Modes The Solo vs Open vs Groups Thread [See new thread]

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You were right. I couldn't pass this one up...

Another FD contest restricted to Open play (from this weeks newsletter):

Contest is not regular gameplay; I look at this the same way I look at, for example, WoW's PvP contests (the ones that have even special servers with completely different rules). Besides, for me at least, a contest like that means nothing. Five graphic cards to be given to players when the game has sold 400K copies? You likely have a higher chance of interdicting DB himself than of even seeing one of those canisters, much less acquiring them.

And I will laugh so hard if one or more of those cards are won by players that, despite playing in open, are currently having issues seeing other players... :D




Pop over to Leesti, Diso, Lave......tell us how you get on..........

Some players have issues seeing other commanders in open at all, so for some those systems you mentioned are empty too when playing in open. I swear, people sometimes don't seem able to grasp the effect peer to peer has on how consistent the multiplayer experience is (or isn't) across the player base...

LOL....I know you are trying to cling on any way you can..........but lets re-wrod it shall we?
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This competition is being used to promote FDs and Elites most important mode of play..............it would not make sense for FD to promote a dead area of the game.......if there are Millions in Solo, well, that's where their important market would be.......correct?
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But, it ain't....... ;)

Blizzard used Raiding to promote WoW since raids were first implemented early on, and other MMOs often did the same, simply because raiding is the piece of content that sounds most impressive when described. But raiders were always a minority; even in current WoW, which seems to be the one game that managed to get more of its player base to raid — thanks to a raid difficulty that can be queued for with just a click and is so easy a player can complete it by just using /follow on the tank (and yeah, players have attempted, and succeed in, that) — most players still don't raid.

A mode being promoted says nothing about the popularity of the mode. It only means that the dev wants to promote the mode. And, in this case, it might not even be that; they might have chosen to require open mode just to prevent complaints of unfairness.




No. Because as an Open player, it seems really baffling that in this day and age, a majority of people would play a game like this by themselves. Don't take that comment out of context, the important bit is "MAJORITY OF PEOPLE". I do not criticize or belittle reasons why people would and do play in Solo. Just that I personally doubt a majority would avoid conflict and challenge in a video game. From my perspective, it seems like Open would be the more populous mode.
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So if we continue down this road, it would just be a circular argument of "I'm right. No, I'm right," when neither of us knows or can prove it. It's not a matter of dismissing what isn't convenient, it's a matter of avoiding a ing match that can't be proven unless FDev release data.

Up to now, at least, playing solo has always been more popular in games that support it, including always-online games and MMOs. Every single piece of information I've seen released by devs points towards this, even though the perception by the player base is often skewed because group players tend to be more vocal and, to a certain degree, loyal.

And yeah, I'm part of that. Not that I don't group; in a MMO, if I meet someone that looks like he needs help, I will likely stop to help, and I really love dedicated PvP games (at least as long as they don't include PvE elements; I don't play MOBAs, for example, because of the creeps and mobs). But, on the other hand, I will never, ever, attack another player unprovoked, and I would rather stop playing than ever ask for help inside a game or open myself to unwanted attacks by other players.
 
Hello All,
Time for me to weigh in.

Point 1: No offfense to any guild players - I just want to play a different game to you.

The Guilds said they are not going away on Lave radio, and Lugh was lost to the better organised side with some guild infrastructure support (actually player culture, and the fact the Fed are not popular are variables but my point still stands).
The only way to offset the guilds for those that are anti-guild such as is to have solo to retreat to. In my case I will stop playing before solo, and if the guilds get any more power to affect the game than they do now, then consider this my one months qutting post yadeya, similar to the annoyance of a PvP facing combat logging - only ... i dont know ... more so or something. By the way a guild can have some infrastructure in the game when they prise it from my cold dead hands and I meand real life, I suspect I will be long gone by then (via solo).

