuster... I thought you were dying for my cause, but you weren't.

PS. Overall I love powerplay, but one of the things I thought would be it gave motivation behind PvP. Apparently not. Other than blocking enemy cmdrs who come to your space. Entirely defensive, nothing if you're actually doing the trickier job and going on the offensive. (And both you CMDRs were my first PvP kills... ever, I didn't go after obvious trader vessels delibrately, more the combat craft, eagle and Asp).
 
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To whom are you pledged? I believe I've received merits for PvP against auto-hostile CMDRs.

Addendum - I may be wrong about that - need to check it out again.
 
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Good evening,

I see your point and totally agree. While participating in PP is (at least for me and for the time present) quite a bit of fun, there is no benefit for playing it in open (I do it nevertheless, but that's a matter of principle). I could point at core system elements like instancing or rulesets like interdiction mechanics...

...but I really think the elephant in the room is and sadly will remain the unhindered interaction between OPEN and SOLO/PRIVATE GROUP. If we boil down the present mechanics, PowerPlay in OPEN puts you at a greater risk without rewarding you for it in any way...

Want to put 50 million bucks worth of preparation (5000 points) into a disputed system? Go SOLO, take your T9, do 10 trips with zero risk, done... try it in OPEN, toss a coin if you'll get blown to pieces!

Haggis McMoose,
Punched by PowerPlay
 
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Rather than trawl back though a hundred pages or so, can anyone tell me what (if any) concesus emerged about being able to undermine a system using solo/private? That issue is the only one that has ever made me consider that "open" should be forced on someone.

NB other ideas for coutnering posted https://forums.frontier.co.uk/showthread.php?t=157059

A consensus is very unlikely to be reached.

I don't think I have to tell you about those that want Power Play to somehow be Open only, as you seem to number among them.

On the other side, there are many players that see the possibility to take part in all game content, in whichever mode we choose, as a very important feature. It was effectively promised from the start, and for players that require the ability to choose when they open themselves for PvP it can be essential for the enjoyment of the game. I'm not exaggerating when I say that I would rather not play than be forced into Open.

Plus, I don't think forcing players into Open is even feasible. The game's peer to peer networking system was seemingly developed under the assumption that players would always be able to choose who they play with, and thus no effort was made to prevent players from simply blocking each other. When players can just create groups and change modes, why spend money and development resources trying to prevent players from doing the same thing by manipulating the peer to peer system?
 
Rather than trawl back though a hundred pages or so, can anyone tell me what (if any) concesus emerged about being able to undermine a system using solo/private? That issue is the only one that has ever made me consider that "open" should be forced on someone.

NB other ideas for coutnering posted https://forums.frontier.co.uk/showthread.php?t=157059

It's part of the game...get used to it. Learn what PvP means in this game and embrace it!
 
I agree - there is no additional reward for going the extra risky mile in Open where you can have 'un-scripted encounters' with other players - in a powerplay hot spot that increases your chance of PvP quite a lot.

I nortmally play in Open, but have been exploring PP hotspots in Solo for the last couple of nights in order to get a feel for the PP NPC activity, before I overlay that with the additional player possibilities.

Having found the expansion targets are simply Conflict Zones by a different name, I switched to Open, looked for any Wings operating (none I could see), launched and dropped into a Military Strike last night (Te Euris?, a Zachary Hudson Expansion target).

On finding it was inhabited by 3 opposing CMDR's (2 FdL's and a Python vs my Python), I decided not to try my luck and bailed back into SC. They didn't appear to see me; no direct or local comms even after a minute of watching them from a respectable distance (6km+).
Headed back to a nearby Coriolis station and turned in for the night. With no backup of my own. Perhaps my particular instance didn't have any similarly pledged players about.

But there was no reward for me having done so - I could have dropped in from SC too close to the enemy CMDR's (you have no control over the drop point), and all the Merits would have been equal to someone playing in Solo.

I love Open, want to play in Open (not in a potential 3-1 last night tired just before bed lol though), but we have to think of a way FD can reward or break the Solo vs Open barrier down.
 
But there was no reward for me having done so - I could have dropped in from SC too close to the enemy CMDR's (you have no control over the drop point),

Kind of off topic but its worth mentioning that you can sort of control drop distance if you unlock your destination in the nav panel before dropping, - then manually disengage around 50-30kms and creep up on the action.
 
And here's this, from yet another thread:


[Open Player]
"the fact is open players want conflict. They want to have to deal with pirates, roaming bounty hunter gangs, escorted haulers and station blockades and RP warfare."

That kind of sums that position up for me.

Do Not Want
 
Only reason is increased chance for PVP, if that is your cup of tea. Otherwise, other players just get in your way for most part or at least are not helpful for anything besides some funny chat.
 
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I agree with should get merit points (or even merit point, singular) for shooting down the ships of hostile powers, whether they are players or npcs.
 
You fly in Open as your preference. That is your choice of play style. That's what you get that as an extra reward. What makes you think you deserve more? With every player in Solo, it can't be too hard on you in open.
 
I agree with should get merit points (or even merit point, singular) for shooting down the ships of hostile powers, whether they are players or npcs.
Yes, you should get 1 merit.
It should go against either fortifying your system if that's where the kill was, or undermining the enemy system if that's where it was.
 
You don't even get merit points for shooting down hostile npcs from other powers in you own control area - tried that last night for a bit - got some bounties - but no love from the Power
 
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