Modes The Solo vs Open vs Groups Thread [See new thread]

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Just want to add -- I feel it's the ability to seamlessly 'hop' the same character around that will be detrimental to long term gameplay.

- People will grind out faction standings and change of system ownership in closed groups, where an opposing group has no real way to push back, other than to PVE grind themselves -- you would be missing out on a golden opportunity for PVP player warfare and conflict here as players will want to have certain factions in control of systems they live in.

- People making money in closed play, then PVPing in open, or using closed play to get out of sticky situations (such as wanting to trade to a station where some surly pirates live) -- forcing people to deal with the realities of who lives in the universe and their intentions creates real, meaninful stories and gameplay, and conflict.

It will rapidly become no fun if everyone can just 'solo out' of a sticky situation..

Again, people who want to play in solo/closed group, can just roll a unique character in those modes and play away to their hearts content.

anyways, that's my suggestion :) I'm sure some people won't like it ;)
 
New player.. Long time MMO and space sim player.

Agree with the above post. Open world should be it's own open world -- solo and closed group should not impact the background simulation, or at least not the same background simulation as Open Play -- this should be a true single world sandbox.

Solo/Group play characters should not be 'shared' with Open Play characters. This would create a true 'online world' that people could have meaningful conflict in on the Open Play Server, while still giving people the option of a rich 'closed/private group' play option.

win/win

+1. Totally agree with this post.
 
With the way some people are wanting to keep the "switching from single player to open play mode" game flaw continue, Im inclined to think that some of these people are just pretending to be concerned players but maybe a competitor in disguise, to hamper the development, progress and realise the great potential of the game...lol


There's a saying goes - Keep your friends close, your enemies closer
 
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With the way some people are wanting to keep the "switching from single player to open play mode" game flaw continue, Im inclined to think that some of these people are just pretending to be concerned players but maybe a competitor in disguise, to hamper the development, progress and realise the great potential of the game...lol

There's a saying goes - Keep your friends close, your enemies closer



Ppl like options.
ppl like to play the way they want to play. Not the way you want them to play.

Someone has already posted what the devs said about solo/grouping online in the past.
it's not going to change now..
 
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Ppl like options.
ppl like to play the way they want to play. Not the way you want them to play.

Someone has already posted what the devs said about solo/grouping online in the past.
it's not going to change now.

whatever floats your boat *shrugs*

Maybe not now.. in the future perhaps?

Only the devs will know for sure
 
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clearly you fail to understand that there is zero effect on the core aspects of the game, unless you are one of the very small number of people who gets self gratification when killing another player in game, and believes that everybody has to be forced to choose to play in open play so they can be either cannon fodder for those who like to get gratification for killing, or just believe, even totally misguided, that people in solo have a huge advantage over people in other modes. This misguided view shows how lies spread through games, next they will say that Solo players get an extra game option which nobody else gets, oh and more money, Mply and other stupid views which are wrong.

FD will never take away Solo mode, they will never stop people from moving from one mode to another. FD know it will in the end cost them more money to change a functional system into a game nobody wants except the 5% of the total player base. Solo brings people to the game, and if you cannot deal with people wanting to switch game modes just so they can avoid others targeting them with, lets just say unwanted attacks, then you have a choice to make. Is this game for you.

If you wish to get your rocks off, as they say, killing other players I have heard there is a game called EVE where you can do that all day. Here we have a higher sense of morality, we give our player base, and friends, a choice to enjoy the game without fear of attack. There are player pirates which enjoy playing thats character, but they still give players a choice, where as a very small number on this forum want this choice removed from everybody. I am glad that I am one of the people who want everybody to have a choice in their game play. Clearly you are one of those players that wants to take away players rights to choose.

shame on you.

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lol have to argy

Single player mode would be far easier to advance; aside from rambunctious docking experiences the NPCs haven't really proven to be much of a threat, at least to me, where it comes to the realm of trading. (the most obvious path of advancement) That's why I have, and always will, play in open play mode. Not knowing much about the game I assumed that there would be some advantage, but now that I know there isn't I still don't much care. Eventually I will be hunting down those cowardly pirate scum that others seem to fear; and there is a certain amount of satisfaction that goes along with that.

