Modes The Solo vs Open vs Groups Thread [See new thread]

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I do.
I understand FD allowing people to play the way they like, and I support it in principle, but it certainly has flaws and shortcomings. I live in hope that Ironman mode will satisfy the hardcore, risk taking masochists like myself and others. :D

edit: Merged! I was replying to MrSpoonsi.
 
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This subject comes up a lot in this forum so you may find the replies you get verge on the grumpy side but to tackle the topic in another way, consider the following...
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Try flying into a High Intensity Warzone or Large Signal Source in Solo and come back and tell me how much easier it was for you....

NPCs are not a patch on real players, I was in the high intensity zone at lugh with a vulture, sat in the zone for a good 45 minutes, earning, but the minute an enemy player arrives in the zone you have to take notice, even if a Viper or cobra, they are priority #1 because they can kill.
 
NPCs are not a patch on real players, I was in the high intensity zone at lugh with a vulture, sat in the zone for a good 45 minutes, earning, but the minute an enemy player arrives in the zone you have to take notice, even if a Viper or cobra, they are priority #1 because they can kill.

What's your kitlist (PC specs and Peripherals...)
 
I do.
I understand FD allowing people to play the way they like, and I support it in principle, but it certainly has flaws and shortcomings. I live in hope that Ironman mode will satisfy the hardcore, risk taking masochists like myself and others. :D

edit: Merged! I was replying to MrSpoonsi.

The PVP crowd is unlikely to be very interested in Ironman. If any of them do, it's just going to be endless viper duels..
 
Something occurred to me, actually. The people in this thread, why do you actually play this game? See, I play this game to have fun. To me, that is the purpose of playing ANY game. That means if 'fun', right now, means a bit of PvP, I log into Open. If 'fun', right now, means doing a bit of PvE killing, I log into Solo. I haven't given exploring a try, but I probably will once a get a decently kitted-out Asp to do it in. The credits I earn are strictly secondary, but if I fancy making some credits to upgrade my ship, I'll probably to some rare trading (in Solo or Open, as the fancy takes me), and even that can be fun, if I'm in the right mood. This means that, if I'm PvPing in Lugh in Open, I don't really care that someone is grinding out a trade route in Solo, making twice the credits, but bored out of their skull. And, even if they're not bored out of their skull, I still don't care - my fun isn't magically diminished because someone else is ALSO having fun. Even if someone is doing exactly what I'm doing, but in Solo, and having an easier time of it (which isn't a given, but let's say, that, in this case, it is), you know something? I STILL don't care. Because I'm having fun. I also know that I am not the centre of this virtual universe, so, even if my contribution is more than cancelled out by someone playing on the opposite side in Solo and having an easier time of it, there's quite possibly going to be a third person, in Solo, on my side, having an even easier time of it also more than cancelling out THEIR contribution. Hell, that third person may even be having an even easier time of it in OPEN and doing this.

However, some of the posts here make me think that some people play this game to make credits in-game as fast as possible, with any fun that may inadvertently be had being a chance byproduct, so they're grievously aggrieved that someone might be earning more credits than them by...gasp!...playing differently!!!
 
Something occurred to me, actually. The people in this thread, why do you actually play this game? See, I play this game to have fun. To me, that is the purpose of playing ANY game. That means if 'fun', right now, means a bit of PvP, I log into Open. If 'fun', right now, means doing a bit of PvE killing, I log into Solo. I haven't given exploring a try, but I probably will once a get a decently kitted-out Asp to do it in. The credits I earn are strictly secondary, but if I fancy making some credits to upgrade my ship, I'll probably to some rare trading (in Solo or Open, as the fancy takes me), and even that can be fun, if I'm in the right mood. This means that, if I'm PvPing in Lugh in Open, I don't really care that someone is grinding out a trade route in Solo, making twice the credits, but bored out of their skull. And, even if they're not bored out of their skull, I still don't care - my fun isn't magically diminished because someone else is ALSO having fun. Even if someone is doing exactly what I'm doing, but in Solo, and having an easier time of it (which isn't a given, but let's say, that, in this case, it is), you know something? I STILL don't care. Because I'm having fun. I also know that I am not the centre of this virtual universe, so, even if my contribution is more than cancelled out by someone playing on the opposite side in Solo and having an easier time of it, there's quite possibly going to be a third person, in Solo, on my side, having an even easier time of it also more than cancelling out THEIR contribution. Hell, that third person may even be having an even easier time of it in OPEN and doing this.

However, some of the posts here make me think that some people play this game to make credits in-game as fast as possible, with any fun that may inadvertently be had being a chance byproduct, so they're grievously aggrieved that someone might be earning more credits than them by...gasp!...playing differently!!!