Point 2: Will no-one think of the children
Assuming a non-guild direction, how you going to train your mate you convince to play in in 6 months time? Well the group mechanism is nice. How is that guy or girl going to survive and contribute to a community goal (clue in the name) after training?, well solo is nice. In 6 months times newbies need solo to build uo to where the longer term players are. The number of posts about people in Python plus saying it is not fair someone in an Eagle can play in solo - beggers belief, as the vision of the person clearly does not extend beyond their onw shiny and tomorrow.

Solo and Group mode are needed a the game ages, making that balance is a good call.

Thanks - thats my 2cents.

P.S. is passive aggresive against the rules?

Simon
 
I don't know why people are confused about these three modes. It's really simple. :cool:

Solo is the mode you play when you want to grind. (Think of it like your favorite JRPG or Euro Truck Simulation. Finish a job: Ding! Defeat a monster: Ding! You get better and get cool stuff.

Group is the mode when you want to play with friends. This is the equivalent of joining a friend or community minecraft server. play about, see what others are doing, occasionally group up and fight the big bads. Maybe one day they'll let us build tree houses, eh?

Open mode is when you want to fight against stranger, whether it's legit "fair and role played" or straight up grief or be griefed. This is the only mode you can eat others or be eaten, and that's your only reward, eating or being eaten by strangers. There are no other carrots or rewards in open. (sure there are the occasional social butterflies who love to talk to strangers they meet at a bus stop, but even they eventually give up after their credits run out from being eaten.)

That's it. :) Simple as that. Now if you want a different reason to do those modes, then that would require new features and serious gameplay changes. but we all know that and have talked about it ad nauseam. (Sure would be cool to build a treehouse with friends though.) But until then, just follow the above, and you'll be fine!

You got it all wrong:

Solo - optional.
Group - optional.
Open Play - primary mode.

I expect FD will in the future not only add more social features (Open Play / Group) but also flesh out crime&punishment rules (Open Play / Group), add more group content that requires multiple ships to tackle (Open Play / Group) and take measures to make Open play as attractive as possible. Solo will always be there as an option, but don't imagine that they will focus on it, or jeopardize the state of the Open game for the sake of solo mode.
 
You got it all wrong:

Solo - optional.
Group - optional.
Open Play - primary mode.

I expect FD will in the future not only add more social features (Open Play / Group) but also flesh out crime&punishment rules (Open Play / Group), add more group content that requires multiple ships to tackle (Open Play / Group) and take measures to make Open play as attractive as possible. Solo will always be there as an option, but don't imagine that they will focus on it, or jeopardize the state of the Open game for the sake of solo mode.

I have no doubts the future will hold more features and serious gameplay changes. That's why I said a different reason for the modes would require such. But as it is now, I feel what I described is accurate. That's all. ;)
 
You mean the developer quote... from 2013... *blinks*

Regardless of the date of the quote it's still how the game functions (that specific part of the quote).

There's one mode, and flags to allow for match making. Just because they called them modes they're not actual modes they're flags. There's no solo or open . . .
 
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Regardless of the date of the quote it's still how the game functions (that specific part of the quote).

There's one mode, and flags to allow for match making. Just because they called them modes they're not actual modes they're flags. There's no solo or open . . .

I'm a bit slow. Explain to me exactly how it works.
 
I'm a bit slow. Explain to me exactly how it works.

There's one game right? That's the entire galaxy of ED and everything that happened in it. The default flag to your client is classed as open.

If you don't want to meet any other players you select solo, that tags your client with a flag telling the match making server not to match you with any players.

If you want to be in a group you it tags your client to only match you with other people in the selected group.

Regardless of the flag everyone influences the galaxy the same and is free to set their flags accordingly whenever they please.

If you read the dev post this is to allow people to opt out of any perceived griefing. To some players getting shot by a player whilst they're clean and outside a conflict zone (mobius equivalent) is considered griefing. For others being shot at any time for any reason is part of the game (open). For other people they have no interest with playing against or even seeing another person so any interaction with another person is their idea of griefing (solo).

