Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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No it will have "Custom servers" to do whatever you wish. It will have Singleplayer Campaign and maybe Co-op camapaign. And then there is the Persistent Universe. In the Persistent Universe you are "forced" to play in Open. There is no way around it. And no it does not use the same p2p as ED. There you can't just tweak your router and not see enemies ever. You are forced to play Open or you don't play Persistent Universe.

Thanks for the clarification, I thought I was going to need a custom server to play open only, great to hear they will have a standard server for it. I'd give you some more rep but It won't let me from mashing the button so hard already!
 

Robert Maynard

Volunteer Moderator
You know Robert :D Sometimes i wonder if you are trolling me or not :D. Is there anyone who doesn't know that by now ? I know it is that way. All im saying is this game is a Sim. A Sim should simulate real life. If this Sim chose to be multiplayer, why is everyone in another parallel Universe. That is my question which is a question of logic, not what the game offers. Just your general logic, what does it say? Is it fair that i fight a war against an enemy i can never see?

Apologies if me stating facts appears to be trolling....

If this were a simulation (which it is not - Mike Evans has been clear on that), I doubt that notorious pirates would ever be released after their escape pod arrived in the last station they visited - into the waiting arms of the local constabulary. ;)
 
I was told SC was going to run on the same unbelievably daft never before tried for obvious reasons setup that ED uses, is that not true?

An open only server? I'm In.

SC has private servers and a public server. The public server will match players to instances according to various rules (size of instance isn't known that I'm aware of) but one of the factors is a PvP slider for players which weights their preference of being matched with players or NPCs. This will effectively give players a similar experience to Open/Solo/Group even playing in the same, shared, universe.
 
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If guaranteed PvP is what you want, I would hope that you will enjoy the Close Quarter Combat (CQC) module that is being added - it's not linked to our in-game commanders but will allow players to progress their CQC character.
Cool i didn't know it had a separate Commander. That is nice. Also just a side note, i don't just wish for PvP. I wish for something like Dayz. It just seems this game doesn't offer that. Just like in dayz: you can play solo, with friends or online, and you can choose to PvP or not. But when you do choose to, you better be ready to lose it all. Here, it's almost the same thing (you don't loose that much tho) but there is either nobody to PvP with or the universe is just too big for that and this game is not fit for that. I tend to believe it's the first, not the second option. Maybe it's just the second and no matter what we do the game will still be a "solo anyway" experience...at least for me.
 
Apologies if me stating facts appears to be trolling....

If this were a simulation (which it is not - Mike Evans has been clear on that), I doubt that notorious pirates would ever be released after their escape pod arrived in the last station they visited - into the waiting arms of the local constabulary. ;)

It was a fairly standard pirate principle to never dock at a station you were wanted at, so notorious pirates would never have had an issue with this ;) You had to pay your fine if you respawned where you were wanted, most fines were more than every successful piracy combined... or at least mine was.
 
SC has private servers and a public server. The public server will match players to instances according to various rules (size of instance isn't known that I'm aware of) but one of the factors is a PvP slider for players which weights their preference of being matched with players or NPCs. This will effectively give players a similar experience to Open/Solo/Group.
Yeah. But the Persistent Universe where you can have guilds(corps) and fight wars just like in EVE i think will be the same thing. I mean they will all be in that universe. Because they said that you can be a pirate and prey on EVERYBODY and i remember Robert saying that clearly. He said that as a Trader anybody can come and try to steal your goods anytime and you have to pay Escorts(NPC or players) to help you. Why would he say that if you can just choose to not be disturbed ever?
 
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Another strawman is "All the Xboners want pew pew so the PC game must be changed". If all the Xboners don't read up on the game before buying it, that is unfortunate for them. It will not facilitate a change in game design to remedy their (allegedly) poor comprehension skills.

Interestingly Xbox players will need to pay for the Live Gold subscription in order to play in their Open. I'd like to see the backlash if all Xbox players were forced to play Open with a real world cost attached.

