I am only saing - Open is NOT PvP, and open and group/solo should be divided by a slot.
Sadly, open kind of is for pvp due to poor game design. Somebody introduce the concept of risk vs reward to FD please.
I am only saing - Open is NOT PvP, and open and group/solo should be divided by a slot.
Shouldn't this have been merged into the black hole by now?
What is combat? This is sitting on sofa with a pork chops or maybe it is a fight with enemies - both players and envinroment... however player is element of environment in that case.
Hmm. Maybe i am wrongAnd beeing Dangerous means to be a sweet lying on sofa big bear
Maybe it should be named Elite: Fluffy, and ranks Fluffy, Tinky, Winky.... and then all terrified people who playing in pve groups, people scared about bad, mad and angry 0.00001% of all players will be completely clear to me
However, i am here not to force anybody to something.
I agree with Kyokushin. Open play is not PVP and the universe is a big place. you just need to learn to adapt and find a spot that works for you. I have played open play since release and have been killed by a another player once. In that instance I tried to avoid interdiction and then tried to run when he asked for 50% of my cargo I failed he and he won no big deal and all part of the game. It makes me be a little more careful what I carry and where I go. I can still trade successfully and do well but the game has an extra edge / challenge that I enjoy.
It probably should. The OP's gibberish levels are over nine thousand... I'm not sure what we're going to achieve here, the incoherence of thought is duking it out with the turreted deja vu canonsPossibly cut down his caffeine intake?
Open is no more dangerous than Solo or a private group, as Koyokushin himself pointed out in an early post. Is he now saying something different? If so, let me know so that I can report him for bait and switch. Please.
The thing is though, since PvP isn't that big a threat in open mode, why should it matter if people don't want to play in open? It's not like they're gaining a huge advantage.
The dangerous rank is based on the consideration that the pilot himself is dangerous, not the environment.
However modes should be separated. Thats all![]()
What is a difference in being killed by NPC or a player?
Openplay is NOT pvp. You may encounter pvp but a possibility of that is seriously low. I do not know why people are so scared.
OK if somebody want only pve - he should play on other commander slot.
So why you playing game with a le DANGEROUS when you reject it 'dangerous' side?
Why you thinking open play is pvp? because it is not true.
First ED use P2P and so PvP in ED is allways HW vs HW.What is a difference in being killed by NPC or a player?
Maybe they should disable a possibility to die in game? Maybe they should make a big space engine and everybody wil be a big happy space family?
As i wrote many times. Elite is DANGEROUS.
Have you ever seen in this game an instance with fully 32 player?When, where? I will go there.
In last trading community goal i was flying in Yembo... to shoot a grieferes, players with Wanted status. And you know what? There was a many players but nobody interdicted me
This is your theory about evil universe, evil players.
Why you all are so scared in playing in open? In group play you also can die.. by NPC or maybe other player
I seriously do not know where problem is, i safely grinded for a few expensive ships and i am still alive![]()