Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Bullpuppies.

Acquiring wealth in open can be just as easy/hard as in solo. And those arguing in favour of Open give the reason why.

How does the complaint: I hardly see any players in Open gel with Open is so much harder because of all the players?
It's dead easy to point your trade/bounty ship in a general direction, hop a couple of times, and you're completely surrounded by NPCs. Just like Solo.

I haven't traded much, but I did a lot of Bounty Hunting. Now I don't like kill-stealing, even if I am the kill-stealer. So I did go into solo for a short time because I was hunting near a station in a popular system.

Then I thought I would try a RES which was about 1,000 ls out, in the same system. Week of Bounty Hunting, never had to share my kills with anyone. because everyone picked the ring around the station or the nearby gas giant RES to hunt. If don't feel that flying the extra 1,000 ls in Open is such a sacrifice that it warrants being treated differently than those in Solo.

Open is as hard as you want it to be, and as easy.

It is indeed easy to play alone if you desire to in Open mode, which is why there is no need for Solo mode at all. It just doesn't make sense to have in such a vast game universe.
 
rofl what does this point even bring to the table?

It's a response to someone else. Read his post for the context.

If for instance, i'm an open player - how does two solo people cancelling out help me ? It still doesn't change the fact that solo is ez mode and i am still left out in the rain.

It makes the powerplay element of the game fair and even. As for the rest... you aren't left out in the rain. Enjoy playing in Open. What practical difference does it make to you that others are playing in Solo?

It is indeed easy to play alone if you desire to in Open mode, which is why there is no need for Solo mode at all. It just doesn't make sense to have in such a vast game universe.

What about people who want to play with no chance at all of meeting others? There is your need right there.
 
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It is indeed easy to play alone if you desire to in Open mode, which is why there is no need for Solo mode at all. It just doesn't make sense to have in such a vast game universe.

Go read the first and third posts of the thread all ready.

Also, as has been explained, over and over. Some folks do not have the hardware to cope with Groups/ Open.
DBOBE played the game on a mobile 3G connection via Solo also.

There is a "need" for it. Plus, it is part of the core design.
 
@TST

Experience?

If you're talking non-money rewards for more dangerous activities, I have a whole line of reasoning why Open does not need and sort of boosts / bonuses etc... revolves around your "social experiences" being the reward ;)

Not necessarily, but comparing a banker and a first year soldier isn't a good comparison for obvious reasons? Too many variables?

Also, the analogy GMcizzle threw out doesn't necessarily fit into the game's context of risk and reward.
 
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No. My trade route is between systems that see 0-4 and 4-10* players every day (other than me) and that's not very far away from populated areas. My favorite RES site has probably never seen any CMDR beside me, and if an other CMDR should stumble inside that RES I could go and select one of the others in the same system or one of those in one of the systems within 10 ly range.
I could search a bit more and I'm sure I will find systems that have 0 players within 24h where I can make just as much money.

I currently do missions in a system that has seen only me as CMDR within the last 3 days.

Getting cr. in Open is just as easy as it is in Solo.

I guess the next thing some will demand is that players should only play in systems with more than 100 CMDRs every day. Playing in Open in a system with no CMDRs within 24h is probably cheating or something…


*) estimate based on that X ships within 24 h info at the station

Yes, the risk is very small, but it's still there, unlike in Solo mode. As many others have said before, there is no reason to have Solo mode in a game with such a huge universe, it just doesn't make sense. It makes an already sparse population even worse, which does not help the game.
 
Go read the first and third posts of the thread all ready.

Also, as has been explained, over and over. Some folks do not have the hardware to cope with Groups/ Open.
DBOBE played the game on a mobile 3G connection via Solo also.

There is a "need" for it. Plus, it is part of the core design.

your reply is toxic. you are basically saying not to argue the current game mechanics of solo and open play. if this is how you guys want it then just lock and delete threads of anyone attempting to have input in the development and direction of the game, and have fun playing by yourselves.
 
Go read the first and third posts of the thread all ready.

Also, as has been explained, over and over. Some folks do not have the hardware to cope with Groups/ Open.
DBOBE played the game on a mobile 3G connection via Solo also.

There is a "need" for it. Plus, it is part of the core design.