You sir have hit the nail on the head, have some Rep
 
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I play this game to have fun. To me fun means interacting with other players. If I'm at the computer PVEing, I'm in open, if i'm trading, i'm in open. All my ships and plans operate under the assumption that someone, somewhere will try to kill me at some point.

I also play this game to have a sense of home and community. That's really hard to do when the station my clan lives in is sovreignty flipped by invisible traders in solo mode, so that it is no longer anarchy and shoots at us .. Despite us
maintaining a practically 24/7 military blockade of the system.

the problem with Open/closed/private sharing the same backgroun simulation is it gives the PVE players full control over the backgroun simulation in solo and private. It gives the players who are PVPers, or more interested in effecting change through military power absolutely zero power to do so, since any fleet they muster can be sidestepped by someone in solo. However we have no ability to side step them, since our only recourse is also to trade and mission at which point it becomes a pointless mission/trading grind to tip the slider back in our favor.

The game should be about *flying your ship*, not manupulating economic sliders, unfortunately open/closed make this the way it is in open. the pilots of open have no choice but to be at the whim of the PVE crowd when it comes to who owns what systems, and that is broken. .. If they decide to 'push us out' our only recourse is to push sliders around ourselves by PVEing, despite blockading the station they are doing it at with a combat fleet willing to settle it the old fashioned way.

It is really, really lame and that is the primary reason Open should have it's own background shard, or there should be a new 'Open Only' shard created -- let the PVERs have their own closed/open/solo shard to do with as they see fit, I don't care. Give people who want a real multiplayer game a home please.
 
NPCs are not a patch on real players, I was in the high intensity zone at lugh with a vulture, sat in the zone for a good 45 minutes, earning, but the minute an enemy player arrives in the zone you have to take notice, even if a Viper or cobra, they are priority #1 because they can kill.

The flip side to that is real players backing you up. My 4 player wing was trouncing everything in the LUGH HI Warzone, I wouldn't have had such an easy ride if I'd tried the same in solo...
 
I just like to mix it up and do a bit of everything. Don't stick to specific trade routes, I pick up lucrative missions to take me to new random places and use OCR to input them into Cmdr's log and thruds tools for future reference. I basically do everything except mining. I have an Asp and a Vulture though to be honest after the initial wow factor of the Vulture it wore off quickly. I play in Mobius PvE and in the hands of a fairly competent pilot it's over powered to the point that combat gets incredibly easy to the point of being boring.

So back in my Asp again, things get challenging in that with multiple opponents unlike the Vulture which could basically run circles and bite of big chunks off of any ship while soaking up any small backup ships a python or anaconda might have acquired.
 
I play this game to have fun. To me fun means interacting with other players. If I'm at the computer PVEing, I'm in open, if i'm trading, i'm in open. All my ships and plans operate under the assumption that someone, somewhere will try to kill me at some point.

I also play this game to have a sense of home and community. That's really hard to do when the station my clan lives in is sovreignty flipped by invisible traders in solo mode, so that it is no longer anarchy and shoots at us .. Despite us
maintaining a practically 24/7 military blockade of the system.

the problem with Open/closed/private sharing the same backgroun simulation is it gives the PVE players full control over the backgroun simulation in solo and private. It gives the players who are PVPers, or more interested in effecting change through military power absolutely zero power to do so, since any fleet they muster can be sidestepped by someone in solo. However we have no ability to side step them, since our only recourse is also to trade and mission at which point it becomes a pointless mission/trading grind to tip the slider back in our favor.

The game should be about *flying your ship*, not manupulating economic sliders, unfortunately open/closed make this the way it is in open. the pilots of open have no choice but to be at the whim of the PVE crowd when it comes to who owns what systems, and that is broken. .. If they decide to 'push us out' our only recourse is to push sliders around ourselves by PVEing, despite blockading the station they are doing it at with a combat fleet willing to settle it the old fashioned way.

It is really, really lame and that is the primary reason Open should have it's own background shard, or there should be a new 'Open Only' shard created -- let the PVERs have their own closed/open/solo shard to do with as they see fit, I don't care. Give people who want a real multiplayer game a home please.

You blame solo players for changing sovereignty of a station when it could of been done by open players in a different instance, so nothing will change for you if solo gets its own background
 
I play this game to have fun. To me fun means interacting with other players. If I'm at the computer PVEing, I'm in open, if i'm trading, i'm in open. All my ships and plans operate under the assumption that someone, somewhere will try to kill me at some point.

