Modes The Solo vs Open vs Groups Thread [See new thread]

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That is easily remedied use Solo/Group to make your contribution. That is always open to you. Balance restored.

Thats exactly what we are doing. To do the community goals my group has to go solo to contribute effectively. That's like me telling you to go into open if you want to count, which I'm not doing.
 
I don't think I quite understand that.
I suppose it would depend on of what a nerf consisted. Maybe if it meant that development was being deliberately stunted in favour of open?. But if it is just some affront to a rebalancing, it seems pretty childish.
In your opinion is it ever justified to nerf anything, or do you just like to inflate things with boosting instead?
What if a nerfing actually had the effect of improving the solo experience?
It seems strange to take it personally.

It's probably better if we manage to do without the personal insults.....

I'll try to put it more simply.

If Solo mode is changed in such a way as to make Solo players less important than Open players, that is manifestly unfair, and I would not like it. Is that so difficult to understand?????
 
Can you use open - yes
Can you join a private group - yes
Can you use solo - yes

Where is the problem?

Do you want to be forced into open to count? No and you have given many arguments as to why.

Do I want to be forced into solo to count? No, and please use the exact same arguments you have given as to why.
 
Thats exactly what we are doing. To do the community goals my group has to go solo to contribute effectively. That's like me telling you to go into open if you want to count, which I'm not doing.
You aren't -- and I for one am glad that you are offering reasonable compromises to this situation! -- but some people are indeed saying that. Which is... kind of the burr getting under some folks' saddles, so to speak.
 
It's probably better if we manage to do without the personal insults.....

I'll try to put it more simply.

If Solo mode is changed in such a way as to make Solo players less important than Open players, that is manifestly unfair, and I would not like it. Is that so difficult to understand?????


How about making open equal to solo?
 
Why will it oppress you?

There are people who play this game, who cannot use open or group modes, due to hardware or bad internet connections.

My friend in Wales lags out our entire group if there is more the 2 people in his wing - then non of us can play properly.

Why should he receive less rewards for his effort and time compared to you - why should he not get more for his struggles to play the game?

And if we are going to play favourites, I cannot do a 30 hour week in game earning bonds. I can only do about 6 - 8 hours a week, so I propose when I cannot play, no one can earn bonds and hand them in, as it's not fair on my efforts that you can hand in bonds when I cannot.
 
This class system that you so abhor is of your own making.
If (and I am purely making up an example) FD decided that changing the combat bonds in solo to 90% of their open value would provide real gains for players of all modes. You would consider it an offense?
Why is it personal? why do you feel the need to suffer anguish about something that is not intended to be hurtful? Why will it oppress you?

I will bring the 'slippery slope' argument to bear on this one. This time you devalue Solo/Group by 10%. The next issue it's 'Open is harder than...' and the process continues. Another 10% and another..... The situation has to be stooped before FD caves and it bevomes official, that 'Open is king'. The Group/Solo crowd need to defend their equal standing now, or loose it forever.
 
Do you want to be forced into open to count? No and you have given many arguments as to why.

Do I want to be forced into solo to count? No, and please use the exact same arguments you have given as to why.

You are counted, the same, in each mode - if other players are your problem and hinder your earnings - that is YOUR problem, not the games and not anyone elses. You chose to play with others, I chose to play in a private group and I'm not moaning about things I don't see or get from the other modes

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How about making open equal to solo?

Cool idea, so in CG - all modes = solo

As in, to be clear, the matchmaker only puts 1 person in any instance in a CG area.

Job done, all the same now :)
 
Do you want to be forced into open to count? No and you have given many arguments as to why.

Do I want to be forced into solo to count? No, and please use the exact same arguments you have given as to why.

You get to chose. That's the point I am defending. Your choice to stay in Open affects your game, no one elses. Should your conviction to play in Open, cause someone else to change their mode? I can't see why it should. As it is we all have the freedom to choose. Having something coded in, removes some of the choices players can make.
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I think it would help if you could look at all of the players as the community, rather than the closed view that only the players in Open as one, and all of the others in another. Let your stratagies take all three modes into account when you plan them. Inclusion not exclusion. Choice not dogma.
 
