Modes The Solo vs Open vs Groups Thread [See new thread]

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DRM is the most likely reason.



I like how you repeat the things I get right. :)

I like, as noted in your previous posts, how you manage to insult everyone in nearly every post. :p

Still... like it or not, I am actually in the Elite universe, even though I am in Solo. So, go figure or bash your head against a wall. I'm affecting your universe. See, I just did a trade right there. Nothing you can do about it. If I was in Open, there was nothing you could do about it.

<tap dances all round BigCheese>

You're not a Packer's fan are you... Tough that if so...

Fear is the path to the Dark Side. Fear leads to anger, anger leads to hate; hate leads to suffering. I sense much fear in you.

Night all
 
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Because you can effect the open universe while not being part of it, turning the game into who can run the most cargo in ghost mode. It trivializes the simulation system entirely.

It's honestly not a complicated concept at all.

And you can effect his solo mode without being any part of it. How is it trivialized by having two traders trading in the same way, facing statistically similar levels of risk? Because if you think there is a massive spike in danger from being in open, I can tell you from trading in there for weeks, there isn't.
 
I like, as noted in your previous posts, how you manage to insult everyone in nearly every post. :p

Still... like it or not, I am actually in the Elite universe, even though I am in Solo. So, go figure or bash your head against a wall. I'm affecting your universe. See, I just did a trade right there. Nothing you can do about it. If I was in Open, there was nothing you could do about it.

<tap dances all round BigCheese>

You're not a Packer's fan are you... Tough that if so...

Good example of the last type of person you should take feedback from when designing a game. I mean you could play solo, but that's not enough. You get off on influencing the game of other players while refusing to actually play with them. It's really very telling if you think about it. Incredibly self centered and entitled.

But yeah, they made a game for people like you. You can play risk free and gloat. Aren't you proud? Lol.
 
Because you can effect the open universe while not being part of it, turning the game into who can run the most cargo in ghost mode. It trivializes the simulation system entirely. It has nothing to do with credits.

It's honestly not a complicated concept at all.

Speaking as an Open player. Still not caring in the slightest.
 
And you can effect his solo mode without being any part of it. How is it trivialized by having two traders trading in the same way, facing statistically similar levels of risk?

Because it turns the game into a trading contest. Is it really so hard to understand?

Speaking as an Open player. Still not caring in the slightest.

Of course you care, you've posted several times. Try to keep up. :)
 
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Because you can effect the open universe while not being part of it, turning the game into who can run the most cargo in ghost mode. It trivializes the simulation system entirely. It has nothing to do with credits.

It's honestly not a complicated concept at all.

You really do fixate on the traders in solo. Amazing.

You do know, there are people doing missions and handing in bounties in groups and solo as well?
they also have an effect on the background sim.

There is more to the modes than where to trade, some people do not want to share Nav points or USS encounters etc..

I just made 125K at a resource extraction point in an Eagle - while in the Mobius group mode (was all on my own doing it) and handed the bounties in at a Fed station.
 
So what. Still not caring. Is THAT really so hard to understand?

Considering you keep posting, yes. You seem to care a lot, want to talk about it? :)

You really do fixate on the traders in solo. Amazing.

You do know, there are people doing missions and handing in bounties in groups and solo as well?
they also have an effect on the background sim.

Yes those shouldn't effect open either. A developer said that trading is key when effecting system influence btw. That's why it's important.

You are right though, nothing done in solo should effect open.
 
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Actually - 'emergent' gameplay comes from the game mechanics, of which humans are only a part.

Yep. And it doesn't even need fancy AI or simulations, or multiplayer, to provide emergent gameplay; a bunch of playdough in the hands of a single child is emergent gameplay. And no, I'm not being sarcastic.




I don't think you will find many people arguing with that point, pulling the cable, there is a 15 second timer now if you try to log normally I believe.

What you will find people against is imposing harsh penalties to players that disconnect, for a number of reasons. One of them being that any such penalty could be used to grief other players through a number of ways, up to and including a DOS or DDOS attack against individual players. After all, everyone has the IP address of everyone else in the same instance and few players will have the technical knowledge to fight (or even detect) a DOS attack; making disconnection equal loss of ship could open a nasty can of worms with the architecture used by ED.

IMHO the issue with people "pulling the cable" should be fought, instead, on two different fronts: on one hand, by making PvP loss less harmful, so players have less incentive to pull the cable; on the other hand, by making it less frustrating to the attacker when someone disconnects, perhaps by seamlessly cloning the ship as a NPC to continue the fight (though some limits on what the ship could drop and how high a bounty could be collected from it might be in order)




It's bizarre to me that players feel entitled to play in safety at will and opt in and out of danger as they see fit. Why does Elite: Dangerous have to be the game to cater to these people. It sucks.

As you said yourself:
It's a video game.

I have no obligation to play in the way you desire; you are not entitled to determine how I play.

(Well, in truth I don't care about how anyone tells me to play, not even the devs. I play in whichever way I desire, regardless of what anyone else says, regardless of how anyone else thinks the game is meant to be played. Heh, "meant to be played"; sounds like the kind of expression someone without imagination would use.)

Right now it favors solo players in a very disproportional way to the point of compromising open play.

Huh, no. Players in open have more ways to influence the game than those in solo. Well, unless they want to only influence the game through PvP, but that is a self-imposed restriction the game can't be balanced around because, among other things, since PvP depends exclusively on players the devs have no control over when or how it happens.

