Modes The Solo vs Open vs Groups Thread [See new thread]

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I do not think that anyone makes "solo" without internet connection a future consideration. Do you think that some backers would sue FD, if they offered a MP only instance while leaving this one as is?

If the MP-only players can KS the money for getting it done, who could complain?
 
People from openplay mode thinks that they deserves more than others.

Well done. Well done. Keep that in your minds. Of course you all are very special. And others a little less, yes? But if they will do as you want - they will be that special as you, yes?

/o
 
People from openplay mode thinks that they deserves more than others.

Well done. Well done. Keep that in your minds. Of course you all are very special. And others a little less, yes? But if they will do as you want - they will be that special as you, yes?

/o


Newsflash: I play almost exclusively on Möbius, not on Open. Yet, I am a strong advocate of treating Open and Non-open separately. Be that separate background sims, or separate rewards for community goals, etc. I'm for it. Mode jumping should be reigned in or abolished, and community driven content should be allowed to follow their own distinct paths. And, I think people should be allowed to adopt different personas in each mode by having separate CMDR slots.

The takeaway: it's not just open players that are pushing for the modes to be treated and balanced separately. I completely sympathize with the plight of the open players trying to play opposing goals, or to carry out successful piracy. I'm not in Open. That's my choice. But I totally get "it" and I support them 100%. When I first learned I could mode jump, I was stunned.

I'm not the only one. You see posts like this in this thread all over.
 
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And just to follow up on that, in case it wasn't clear:

I think that all three game modes are valid gameplay choices, and they each have their place. Perfect. Don't get rid of anything. Just don't mix them -- it's bad news.

I love ED, but I am worried that mode jumping and related hijinks will be a major issue going forward. Other MMOs have solved the problem: separate worlds for separate modes, and no force on earth allows a PvE transfer to PvP.
 
Mix them please. I don't have time to grind multiple commanders. Personally I think they were lucky to get away with no save game. In the originals if you died you just picked up again from the last station you disembarked from minus everything you gained since.

I think FD are lucky to get away with as much as they have already.

Freedom of choice is important for anyone who has a life and responsibility and doesn't have the opportunity to be left alone in a solitary dark room like a mushroom. Most responsible people over 30 who aren't retired have to steal every moment they can find. Not to mention constant interuption which sometimes makes open and especially with wings difficult.

Don't throw everyone in the same boat as yourself. If players had to stick to one mode the userbase of this game would drop significantly. Though the PvP types would probably love it since the game would then be filled with kids playing COD in space ships.

I expect the devs will ignore the bulk of this thread and make a few subtle tweaks here and there based on telemetry data they pick up from the last game. For all we know they may have taken all these problems into account from the beginning and we are just spouting hot air.
 
no force on earth allows a PvE transfer to PvP.

That is just the issue we are seeing here though - there is a concentrated effort to make PvE transfers to PvP. Granted, so far it was been an obvious and weak effort, but it will only increase in intensity and subtlety. The PvP Pro Bro's will absolutely not stop until they get what they want, which is a completely open pew-pew environment where the biggest group wins and rubs their winnings in the face of their competitors. Having said that, more sneaky groups can win by brutalizing the pew-pews when they least expect it, then rub their winnings in the face of the pew-pews :) Both eventualities are not part of the Elite gameplay that I've enjoyed for decades, so I'd simply like to see both possibilities, made impossible :D
 
Mix them please. I don't have time to grind multiple commanders. Personally I think they were lucky to get away with no save game. In the originals if you died you just picked up again from the last station you disembarked from minus everything you gained since.

I think FD are lucky to get away with as much as they have already.

Freedom of choice is important for anyone who has a life and responsibility and doesn't have the opportunity to be left alone in a solitary dark room like a mushroom. Most responsible people over 30 who aren't retired have to steal every moment they can find. Not to mention constant interuption which sometimes makes open and especially with wings difficult.

Don't throw everyone in the same boat as yourself. If players had to stick to one mode the userbase of this game would drop significantly. Though the PvP types would probably love it since the game would then be filled with kids playing COD in space ships.

