Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Robert Maynard

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Solo isn't just easier; since it exists in a vacuum, it continues to get even more easy until opposing hardness is applied.

Solo is as difficult as 99.9.....% of Open. Given that is the case, how is Solo getting easier? (especially as SJA is tweaking NPC capabilities in all modes).
 
Complaining that a mode, other than your preferred mode, is easier, in your opinion, is the same as complaining about the relative difficulty of the mode that you choose to play in.

I'm not complaining because solo is easier, i'm complaining that, in the specific case of CGs, solo players get the same (an potentially higher) rewards DESPITE being easier. THis is the only thing i was talking about. I don't want open to be easier, nor do I want solo to be harder, nor do I want players to be forced to play in any specific mode. I'm just saying that in a specific case where modes cross for a potential reward, lower difficulty should not yield bigger reward. That is it.
 
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I'm not complaining because solo is easier, i'm complaining that, in the specific case of CGs, solo players get the same (an potentially higher) rewards DESPITE being easier.


This SHOULD be fixed with harder AI. Think about it. It's easier to farm in Private modes, because NPC's are 'easy'.

You will never make an AI as hard as a player...but you do not have to. The hardcore crowd will always be better than the NPC...but you can slow down the other 85% or more. Problem solved.
 
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I'm not complaining because solo is easier, i'm complaining that, in the specific case of CGs, solo players get the same (an potentially higher) rewards DESPITE being easier.

And Sir, what precisely makes you think Solo is easier? In Group or Open you have other players available to wing up and help you kill those pesky NPC's. No such opportunity for such ease in Solo.
 
Its not about looking down, its frustration of people abusing a system.

This is a thread about open vs solo.

If you choose to play only part of the game that is fine, but it shouldn't effect the players that want to play all of the game.

That effect could and has make it pointless for a lot of things in open.

Lets take power play as the case and point.

It is about one side trying to beat the other side(s).
This is done by taking something from A and dropping it at B or killing something in a system and then returning to turn in the credits.

This is competitive game play. Anyone who argues it isn't, is truly kidding themselves.

But its all false because players can choose to play in Solo or Group, uncontested. Making any work the players in open to oppose it a farce. Its like playing a football match when you can only tackle half some of the players.




You're double-posting your same arguments, then adding a bit onto the bottom. Please address the objections & suggestions of other posters.


1. players playing "all" of the game" - the only part of the game I, and many others are "missing" is being ganked my madmen "PvPers." Frankly, I don't miss it at all. I'm sorry you feel Open is pointless. You should try to figure out why it is for you.


2. Making any work the players in open to oppose it a farce. Why is that? Open players have the same options as everyone else. For you, it seems the only "right and true way to play" consists of non-consensual PvP. Fortunately, FD have decided it is not, and gave us the 3 modes. If you don't like it, quit playing.

The rest of what I, or FD or the posters to this forum have said repeatedly as ample counter-arguments to your particular type of play are all on display of Page 1 of the original Threadzilla & Page 1-3 of this Threadzilla #2.
 
I support this too; as I've said before. I would consider Jordan a good model for piracy. He actually does it. I support consensual PvP (and so does Mobius). What I object to is forced PvP.

i think i would be comfortable with trading in open too, if i knew all pirates followed Jordan's play style lol. i could account for those losses as an overhead in my running costs.. it is in essence a 'Jordan enforced' taxation for travelling through whatever area of space he happens to be controlling at the time. as it stands in open, the continued risk of repeated 'total loss' is just unacceptable and detracts from my game, so i will continue to trade in group.
 
i if i knew all pirates followed Jordan's play style lol.

Jordan is pretty good, and very entertaining. There are maybe 13 or 14 other pirates like him, that I've found so far. They are all fun to play with. The other pew-pew pukes can all go play with themselves.
 
And Sir, what precisely makes you think Solo is easier? In Group or Open you have other players available to wing up and help you kill those pesky NPC's. No such opportunity for such ease in Solo.

Do I really have to explain again why solo mode is way easier in CGs (which are what i've been talking all the way)?...

Come on, seriously...
 
I'm not complaining because solo is easier, i'm complaining that, in the specific case of CGs, solo players get the same (an potentially higher) rewards DESPITE being easier. THis is the only thing i was talking about. I don't want open to be easier, nor do I want solo to be harder, nor do I want players to be forced to play in any specific mode. I'm just saying that in a specific case where modes cross for a potential reward, lower difficulty should not yield bigger reward. That is it.

even when those in solo or group are heavily buffing the overall payout via their 'trade grind' contribution? basically you are suggestion that FD buff your payout based on your choice of playing in open mode, which in turn would be penalising those who choose to 'trade grind' in solo or group, even though they are a large part of why the payout is what it is. that hardly seems right, and i'm pretty sure would result in those same 'trade grinders' choosing something else to do with their time, which would have the knock on effect of taking a large chunk of the community involved in the community goal away from it..

i see a recurring theme here of players looking to themselves and only considering the effect of a thing from a singular perspective, and that is.. what i want.. what i deserve.. for the choices i made. but when pretty much every change i see being asked for, takes something away from players who contribute just as much as they do, are happy playing the game that was shipped, buying into the idea and principles behind it all. when i think of it in those terms i cant help think.. how extremely selfish that attitude is.

the current and future health of this game.. is bound up in each player, regardless of mode, platform, location, faction or profession. it is totally acceptable that some will prefer higher risk over others, or more player interactions etc, but that is a personal choice to give you exactly what you want when you play. how exactly is that any different to a player wanting to trade in solo, or explore in group, are they not also getting exactly what they want when they play? is that not the real reward here?

so why exactly should that equate to a different reward? the short answer is.. it shouldn't! if i spend 5 hours working my ass off 'trade grinding' towards a community goal, why should my reward be less than a player who is doing the same thing in open for the same amount of time just because they are in open? what makes their time worth more than mine? nothing!! the issue here is ego.. those players who think they should get more for playing open over solo or group, really do think they are better than other people because they play open.. i mean come on, its a game.. of all the things to measure yourself against.
 
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Not again...

OK you win, I retire... :)


Come to the dark side askavir....just click your heels together 3 times and repeat after me:


E: D is a PvP game where the PvP happens between groups farming PvE trophies...


E: D is a PvP game where the PvP happens between groups farming PvE trophies...


E: D is a PvP game where the PvP happens between groups farming PvE trophies...
 
solo mode should be what was originally going to be offline mode i.e. completely offline

and open mode should be eve online from a cockpit


everybody wins
 
Come to the dark side askavir....just click your heels together 3 times and repeat after me:


E: D is a PvP game where the PvP happens between groups farming PvE trophies...


E: D is a PvP game where the PvP happens between groups farming PvE trophies...


E: D is a PvP game where the PvP happens between groups farming PvE trophies...
Ugh, every time you say that I throw up in my mouth a little.
 
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solo mode should be what was originally going to be offline mode i.e. completely offline

and open mode should be eve online from a cockpit


everybody wins

Oh I can very easily make every mode solo for you :)

Could I get arrested doing that - very possibly! Would it be worth it? I doubt it. It's a much better idea to let everyone play in the mode they choose.

And just for lulz - check your netlog.txt ;)
 
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Ugh, every time you say that I throw up in my mouth a little.


Prove it wrong! Please. End the nightmare!

BTW...I can hardly wait for the excitement coming for the big PC and Mac suprise! New ways to collect PvE trophies to beat each other with! Woo Hoo!
 
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