None of this should be termed as griefing it's just the current system happens to be described under the griefing section in the linked dev post.

This is the reason why all competitions are held in open is it's the default ED. The other "modes" aren't actual modes but flags to opt out of interacting with other players.
 
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There's one game right? That's the entire galaxy of ED and everything that happened in it. The default flag to your client is classed as open.

If you don't want to meet any other players you select solo, that tags your client with a flag telling the match making server not to match you with any players.

If you want to be in a group you it tags your client to only match you with other people in the selected group.

Regardless of the flag everyone influences the galaxy the same and is free to set their flags accordingly whenever they please.

If you read the dev post this is to allow people to opt out of any perceived griefing. To some players getting shot by a player whilst they're clean and outside a conflict zone (mobius equivalent) is considered griefing. For others this is part of the game For other people they have no interest with playing against or even seeing another person so any interaction with another person is their idea of griefing.

None of this should be termed as griefing imo it just the current system happens to be described in the linked dev post.

This is the reason why all competitions are held in open as it's the default ED. the other "modes" aren't actual modes but flags to opt out of the default mode.

Ohhhh I see. you're just hung up on the word 'griefing'. Cause we were saying the same thing mate. ;)
 
Lol is this thing still going?

Too much time whining and not enough playing in my opinion. Something to think about before you post again!! Post by all means I just won't listen cos its all whining we can do without.

I suggest all forum users avoid this like the plague and let it go away. There is no new opinions and no new ideas just flame wars.

Right!!!!! back to the important things in life, 28000ly from sol :)
 
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Ohhhh I see. you're just hung up on the word 'griefing'. Cause we were saying the same thing mate. ;)

Not at all I'm using that term for want of a better term and because that's the terminology used in the dev post :)

We're not saying the same thing, Meritz summed that up quite succinctly, I'm just giving you the why.
 

Javert

Volunteer Moderator
One point that as far as I can see has never been mentioned.

FD have never actually said why the race to Elite and other competions are in open only. The general assumption here is that it's because they acknowledge that open is the more difficult play mode.

However I think it's also highly possible it's really because they have more ability to monitor possible cheating in open mode. Solo mode is designed for minimal bandwidth. Open can use a lot more bandwidth and there is probably a lot more telemetry. We know from other threads that hacking the game is lot easier in solo than in open, because in solo, any combat is essentially stand alone on the single player's own computer.

Witness how long it took for FD to declare the winner of race to Elite - they must have had to go through all that telemetary to be sure that the win was valid.

Also if you read the postings by the guy who actually won the race to Elite, you will see that he actively avoided player encounters, and played pretty much all of the time as if he was in solo. It didn't even sound like it made much difference to his progress that he had to play in open.

As for blockades, I think blockades are a fantastic role play aspect of the game, so I'm not surprised they are being played up. However, as previously stated by several posters, the point is that the blockade is a role play where both blockaders and those running the blockade have bought in to the scenario.

All that said, it is kind of interesting as someone posted yesterday, that there are not lots of solo players complaining that they want the chance to win money or prizes outside the game and why are they being denied those chances. I personally am pretty relaxed about it as it doesn't affect the game directly, but it is kind of surprising that nobody is up in arms about it. Maybe they are on another thread.
 
You got it all wrong:

Solo - optional.
Group - optional.
Open Play - primary mode.

I expect FD will in the future not only add more social features (Open Play / Group) but also flesh out crime&punishment rules (Open Play / Group), add more group content that requires multiple ships to tackle (Open Play / Group) and take measures to make Open play as attractive as possible. Solo will always be there as an option, but don't imagine that they will focus on it, or jeopardize the state of the Open game for the sake of solo mode.