I also play this game to have a sense of home and community. That's really hard to do when the station my clan lives in is sovreignty flipped by invisible traders in solo mode, so that it is no longer anarchy and shoots at us .. Despite us
maintaining a practically 24/7 military blockade of the system.

the problem with Open/closed/private sharing the same backgroun simulation is it gives the PVE players full control over the backgroun simulation in solo and private. It gives the players who are PVPers, or more interested in effecting change through military power absolutely zero power to do so, since any fleet they muster can be sidestepped by someone in solo. However we have no ability to side step them, since our only recourse is also to trade and mission at which point it becomes a pointless mission/trading grind to tip the slider back in our favor.

The game should be about *flying your ship*, not manupulating economic sliders, unfortunately open/closed make this the way it is in open. the pilots of open have no choice but to be at the whim of the PVE crowd when it comes to who owns what systems, and that is broken. .. If they decide to 'push us out' our only recourse is to push sliders around ourselves by PVEing, despite blockading the station they are doing it at with a combat fleet willing to settle it the old fashioned way.

It is really, really lame and that is the primary reason Open should have it's own background shard, or there should be a new 'Open Only' shard created -- let the PVERs have their own closed/open/solo shard to do with as they see fit, I don't care. Give people who want a real multiplayer game a home please.


Its not like FD hid it from you that this is how it worked. The info has been there in black and white since 2012. No point whining about it now, either deal with it, or accept you bought the game in ignorance and it has bitten you on the ass and find something more suitable to play.

blockading etc has out and out been something you CANT do in elite and that is by design. You do not like it, that is fine, but stopping players from switching modes would screw over a HUGE amount of players who NEED this functionality to play, and as for getting your own special server.... it is just not going to happen, FD have stated this too, multiple times. Not only would it be expensive, but equally, I suspect it would be pretty empty..

Even the Iron Man mode, a mode which WAS promised seems to not be coming any longer.

Purely for curiosity factor - its hypothetical FD would never release the numbers I do not suppose - I wonder what %age of players have never ever logged into any mode other than ALL.

I do not know of any players in my meat space (ie those i have met) who have not dabbled in the different modes. ALL of those would be banned from your special mode.
 
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Poor design -- I don't have to like it, and I don't have to be quiet about it. Games change.

the xbox crowd is going to be even more vocal about their distain for this model
 
Your comment is rude, condescending, and unhelpful. Honestly, I should report it and moderators should come down on people who say this.

This has nothing to do with EVE, and everything to do with making ED an engageing multiplayer experience. I get it, you like solo, and having the power to decouple from other players -- I'm not trying to take that away from you, so please act like an adult and don't participate in the conversation if you have nothing constructive to say.

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I have never witnessed more than about 10-12 people in this system. the likelyhood of it being players in another instance is very low.

the 32 player limit per instance is it's own bag of 'absolutely terrible' but is outside the scope of this thread.

I've been at war zones and stations with friends and not been able to see them so it does happen you cant rule it out
 
I've been at war zones and stations with friends and not been able to see them so it does happen you cant rule it out

That is a known issue with the matchmaking code and is under investigation currently by FD. The temporary fix is to log all your wing mates out of the game, and launcher, and back in. We do this several times daily to check for 'hiddin' gangs and players
 
anothing thing to consider: the average lifespan of an eve online player who engages only in PVE is about 2 years. the average lifespan of a PVP player is -- they tend to never fully unsub, most have been playing for 10 years. The PVP crowd has a lot of loyalty to a game, long term if things are done right. PVErs will jump ship for the next shiny thing (star citizen) as soon as it hits the shelves.

Another thing to consider in EVE: according to the devs, of every ten players that join, only one goes to the PvP side of the game. Four other become long term PvE players, and the remaining five leave the game during the first month after purchasing it.

And another: historically, between 65% and 80% of the active players remain in high-sec space, with a large amount of them never having ever gone into low-sec or null-sec.

The PvP crowd might be loyal and loud, but they are also smaller. And yep, at least one MMO dev has confirmed that PvPers are far louder than their numbers should allow; Turbine has, in the past, confirmed that PvPers plus raiders are less than 10% of the LotRO player base, but more than 50% of the players active in that MMO's forums.

let's use wow as a benchmark, as it's the oldest most successful MMO's. it was also squarely designed as a PVE game, with minimal/afterthought PVP. fully 40%+ of the us player population is on PVP servers. That does not include people on 'PVE' servers who still participate in PVP arena matches on those servers. On the european side of the fence, about 55-60% of the player base is on PVP servers.

source: http://realmpop.com

And, from the same source, most of the PvP servers have a severe faction imbalance. Pick the US realm list, order it by population, consider only the PvP ones, and the first one that doesn't have an imbalance worse than 2:1 appears in the ninth spot. Do you really think meaningful PvP can happen when most of the players in the server happen to be locked to the same faction? Take Sargeras (with almost 14 alliance for each horde), Kel'Thuzad (15 alliance per horde), and Illidan (about 24 horde for each alliance), all among the most populous PvP servers; can those even be called PvP servers?