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Yeah. But the Persistent Universe where you can have guilds(corps) and fight wars just like in EVE i think will be the same thing.

The PvP/PvE slider is for the public/persistent universe. They may well have their own mega-dump-thread on the same subject reading the first couple of responses on this one. :D https://forums.robertsspaceindustries.com/discussion/14070/pve-pvp-slider-good-or-bad-idea
 
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The fact that there aren't enough willing PvPers is an interesting point. You say the otherwise PvPers would be in Open if people couldn't go into solo. That's a dubious statement. I don't see much proof of that. People are attracted to rewards, not an experience. If they truly wanted to be in Open, they would be. They aren't because they get better rewards elsewhere. It's the rewards that count.

Not enough people in Open is Opens problem, not the rest of the players. FD allows players to choose the experience they want. That helps the game have a wide appeal. If I read, when I researched buying, that Elite would only have a PvP environment, I would never have bought the game. I'm old, and over that kind of thing now. The never answered question looms again. Why should all players have to play by the gamer ethics of the few?
 
The fact that there aren't enough willing PvPers is an interesting point. You say the otherwise PvPers would be in Open if people couldn't go into solo. That's a dubious statement. I don't see much proof of that. People are attracted to rewards, not an experience. If they truly wanted to be in Open, they would be. They aren't because they get better rewards elsewhere. It's the rewards that count.

Not enough people in Open is Opens problem, not the rest of the players. FD allows players to choose the experience they want. That helps the game have a wide appeal. If I read, when I researched buying, that Elite would only have a PvP environment, I would never have bought the game. I'm old, and over that kind of thing now. The never answered question looms again. Why should all players have to play by the gamer ethics of the few?
1. Who says we are the few?
2. And why should Solo reward better than Open ?
 
The fact that there aren't enough willing PvPers is an interesting point. You say the otherwise PvPers would be in Open if people couldn't go into solo. That's a dubious statement. I don't see much proof of that. People are attracted to rewards, not an experience. If they truly wanted to be in Open, they would be. They aren't because they get better rewards elsewhere. It's the rewards that count.

Actually I'd argue the opposite, from my own point of view at least. The experience is more important to me than the rewards. If other players are going to spoil my experience - through inappropriate RP, unwanted PvP, or just by draining my precious Introvert energy - then I will switch to a play mode where I don't gave to be subjected to them. This is the first question I asked before I bought Elite.
 

Robert Maynard

Volunteer Moderator
2. And why should Solo reward better than Open ?

If by that you mean that players in Open potentially (depending on where they are and how many opposing players there are) don't earn at the same rate as in Solo because of being affected by other players, I would say that it would seem to be a contradiction - why would players in Open complain about other players affecting their game?
 
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2. And why should Solo reward better than Open ?

It doesn't. All rewards are the same, beyond the experience. In Open you have to fight other players for your rewards and thus you spend less time collecting them or you have to share them. That's where the reward of the experience comes in. For you the experiential reward of open is greater than the experiential reward of Solo.

In other words, you have more fun in Open.

How much is that reward worth to you? More than the credits, obviously, or you'd be playing Solo where your earning isn't interrupted by those pesky other players.
 
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I would like to play open. I enjoy player interactions, but sadly being shot down by a player in a better ship just isn't fun. If they actually talked it might be interesting, but I've yet to have a single player talk to me before opening fire. Losing 800K credits without a fighting chance just isn't enjoyable. I like the idea of a high death cost, but the risk vs reward doesn't make it worthwhile. Maybe when I reach a point that credits no longer matter.... Power Play made things worse because any player in an opposing faction is considered an enemy. My first introduction to Power Play was being interdicted and shot down by a player in a viper while in the capital system of my power. So much for security....

ED plays like a single player game. I would love to have a reason to actually play open. The communication tools and goals just aren't there to make it a true multiplayer game. Wings added quite a bit, but it's still reliant on having a small group of friends and there's not much available that gives people an opportunity to make friends. It's lacking tools to maintain friendships and communicate with people. Things like Power communication, friends lists, and even a quick command chat menu that would allow "Hold Fire!" to be said with 3 button presses. The Wing commander series used those commands to interact with NPCs, but they would be a vital asset for quick communication between players. Nobody has time to stop and type while trying to avoid incoming fire.