I expect the devs will ignore the bulk of this thread and make a few subtle tweaks here and there based on telemetry data they pick up from the last game. For all we know they may have taken all these problems into account from the beginning and we are just spouting hot air.

Always the lame, boring assumption that 'pvp types' = 'COD kiddies'. Modes are fine, lots of people with weird attitudes though is the problem.

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That is just the issue we are seeing here though - there is a concentrated effort to make PvE transfers to PvP. Granted, so far it was been an obvious and weak effort, but it will only increase in intensity and subtlety. The PvP Pro Bro's will absolutely not stop until they get what they want, which is a completely open pew-pew environment where the biggest group wins and rubs their winnings in the face of their competitors. Having said that, more sneaky groups can win by brutalizing the pew-pews when they least expect it, then rub their winnings in the face of the pew-pews :) Both eventualities are not part of the Elite gameplay that I've enjoyed for decades, so I'd simply like to see both possibilities, made impossible :D


Anybody who's been here a while will be fully aware how rabidly anti group activity you are Asp ;) Still not seen any real evidence of large groups having any meaningful influence over the game whatsoever. The much wailed about 'Goon Apocalypse' never happened. Wings has not resulted in the catastrophic abuse of innocents that was predicted. It seems people can actually be allowed some level of group interaction without the Elite edifice crumbling.
 
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Don't throw everyone in the same boat as yourself. If players had to stick to one mode the userbase of this game would drop significantly. Though the PvP types would probably love it since the game would then be filled with kids playing COD in space ships.

1. I hate COD ;)
2. I wasn't throwing everyone in the same boat as myself. I was actually pushing back against the idea that the pro-change community is all open players.
 
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Anybody who's been here a while will be fully aware how rabidly anti group activity you are Asp ;) Still not seen any real evidence of large groups having any meaningful influence over the game whatsoever. The much wailed about 'Goon Apocalypse' never happened. Wings has not resulted in the catastrophic abuse of innocents that was predicted. It seems people can actually be allowed some level of group interaction without the Elite edifice crumbling.

I completely agree with you - there has not been a sluice of "OMFG x Clan KLDm3 KLD3M Suxx0RS!", the game hasn't been majorly DDoS'd and most, but not all, players seem quite happy with their experience playing Elite.
 
Kiddies shouldn't be taken literally. But you knew that already, unless you are one?

Cute, there's that weird attitude thing I mentioned manifesting. Why the aggression and confrontational posting? You don't like pvp, I can understand that. The need to attempt to demean those who do only makes one person look childish.
 
That is just the issue we are seeing here though - there is a concentrated effort to make PvE transfers to PvP. Granted, so far it was been an obvious and weak effort, but it will only increase in intensity and subtlety. The PvP Pro Bro's will absolutely not stop until they get what they want

All the more reason to chime in I think. I clearly don't agree with such views. People have every right to play PvE or any other mode. I just think the play styles should be kept separate and sticky. That's my opinion. I respect that other's don't share it. And I know it's not my decision to make. FD are the ones who have already made the call. I'm just jumping back in because it appears they may be reconsidering some of these issues... at least insofar as community goals are concerned.
 
How about make at least two separate profiles, one you play in Open and as many as you want that you can play OFFLINE in SOLO.

Oh and, again, the lag in open...get that fixed before trying to make everyone go there.
 
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How about make at least two separate profiles, one you play in Open and as many as you want that you can play OFFLINE in SOLO.

Oh and, again, the lag in open...get that fixed before trying to make everyone go there.

What I would really like to see is Open PvE. I worry about what happens when Mobius quits or decides to move on to another game, or even just goes on vacation. It's a horrible single point of failure for a gameplay style that is now standard, and has been embraced from day one by many online games and MMOs. The omission of Open PvE in a world where Solo and Group are a thing just screams amateur hour for multiplayer game design.

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Community goals are not PvP though - despite the cries of the PvP crew to make them so. They can demand all they like, but in a community of Elite players, their voice is but a whisper in the wind.

