Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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First of all I don't "duck into Solo"

Ok.. I understand. The handfull of guys that don't like my opinion here probably don't. You guys go back and forth for different reasons, I'm sure. But as a PVPer... the % of players that I encoutner that DO.. is staggering. I see it ALLL the time. So please don't take it personally. Sorry if that wasn't clear.
 
Ok.. I understand. The handfull of guys that don't like my opinion here probably don't. You guys go back and forth for different reasons, I'm sure. But as a PVPer... the % of players that I encoutner that DO.. is staggering. I see it ALLL the time. So please don't take it personally. Sorry if that wasn't clear.

How do you know they go to Solo? Do they tell you? It's not like you can follow them.

And everyone took a lot of time to fully answer your questions and what? You ignore it and keep your stance anyway? "Well maybe not YOU, but EVERYONE ELSE..."
 
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I hope you all realize that this thread only exists as a way to keep the blundering circular arguments of open/solo confined to one place and that no one, not even the debators are listening to each other.

Well! Sodomise me sideways with a kipper! I never knew that!


Okay, I'll get me coat....

Gentlemen (and Ladies), it's been a good evening's entertainment while I've been exploring in the Black. Thank you and good night.
 
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What is an end-game ship? I've been in an Asp for yonks now, don't want anything else for the foreseeable future - so thats end game for me. I might go back to my Combat Hauler, which is also an end-game ship for me. There is no linear progression as such in Elite - one ship is not intrinsically more of a winner than any other, and the game doesn't finish when you get an Anaconda.
I understand that, and I 100% agree. BUT, if you want to have some PVP fighting action with another commander, and he's in a python or something... don't bring your hauler.

So while there is no real "end game ship".. there IS a progression.

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How do you know they go to Solo? Do they tell you? It's not like you can follow them.

And everyone took a lot of time to fully answer your questions and what? You ignore it and keep your stance anyway? "Well maybe not YOU, but EVERYONE ELSE..."

They disappear from either normal space after being interdicted... or from super cruise before I can get to them.. and I find them at the nearby station just a few minutes later. It's very common. Unless you know of another way to get from the star to the station without using SC... they ditched to solo and back to avoid CMDR interaction.
 
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500,000 copies is nothing compared to some games. If Frontier made the right decisions, that number could quadruple. Also, if you cut out Open play and only had Solo play, I'm willing to bet more than half of the playerbase would drop. If Frontier had to choose one mode, it would undoubtedly be Open.
I don't see why you're always equating a money-making game with a good game. I also don't see how extra sales might justify removing a feature promised in the game's original Kickstarter.
 
They disappear from either normal space after being interdicted... or from super cruise before I can get to them.. and I find them at the nearby station just a few minutes later. It's very common. Unless you know of another way to get from the star to the station without using SC... they ditched to solo and back to avoid CMDR interaction.

This appears to be a player problem, not a mode problem. It is the player who is abusing mode switching. You can't tar all solo/group players with that brush.
 
Why no PvP in a hauler? There are no Instakills, combat takes time, and it's extremely entertaining - which is the whole purpose of the game for me. Pythons oneshotting haulers does not appeal to me, and if you look at ship progression simply as a way of killing other players more quickly - it's up to you of course, valid gameplay, but that does not entertain me.
 
First of all I don't "duck into Solo" I play Solo most of the time because I'm an introvert and I need time away from social interaction (particularly interaction I can't control/predict) in order to recharge. When I don't play Solo I play group with one or both of two friends who play Elite. I'm not avoiding risk - I often take on an SSS alone in my Vulture, I never win, sometimes I run away, sometimes I go down fighting. It's no big deal, I don't do it without insurance.

I do a little bit of everything. I haven't got around to piracy or mining yet, but it's on my to-do list.

To be perfectly honest though I've very much lost faith/motivation in the game after Power Play. Each update since release (I bought the game a little after Wings I think) has added features that I have no interest in. Not interested in CG, it's clumsy, competitive and immersion breaking grind. I was looking forward to PP but it didn't add anything for me. More grind, less lore. And then CQC. Not at all the direction I'm interest in. I'm not playing but I'm reluctant to give up entirely. My answers are as though I was still playing, my philosophy of how I play/would play the game is unchanged.