What a wonderful game this is!
 

Apologize

Banned
so many good points, but I still think this game would be more interesting as a pure online game. the further systems are basicly solo :D
 
When ED was announced I visited the site, forum etc joined the Beta. I thought - Finally the game I'd played would have real people in those ships instead of software controlled NPC's saying the same old things, it would be massive, multiplayer and last for years.

This is my problem with Solo melding with Open:

Why, because even though we may never meet I like to know all the players are out there plying the various routes doing their own thing. When I look to each of the stars it's fascinating to wonder what's going on out there. By the way I'm no PvP, the system I'm in has a player traffic count of 1 - 4. As Frontier have given us thousands of habitable systems I've found one relatively untouched. Yet if I choose I can fly into the more populated systems and interact with others if I want or fly past and say nothing (I don't have to select a different game mode). I've played since Beta and have not been interdicted once by a player, perhaps because I've only made one trip to the busy systems to see what Sol was like.

The idea of Solo as a starting platform for new players is something I've read about but I also read plenty of posts from players saying they are scared to enter Open. Seriously? The actions of a few PvP's x plenty of unarmed, ill-equipped traders posting every five minutes how someone shot at them in a 'known rare trading system' is exaggerating players views. The solution could be to make the starting systems safer (More Feds, access restrictions for other players), perhaps even get a new player to earn a pass to enter general space (The starting systems could still be massive). Other than that I can only imagine the people playing Solo are the ones who wanted an offline game - what I played in the 80's.

Where I see Open v Solo becoming a bigger problem is in the years to come, ED is hopefully no flash in the pan and it's here to stay (Like Eve etc). So to that end think of how they are going to keep things interesting (Beyond new ships). For instance, wings. Will that benefit Solo players? As the game grows a community and let's think about what that means, how are these people going to interact in the years to come? flying around together is one thing but later on you can imagine a combination of efforts to achieve a certain task. Otherwise we'll have loads of players sat on mountains of cash & ships; playing less, bored. I like that groups are already forming and trying to collectively change systems, some are even entering into the spirit of things and doing the whole roleplay thing again good. But all the while those that want to do their own thing are doing precisely that but still adding to the background.

I wish there were more posts on tactics how to avoid pirates than websites telling people how to make x million in five minutes. This again harks back to community, another forum I use have set up a Militia who come to traders aid, they use teamspeak to call for help which is great teamwork. Where next? planetary landings, walking around, building things together?

I think Frontier made an error having Open & Solo in the same universe. I can see how Solo appeals to those who wanted an offline game but it's use as a bypass tool in Open is divisive and may present more problems in the future - That's what I think, this does not however mean I dislike the game, I think it and the community are great.

So to DaveB et al I accept that it's 'part of the game' so you do what you want to do etc but when you select Solo: You are damaging a game experience - Mine


Pretty summarised everything as to why I think switching modes between single player and open play should be treated as a game flaw. +1 Rep
 
With the way some people are wanting to keep the "switching from single player to open play mode" game flaw continue, Im inclined to think that some of these people are just pretending to be concerned players but maybe a competitor in disguise, to hamper the development, progress and realise the great potential of the game...lol


There's a saying goes - Keep your friends close, your enemies closer

You clearly wrote this to inflame other users to give you abuse.

Get use to the three modes as ITS NOT GOING TO CHANGE!!!
 
You clearly wrote this to inflame other users to give you abuse.

Get use to the three modes as ITS NOT GOING TO CHANGE!!!


hold your horses mate

Let me remind you: there was offline mode, guess what, they removed it.

good Devs take decisive actions to correct a wrong decision they've made.