There are people who play this game, who cannot use open or group modes, due to hardware or bad internet connections.

My friend in Wales lags out our entire group if there is more the 2 people in his wing - then non of us can play properly.

Why should he receive less rewards for his effort and time compared to you - why should he not get more for his struggles to play the game?

And if we are going to play favourites, I cannot do a 30 hour week in game earning bonds. I can only do about 6 - 8 hours a week, so I propose when I cannot play, no one can earn bonds and hand them in, as it's not fair on my efforts that you can hand in bonds when I cannot.

why does the progress rate of someone who is in solo matter to them? As long as they can have an enjoyable experience. They can not tell if they are faster or slower than others.
When it will have such little impact on the solo player. But if it could have an exponentially greater improvement to other modes, why would it make you angry?
If FD used different reward schemes for solo and open. You would feel unhappy if solo was less than open, but you would see no difference. It wouldn't mean that less time and effort was put into developing solo (in fact it would point to more attention being paid as they are adjusting the balance). It is not a rational position.

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I will bring the 'slippery slope' argument to bear on this one. This time you devalue Solo/Group by 10%. The next issue it's 'Open is harder than...' and the process continues. Another 10% and another..... The situation has to be stooped before FD caves and it bevomes official, that 'Open is king'. The Group/Solo crowd need to defend their equal standing now, or loose it forever.

I get it, and I understand the position.
I just feel there is a polarised argument, with little common ground, and positions defended with passion. Continued division is damaging, but perhaps unavoidable.
 
why does the progress rate of someone who is in solo matter to them? As long as they can have an enjoyable experience. They can not tell if they are faster or slower than others.
When it will have such little impact on the solo player. But if it could have an exponentially greater improvement to other modes, why would it make you angry?
If FD used different reward schemes for solo and open. You would feel unhappy if solo was less than open, but you would see no difference. It wouldn't mean that less time and effort was put into developing solo (in fact it would point to more attention being paid as they are adjusting the balance). It is not a rational position.

Because everyone is part of the larger community, and they/we all want our contributions to matter. Non-open players payed the same amount as Open players. Their actions should mean just as much. Open your views to include non-open players as part of your community, and this trouble you are having with inclusion may abate
 
You get to chose. That's the point I am defending. Your choice to stay in Open affects your game, no one elses. Should your conviction to play in Open, cause someone else to change their mode? I can't see why it should. As it is we all have the freedom to choose. Having something coded in, removes some of the choices players can make.
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I think it would help if you could look at all of the players as the community, rather than the closed view that only the players in Open as one, and all of the others in another. Let your stratagies take all three modes into account when you plan them. Inclusion not exclusion. Choice not dogma.

Here is where we disagree. My strategy should not include a mode because its overpowered compared to the others.

The modes should be equal and you are arguing otherwise.
 
why does the progress rate of someone who is in solo matter to them? As long as they can have an enjoyable experience. They can not tell if they are faster or slower than others.
When it will have such little impact on the solo player. But if it could have an exponentially greater improvement to other modes, why would it make you angry?
If FD used different reward schemes for solo and open. You would feel unhappy if solo was less than open, but you would see no difference. It wouldn't mean that less time and effort was put into developing solo (in fact it would point to more attention being paid as they are adjusting the balance). It is not a rational position.

little impact? trying to increase the work rate of solo players is far from little.

all it is, is greed from open players. you want the whole "mmo package" with "social interaction", but don't want to miss out on rewards due to wasting time with your "interactions"

if I want to earn a load of cash trading, I go solo, where I can focus and get on with it. if I want to be social I jump in to one of the private groups I'm connected to - I earn less due to social interactions with others.
So how about, due to my credit loss, when I'm in a private group I earn 30% more per ton profit to make up for standing around talking and being social - sound good?

and I hope you know, a person can make a private group on of 1. thus bypassing and restrictions placed on solo, you just make a private group of 1 and carry on all by yourself. plus all the other things FD have no control over, like who my router connects to etc..
 
