Modes The Solo vs Open vs Groups Thread [See new thread]

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you surely have an issue with solo... all your posts/threads are about it... let people play the way they want. If you dislike them for not wanting/needing/willing to play your style do not push them, try to earn them...

Your attitude only serves to confirm the stance "in open people wants to force me to do things" those CMDRs have.

Live and Let Live.

I myself don't PvP, or at least don't go looking for PvP. I play in Open - in fact in an Anarchy system just last night was a CMDR with a decent bounty on his head. We talked, had a good time, then went our separate ways.

Now I'm not standing up for psychotic killing for no reason, quite the contrary I'd rather hunt them. But I think what the players in Open are missing is the dynamic that exists between traders, bounty hunters, and pirates. The scenarios are limitless and provide for excellent entertainment for all parties. If there was a way to increase the incentive for traders to frequent Open Play without downgrading Solo, but I think we could find a happy medium.
 
Solo players have purchased the game and should not be penalized for their decision

A lot of solo players were also backers. Without them there wouldn't be a game anyway. As if the offline mode debacle wasn't enough, now some want to kill the game stone dead with enforced PVP. Do we really need yet another thread on the subject?
 
Now this is a mega thread.

Ok, I think it's safe to say that FD know about this issue.

I hope they really take a step back and think about how much more dynamic the game could be if people couldn't go ghost mode to avoid danger. Overcoming problems is an opportunity for emergent gameplay, you don't just let players pick and choose when they want to be in danger.

Solo and private groups would be unaffected. The only people who lose are the ones who profit in solo and then go pick fights in open. Everyone else wins.
 
The day they fix that killing a player means something and not a slap on the wrist and a fine they can pay off as soon as they dock is the day I think a lot of player MAY come back to open.

Players who die at the hands of these players loose more in time effort and money than the person doing the killing.

Beside, I can just come into Open and put every 1 I see on my ignore list, then I am will be in open and not see anyone :)
 
I hope they really take a step back and think about how much more dynamic the game could be if people couldn't go ghost mode to avoid danger. Overcoming problems is an opportunity for emergent gameplay, you don't just let players pick and choose when they want to be in danger.

Solo and private groups would be unaffected. The only people who lose are the ones who profit in solo and then go pick fights in open. Everyone else wins.

Ahh the old 'everyone's making mega credits in solo, just so that they can come and grief me' argument which has got whiskers on by now. I think I'll go and give Paranoid a spin.
 
I play solo simply because computer games is something I like to do when I can't be bothered with dealing with people. When i want to meet people, I'll go to the pub or something. It really is that simple. Nothing to do with playing an "easy" mode. Not that anyone should really care if it was.

OK, here's a relatively simple solution for anyone worried about "solo exploits"-

The game economy is already tied to main server. It also, I believe keeps track of who is doing what where. So if a large group of high level player pirates is operating in a given area, it should be possible for the server to generate similar levels of NPC activity for players in solo or group.

Not perfect, maybe, but the best I can think of.
 
Wow huge thread. This is a silly debate.
Seperate saves are needed for open and solo. That's it, it's all that needs to happen.

Solo players have their fun.
Open players get to socialize and do what they want.
More people would play open because your solo investments are safe.
Open players won't have to be worried that player will jump into solo.
Solo can't grind up massive ships and then come into open.
Everything is earned equally by everyone.

I know its a design descision, just one I don't understand when the problems are self evident.
 
I play solo simply because computer games is something I like to do when I can't be bothered with dealing with people. When i want to meet people, I'll go to the pub or something. It really is that simple. Nothing to do with playing an "easy" mode. Not that anyone should really care if it was.

OK, here's a relatively simple solution for anyone worried about "solo exploits"-

The game economy is already tied to main server. It also, I believe keeps track of who is doing what where. So if a large group of high level player pirates is operating in a given area, it should be possible for the server to generate similar levels of NPC activity for players in solo or group.

Not perfect, maybe, but the best I can think of.

This isn't a bad idea. I don't yet play in solo but I might do in future. Unfortunately this idea won't appease the people complaining, remember they don't think it is right that solo players influence the open play universe so logically they don't think it is right for the reverse to happen.
 
Frontier have made the right choice in allowing players to select which group they play in.

Humans are incredibly diverse creatures. Some of us are introverted, some extroverted. Some like football, others will prefer chess. Some people will vary from day to day, others will remain constant.

Some of us will enjoy the adrenaline soaked roller coaster of PvP, others will want the calm cruise of trading in a PvE world. Some of us will pick one mode and want to stay in it, others will want to change.