Unless you are a Dev stating with finality that this won't change, then everything is possible
 
you would be missing out on a golden opportunity for PVP player warfare and conflict here as players will want to have certain factions in control of systems they live in.
You are aware that ED was not made to be about massive pvp conflicts.
Next time you buy an game do your research and consider if what the game is about and if you like it.
David Braben self explained that his idea is that players join ingame factions who are run by the devs to support one side or the other, but not to have guilds who are run by players and decide how things are done.

I do not mean that in an bad way and all, but if guilds, pvp and player run events is your thing, why not play EVE?
It is made exact for that, it may be the game you enjoy much more and where you find people who are happy to have you.
 
You clearly wrote this to inflame other users to give you abuse.

Get use to the three modes as ITS NOT GOING TO CHANGE!!!

He just does not get it.
also thinks we are all devs of another game to spoil elite pmsl.

Even if they did force online play which they wont,ppl will just tweak there routers so they don't encounter players anyway.
So he will still lose,because we are still not playing the game the way he wants us to play it.
 
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One of my points about mmo in general is that you always have basic the same configuration that is most effective for all ships.

It is people playing a game, not living an fantasie world (like this of an commander in the universe elite is based in)

So we have turrets and the anaconda who has the big maingun to shoot at capital ships and should be covered with turrets to fend of smaller ships.
But in open for pvp i would have to use gimbals or fixed and fly it like an dogfighter because that would be the most effective fitting.

So playing in open is about the best way to utilise the game mechanics but has nothing to do with living an fantasie in an fantasie world.

The element of fantasie is taken out of the picture because if i allow my opinion (Anaconda is an big ship and uses turrets plus fixed maingun for big slower targets) then i give away to much an advantage to have an ship that survives.

Thus playing open limits my choices and turns ED in just another number crunching game where all that counts is the dps and nothing else. (and where freighters have no real place, only the warships if one is not of the masochistic sort)
 
He just does not get it.
also thinks we are all devs of another game to spoil elite pmsl.

Even if they did force online play which they wont,ppl will just tweak there routers so they don't encounter players anyway.
So he will still lose,because we are still not playing the game the way he wants us to play it.


3. Licence Restrictions
You are not permitted:

(a) to load the Game on to a network server for the purposes of distribution to one or more other device(s) on that network or to effect such distribution;
(b) except as expressly permitted by this EULA and to the extent expressly permitted by applicable law, to rent, lease, sub-license, loan, exploit for profit or gain, copy, modify, adapt, merge, translate, reverse engineer, decompile, disassemble or create derivative works based on the whole or any part of the Game or use, reproduce, distribute, translate, broadcast, publicly perform, store in a retrieval system or otherwise deal in the Game or any part thereof in any way;
(c) use cheats, automation software, hacks, mods, or any other unauthorized software designed to modify or defeat the purpose or experience of the Game;
(d) use any unauthorized software that harvests or otherwise collections information about others or the Game, including about a character or the game environment;
(e) use any robot, spider, scraper, or other automated or manual means to access the Game or any Online Features or copy any content or information from the Game or any Online Features;
(f) probe, scan, test the vulnerability of or breach the authentication measures of the Game or any Online Features;
(g) violate any technology control or export laws and regulations that apply to the technology used or supported by the Game or any Online Features.


The method you mentioned, I believe, falls in the category highlighted in red from the EULA & Terms of Use. I wouldn't risk a ban just to get a unfair advantage against others.
 
He just does not get it.
also thinks we are all devs of another game to spoil elite pmsl.

Even if they did force online play which they wont,ppl will just tweak there routers so they don't encounter players anyway.
So he will still lose,because we are still not playing the game the way he wants us to play it.

If open was the only way to play many would just quit the game altogether.
If the option for groups and solo remains but you can not switch modes then I don't think people will bother
to tweak there routers they will just play in private group or solo and open play will be mostly empty.

Either way open would have less players instead of more players.
 
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You are aware that ED was not made to be about massive pvp conflicts.
Next time you buy an game do your research and consider if what the game is about and if you like it.
David Braben self explained that his idea is that players join ingame factions who are run by the devs to support one side or the other, but not to have guilds who are run by players and decide how things are done.

