i never accused anyone of cheating. i stated the current game mechanic of solo is like cheating in that it is unfair to the other play style, the pvp'er. it is like someone in world of warcraft that plays in a pvp server but has the ability to go invisible so he can farm the nodes without risk and then manipulate the auction house markets.
A better analogy then:
You are both paid the exact same, but you have a small risk of death or dismemberment in your duties versus the other guy. With that risk should come at least a little more reward.
Even real life isn't like that. Especially if you have a job that sells itself by being more interesting, challenging - then you get to pay the bloke doing the risky job less because he enjoys it. To be honest a worse example than your first one.
A better analogy then:
You are both paid the exact same, but you have a small risk of death or dismemberment in your duties versus the other guy. With that risk should come at least a little more reward.
To some degree, yes. Maybe it's not intentional, but acquiring wealth in Open is more difficult than in Solo. Whether that be with trading, where players may act out pirating on other players, or whether you go to a RES and there are more people present than there are wanted ships, and you aren't able to collect every bounty. Contrast that with Solo mode, where you would be able to go around and collect every single bounty.
Bullpuppies.To some degree, yes. Maybe it's not intentional, but acquiring wealth in Open is more difficult than in Solo. Whether that be with trading, where players may act out pirating on other players, or whether you go to a RES and there are more people present than there are wanted ships, and you aren't able to collect every bounty. Contrast that with Solo mode, where you would be able to go around and collect every single bounty.
We are all told "play the game how you want to", not "play the game how other players want you to".
The game was pitched successfully with the core features in the stated game design (three game modes; single shared galaxy state; ability to switch modes at will) over two years ago. Despite much debate regarding the merits (or not) of these core features, the game launched with them intact over six months ago. Just the other day, DBOBE gave an interview to Arstechnica at E3 where he is quoted as stating:
I very much doubt that these core game features are going to be changed now.
Welcome to the second half of the thread - only 4,999 posts to go until Part the Third is required...![]()
These threads are alive with the sound of soloists openly forming into groups ehWelcome to the second half of the thread - only 4,999 posts to go until Part the Third is required...![]()
Welcome to the second half of the thread - only 4,999 posts to go until Part the Third is required...![]()
the point is that their logic is fundamentally flawed. it effectively allows god mode in an open world pvp game. you guys can hide behind their quotes all day long if you like. the bottom line is that the pvp'er has been unjustly affected.
so like i have originally said this game has a huge identity crisis. it does not know what it wants to be. it obviously wants to be successful, and i do want it to be a success, so that is why i am debating this issue. but at the end of the day when you only reward one play style over the other you will simply get more of it and less of the other, and this limits growth.
In real life many people pursue high-risk pastimes for fun without getting paid. In fact it costs them money.
What are the rewards for Tier 3?
Please direct me to them so I can take their money and invest it into a good cause, because those are not smart Athletes.
Please direct me to them so I can take their money and invest it into a good cause, because those are not smart Athletes.