Adding communication tools, goals to draw people together, and a few other small changes would make it all worthwhile to me. It would help create player interactions that don't open up with guns blazing and not a word said.
 
The fact that there aren't enough willing PvPers is an interesting point. You say the otherwise PvPers would be in Open if people couldn't go into solo. That's a dubious statement. I don't see much proof of that. People are attracted to rewards, not an experience. If they truly wanted to be in Open, they would be. They aren't because they get better rewards elsewhere. It's the rewards that count.

Not enough people in Open is Opens problem, not the rest of the players. FD allows players to choose the experience they want. That helps the game have a wide appeal. If I read, when I researched buying, that Elite would only have a PvP environment, I would never have bought the game. I'm old, and over that kind of thing now. The never answered question looms again. Why should all players have to play by the gamer ethics of the few?

I'm not a "PVPer" - I'm not even a proper "gamer" - ED is the first game I've played with online PVP and I played the original Elite - a lot.

I've always played in open - have got a ton of cash and a big ship plus loads of other ships - I like playing in all of them. I don't feel any need to play in solo to earn/do stuff more efficiently (I doubt if it would have made that much difference to my progress).

I can't be the only one that feels that way - surely?

So I don't get why people who say they want to be in open for the interaction/PVP wouldn't be there. I understand that lots of people prefer solo and some prefer private groups and that's fine. I just genuinely don't get why those that say they prefer open aren't there all the time - technical reasons aside.

It's not as if you win or lose anything by progressing faster or slower and you can't reliably tell what anyone else is up to anyway.
 
1. Who says we are the few?
2. And why should Solo reward better than Open ?

The 'few' would be the Open-only players. If there were that many, you wouldn't have the complaint that there isn't enough. After all, there are a number of sub-factions involved. Solo-only, group-only and all of the permutations we can think of. Each grouping reduces the size of any of the others. I would point this out if the Solo-only crowd wanted to make such fundamental chsnges as well.

There is a perception that solo offers more total rewards. That is why you complained of players grinding in solo. I played off of that in making my comment.

Once again, you poke (not just you) at some minor point as a rebuttal, but never come any where near answering the underlying question. Why impose the gamer ethics of, let's say, some on the whole?
 
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I was told SC was going to run on the same unbelievably daft never before tried for obvious reasons setup that ED uses, is that not true?

An open only server? I'm In.

They will have private servers that are updated from the public one on a regular basis.
So people can play according to their own rules and still receive up to date galaxy information etc...
(though it won't be as recent as the PU server)


And why do you thing this is the biggest ever discussion on this forum ?

Because griefers don't like the fact we can play in a way that invalidates them and removes them from our own game so we don't have to suffer them unless we want to.

No it will have "Custom servers" to do whatever you wish. It will have Singleplayer Campaign and maybe Co-op camapaign. And then there is the Persistent Universe. In the Persistent Universe you are "forced" to play in Open. There is no way around it. And no it does not use the same p2p as ED. There you can't just tweak your router and not see enemies ever. You are forced to play Open or you don't play Persistent Universe.

That is not fully correct.
SC will have a PvE <> PvP "slider" that people in the open world can use to increase or decrease the chance of seeing another person while on the PU.
There is no 100% either way option, but you can tweak just how often it is you see others when out and about. It will also use a matchmaker like we have here, so bad ping + full PvE slider = Solo Mode ;)
 
I've always played in open - have got a ton of cash and a big ship plus loads of other ships - I like playing in all of them. I don't feel any need to play in solo to earn/do stuff more efficiently (I doubt if it would have made that much difference to my progress).

I can't be the only one that feels that way - surely?

Nope, Open since Gamma unless I'm working away and on a crappy hotel wifi connection in which case I am required to play in Solo due to bandwidth limitations. By choice though, I'm in Open.
 
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