Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Robert Maynard

Volunteer Moderator
In Open, depending on the time of day, the jerk ratio can reach as high as 23.456%*

* = Statistic made up on the spot for example purposes only. Do not take as valid data.

Just as well you put the small-print at the end of that post - it would have ended badly otherwise - after all, have we not agreed to stop speculating on the populations of the modes? ;)
 
Somehow you Mobius guys sound occasionally like some missionary preachers trying to lure others into their sect. "We are happy in our community… you can be happy here, too… joooooiiiin uuuus…" ;)

my experience within Mobius isn't based on a belief system, its based on it actually being exactly as described, which is a great environment to play in. i didn't ask, nor have i ever, gone looking for players to join, i was simply replying to a comment. in fact, i don't recall much in the way of advertising for mobius, we exist, folks generally know we are here, and if they want to join they do, if not they don't. dont get me wrong, if i see someone asking about player groups i -----> to the forum page that is pretty much the extent of it.

one last thing to consider... "We are happy in our community… you can be happy here, too… joooooiiiin uuuus…"

:D
 
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You forgot to add the words "to suit my own playstyle and agenda, regardless of the impact on the rest of community". However thanks for stating the obvious... ;-)

Yeah some want it to change to suit their agendas. You want it the same to suit your agenda...kind of the same if you reverse it huh?
 
Yeah some want it to change to suit their agendas. You want it the same to suit your agenda...kind of the same if you reverse it huh?

but if some want to change the dynamic of the mode system, while the rest of us want it to stay as is.. does that not pretty much translate into 'a' group wanting to change things to suit their own agenda? you cant site a personal agenda on something remaining the same, as that is the context into which everyone started out. as in we have accepted things as they are so have no agenda, you started playing the game wanting change, so you have an agenda for change.
 
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My only problem with anything is that one can combat log freely. If this was dayz, yes you could still combat log. But when you came back i would still be there eating my popcorn waiting for you, because you had nowhere to hide. This way, you go to solo, repair change ship and come to whoop me.

This and maybe the fact that you can farm CG's in Solo and PP but you could do that with a little router modification
 
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Robert Maynard

Volunteer Moderator
Yeah some want it to change to suit their agendas. You want it the same to suit your agenda...kind of the same if you reverse it huh?

Not really - those who are happy with the status quo bought the game that supports the three modes, single shared galaxy state and mode switching and suits their play-styles. Those who are not happy with the status quo have bought a game with core features that they don't like and then sought to have the game changed to suit their play-styles. That's a big difference right there....
 

Robert Maynard

Volunteer Moderator
My only problem with anything is that one can combat log freely. If this was dayz, yes you could still combat log. But when you came back i would still be there eating my popcorn waiting for you, because you had nowhere to hide. This way, you go to solo, repair change ship and come to whoop me.

This and maybe the fact that you can farm CG's in Solo and PP but you could do that with a little router modification

Combat logging (i.e. non-graceful exit from the game by killing the game client, pulling the network connection, etc.) is not going to be able to be stopped - in the P2P / Server-Lite network model that the game uses, there is no way of guaranteeing why any connection(s) dropped and therefore no guaranteed unbiased game client to take over control of the ship. Frontier have said that Combat Logging is unacceptable and players will be punished if Frontier determine that those players have indeed Combat Logged.

The single shared galaxy state is extremely unlikely to change - it has been a core feature of the game from the outset and, most recently, we are told that Xbox One players will also share the same galaxy state (and presumably PS4 players when the game is released on that platform too).
 
Somehow you Mobius guys sound occasionally like some missionary preachers trying to lure others into their sect. "We are happy in our community… you can be happy here, too… joooooiiiin uuuus…" ;)

lol I would rep but i cant!.

Actually I would disagree with that. Sure I mention mobius to players who are sick of open and would like to have player interaction without the constant concern of if they will be killed for no reason, or people who just do not want PvP full stop...... but I only say it because THAT is the groups raison d'être. That beign said, it is not for everyone I I would NOT want a large portion of the open player base in there, they would not enjoy it, and would possible get bored and start spoiling it.

but if a player is about to drop to solo, or worse still walk away from the game, mobius is a valid place to at least try out, and given it is not an official mode, many players who are not regulars on here will probably not know about it.

