Modes The Solo vs Open vs Groups Thread [See new thread]

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Dude you're in so much denial. Neither one is harder they are the same. No player ship with the exact same setup is better. There's no more difficulty for one than the other. It comes down to your competence behind the controls. Quit ing that you can't get anything done in open play. If that's the problem go to solo. Or a group so you can pretend you in open play. It's the same thing. 99.99999% you never see anyone else unless your actively looking for them. All I've heard from you is that open is harder and you want it to be easier for you. Get over yourself. L2 play better. Complaining about it isn't going to change anything ESPECIALLY on these forums.

I am not saying anything about making it easier only balanced as right now it is not. What I am saying about the difficulty between modes has nothing to do with ship setup. NPCs are programmed and over time they become predictable as to what they will do when they fire, when they run, what weapons they use when, the maneuvers they will make, etc. as they are limited by programming. Humans are not predictable as they have free will on the way they fly, whether they run or stay, when they fire what weapon and how they choose to evade weapons fired at them, when and who they interdict, who they choose to shoot at and who they dont. It is the unpredictability of the human factor that makes open harder. Also I don't know about you but I see alot of different systems where I see multiple human players alot and not staying in just the same areas. You said it yourself when you said "It comes down to your competence behind the controls" and it is that factor that does make open harder and therefore making solo easier as they don't have to deal with the human factor of another pilots skill. Therefore why should they get the same rewards when they don't have to face the same danger
 
No you cannot do the same thing as the CSG, do you know why? Because the CSG have no cap ship in the system. Now the system is theoretically besieged by infinite capships instead of one, as routing one doesn't matter as it will still exist in solo. You cannot argue in any way that this is 'fair'.


Actually it is fair. Cause you can easily click the button and go solo too. You cmhave the same advantages as everyone else. If you don't choose to use them it's your fault.
 
Personally, I think there should be alternate goals for Open and Solo. Goals which reflect the different challenges of each style of play.

With a bit of work, it may even be interesting enough to get Open players to play the Solo goal as well, and vise versa.

Z...
 
I do not agree that they should be restricted to open play. I don't play open due to rampant cheating and lag, and I want to participate. If anything the community goals are a good way for people who choose to play solo/groups with friends to have a chance to touch/change the game even if they choose to avoid open play.

The "cheating" in Open is heavily exaggerated. The lag issue in Community Goals sites can be a problem in Open during peak hours of play. If you are enjoying Solo/Group play then good for you. I wouldn't want to see FDev restrict Solo players from participating in Community Goals. Solo players are still part of the Elite: Dangerous community and keeping them involved in on-going gameplay is important to building the franchise and ensuring the game's future.
If anything FDev should balance the rewards in the Community Goals so that players who primarily play in Solo don't bump Open players from the reward tiers. I think it is very likely that many Solo players will probably get more kills and therefore more financial rewards than those of us in Open. If most of the top contributors are playing in one mode vs another then you've got a problem with the game rewarding one particular game style over another. It would be better to reward Solo/Group players based on where they fall in the percentages but then not use their data to calculate the percentages themselves or compete against Open players to drop them out of the reward tiers. Honestly it is quite possible that FDev is already going that. We're all just speculating.
 
I am not saying anything about making it easier only balanced as right now it is not. What I am saying about the difficulty between modes has nothing to do with ship setup. NPCs are programmed and over time they become predictable as to what they will do when they fire, when they run, what weapons they use when, the maneuvers they will make, etc. as they are limited by programming. Humans are not predictable as they have free will on the way they fly, whether they run or stay, when they fire what weapon and how they choose to evade weapons fired at them, when and who they interdict, who they choose to shoot at and who they dont. It is the unpredictability of the human factor that makes open harder. Also I don't know about you but I see alot of different systems where I see multiple human players alot and not staying in just the same areas. You said it yourself when you said "It comes down to your competence behind the controls" and it is that factor that does make open harder and therefore making solo easier as they don't have to deal with the human factor of another pilots skill. Therefore why should they get the same rewards when they don't have to face the same danger

People are just as predictable. You want a benefit for playing in open. Where even if there was it could still be exploited in group and solo. The way the game is set up broken.there is no way you would ever benifit from open vs solo or group. All you're doing is frustrating yourself for no reason. It's not going to change.
 
not saying a word about how it cramps style but you should not get more benefit by the fact you face half the danger and we have the right to expect you to face the same dangers in the goal as we do

Good Grief....let it go. You didn't pay for my game so don't suggest limiting MY enjoyment. What right do YOU have to say how or what I can do in this game. I'm really getting tired of reading posts from open players that somehow think they are more privileged just because they feel they are facing more risk.
 
People are just as predictable. You want a benefit for playing in open. Where even if there was it could still be exploited in group and solo. The way the game is set up broken.there is no way you would ever benifit from open vs solo or group. All you're doing is frustrating yourself for no reason. It's not going to change.