And back when I had a Pentium 4 and tried to run Unreal Tournament 3, I didn't have the hardware to cope with the game, and so I didn't play it until I did.

What about people that don't meet the minimum requirements now? Are you willing to reduce the video quality across the board just so these people can play?
 
Not necessarily, but comparing a banker and a first year soldier isn't a good comparison for obvious reasons? Too many variables?

Also, the analogy GMcizzle threw out doesn't necessarily fit into the game's context of risk and reward.

He directly states one person having higher risk and should get higher rewards - so by the very choice of words, it is risk V reward.

And you want a better example using the British Army, first year foot soldier gets around £16k according to the local billboards, that is what I was on when I started a retail job.

So, for £16k a year, you can be;

a) shot at in the middle east.
b) sweep and mop in a Spar local store.

A UK Police Constable has a starting salary around £20k depending where in the UK they are. Less risk than a Solider, more risk than shop worker, so who is that fair or unfair on?

The whole idea of risk versus reward is laughable at best. Ask any military or emergency service staff what risks they face and what "rewards" they get for those risks. For the exact time spent working a shop, a stable, a garage, a bank. The UK Prime Minister gets around £150k per year + bonuses and has not been shot at once, not saved a single life, never run into a burning building or walked out onto a busy motorway (highway for our American friends) to take control of the traffic.
 
rofl what does this point even bring to the table?

If for instance, i'm an open player - how does two solo people cancelling out help me ? It still doesn't change the fact that solo is ez mode and i am still left out in the rain.

Did you want to play Easy mode too? You can. Otherwise what's your point?
 
so like i have originally said this game has a huge identity crisis. it does not know what it wants to be.

Well, I think it quite obvious it doesn't want to be an open world PvP game. Never advertised as that, plus it has always described the freedom to decide who can play with you, including the option to play alone, as central to its whole multiplayer element. If you purchased the game thinking it was going in that direction, I don't think you did proper research on the game.

Now, I wouldn't be against a new, separate Open-only mode, with its own dedicated save, as long as the current Open mode was left where it is and mode switching across the old modes wasn't restricted in any way. Oh, and that all content was still available for all modes, just like it is today. I wouldn't even be against it having a separate Galaxy simulation. But I do think it would be mostly a waste of resources, as I don't think enough players would join that to make it feel much different than Solo.

you cannot manipulate the economy in WoW by hiding from the world with impunity, and there are no solo modes or zero population servers that you can pop in and out of. you must understand that the solo game mode manipulating the open game mode is game-breaking. it is worse than an overpowered module or a class or enemy npc, etc..

Regarding WoW: ever heard about PvE realms? You can't be attacked by other players on those, ever, without giving explicit authorization by flagging yourself for PvP. In other words, even if other players see you, they can't do anything about it. Just find a player from a low pop PvE server, like Garrosh, to group with you — or use multiple accounts to do that without having to ask anyone for help — and you can go farm there with impunity and likely never meeting anyone while you are farming.

And yeah, there are even solo nodes currently, or the equivalent, inside the instanced Garrisons. You could get every crafting material you might ever need without having to set foot in the open world, if you so wanted.

Back to ED, it's not game-breaking at all; it's a deliberate feature, much appreciated by a large part of the player base. And, even if it was somehow game-breaking, forcing players into unwanted PvP would be far more game-breaking in any game that was explicitly sold as allowing players to avoid PvP, like ED was.




It is indeed easy to play alone if you desire to in Open mode, which is why there is no need for Solo mode at all. It just doesn't make sense to have in such a vast game universe.

There is a need for Solo and Group modes, for many reasons that have been acknowledged by Frontier from the start. In fact, it was Frontier that originally proposed Solo and Group modes.

In fact, the game's networking architecture seems hand-picked to allow providing Solo and Group modes. It eliminates every single technical issue that attempting to provide such modes could cause, and from a game systems point of view Solo mode is likely the one that demands less resources from Frontier's servers. In contrast, the chosen architecture is among the worst ones you could ever implement if your objective is to prevent players from playing alone, as it allows players to easily manipulate their connection and vanish from every other player even if they choose "open" as the game mode.

Yes, the risk is very small, but it's still there, unlike in Solo mode. As many others have said before, there is no reason to have Solo mode in a game with such a huge universe, it just doesn't make sense. It makes an already sparse population even worse, which does not help the game.

