Wouldn't it have been the easiest way from the beginning, having every player in only 1 available mode and make it possible to "flag" themselves for "PVP" "PVP-Group" or "PVE"?
I think the issue is it is too gamey. magic players who are immune to destruction would be rubbish imo, not to mention it negates the whole accidental friendly fire issues which promote careful and tactical play rather than blind brainless shooting.
its a good idea but just not for elite imo.... and besides that wont stop some people from just wanting no interaction with people sometimes, and it wont help those with bad internets.
The best way to do it is to encourage people into all by sensible game mechanics. many of us just want a believable game. Elite isnt a sim, but it is sort of trying to be imo. In any real world scenario where we had managed to get ourselves hold of a multi million £ space vessel (1 credit is clearly worth more than £1 looking at the price of gold per TON!) people would not mindlessly fly around blowing ships up, for lols treating their own ship as disposable. Equally insurance coompanies would not happily foot 95% of the bill every time it happened without complaining and neither would the police be so inept as to let it go on in high security space without doing anything.
I think some fixes could be made which would on the surface of it seem easy, to help, ie carrots not just sticks like the ones i listed above. AI traders should carry commodities similar to players, not just cheap tat, illegals should have bases of their own where they are more accepted for their crimes - within certain boundaries - and warzones should not be cleared out leaving bunches of bored players with itchy trigger fingers.
If players really want to live the life of a serial killer, fine, I do not think they should be mechanically blocked, but the game should treat them as society should be expected to treat any serial killer.
I cant speak for anyone else only myself, but the moment this game becomes less mindless shooty space action arcade game hunting out hollow targets just "because", and more a believable life of a space man in the year 3301 I will be back in ALL.
It certainly started this way. Right through late beta (once we got out of the 5 system lock in) gamma, december, and most of Jan players were respectful, friendly and co-operative and I never had any troubles (I do not consider piracy in the elite sense where you ask for money, and failing that blow the hatch, troubles). But then all of a sudden sometime in late Jan the mood changed.
The whole lore behind the Federation of elite pilots as I understand it, supports this notion.
I am not trying to shoot down your idea (

) I just do not agree with it - for elite.
I don't think the objective is to stop anyone from going from open to solo/group. I think the objective is to try to gain some kind of parity between the challenges faced by both. PvPers can feel rewarded for basically doing what they love doing, and those wanting less of a challenge are still contributing, knowing that they aren't forced to kill or be killed by other players, instead pitting their skill against the AI. Instead of penalizing everyone else for not PvPing, this rewards people who do PvP for erm... PvP-ing. Is PvP-ing a word?
Not sure if you have been merged into this thread from another, but there are a number of facets to this thread. Broadly there are 3 groups (with variants of)
Some people are as you, just looking to balance out the community goals etc, (these are the fairest of the bunch that i have some sympathy for)
where as others want solo/groups gone and if your internet is not good enough then elite is not the game for you - KSers be damned about what was promised, we paid our money now tough,
and another group who are happy for solo and groups to exist, but that any character that has ever played outside of ALL be for ever banned from getting back in.