The PvP/PvE divide isn't as easy to gauge as merely looking at server numbers. Those are useful, but you need to look at other things — such as imbalances, players changing factions because they are more interested in winning than in fighting, or the fact most high-end guilds play in PvP servers — to get a better picture.

right, you want it to be a slaughter house only when the mood strikes you -- and guess what, you can do that in private groups with like minded people, amazing!

No one is asking to eliminate open. What you have here is a good number of players that don't want open to be made artificially more enticing through bonuses.

After all, if people truly prefer open, they will be there anyway; bonuses in open would just serve to bring to open players that don't actually want to play in open (and to spread the knowledge of how to manipulate routers and firewalls to control who you see, which I don't think is something those that defend open want).




If this doesn't tell us that FD screwed up royally on the multiplayer design, I don't know what will.

This I agree with. They had the same delusions about player base behavior that Richard Garriott and his dev team had when they created Ultima Online, a game where the devs were forced to create a parallel world with PvP disabled (that characters could freely travel to and from) in order to bring it closer to their original vision and prevent the player base from imploding.

Though Frontier had the foresight to provide a similar mechanic to allow players to opt out of PvP from the get go, so ED shouldn't have as large an issue as UO had.

Single player games do not last as long as multiplayer games do.
Tell this to the original Elite. Heck, currently I find OOLite, the free clone that uses some of the capabilities of modern computers, to be more worth playing than ED.

Besides, how do you even count the longevity of a single player game? Is it as long as people are playing? If that is the case, given that there are people still playing a few 30-years old games, they take the crown. Is it while the game is still being developed? There are open source games still being developed that were created over 30 years ago. Is it while you are still selling commercial expansions? Then not only games like The Sims make a good showing among single player games, you need to take into account that where MMOs use expansions, single player games tend to use sequels, in which case numerous franchises — Mario, Zelda, Sims, Need for Speed, FIFA, Pokémon, GTA, Elder Scrolls, and so on — make a very strong case for single player game longevity.

Trying to directly compare the longevity of a MMO and a conventional game is like comparing oranges and hand grenades. There is no direct equivalent, and for each feasible way to compare where MMOs would come ahead, you can find another way where single player games come ahead.

Also, if you think being in development that long will allow ED to just keep adding new systems willy-nilly: feature and complexity creep. There is a reason old, long-running MMOs like UO, EVE, and WoW aren't constantly expanding their scope, and resort to systems simplification and consolidation about as often as they add new systems. While some players can deal with, and even like, complexity creep (about everyone that plays Dwarf Fortress is like that), for most players this tends to drive them away.

Solo is here as a mode, but Open is the crown jewel of the game.
Well, some devs do see it like you do, judging by interviews. They apparently saw that unwanted PvP is the surest way to completely ruin a game for a large number of players, though; for someone like me, the only way open could ever be worth playing would be if it had a PvP switch. Since the devs didn't want to implement any kind of damage limitation that would allow a true PvE-only mode to exist, they made available game modes where players would always be able to escape any and every kind of PvP, and seem to have decided to fully support those modes (and the free switching between open and them) for the life of the game.

I might also add that a large part of the player base disagrees with you. I, for example, see open as a mostly unwanted game mode that took resources better applied elsewhere and forced design decisions that did more harm than good to the game. But then, I got the game for its offline mode.




A large amount of posts on a single topic only say that there are opposing views and the debate continues, it certainly doesn't say that a majority want a certain thing.. There will DEFIANTLY not be a change in Solo,Group and All as a play style.. it was introduced very early on and taking it away will only alienate players who wish to play 'Their Way' .. all I was saying is get used to the way the game works as it is staying.

If post count in a small time period was a metric for change, offline would be first in line. It dominated the first page of the forums for a while until thread merging started, then filled two threadnoughts in short order until Frontier decided that new threads about offline wouldn't be allowed.