I never claimed community goals are about PvP. I was just saying that the recent community goals in Lugh have caused FD to apparently reconsider some of the issues. My Vox Populi suggestion, like my comments in this thread, was to keep separate leaderboards. Better yet, have separate (but equal) community goals in each mode (think multiple battles in the same war... some can be lost, and others won)
 
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I was just saying that the recent community goals has caused FD to apparently reconsider some of the issues. My Vox Populi suggestion, like my comments in this thread, was to keep separate leaderboards.

An interesting idea. Lets just say that I can create an instance where you have already lost the fight before you even load into it. Would you consider that a fait fight? Would you consider the result of that encounter a fair entry on the leaderboards?

I equally easily create those instances solo, grouped, or open - and is extremely unsporting of me if I should choose to invoke such. Why should I even contemplate such things? To annoy ***** of course ; And even being a fair player, that makes me a potential griefer too :(
 
An interesting idea. Lets just say that I can create an instance where you have already lost the fight before you even load into it. Would you consider that a fait fight? Would you consider the result of that encounter a fair entry on the leaderboards?

I equally easily create those instances solo, grouped, or open - and is extremely unsporting of me if I should choose to invoke such. Why should I even contemplate such things? To annoy ***** of course ; And even being a fair player, that makes me a potential griefer too :(

I'm sorry, I don't follow. Why would I have lost the fight even before I load? And how does this impact separate leaderboards?
 
Id like to see FD just concentrate on fixing bugs and bringing new ships and new content and more varied community goals. (Perhaps change the name of Community Goals to something more exciting like War! Rebellion!).

The game is what it is. Three modes to choose from. Freedom of choice. Something quite unique in todays current same old same old kill zombies kill terrorists kill each other over- saturated games market.

Pvpers are ruining the forums with their incessent whining and complaining about this and complaining about that. Constantly worrying about how everyone else is playing. The majority of players 'exploiting' the game for their own ends like combat logging and mode switching are pvpers themselves trying to get their endgame and have dominion over all other players.

It seems that the portion of the playerbase that is happy with the game as it is deserves the focus and attention of FD. Not the small minority of wannabe game developers so wrapped up in their own egos oblivious to professional game developers that actually know what they are doing and have a long term vision.

Please close Open all all together. We have groups for people that want to play together. And we have solo for people who just enjoy games for what they are on their own terms. I'd rather see the opportunity for private hosted servers and mod building tools than see everything merged into yet another pvp slagfest.

Longevity is about content, fixes and balancing and building a player base that 'omgwtfbbq' is actually mature enough to play the game as designed and sold. Not pandering to the 12 year olds. FD would be wise to realise that there are a lot of gamers out there looking for something different that doesnt devolve into 'me kill you I winz'. And that market isnt over-saturated...
 
This is not some real-life public office accessibility issue where you need to cater to the disabled, or an OS release. It is a game, and the participants are just as able on both sides of the fence - however if the larger part of the community considers Open to be a more engaging more, if (most importantly) the devs think that Open has a better potential to keep players engaged over the long term, they may want to consider to make it more appealing to participate in.

At the moment Solo is easy mode, therefore it is incentivized by default, I along many others think it should be the other way around - make the hard mode earn you more, and therefore you will have more players in that part of the universe, which should be beneficial in the long term, in my view anyhow.

Solo is easy mode? The whole idea that Solo is easy has been debunked many times over in the thread in the first 5000 posts. Try stopping by a SSS in solo mode, or jumping in to a HICZ? Try combat with one hand tied behind your back, or when you have the shakes. I'm not joking about this, try it and see whether that's the case, because for some people that's the reality. You have the ability to choose Solo mode. Some people do NOT have the ability to choose Open.

Just because one (unsubstantiated in size) part of the player base sees Open as the dog's doo daas and treats Solo like a dirty wash bag fdev should listen and give advantage to that (unsubstantiated in size) group. Especially at the expense of the disabled (no matter how large or small that group is)?

All this time people are saying it's about equality. What they mean is equality for them, having cussed Solo to the point they'd feel shame in going there. So to cover their shame they want FDev to give them the Turkey wing so they don't have to back down. Give over guys...
 
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