That's why we need differing groups. Diversity exists. What will work for one person will not work for another.

Cheers, Phos.
 
I play solo simply because computer games is something I like to do when I can't be bothered with dealing with people. When i want to meet people, I'll go to the pub or something. It really is that simple. Nothing to do with playing an "easy" mode. Not that anyone should really care if it was.

OK, here's a relatively simple solution for anyone worried about "solo exploits"-

The game economy is already tied to main server. It also, I believe keeps track of who is doing what where. So if a large group of high level player pirates is operating in a given area, it should be possible for the server to generate similar levels of NPC activity for players in solo or group.

Not perfect, maybe, but the best I can think of.

what solo exploits?
 
The game economy is already tied to main server. It also, I believe keeps track of who is doing what where. So if a large group of high level player pirates is operating in a given area, it should be possible for the server to generate similar levels of NPC activity for players in solo or group.

Not perfect, maybe, but the best I can think of.

Salute Commanders,

First of all, there is NO ingame economy. Nada, period. Nothing runs out, nothing is taken, and nothing is produced. And anyone can get anything they want to. There is only a background universe that all modes play in.
Speaking of modes, you know them as solo, open, and group. But the other and more correct description of them is: PvE, PvP, and Group whatever. This WHOLE thread is now completely USELESS considering we no longer have the food chain of Pirates feeding on traders and explorers, and Bounty Hunters feeding on pirates. Go Pew Pew to your hearts content in any way you want to do it. It affects NOONE anywhere.
Now I will do as one poster suggested, and log into open play with everyone on ignore.
 
Wow huge thread. This is a silly debate.
Seperate saves are needed for open and solo. That's it, it's all that needs to happen.

Solo players have their fun.
Open players get to socialize and do what they want.
More people would play open because your solo investments are safe.
Open players won't have to be worried that player will jump into solo.
Solo can't grind up massive ships and then come into open.
Everything is earned equally by everyone.

I know its a design descision, just one I don't understand when the problems are self evident.

Not evident to the people with the pen. Maybe you should try educate them. Then again, when you call the people you paid for the game stupid, don't expect them to listen. ;)
 
For them it isn't. Nothing's changing as far as they are concerned. :D A fact some people are very pleased about.

And yet it clearly is a problem for a lot of people. They created a problem where none existed and the people happy about it are celebrating avoiding obstacles. That's the only advantage and it's like offering unlimited credits, people would do it but it wouldn't be good for them. The people using mode switching to avoid parts of the game are missing out.

We all miss out on all the strategies and dynamic encounters that the standard open only model provides. It's really a shame if you stop and think about it.
 
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Part of the problem is the perception that "Open = PvP gameplay" when it should be "Open = Social gameplay" as a focus.

Social gameplay includes PvP, but it shouldn't be thought of as only being comprised of PvP. In fact in any major MMO, of the motivations that drive players to continue investing into a multiplayer online experience, the majority of the population is there primarily to socialize and maintain ties with friends and acquaintances. Often the strongest influence on players continuing to pay $15 a month for a subscription, long after the game itself becoming played out, is because of the social circles they fostered while playing.


The social aspect inherent in an open world design is often overlooked and underappreciated.

Elite Dangerous 1.0 has a very poor social aspect to it. Only 1.2 is the game starting to scratch the surface of this very important element in a successful formula for open world sandbox gameplay.
 
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That's the only advantage and it's like offering unlimited credits, people would do it but it wouldn't be good for them.

So you know soloplay isn't good for me?
Wow... i should go and tell someone he is wrong. What does someone with a medical degree know about avoiding certain situations anyway...

Sometimes i think i'm one of the mentaly sanest persons on earth... and that would be frightening.
 

Snakebite

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Why some people on these forums seem so obsessed with the idea of pushing players into open play is beyond me.

Not sure why the following concept seems lost on so many people.

There are four main roles that exist within Elite.

Trading, Pirating, Bounty Hunting, Exploring. (there is also mining but its hardly worth a mention)

Now two of those four roles Pirating and Bounty hunting, CANNOT EXIST if there are no traders in the game.

The irony is that whilst people who want to play as either a pirate or a bounty hunter absolutely NEED traders to support the food chain, Traders can actually progress quicker by avoiding multiplayer and sticking to solo.

Why this is beyond anyones comprehension is beyond me.

The more irony is that I suspect that if traders did not have the option of hiding in solo mode then they would not actually enjoy the game any less. They would probably have more fun, but human nature is to take the easy route so they do.
 
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