I do not mean that in an bad way and all, but if guilds, pvp and player run events is your thing, why not play EVE?
It is made exact for that, it may be the game you enjoy much more and where you find people who are happy to have you.

Correct me if I am wrong, but the game is about 'playing it however I want to', which is with other pilots, working towards a group goal.

If that includes attacking another group of players for *reasons* then that is up to us to accomplish within the confines of the game mechanics, which are intented to be fairly open-ended.

I've played EVE for 10 years, thanks. I'm looking for something new, w/ spaceships and hoping for a little bit of what sets eve apart from every other failed space ship sim on the market, which Elite can decide to be by wrecking the group play experience if they choose to.

It's a big universe out there, there is room for basically every playstyle people are interested in. What elite needs is a well constructed sandbox to thrive in, not silly rules about only fighting for npc factions.
 
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cyd

Banned
Well, lets be honest. David Braben may be a cool guy and all. But lets assume for a moment he is building a game for other people and he doesn't necessarily know what other people want. Lets also assume what is fun for David Braben isn't fun for everyone. Lets also assume David Braben can be wrong. Now, I think we can continue.
 
You know the dev's in this game were privie enough to the whole MMO situation as it stood. Frontier took major league steps to balance there space based game against what? "Greifing". These switching options counter greifing beautifully, once the player learns how to use the tools at hand, not only can they play the way they want, but have the power to virtually eliminate any potential griefer type. In other words to the Dev's in Elite, this is a really really big deal here. There not likely to change this option, you may need to get use to the way things are if you like the game. I like it, most do. I honestly believe the lion share of Davids clients are PVE types, no matter what you say can change this.

Let me let you in on a little secret. Frontier is different, there the only ones that are different. I go out on a limb here and guess maybe, just maybe that it's this difference, the formula "that's actually leading to there success". No player has ever been able to turn un-wanted players off before until now. No one has ever been able to turn the Goons off before. Eh? No disrespect intended here, just stating an opinion.

Ok to that end I will say this, things on this front are really going to heat up, especially since the hailed Goon arrival. I'm sure Goon intends to educate Frontier in the error of of it's ways, and set them straight, getting rid of all this switching non sense, after all no one can tune out the Goons and get away with it.

So if Frontier, were to ever be persuaded to give up one of there principal, and fundamental desires to eliminate-un wanted greifing. I don't think this is ever going to happen, honestly.

I also expect PVER's from other space based mmo's present and future to migrate here in mass. Why would Frontier want to mess this up?
 
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Correct me if I am wrong, but the game is about 'playing it however I want to', which is with other pilots, working towards a group goal.

If that includes attacking another group of players for *reasons* then that is up to us to accomplish within the confines of the game mechanics, which are intented to be fairly open-ended.

I've played EVE for 10 years, thanks. I'm looking for something new, w/ spaceships and hoping for a little bit of what sets eve apart from every other failed space ship sim on the market, which Elite can decide to be by wrecking the group play experience if they choose to.

It's a big universe out there, there is room for basically every playstyle people are interested in. What elite needs is a well constructed sandbox to thrive in, not silly rules about only fighting for npc factions.

But there are only NPC factions catered for in ED. Anyway, the point I wanted to make was that if your 'reasons' for attacking other players is just to see them go pop without any game related goals then all you will do is drive them into Solo and Group play. Eventually you will just be left playing with yourself. Yes the game is about playing it as you want but the proviso is always going to be that if you don't take into account that others also have that right then in the end it will be you who suffer while they continue to play happily in other modes.

The core design feature of players swapping from mode to mode as and when they want to is fixed and has been fixed since conception. Any attempt to change it would not only be a massive undertaking programming wise, time wise and expense wise but it would also change the fundamental premise of the game. FD have always maintained that they are building the game THEY want to make. So, whether you accept the game for what it is or not, it isn't going to change.
 
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