They have all ready started to add multi person content, with "Strong Signal Source" encounters (and people have asked for wing based missions to come, which I think they are looking at).
However, you can still see / use them in Solo Mode. Plus they are looking at NPC wingmen for Solo Mode as well, so they are trying to keep things fair and have all content available in all modes so everyone can do it (as it should be).

So, all modes are "optional" ;)
Though by the information given in this thread recently, spawn rates in Open Mode need looking at for the CG and CZ.

As for competitions being in Open mode, as far as I am concerned it makes sense to have them there, I'd wager Solo players are too busy doing their own thing to care about competitions, and they wouldn't work in a Group setting as someone would have to sit 24/7 accepting people to the group, lol :D
 
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So, not hubris or pure conjecture. This thread, for all its size and how fast it grows, hasn't managed to attract as much attention in two months as the one about offline got in just six days.

Here is a little UK news company's report on offlinegate http://www.bbc.co.uk/news/technology-30097229

They quote "rock paper shotgun" (I don't know much about review sites but IIRC DBOBE did an interview with them, so he values their opinion)... I quote...

"Alec Meer from game news site Rock Paper Shotgun said Frontier was "playing with fire" by deciding to drop the offline version.
"This is a game that's gone a long way on goodwill so far, and endangering that is a high-stakes game," he said.
Elite had its origins as an offline, entirely single-player game, he said, and many people were expecting to see something similar in the 2014 version.
"The dynamic universe features may be impressive but some players prefer to not have their game-world even slightly affected by others," he said, adding that the pressure was now on Frontier to amply demonstrate that those server-side features did produce a better game.
Mr Meer added that in many countries the kind of stable, fast internet connection the game will require is not available.
"Elite's exactly the kind of game that someone bored out of their mind in the back of beyond would want to disappear into for hours at a time, and perhaps now they won't be able to," he said."

I doubt it was a decision FD took lightly on the basis of the previous, they could and should have handled the PR side better, a lot better, but I believe them when they say they really were trying right up to the time they realised they couldn't make it work. We need to remember this was in the rush to get the game as good a they could for launch, a deadline that many, many people said was too early, but it is what it is.

"Eureka" I think I found the underlying issue here, not for everything but a decent chunk of the issue (and it just hit me whilst re rereading my post before I hit "send", the RPS quote)

Lots of people have been here as I have for 10 months (PB1), many more than a year before that with the Alpha's & the KS backers before that too (without them there would be no game), we realise that FD are a bunch of grafters, releasing daily patches for a few days after updates broke stuff, when I first joined many Alpha backers were in the open forums (they had their own forum too) and helped out all of us newbs with questions, the forums were a better place back then.

FD got "crowd sourced pizza" delivered to their office on the evenings they all had to stay late for the updates, sent by happy fans that knew they were going to spend the next few days filling out lots of bug reports to make the game better (yes that's beta, I get it).

These people have seen the game grow from bare bones & watched things being added (my first beta & glad I joined back then, I have enjoyed the whole experience), they understand there is a lot more to be added, it will come, the "sticky" wanted status to help BH's, boost for proper pirates and consequences for PK's are on the way, this one thing will get people (like myself) back into open (even though its not the reason I left open), if done well it would be enough to make me seriously consider spending a lot more time there!.

This pushes the game in the direction I would expect it to go based on the original (and DDA), Anarchy's are a safe place for pirates to call home, somewhere that a lakon pilot won't go without an escort (or 3).
Safe systems are somewhere that pirates are hunted by CMDR's & AI, places that mass murderers don't want to visit but a pirate who accidentally blew up a ship last week might spend a little time looking at before the heat got increased, and a "psycho" RP player might go there but boy when he gets spotted they will call out the "national guard" for that bad boy if he killed 5 of their pilots, they don't like him at all.

I think a lot of the misunderstandings come from people joining more recently & thinking this is a PVP game, if it was meant to be "mass battles", "player blockades" & "player owned systems" they would have gone for the Client / Server set up from day 1 and charged a sub for it, but they didn't.