IME right now mobius is closer to (though not identical to) the vision of the game detailed by david braben many moons ago where either co-operation or a polite nod before flying on between pilots federation members is the norm. The diference is in mobius PvP is non existent out side of warzones rather than rare...

but for me that is better than open right now which is default mode of watch your back as soon as you see hollow box no matter where you may be.

I still think in an ideal world players who are even remotely interested in the full ED experience should possibly TRY open. I was in open 100% of the time from the start of premium beta till end of feb, beginning of march.
 
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Yeah some want it to change to suit their agendas. You want it the same to suit your agenda...kind of the same if you reverse it huh?

You want to change it, we don't want you to change it. If you stopped posting, we would stop posting. We aren't asking to change anything that was in the game when we bought it. I'd like to see more stuff in the game but not change the core. If you want to add an "Open Only" option that shares the same galaxy, I don't care, but once you start splitting up the influence of players on the BGS then you start reducing the game for everyone. I don't want you to do that.
 
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bottom line.. pirates need us traders, not the other way round, so what exactly will the pirates feed on if most traders decide to forgo open and retain a choice in their game play options.. each other?
Pirates only need player traders because npcs always have crap cargo. If that changed player traders could be a treat, instead of the main means of sustainance.

They also seem to view drones as cargo and will go straight into the "gimme your stuff" mode.
This actually changed in 1.3, they now take into account the value of the goods per ton that you're carrying, and limpets fall under that line, thankfully.
 
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My only problem with anything is that one can combat log freely. If this was dayz, yes you could still combat log. But when you came back i would still be there eating my popcorn waiting for you, because you had nowhere to hide. This way, you go to solo, repair change ship and come to whoop me.

This and maybe the fact that you can farm CG's in Solo and PP but you could do that with a little router modification

but combat logging and play mode are 2 completely separate issues. having a forced solo mode would not preclude the loggers. and thinking logically, those who choose to combat log are very likely just open players anyway. solo and group players have made a choice, which clearly shows a total lack of compulsion to play in open, so choosing to play in open to just combat log makes little to no sense.

in short, only those with a need to preen their ego, would have a such compulsion for open play, that would also result in the need for cheating via logging or hacks.

- - - Updated - - -

Pirates only need player traders because npcs always have crap cargo. If that changed player traders could be a treat, instead of the main means of sustainance.

This actually changed in 1.3, they now take into account the value of the goods per ton that you're carrying and limpets fall under that line thankfully.

totally agree with that.. i appreciate there are many a pirate who actually play the role to the full, so that simple a change would be a great boon, i guess my comment was directed more at 'those' pirates for whom the prey is more important than the booty.
 

Scudmungus

Banned
Pirates only need player traders because npcs always have crap cargo. If that changed player traders could be a treat, instead of the main means of sustainance.

De point still stands. Dem choosin to piratin? Dey need players choosin to trade. Players choosin to trade can an do thrive in any mode, at any time - on dere own or wid friends. Till players choosin to pirate recognize dat dere behavior, dere choices, directly effect dere bottom line, den dey neva gonna recognize need to adapt. Modify. Evolve.

Wi can be aal bad ass an blow mons up. Maybi we tellin self, 'Dis a message! You betta not run!'. Ha! Only message wi be givin be, 'Go hide in Group. Solo. Oder part of galazy!'

Tricky situation. Tuff on som. No worries - encouragin diversification. Mi not 'trader'. Mi not 'pirate'. Mi choosin whateve bandulu gonna entertain for de night.
 
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De point still stands. Dem choosin to piratin? Dey need players choosin to trade. Players choosin to trade can an do thrive in any mode, at any time - on dere own or wid friends. Till players choosin to pirate recognize dat dere behavior, dere choices, directly effect dere bottom line, den dey neva gonna recognize need to adapt. Modify. Evolve.

Wi can be aal bad ass an blow mons up. Maybi we tellin self, 'Dis a message! You betta not run!'. Ha! Only message wi be givin be, 'Go hide in Group. Solo. Oder part of galazy!'

Tricky situation. Tuff on som. No worries - encouragin diversification. Mi not 'trader'. Mi not 'pirate'. Mi choosin whateve bandulu gonna entertain for de night.
Well you're not wrong, piracy by it's very nature hurts traders. There's nothing that can be done about that. A trader isn't going to give up cargo to a pirate that's not willing to get his hands dirty if they refuse.

Could you imagine that?