I have a few Sidewinders, a Cobra, an Asp and a Vulture. All close to being maximised for their roles. I'm middle rank of each of the three Elite ranks. Second highest Fed rank, none in Empire. I have no interest in accruing millions. I have no interest in an Anaconda. I like the ships I have and they do everything I need. Not interested in grind, I just potter about do what I fancy and go where the winds of whim take me. I make money along the way incidentally to whatever I do.

Nice post mate - I like your approach. I think people who rush to get to an Anaconda or such and lament there being 'nothing' to do have missed the point where Elite is concerned. It is truly more about the journey here, not the destination, so it's very different from most games. In fact, here you could almost say there is no destination as such, only the journey itself, wherever it may lead.

I have similar misgivings about updates like PP and CQC as I don't think I'll get much out of them personally. They're good updates in their own right (at least I hope CQC will be), they're just not Elite in my opinion is all. PP attempts to provide something guild-type players can get behind without having guilds as such (which I don't want to see in-game anyway so it seems a good compromise) and CQC caters to console and PvP crowds. But despite that I can still just potter around happily doing my own thing and wait for things like planetary landings and Thargoids - I wish they'd come before PP and CQC though.
 
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And everyone took a lot of time to fully answer your questions and what? You ignore it and keep your stance anyway? "Well maybe not YOU, but EVERYONE ELSE..."
Yes you did, thanks. I'm still soaking them in. It appears you personally have distaste for PVP in general, so it's no wonder solo/open switching doesn't bother you one bit. The day what you are doing now gets old, and the desire to pick up pirating hits you... I predict your opinion will change.
 
… I ask, because in the first few months I played this game.. I think I was similar. …
But at some point, seemingly all by itself, I eventually got to a point where I didn't need money any more, and I wanted to move on to something more exciting. I started player BHing, and Pirating.…
They will settle into open looking for more excitement and that next level of play... only to be discouraged themselves that other CMDRs are pulling their plugs and ducking into solo. Eventually you end up with solo being predominantly traders/miners/explorers.... and open being predominantly pirates and player BHers. I guess I just don't see the value in the natural split.…

Do I understand that right:
- you played solo and avoided risks until you had enough money
- you wanted to pirate and bh players after you had enough money
- you don't want other players to do what you did - "duck away" in Solo to avoid getting pirated and hunted

Really?
I guess you just forgot to mention that you started your pirating career in Open Mode only with a new CMDR, a Sidewinder and 1000 cr.
 
Why no PvP in a hauler? There are no Instakills, combat takes time, and it's extremely entertaining - which is the whole purpose of the game for me. Pythons oneshotting haulers does not appeal to me, and if you look at ship progression simply as a way of killing other players more quickly - it's up to you of course, valid gameplay, but that does not entertain me.
Nobody is stopping you.. knock yourself out.
 
Do I understand that right:
- you played solo and avoided risks until you had enough money

Nope, you don't understand it right... I've never played solo. What I meant was, I was similar in that I didn't want the contact... but I still did it in open. I just chose systems that weren't high-traffic, and I was on my guard. I was pirated and murdered a hand full of times. They were always scary, but were ultimately viewed as positive gaming experiences.
 
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Ok.. I understand. The handfull of guys that don't like my opinion here probably don't. You guys go back and forth for different reasons, I'm sure. But as a PVPer... the % of players that I encoutner that DO.. is staggering. I see it ALLL the time. So please don't take it personally. Sorry if that wasn't clear.

How do you know someone has ducked to solo rather than simply having been filtered out of your instancing by the P2P mechanics? Or simply logged out? How can one know whether someone earned their ship and equipment in solo vs somewhere that's 100ly or 1000ly away? More importantly, why some people even care is what I find to be the truly 'staggering' bit.......
 
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