Modes The Solo vs Open vs Groups Thread [See new thread]

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Robert Maynard

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The best part about solo.

As a pvper:

Gank 20 people, switch to solo to be unkillable and go and repair and rearm.

4 Man wing coming to claim your bounty and uphold peace? Lol switch to solo and come back 30 minutes later

Continue killing player sidewinders and eagles. Any danger, drop to solo.

lol! Game Balance is genius around here

.... the ducking to Solo to avoid repercussions would be impossible if the consequences of killing players, as discussed in the DDF, had been implemented - players with bounties for killing other players would have been restricted to Open for a period of time.
 
In a nutshell, no player is in a position to tell other players how they *should* play the game - we are all told individually to "play the game how you want to".

Im not telling anyone how they *should* play the game. I'm merely arguing my case.

people are free to disagree with me as much as they like and you as a mod *should* be upholding my right to do that.
 
Open is like public multiplayer Server in any other game like Battlefield, Counter-Strike etc. and there you can meet campers, team-killers and ever cheaters .

I really want to argue with you and tell you how you are wrong.... but as it stands right now, in certain places you are spot on. I can hope for change however as it is certainly not what was discussed by the devs pre-launch :)
 
.... the ducking to Solo to avoid repercussions would be impossible if the consequences of killing players, as discussed in the DDF, had been implemented - players with bounties for killing other players would have been restricted to Open for a period of time.
And he will wait, that time and go to Solo or back to Open after "heat" goes down or will try to get into other instance with different players...I think there are no easy solution..sure FD will try to solve some of Open mode issues, but not all is possible people will search hard to buypass everything that FD will implement..
 
I leave this thread for a week and everyone starts throwing "little boy", "coward" and "Sod You" around the place.

What has the world come to? Swim in your self-entitlement and wear blood coloured glasses all you want... Solo/Group/Open ain't changing unless they want to alienate the majority of their userbase (you know - those 200,000 who supported it in it's current form all the way to release...)
 
Wow. I left this thread 200 pages ago and as far as I can tell nothing changed in the meantime other than some of the more narrow minded are now throwing insults around.

This argument is getting stale. Mode switching is here to stay, it seems, which is a good thing from my perspective. I like playing solo mostly but I also like to dip into groups (with friends only or Mobius) and occasionally into open when I've got enough money to not care about people killing each other over nothing more than "tears".
 
The best part about solo.

As a pvper:

Gank 20 people, switch to solo to be unkillable and go and repair and rearm.

4 Man wing coming to claim your bounty and uphold peace? Lol switch to solo and come back 30 minutes later

Continue killing player sidewinders and eagles. Any danger, drop to solo.

lol! Game Balance is genius around here

It's not like you have some sort of exclusive right to be able to do that, LOL. Your acting like you have some sort of un-fair advantage or something. Any one of us could do that, have the ability to do that exact thing, at
any time we choose.

But with all that non-sense, it's amazing how most of us choose not to do that, LOL. Obviously you do, and I sincerely encourage you to play how you want mate, that's how the game is designed yes.

So knowing a little about you now, and even with all this choice. You still can't choose to bother another player, if they make a conscious decision to, "tune you out" now can you? Seems fair to me? Any thoughts on this? Anyone?

Sounds like your stating the perfectly obvious to me mate. LOL
 
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...snipped...You still can't choose to bother another player, if they make a conscious decision to, "tune you out" now can you? Seems fair to me? Any thoughts on this? Anyone?
Yep, that's about the size of it. As everyone can do it, it's quite obviously fair. Seems pretty obvious to me.

Some might disagree that it's not good gameplay for them but it certainly is fair.
 
Yep, that's about the size of it. As everyone can do it, it's quite obviously fair. Seems pretty obvious to me.

Some might disagree that it's not good gameplay for them but it certainly is fair.

Look, a player that does the sort of thing, "Daffen" is suggesting will use that option, or any option they can find to enhance there game play. The only thing that controls this sort of thing is the mode switching, to allow players not wanting to participate in that sort of demented game play, to switch away from it at will.

Have just a little faith in FD. They're working on it.
 
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If "ducking bounties" were a problem, then the simple suggestion would be that bounties could only be claimed/cleared in the same mode they were aquired. This would work 3 ways, obviously. Group-mode bounties couldn't be cleared/claimed in solo or open, solo-mode bounties couldn't be cleared/claimed in group or open, open bounties couldn't be cleared/claimed in either group or solo. Logically, those bounties couldn't even be seen in modes other than the ones they were aquired in.

Now, some of you might wonder why solo-bounties wouldn't be seen in group/open either. The simple reason is, that there ARE people playing to get massive bounties on their head in solo-mode, which they sell for REAL money to other players to claim in group-mode. Making bounties mode-restricted would obviously mess up with that scheme as well. They still could, do it, by playing in group-mode with eachother, but then it becomes much easier for FD to track them: first bounty gets sold, the other bounties from that same group get flagged for inspection.

