It wouldn't prevent ramming, verbal abuse and so on, but games of all different types have had a 'friendly fire' option for years, which is effectively what a 'PVP toggle' would amount to ('friendly' units being identified as anyone who's a human pilot, in that regard). Purely hypothetically, can anyone think of legitimate reasons why this couldn't be implemented as a mechanic?
Obviously, solo mode will continue, regardless (at least, until re-implementation of an off-line mode) due to the potential threat of litigation. I'm just curious as to just how difficult something like that would be to put into the basic game code. It could always auto-off if the ship enters any clearly designated PVP locations.
Obviously, solo mode will continue, regardless (at least, until re-implementation of an off-line mode) due to the potential threat of litigation. I'm just curious as to just how difficult something like that would be to put into the basic game code. It could always auto-off if the ship enters any clearly designated PVP locations.