Kinda entitled to ask for the game mode you prefer to have special treatment by having the biggest influence, to be honest.




what is the point to commit to open when you can also affect the game without taking the risk to encounter resistance?

Who ever said that we were supposed to commit to open? Play in open if you have fun meeting other players in an everything goes environment, play in solo or groups if you don't; that was the proposal from the start.

this bring another question, what is the point to even have a common sim in the first place if you play solo?

To be able to jump into group or open play at whichever time we want, be it to vary our play style or to meet other players.

Though, to be honest, what I wanted was the offline game, and I would be happily playing that instead if it wasn't cut out. A galaxy only I can influence, in a game I can mod to my liking, is way more interesting for me than this thing we currently have.

Without that mode, people like me will be playing mostly in solo, with smaller jaunts into group or open. Oh, and keeping the pressure on the forums to make sure solo mode isn't restricted or nerfed in any way :D
 
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The ignorance still shines through this thread by the local natives of 1984. You all throw around the excuse "PvP Jerks" while blindly disregarding the actual issue of solo still being in the same universe as open and still effecting the outcome and changes in that universe. Every mode should be it's own separate entity and with it not shows that FD lacks the funds to implement a proper server structure system. Solo should not be able to access private group and open mode, private group should not be able to access solo and open and open should not be able to access private or solo. So it doesn't just effect you "solo" players.

I trade, I pirate, I run missions and it's all for nothing when the outcome won't change due to the fact that there are other players in either solo or group working against me and I cannot prevent them from doing so due to the fact that I cannot contact them. The server system sucks, plain and simple.
 
Because it turns the game into a trading contest. Is it really so hard to understand?

IT TURNS A SPACE TRADING SIMULATION INTO A TRADING CONTEST? IN SPACE?:eek:

A game that's always been about trading, where trading is one of the central activities and the primary mover in the simulation, becomes a trading contest!?

Cheers for that. You've cleared it up for me nicely.:D

And with that, to bed.
 
The ignorance still shines through this thread by the local natives of 1984. You all throw around the excuse "PvP Jerks" while blindly disregarding the actual issue of solo still being in the same universe as open and still effecting the outcome and changes in that universe. .

It's not an issue. Caring even less by the minute. The only issue is people are playing the game as designed and marketed and they bought with their money in the way that means they are having a good time. Nothing else is relevant.
 
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The ignorance still shines through this thread by the local natives of 1984. You all throw around the excuse "PvP Jerks" while blindly disregarding the actual issue of solo still being in the same universe as open and still effecting the outcome and changes in that universe. Every mode should be it's own separate entity and with it not shows that FD lacks the funds to implement a proper server structure system. Solo should not be able to access private group and open mode, private group should not be able to access solo and open and open should not be able to access private or solo. So it doesn't just effect you "solo" players.

I trade, I pirate, I run missions and it's all for nothing when the outcome won't change due to the fact that there are other players in either solo or group working against me and I cannot prevent them from doing so due to the fact that I cannot contact them. The server system sucks, plain and simple.

Exactly. They are missing the point entirely.

IT TURNS A SPACE TRADING SIMULATION INTO A TRADING CONTEST? IN SPACE?:eek:

A game that's always been about trading, where trading is one of the central activities and the primary mover in the simulation, becomes a trading contest!?

Cheers for that. You've cleared it up for me nicely.:D

And with that, to bed.

So much for "play your way", am I right?

Sadly yes, this is just a space trucking sim and with the current setup that's all it can ever be.
 
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It's not an issue. Caring even less by the minute. The only issue is people playing the game as designed and marketed they bought with their money and having a good time. Nothing else is relevant.
You seem to care enough to quote my post and still disregard the major issue.
 
Considering you keep posting, yes. You seem to care a lot, want to talk about it? :)



Yes those shouldn't effect open either. A developer said that trading is key when effecting system influence btw. That's why it's important.

You are right though, nothing done in solo should effect open.


Still not caring about your opinion. Which given that it is an opinion approximately only 3 out of the several hundred thousand purchasers of the game and precisely none of the designers share puts me in good company.

Have you thought about posting your screeds in green font? Maybe contacting The Daily Mail?
 
Still not caring about your opinion. Which given that it is an opinion approximately only 3 out of the several hundred thousand purchasers of the game and precisely none of the designers share puts me in good company.

Have you thought about posting your screeds in green font? Maybe contacting The Daily Mail?

I don't care that you don't care.

Your move.
 
The ignorance still shines through this thread by the local natives of 1984. You all throw around the excuse "PvP Jerks" while blindly disregarding the actual issue of solo still being in the same universe as open and still effecting the outcome and changes in that universe. Every mode should be it's own separate entity and with it not shows that FD lacks the funds to implement a proper server structure system. Solo should not be able to access private group and open mode, private group should not be able to access solo and open and open should not be able to access private or solo. So it doesn't just effect you "solo" players.

I trade, I pirate, I run missions and it's all for nothing when the outcome won't change due to the fact that there are other players in either solo or group working against me and I cannot prevent them from doing so due to the fact that I cannot contact them. The server system sucks, plain and simple.

Given all of your dislikes, you still bought this game. Why?
 
You seem to care enough to quote my post and still disregard the major issue.

There is no issue outside the febrile imaginings of about 3 people. The rest of us are happily playing the game we knew we were buying. Of course we could be spending our time complaining about all the violence in Call Of Duty and how it needs to be changed but there's only 24 hours in the day.

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I don't care that you don't care.

Your move.

I don't need to move. i'm happy with the game as is.
 
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