I seriously doubt ducking bounties is something that commonly happens though.
 
In fact, it blows so far over your head that it's probably a waste of time even trying to explain why solo/open swapping is bad.

And, apparently, you are unable to see that what you list as flaws in the system, many players see as highly desirable features.

It's why players like me will always defend solo mode and free mode swapping; for us, it's a net positive without any negative aspects.

AS a pvp player, i can kil 30 people, drop to solo and repair/rearm in peace. 4 people wing trying to claim my bounty? LOL solo and now i'm invincible.

Not much different from logging out for a while, or (in games that support it) jumping to a different character until things cool down. So, I see no issue here; the hunted player was never forced to be playing at the time the bounty hunters wanted to collect the bounty in the first place.

I even, in the past, used something similar to trick those attempting to kill my character into wasting time. I would sit still somewhere I couldn't be attacked, moving my mouse from time to time in order to not go AFK, while I was reading a book. Kinda funny thinking about would-be gankers wasting an hour waiting for me while I was otherwise enjoying a good book. And I still only play MMOs when I have a good book at my side, to fall back to if I need :p

Now, I do think a bounty acquired by killing someone in PvP should only be clearable by being killed in PvP, never expiring. That players can clear their bounty in other ways is, IMHO, a huge flaw, but one that is completely unrelated to mode switching.




I would argue the game is richer for having pirates in the lave area and solo players are missing out on a whole aspect of the game by choosing invisibility mode.

Not all aspects of something are positive. There are a number of things that, if I could remove from my real life experience, would make my life far better and less stressful.

Guess what, I can do that in games, removing aspects that for me are purely detrimental, that don't add anything worthwhile. And, for me, any kind of not-agreed-upon PvP fits that, being purely detrimental without any redeeming quality.

BTW, I did try to experience that kind of PvP, to see if I could ever find it enjoyable or engaging. Played the best part of a decade in a WoW PvP realm, tried games (including EVE) with this kind of PvP, and so on. Came to the conclusion that I could never, and will never, enjoy any kind of non-consensual PvP, so now I don't even give it a chance because I already know I won't enjoy it.
 
BTW, I did try to experience that kind of PvP, to see if I could ever find it enjoyable or engaging. Played the best part of a decade in a WoW PvP realm, tried games (including EVE) with this kind of PvP, and so on. Came to the conclusion that I could never, and will never, enjoy any kind of non-consensual PvP, so now I don't even give it a chance because I already know I won't enjoy it.

yes i have tried this too.
i loved eve back in the days when the highest number of people online at the peek of the day was about 2 to 3 thousand.
the universe was big enough that when gankers moved in you could just load everything into a big industrial hauler and move to a different part of space.
fountain alliance was great because i could just mine and haul in that region and sty on good terms with FA and not get molested.
then the RABID pvp crowd complained so loudly that they had to prey on each other rather than on an unarmed hauling ship that the devs opened up jump routes around the outer edges of the map.
that was the end of the game for some, and the point of triumph for people wanting to inflict themselves on people against their will.
they claimed that the game was boring with only NPC's and each other to kill.
they had nothing to do without innocent victims to prey upon.
and so the term "carebear" became an insulting term for people that enjoyed the game without causing misery for other humans.

i am glad to see this "solo option" as one way to deal with this, and i have heard that star citizens servers will route people that constantly kill players with less firepower and/or skill/time than them selves to servers populated with other people of the same murderous type.
i hope that this selective routing will be under the control of AI that just keeps score, and when your score is high, you get to hang out on servers with other high scorers in the art of killing player characters.
killing an occasional PC would not give you a high score, nor any number of NPC's.

but that last part is speculation on my part after a video of an interview with chris roberts where he mentioned the separate server part, i made up the part about the AI choosing who goes.

i think it was in a different interview that chris also recomended that people come look at Elite:Dangerous because he thought it was a great game.
i've bought over $500 in ships in that game, and will probably spend more than that before i ever get a chance to fly my vanguard or the others.
i can do that in this game, too.
oh wait!
this game is already out.
I'm in.
 
I would argue the game is richer for having pirates in the lave area and solo players are missing out on a whole aspect of the game by choosing invisibility mode.

Richer for WHO?....not me and certainly not for others that want no part of non-consensual pvp. Give it up....at best all you will accomplish by goading FD into removing solo/group(which they will not do) is remove those people from the game altogether and deny FD of any further revenue derived from future purchases...really brilliant there Woody...
 
.... the ducking to Solo to avoid repercussions would be impossible if the consequences of killing players, as discussed in the DDF, had been implemented - players with bounties for killing other players would have been restricted to Open for a period of time.

We had one particularly pernicious pirate player, who was robbing traders in the recent Mikunn station building LCG. We began interdicting him constantly and everytime he would combat log. So we started capturing it on shadow play. We have more than one video of him doing this.

I feel like this is one of these issues that could be easily resolved.
 
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