Hey, Diablo 3 came to consoles with an offline mode; perhaps the same will happen here? :p
 
Something occurred to me, actually. The people in this thread, why do you actually play this game? See, I play this game to have fun. To me, that is the purpose of playing ANY game. That means if 'fun', right now, means a bit of PvP, I log into Open. If 'fun', right now, means doing a bit of PvE killing, I log into Solo. I haven't given exploring a try, but I probably will once a get a decently kitted-out Asp to do it in. The credits I earn are strictly secondary, but if I fancy making some credits to upgrade my ship, I'll probably to some rare trading (in Solo or Open, as the fancy takes me), and even that can be fun, if I'm in the right mood. This means that, if I'm PvPing in Lugh in Open, I don't really care that someone is grinding out a trade route in Solo, making twice the credits, but bored out of their skull. And, even if they're not bored out of their skull, I still don't care - my fun isn't magically diminished because someone else is ALSO having fun. Even if someone is doing exactly what I'm doing, but in Solo, and having an easier time of it (which isn't a given, but let's say, that, in this case, it is), you know something? I STILL don't care. Because I'm having fun. I also know that I am not the centre of this virtual universe, so, even if my contribution is more than cancelled out by someone playing on the opposite side in Solo and having an easier time of it, there's quite possibly going to be a third person, in Solo, on my side, having an even easier time of it also more than cancelling out THEIR contribution. Hell, that third person may even be having an even easier time of it in OPEN and doing this.

However, some of the posts here make me think that some people play this game to make credits in-game as fast as possible, with any fun that may inadvertently be had being a chance byproduct, so they're grievously aggrieved that someone might be earning more credits than them by...gasp!...playing differently!!!

+1 and rep

I play this game to have fun. To me fun means interacting with other players. If I'm at the computer PVEing, I'm in open, if i'm trading, i'm in open. All my ships and plans operate under the assumption that someone, somewhere will try to kill me at some point.

I also play this game to have a sense of home and community. That's really hard to do when the station my clan lives in is sovreignty flipped by invisible traders in solo mode, so that it is no longer anarchy and shoots at us .. Despite us
maintaining a practically 24/7 military blockade of the system.

the problem with Open/closed/private sharing the same backgroun simulation is it gives the PVE players full control over the backgroun simulation in solo and private. It gives the players who are PVPers, or more interested in effecting change through military power absolutely zero power to do so, since any fleet they muster can be sidestepped by someone in solo. However we have no ability to side step them, since our only recourse is also to trade and mission at which point it becomes a pointless mission/trading grind to tip the slider back in our favor.

The game should be about *flying your ship*, not manupulating economic sliders, unfortunately open/closed make this the way it is in open. the pilots of open have no choice but to be at the whim of the PVE crowd when it comes to who owns what systems, and that is broken. .. If they decide to 'push us out' our only recourse is to push sliders around ourselves by PVEing, despite blockading the station they are doing it at with a combat fleet willing to settle it the old fashioned way.

It is really, really lame and that is the primary reason Open should have it's own background shard, or there should be a new 'Open Only' shard created -- let the PVERs have their own closed/open/solo shard to do with as they see fit, I don't care. Give people who want a real multiplayer game a home please.

erm no, you have no right to control a game asset that other people have paid for. They have as much right to use that station as they see fit.

However would it be possible for the devs to allow clans to "purchase" assets (stations only for the use for that clan) that the devs will drop into the game for them? That would open up a revenue stream would it not?
 
Poor design -- I don't have to like it, and I don't have to be quiet about it. Games change.

the xbox crowd is going to be even more vocal about their distain for this model

demanding changes which knowingly screw over a large %age of the gaming population who bought it because of this feature is simply selfish imo!.

I could sit and moan about all of the compromises and nerfs which have had to have been added to Elite to make it multiplayer, not to mention the dev time and expense to add in competitive MP, something which I personally do not give to hoots about..... (pve co-op play is far simpler to implement and that is primarily what ED is about - if you believe DB at least, and yet so much time is being spent on balancing it all up mostly for the PvP types).

That would be pretty selfish of me to do that however as I know a lot of players like to have their PvP......... so I just accept the game is not always aimed exactly at what I would like.
 
That is a known issue with the matchmaking code and is under investigation currently by FD. The temporary fix is to log all your wing mates out of the game, and launcher, and back in. We do this several times daily to check for 'hiddin' gangs and players

Matchmaking, as far as I know, takes things like the ping between players into account when deciding who to match with. Unless you have a member of your clan from the same country I live, I doubt your clan could ever blockade me out, even doing your "log out and back" dance.
 
I remember a quote from one of the devs somewhere about connections being given a "health score" or something like that for use when matchmaking.

Also, if another clan logged in with about 10-12 players all prioritised for matching by their friends list, couldn't they end up at the same place - in open - but in a different instance?

As a comment above I've never seen more than 12 other players on scanner so the likelihood of 10 v 10 seems slim..
 
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