Once FD implement the "stick bounty's" and make the Anarchy's more dangerous than safe systems it will make a lot more sense, its part of what should be here but isn't yet, the ability to destroy anyone you want to has been here since day 1 (it happened a lot less 6 - 9 months ago though), the consequences for doing it are imminent & I hope it includes proper consequences to major faction reputation too.

TLDR

The update that stops PK's paying off a tiny bounty & makes the punishment fit the crime will get (some) more people in open (some might not be lots on day 1, but it will spread in a little time IMO to some of the open players that have left & some that are thinking of joining open from other groups).

This should make PKing more "rare & meaningful", whilst allowing anyone who wants to PVP to still meet in an anarchy system & blow each other to bits to their hearts content without consequences of regulated systems.
 
You got it all wrong:

Solo - optional.
Group - optional.
Open Play - primary mode.

I expect FD will in the future not only add more social features (Open Play / Group) but also flesh out crime&punishment rules (Open Play / Group), add more group content that requires multiple ships to tackle (Open Play / Group) and take measures to make Open play as attractive as possible. Solo will always be there as an option, but don't imagine that they will focus on it, or jeopardize the state of the Open game for the sake of solo mode.

Nah you are wrong.

Solo - optional.
Group - optional.
Open Play - optional.

Well that's what I bought anyway.

PS

Giving away 5 video cards they were most likely given for free to promote the game & the card manufacturer is hardly an indication they favour open above groups or solo, if I was a cynic I might think it was a marketing gimmick to gather footage for the xbox people that they are going to target their marketing at soon, they might need a bit more footage of Pew Pew to make those sales.
 
Nah you are wrong.

Solo - optional.
Group - optional.
Open Play - optional.

Well that's what I bought anyway.

PS

Giving away 5 video cards they were most likely given for free to promote the game & the card manufacturer is hardly an indication they favour open above groups or solo, if I was a cynic I might think it was a marketing gimmick to gather footage for the xbox people that they are going to target their marketing at soon, they might need a bit more footage of Pew Pew to make those sales.

If that's what you think you bought you didn't research your purchase :)
 
One point that as far as I can see has never been mentioned.

FD have never actually said why the race to Elite and other competions are in open only. The general assumption here is that it's because they acknowledge that open is the more difficult play mode.

However I think it's also highly possible it's really because they have more ability to monitor possible cheating in open mode. Solo mode is designed for minimal bandwidth. Open can use a lot more bandwidth and there is probably a lot more telemetry. We know from other threads that hacking the game is lot easier in solo than in open, because in solo, any combat is essentially stand alone on the single player's own computer.

Witness how long it took for FD to declare the winner of race to Elite - they must have had to go through all that telemetary to be sure that the win was valid.

Also if you read the postings by the guy who actually won the race to Elite, you will see that he actively avoided player encounters, and played pretty much all of the time as if he was in solo. It didn't even sound like it made much difference to his progress that he had to play in open.

As for blockades, I think blockades are a fantastic role play aspect of the game, so I'm not surprised they are being played up. However, as previously stated by several posters, the point is that the blockade is a role play where both blockaders and those running the blockade have bought in to the scenario.

All that said, it is kind of interesting as someone posted yesterday, that there are not lots of solo players complaining that they want the chance to win money or prizes outside the game and why are they being denied those chances. I personally am pretty relaxed about it as it doesn't affect the game directly, but it is kind of surprising that nobody is up in arms about it. Maybe they are on another thread.

You make many good points.

One point that as far as I can see has never been mentioned.

"FD have never actually said why the race to Elite and other competions are in open only.", well not to my knowledge either.

"Also if you read the postings by the guy who actually won the race to Elite, you will see that he actively avoided player encounters, and played pretty much all of the time as if he was in solo. It didn't even sound like it made much difference to his progress that he had to play in open."

Wow can you do that, oh yeah just avoid lave etc.
 
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