Every person is gonna do it different based on their skill level and how often are you gonna fly against the same human pilot to learn that predictability they have with as many as there are in ED. NPCs have a limit as to how spontaneous they can be in their maneuvers. Yes over time you might find certain things a particular person will do in combat but they can also adapt as they learn what works and what do't and that is why I say that solo is easier and should not get the same level of rewards as open. I am just saying there needs to be scaling based on the risks you are willing to take
 
Every person is gonna do it different based on their skill level and how often are you gonna fly against the same human pilot to learn that predictability they have with as many as there are in ED. NPCs have a limit as to how spontaneous they can be in their maneuvers. Yes over time you might find certain things a particular person will do in combat but they can also adapt as they learn what works and what do't and that is why I say that solo is easier and should not get the same level of rewards as open. I am just saying there needs to be scaling based on the risks you are willing to take

Just what would you say to a backer that, ummmm, pledged 500+ smackers to FD? That he/she is not entitled to the same rewards just because they choose to play in solo..
 
Just what would you say to a backer that, ummmm, pledged 500+ smackers to FD? That he/she is not entitled to the same rewards just because they choose to play in solo..


In a game like this the size of the wallet should not decide benefits that should be based on risk vs reward. It should not matter whether 500 or 50 was paid to determine game balance
 
Solo/Group get the same benefits for facing half the actual danger and that should not be allowed

I don't agree with your premise: E.g. Solo players can't avail themselves of flying in a wing, and so may in fact face more danger.

I also don't really see what your problem is here - so what if someone you'll never meet contributes and earns.

But much more than this, everyone should be able to play as they like, and yet still be able to participate as fully as they want.

Best I end it there, before I use the 'E' word.
 
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Just what would you say to a backer that, ummmm, pledged 500+ smackers to FD? That he/she is not entitled to the same rewards just because they choose to play in solo..


That's exactly what a lot of them are saying. Because you choose to play in Private Group or Solo, you're not entitled to an opinion or a choice on how to play. Some are more eloquent than others, but that's the basic gist of 70% of the diatribe. I've yet to see that mentality shift things to their favor with game developers. I've seen many try only to find the devs pretty much ignore them. In this case, FDEV already gave an answer rather than just pretending the issue doesn't exist.

I'd like to point out that this attitude is why a lot of players don't play in Open. For some, the idea of PvP doesn't bother them. It's the incessant whining and entitlement mentality that turns them off. I can't say I blame them.

Don't crap where you eat.
 
Good Grief....let it go. You didn't pay for my game so don't suggest limiting MY enjoyment. What right do YOU have to say how or what I can do in this game. I'm really getting tired of reading posts from open players that somehow think they are more privileged just because they feel they are facing more risk.

Agreed +1

A minor adjunct, following the OP's 'logic', the players who choose to play outside of Open are in fact reducing the risk to all those playing in open - so... perhaps it's the open players who shouldn't be allowed to play the whole of the game...

:rolleyes:
 
Good Grief....let it go. You didn't pay for my game so don't suggest limiting MY enjoyment. What right do YOU have to say how or what I can do in this game. I'm really getting tired of reading posts from open players that somehow think they are more privileged just because they feel they are facing more risk.


The right I have is in the fact that I paid for the game as well and the way they are ignoring this balancing issue affects the my ability to earn rewards in the game. If a solo player that is not facing the same type pf risks knock an open player down tiers because they can contribute in a safer environment then that affects ny game play. You say that no 1 should have the right to tell you what game mode you play in for rewards but in the same token I should not be able to be forced to go into a different game mode in order to be able to be competitive in said rewards. People in solo and group are facing less risk and not only get the same rewards but are also able to affect the reward tiers of open players when it is so much easier to farm the combat bonds in solo and group.

I saw a suggestion earlier of separate tiers for which mode you play and perhaps that would be an answer so that solo group and open are not competing with each other. The way it is now is a completely lopsided competition.
 
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Agreed +1

A minor adjunct, following the OP's 'logic', the players who choose to play outside of Open are in fact reducing the risk to all those playing in open - so... perhaps it's the open players who shouldn't be allowed to play the whole of the game...

:rolleyes:

If all the human players played 1 faction then your post would make sense but they don't and fighting a human player is harder than predictable NPCs.
 
ED's peer to peer architecture is fundamentally broken unless you're playing with people you trust. You can't force people to play in open because you're forcing them to play in a universe that is trivially hacked.
 
ED's peer to peer architecture is fundamentally broken unless you're playing with people you trust. You can't force people to play in open because you're forcing them to play in a universe that is trivially hacked.

Diablo 2 had this problem. That's why a lot of people only played on Battle.net. Which also had, Open, Private Group, and Solo. ;)
 
"My rewards, my rewards" "My ability to earn" "me me me".

Face it: This entire thread is about your greed, OP. You care nothing about the community, going so far as to use it as a convenient vehicle with which to mask your true desires, and simply want to stoke the fires of your senseless hunger for more and more credits.
 
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...fighting a human player is harder than predictable NPCs...

Well done in agreeing with my point. If all the human players were forced to play in open, you would have a harder time.

However... I don't agree with your premise: E.g. Solo players can't avail themselves of flying in a wing, and so may in fact face more danger.

I also don't really see what your problem is here - so what if someone you'll never meet contributes and earns.

But, more than this, everyone should be able to play as they like, and yet still be able to participate as fully as they want.

Or as the great George Carling said... ttfn... ;)
 
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