Cool idea, so in CG - all modes = solo

As in, to be clear, the matchmaker only puts 1 person in any instance in a CG area.

Job done, all the same now :)

I could say the same thing about open, though I doubt you would still think thats a solution.

You keep saying it, but we are not counted the same in each mode.
 
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So naughty Bob logs out... and logs back in solo. Whew! He flies out of the station, and to the next system, whereupon he logs out again, and logs back in Open.
First, why? Why is Bob logging in and out of open in his T7? What advantage is there for Bob to fly his T7 in open? Personally, I think you've misjudged Bob. I doubt he'll log his T7 back into open, because he'll just be forced back into group or solo when he sees another threat. See, Bob never planned to present himself as pirate content. That is what NPC's are for.

No, the real Bob is much smarter than any of this. Bob has a secret pvp fetish he sates by flying his vulture in conflict zones in open, but give Bob a little credit: He was never going to fly that T7 in open. Bob has also thought a lot about how he'd play if mode switching was removed, and has come to the following conclusions:

If there are separate saves, Bob has decided that Mobius offers enough pvp in the conflict zones to satisfy him, so he's saying goodbye to open forever.

If there is a cooldown timer, Bob has decided to just fly his T9 (he upgraded) in solo a few hours a week, and only logs into open on the weekends to play in the combat zones. Unfortunately for FD, Bob couldn't fly his T9 on Monday because he still had 24 hours left on his 48 hour cooldown, so on a whim he picked up a game on a Steam sale, got sucked in, and FD never heard from him again.

But enough about Bob...

The real issue here is that in open everyone (that's a soft everyone meaning an overwhelming majority) wants to be the pirate or the bounty hunter, and no one (again soft) wants to be the underdefended trader. I'm sure that's even more pronounced now that profits from combat have been buffed. Only a few diehard MMO types are going to fly T9's in open, and that's just a fact.
 
I could say the same thing about open, though I doubt you would still think thats a solution.

You're the one with the problem, solo and group players have no problems with open and are not trying to get you nerfed.

If the advantages were as big as you say they are, why aren't you in game playing solo earning like a mad man.
 
You get to chose. That's the point I am defending. Your choice to stay in Open affects your game, no one elses. Should your conviction to play in Open, cause someone else to change their mode? I can't see why it should. As it is we all have the freedom to choose. Having something coded in, removes some of the choices players can make.
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I think it would help if you could look at all of the players as the community, rather than the closed view that only the players in Open as one, and all of the others in another. Let your stratagies take all three modes into account when you plan them. Inclusion not exclusion. Choice not dogma.

Freedom to choose, wrong isn't freedom. When one mode is the best choice for community goals, there isn't really much of a choice, is there? If you want pvp you do open, if you actually want to make a difference you play Solo. With group/mobius being the middle ground.
 
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I can make a lot more CR in a wing in open or group than I can in solo. Solo I will get run out of town by multiple targets. In group with my friends we can target and herd multiple ship and destroy them far faster than we can in solo and the bounties even when shared seem higher too. Fewer sub 5000 ships and more 20,000 - 200,000 ships. Plus because there are more of us we are bolder and search for pythons, anacondas and clippers even if they have backup because we know that in our vultures we won't have much trouble especially if some of the NPC's ships join in when they see wanted ships returning fire at us.

In the end both modes have things that can be exploited for faster CR harvesting. You can earn much more money early on in the game flying small ships Asp and smaller in open with a buddy or two than you can in solo even if they all end up being NPC's. With larger ships it starts to get easier to make money as a trader in solo.

I barely read Galnet and don't take part in community goals so I don't know much about Luge to be able to comment. I do know that the Alliance response force subgroup of mobius were advised to not take part since the alliance leaders chose to stay out of the conflict. I only know one out of the four pilots I see most often went on an excursion there.

I wouldn't be surprised if a lot of solo players don't take part in the community goals just judging by the response in my group.
 
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