Pirate: 20 tons of cargo or you're dead
Trader: No (charges fsd)
Pirate: Ok, thanks anyway (let's the trader leave unharmed).

Now if limpets weren't useless that will make it easier on traders. Pirates could get some of their cargo either way and not have to kill the trader.

My view on traders switching to solo is, If a trader is going from one death to switch to solo, he's going to switch to solo eventually anyway. Whether it's a pirate, a killer, or someone aligned to an opposing power.

I write down who I steal from and kill and the date, so I don't pick on any one trader too much. I can't speak for every pirate, but I do kniw quite a few who do the same. It's mostly the psycho killers who drive players away from open.
 
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Robert Maynard

Volunteer Moderator
My view on traders switching to solo is, If a trader is going from one death to switch to solo, he's going to switch to solo eventually anyway. Whether it's a pirate, a killer, or someone aligned to an opposing power.

I write down who I steal from and kill and the date, so I don't pick on any one trader too much. I can't speak for every pirate, but I do kniw quite a few who do the same. It's mostly the psycho killers who drive players away from open.

It's still a loss to Open if players choose not to player there.

Psycho killers and also those who demand too much of their mark - it will be interesting to see how the new 100t cargo-canisters-in-an-instance (that isn't a CZ or Station) limit affects the trader population in Open.
 
It's mostly the psycho killers who drive players away from open.

totally agree with that. I can only speak for myself but i was looking forward to getting pirated "properly" and so long as they were not taking the mick and forcing me to fight. but pyscho killers I have no interest for what so ever, esp knowing the lame ass punishment they get which is why i dropped out - causing me to miss out on some interaction i would enjoy, but for now its the lesser of 2 evils... for me.

if i ever get to the point of enough money to not really mind too much, i will come back. I may come back anyway but this will need changes from FD in the punishment stakes.
 
totally agree with that. I can only speak for myself but i was looking forward to getting pirated "properly" and so long as they were not taking the mick and forcing me to fight. but pyscho killers I have no interest for what so ever, esp knowing the lame ass punishment they get which is why i dropped out - causing me to miss out on some interaction i would enjoy, but for now its the lesser of 2 evils... for me.

if i ever get to the point of enough money to not really mind too much, i will come back. I may come back anyway but this will need changes from FD in the punishment stakes.


what if FD created high security areas where non consentual pvp wasn't possible, and then further out low security space where pvp can happen without consent( make the rewards for pve activities higher in low security for a risk vs reward balance)
 

Scudmungus

Banned
Well you're not wrong, piracy by it's very nature hurts traders.

Truth. An dem calling selves 'pirate' an focusin on player vs player piracy needin to recognize dat it not be sustainable. Best be recognizin dis an adjustin how dem seein piracy. Maybi best not to tink in terms of player vs player. Frontier not gonna be takin choice away. An wid dat choice, com poor pirates.

But dis ok - if wi recognize dat player vs player piracy a novelty of de system, not core/critical component. Wi expectin more? In fah tuff time. Pirating NPCS? Bare credits, truth. Sustainable. Truth. Frontier best be uppin dem as credit source an reliable piracy target. Dis way, dem callin demselves 'pirate' an only wantin to pirate can make bold cash. Sustain demselves.
 
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it will be interesting to see how the new 100t cargo-canisters-in-an-instance (that isn't a CZ or Station) limit affects the trader population in Open.
I am interested in this as well, this is the first time pirates can actually get as much cargo as they want (up to 100 tons) since cargo drones can scoop quicker than the decay rate. Before this the limit was 20, and before that there was a soft limit of around 30, with manual scooping, some claimed they could get up to 50, but my best was 33 tons.
 
I write down who I steal from and kill and the date, so I don't pick on any one trader too much.

Sadly your're very much in the minority there and it's easy to conflate your actions with players that simply start shooting without any comms at all. People are very good at lumping other people into arbitrary groups with flawed frames of reference. That's seen on both "sides" of the debate as well. This is a game I play for fun so if I am pirated by a Player that acts as you do, then I'm happy to RP the situation and would likely abandon cargo for them because that's fun. If I meet an angry caps-lock warrior who doesn't bother to communicate then they get nothing other than my high wake, followed by a low wake followed by another high wake. Toodles old chap, I'm gone. That's also fun in it's own way though I much prefer the former rather than the latter.
 
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