Personally I would have titled this thread 'lets see what happens when we throw petrol on the fire'. I have got so weary of the on-going arguments over the mechanics of the game modes I would prefer to steer clear but I don't want a vocal minority (whether it be of players, forumites, or both I do not know) chipping away just to have their way.
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Fundamentally I like the concept of all players being able to enjoy the game as they wish, to not be channelled into sub-groups by game mechanics, and to have the flexibility to pick and choose as their mood suits. I do not accept that this prejudices anybody else's enjoyment of the game beyond some with wounded sense of righteousness that they inflict upon themselves. I also believe that ultimately open play is the future of the game in terms of its success but by ring fencing it from other modes threatens it because putting a wall around that mode keeps people out far more effectively than keeping them in.
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I play either in a group (Mobius) or open doing the same thing in either, I honestly cannot remember when I last went into solo. Some are saying that it is a false argument that there is equal risks in the different grouping modes, to that all I can say is that I 'live' in a system three short jumps from a starter system and whether in open or group it is quiet there and in the main systems I hunt and do missions within, I maybe see another player every hour or so. That is the same whether I play in group or open to the point where I took a trip over to one of the well know more populous systems where my scanner lit up like a Christmas Tree with hollow targets (i.e. my game is fine). If that is a coincidence it is a long running one because I have been round those parts since 16/12. So, I disagree with the open is hardcore, everything else isn't argument.
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I did years of PvP in games, combat flight sims, Arma series, Red Orchestra, Iron Front etc. I can do it competently (not brilliantly by any stretch) but I got jaded with it so only do it now when it becomes a requirement. My last PvP encounter in ED was so poor I switched off the game afterwards. I was in a stock Siddey (too lazy to grind credits !) and a Cobra decided to pew-pew but clearly had no idea of manoeuvring thrusters or power management. When he had taken as much punishment as he could stand he combat logged, it was a pointless and empty exercise (although they did have a nice wireframe paint scheme going in their favour) and certainly not the first of differing but similarly stupid acts of aggression I had seen. I just do not think that the game is ready to be judged on its PvP mechanics yet or for players to try and drive others towards it.
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And lastly (you will be pleased to hear) is that the grouping modes in ED as we see them today were a foundation concept dating back to KS. If anybody didn't understand them before they bought that is tough, the information was there for all to see. For those that did know but decided to buy only then to start complaining about them that is wrong, plain and simple. The mechanics are in, they work as intended and the idea they should be binned is bad on so many levels, for me perhaps the worst is devs taking time over re-writing an established mechanic settled on long ago instead of devoting the time to the new content the game really needs and that everyone wants.