It helps the game immensely by allowing players to avoid people they find undesirable. There is a reason MMOs that force non-consensual PvP on the players are, and have always been, niche games, and particularly so if death has consequences above a slight wrist-slap.




Look at all the business potential. It's....It's beautiful.

Of course there is business potential; as others have said previously, it costs money — and often a lot of money — to do such activities. But the persons that take part in the sports themselves aren't doing that for money, at least not for the most part. There is always some more business savvy practitioner that manages to secure patronage, but that is the exception rather than the rule.

It's, sincerely, mind-blowing that the concept of doing things purely for fun needs to be even defended in a game forum.
 
The problem with this analogy, is that according to open players, 99% or greater of the open environment has no more risk then the group or solo environment. Why should all the players in open get a reward, when less then 1% is "more dangerous"? If we assume 10,000 occupied star systems, that's only 0.0000025% of the available 400 Billion star systems. If you are asking for a .0000025% increase in pay due to the increased risk, I might go along with that. The fact that you choose, not ordered, not threatened with job loss, or anything else, but choose to be in the 0.000025 percent of the galaxy that is more dangerous, is no reason to get extra pay.

I'm totally fine with rewarding players more who play in more occupied areas, and those who play in empty areas in Open mode treated the same as Solo mode (which is essentially the same, hence no reason to have Solo mode).
 
I guess the next thing some will demand is that players should only play in systems with more than 100 CMDRs every day. Playing in Open in a system with no CMDRs within 24h is probably cheating or something…


*) estimate based on that X ships within 24 h info at the station

dw if they get their way after solo will be groups and then they go to other game to do the same;p
 
He directly states one person having higher risk and should get higher rewards - so by the very choice of words, it is risk V reward.

And you want a better example using the British Army, first year foot soldier gets around £16k according to the local billboards, that is what I was on when I started a retail job.

So, for £16k a year, you can be;

a) shot at in the middle east.
b) sweep and mop in a Spar local store.

A UK Police Constable has a starting salary around £20k depending where in the UK they are. Less risk than a Solider, more risk than shop worker, so who is that fair or unfair on?

The whole idea of risk versus reward is laughable at best. Ask any military or emergency service staff what risks they face and what "rewards" they get for those risks. For the exact time spent working a shop, a stable, a garage, a bank. The UK Prime Minister gets around £150k per year + bonuses and has not been shot at once, not saved a single life, never run into a burning building or walked out onto a busy motorway (highway for our American friends) to take control of the traffic.

No seriously, his analogy is bad and you're attacking said bad analogy with two entirely different professions that do entirely different things. Gotta remember, we're playing a game friend.

I don't think gMcizzle really understands the true concept of Risk and Reward and how it applies to that awful analogy, let alone this game.
 
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Ah, yes, the irony. Solo players forming into groups to defend their solo playing lifestyle, together.

It's not ironic at all. A player demographic that cherishes their freedom to play as they wish, will protect that freedom against those who seek to take it away by metagaming and forum warfare.
 
I'm totally fine with rewarding players more who play in more occupied areas, and those who play in empty areas in Open mode treated the same as Solo mode (which is essentially the same, hence no reason to have Solo mode).

There I agree with you totally.

People in occupied areas who enjoy multiplayer should be rewarded. And ideally they should be rewarded with more human interaction in those areas.

Hang on...
 
Ah, yes, the irony. Solo players forming into groups to defend their solo playing lifestyle, together.

Private Group player here.

My gaming community has a Group, my real life friends have one, I'm part of Mobius.
I've used Solo and Open as well. When the server is having problems, Solo comes in very handy. You get kicked from the way less than Open or Groups.
 
Ah, yes, the irony. Solo players forming into groups to defend their solo playing lifestyle, together.

Anything is fair in the PvP that is the forums!

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Private Group player here.

My gaming community has a Group, my real life friends have one, I'm part of Mobius.
I've used Solo and Open as well. When the server is having problems, Solo comes in very handy. You get kicked from the way less than Open or Groups.

Private modes also allow for a more pure experience of PvP in the galaxy! No one there to mess with you while you collect the PvE rewards to move the PvP goal forward!
 
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