And shared bounties, shared exploration and back-up.
Well the bounty being shared means you earn less per hour if you're in a wing so actually discourages people from winging unless they're in to pvp. In exploration only one player gets the discovered by tag. It's good as the system data is shared between explorers but then it's a race against your wing man to get the explored by tag by turning the data in first. I don't see anyone wing exploring properly as if you're a week out in to deep space and your wing man has to leave for the night what's the other player going to do? Stop playing or split up from the wing and carry on?
Wings is an advantage in the sense that it allows you to maybe take on ships you wouldn't do normally or in pvp but since there's no actual content for wings other than uss (which you have to go through multiple ones to find something that maybe worth tackling) it's not as good as people think it is. Due to the shield bug it actually makes the pvp experience even duller and encourages ganking. With the beacon exploit and the force multiple wings in to an instance exploit the mechanic has been pretty much broken since day 1.
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